Maraxion's page

35 posts (50 including aliases). No reviews. 1 list. No wishlists. 2 aliases.




Hi.
Iv read in the rules that it states:
Multiattack

An animal companion gains Multiattack as a bonus feat if it has three or more natural attacks and does not already have that feat. If it does not have the requisite three or more natural attacks, the animal companion instead gains a second attack with its primary natural weapon, albeit at a –5 penalty.

So im wondering, is this something an animal with minimum 3 attacks gets at level 1, or are we talking about the level level 9?


As the tekst says.

Does animals like cats, wolfs etc with the trip feature have the same abilities as improved trip?:

Improved Trip (Combat)
You are skilled at sending your opponents to the ground.

Prerequisite: Int 13, Combat Expertise.

Benefit: You do not provoke an attack of opportunity when performing a trip combat maneuver. In addition, you receive a +2 bonus on checks made to trip a foe. You also receive a +2 bonus to your Combat Maneuver Defense whenever an opponent tries to trip you.

Normal: You provoke an attack of opportunity when performing a trip combat maneuver.

Or is it just this with no +2:
Trip (Ex) A creature with the trip special attack can attempt to trip its opponent as a free action without provoking an attack of opportunity if it hits with the specified attack. If the attempt fails, the creature is not tripped in return.

And is that also with animal companions?


Hello.
Iv been playing pathfinder for a couple of months, but have been plowing the books to learn new thing.
I found Threatmonks guide for a switch hitter as a great inspiration, and have used that to great succsess. Currently Im level 2 going on 3. next sesion.

I am unsure doh what feats I should choose the next levels. The guide is great but doessent say mutch about melee feats and also im thinking there might be other options.

Hoping someone can guide me.
I have to add since there is no fighter/pally in the party, im, the main "meat shield" and are using a 2 handed greatsword for most of the encounters, and normaly gets 90%-10% between ny sword bow. This wil change some doh since we have been in a dark dungeon with limited time to use the bow before attacks.

I started on level 1 with human, and took Power attack and quick draw. I could have chosen cleave insted of quick draw, but was unsure about cleave so I waited.

Now on 3. level I can choose again, and I feel there are a few good choises, but there might be more so feel free to shout out.
As I see:
Cleave - Great damage dealer
Shield of swings - Great AC when push comes to shove. But is it more worths a feat than fight defensivly?
Furious focus - Great feat, but not that mutch more to hit(+1 on level 1-3 and +2 on level 4-8)
Combat expertice - Wel its handy but costly if im not goind for trip/grapple.

In addition to these iv started looking forward. Since I on level 4 get a animal companion iv been looking at teamwork feats and found a couple that interests me.
Mostly the Precise strike that gives both me and the animal a +1d6. Thats pretty big for the animal companion, and a good deal for me aswel, and could outperform the cleave in damage... Specialy since im going for a small cat which have 3 attacks, and therefore +3d6 each round+ mine 1d6.
Also the Back to back looks good, where you get +2AC for teaming up defensivly.

So Id love som feadback on the above.

What iv been thinking about is something like this, and feel free to add your ideas:

Level 3.
I could take Cleave... But im wondering about taking the Precise strike, so that when I get to level 4 I can add that to the animal companion. Offcource thats a long wait...
On level 5 and 7 Im split between deadly aim as the guide says, but taking Boon companion is also a good choice. Offcource boon companion wil be better at level 7, but then I have to live that far :)

SO maybe:
3. Cleave (or shield of swings)
5. Precise strike
7. Boon companion
9. Deadly aim

Also is there anyway an animal can get more armour without taking the armour feats? Im guessing they can use an colar/amulet of armour, but real armour?


Hello.
Im faily new to pathfinder, and have chosen to play a switch hitter ranger.
With my Dm that means that im primarly melee, but some ranged. And since we have no fighter/pally im the main meat shield *sigh*.

Im soon to hit the level where I can get a animal companion, but unsure which I should choose, so im hoping for some ideas.
There are a few things to think about, offcource HP and damage.
But if you go beyond this, many animals can take feats that improve damage if they have single attacks (wolf etc), a feat to use their dex to hit (cheetah/leopard etc), flying mounts(roc etc).
But im also thinking about that an animal companion maybe can use teamwork feats? Like Precise strike and back to back.
http://www.d20pfsrd.com/feats/combat-feats/precise-strike-combat-teamwork
http://www.d20pfsrd.com/feats/combat-feats/back-to-back-teamwork

Also a creature that can trip/grapple seems cool, and helps the group get better attacks on phrone targers or just targets with high AC and lower CMD.

Iv also located this CR rating, but unsure how acurate it is:
http://www.geekindustrialcomplex.com/articles/animal-companion-comparisons

Id love to hear what you think are the best animal, and why!
Hoping that someone can help a digger for knowledge!


Hi.
I wanted to check something.

The rules states that:
Weapon and Armor Proficiency Clerics are proficient with all simple weapons, light armor, medium armor, and shields (except tower shields). Clerics are also proficient with the favored weapon of their deities.

So obvious they can use shields. But what with shield bash?
Bashing description states:
A shield with this special ability is designed to perform a shield bash. A bashing shield deals damage as if it were a weapon of two size categories larger (a Medium light shield thus deals 1d6 points of damage and a Medium heavy shield deals 1d8 points of damage). The shield acts as a +1 weapon when used to bash.Only light and heavy shields can have this ability.

So far so good. But when you go under the different shields it says:
Shield Bash Attacks: You can bash an opponent with a light shield. See “shield, light” on Table: Weapons for the damage dealt by a shield bash. Used this way, a light shield is a martial bludgeoning weapon.

So how do you rule this for a cleric? He can obvious use the shield for defence, but can he use it to shield bash since he hasent got martial weapon profency?

1. Either he can use it for defence, but gets the normal penalties to attack with it.

2. He can use it for a shield and also shield bash withouth any penalties.

Or maybe other have another idea!

So what do you say? Put it to a vote?


Hi.

Might be a stupid question, but im having trouble getting the logic on + to Armour.

In the rules it says that Armour check is lesened with 1 for masterwork armour. Ok thats good.
But does it give +1 AC protection aswel?
Or is that just magic?

As an example. In The book "Crypt of the everflame" you might find a +1 chainmail. So wil this give you extra AC, or just one less armour check.
Because its not stated if its masterwork or magical in the book.


Im wondering.
If you are prone with -4AC and try to stand up, you wil suffer an attack of oppertunity from enemies.
But do you have the -4AC until you stand up, or have other penalties for the round they attack?

Just seems to me that while standing up you are far more easy to hit then when you are back on your feet.