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Male Dwarf Monk 1 Lv1 | AC15, T 15 FF 13 | HP= 10/11| F+4, R+4, W+5 (+2 vs poison, spells and spelllike; +1 vs ench) | CMB= +3 (grapple +5) CMD=18 | Init+8 | Perc +7
![]() Maran will flurry attack Nissan with his Staff. Flurry 1: 1d20 + 2 ⇒ (11) + 2 = 13
damage 1: 1d6 + 3 ⇒ (5) + 3 = 8 damage 2: 1d6 + 3 ⇒ (1) + 3 = 4 You are surrounded, surrender now Nissan! ![]()
Male Dwarf Monk 1 Lv1 | AC15, T 15 FF 13 | HP= 10/11| F+4, R+4, W+5 (+2 vs poison, spells and spelllike; +1 vs ench) | CMB= +3 (grapple +5) CMD=18 | Init+8 | Perc +7
![]() SirPeter wrote:
Maran tries to bash the door. Attack: 1d20 + 3 ⇒ (6) + 3 = 9
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Male Dwarf Monk 1 Lv1 | AC15, T 15 FF 13 | HP= 10/11| F+4, R+4, W+5 (+2 vs poison, spells and spelllike; +1 vs ench) | CMB= +3 (grapple +5) CMD=18 | Init+8 | Perc +7
![]() Manran will move close to the door (5ft) and open it. He will ready an attack with an enemy come close to him. Attack: 1d20 + 3 ⇒ (6) + 3 = 9
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Male Dwarf Monk 1 Lv1 | AC15, T 15 FF 13 | HP= 10/11| F+4, R+4, W+5 (+2 vs poison, spells and spelllike; +1 vs ench) | CMB= +3 (grapple +5) CMD=18 | Init+8 | Perc +7
![]() Maran moves to near door 2 and will attack the first one that opens the door. attack: 1d20 + 3 ⇒ (20) + 3 = 23
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Male Dwarf Monk 1 Lv1 | AC15, T 15 FF 13 | HP= 10/11| F+4, R+4, W+5 (+2 vs poison, spells and spelllike; +1 vs ench) | CMB= +3 (grapple +5) CMD=18 | Init+8 | Perc +7
![]() Maran will try to go in stealth until near door 2. Where he will try to listen something from behind the door. Stealth: 1d20 + 2 ⇒ (14) + 2 = 16
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Male Dwarf Monk 1 Lv1 | AC15, T 15 FF 13 | HP= 10/11| F+4, R+4, W+5 (+2 vs poison, spells and spelllike; +1 vs ench) | CMB= +3 (grapple +5) CMD=18 | Init+8 | Perc +7
![]() We can open the rest later with they maintain ther wnd of the bargain... the dwarf says. If we opell all now what use this chests will have for us? Sorry i was afk this weekend´ ![]()
Male Dwarf Monk 1 Lv1 | AC15, T 15 FF 13 | HP= 10/11| F+4, R+4, W+5 (+2 vs poison, spells and spelllike; +1 vs ench) | CMB= +3 (grapple +5) CMD=18 | Init+8 | Perc +7
![]() So anyone knows how to operate mechanims? This chest here (CHEST 1) has a complex mechanism that i think that with the proper skill can be open! I would do it, but i just lack the skills and the tools - the dwarf says ranting, a little angry with his lack of skills Anyone with Disable Device? Lol ![]()
Male Dwarf Monk 1 Lv1 | AC15, T 15 FF 13 | HP= 10/11| F+4, R+4, W+5 (+2 vs poison, spells and spelllike; +1 vs ench) | CMB= +3 (grapple +5) CMD=18 | Init+8 | Perc +7
![]() Maran goes to chest 1 and tries to search for any combination or clue in the chest. Let me have a look, Tanna... Perception: 1d20 + 7 ⇒ (20) + 7 = 27 ![]()
Male Dwarf Monk 1 Lv1 | AC15, T 15 FF 13 | HP= 10/11| F+4, R+4, W+5 (+2 vs poison, spells and spelllike; +1 vs ench) | CMB= +3 (grapple +5) CMD=18 | Init+8 | Perc +7
![]() There's something carved here in this chest. It seens like a riddle... Mara says appointing to chest 3 Though different now sounds my name, the spelling still remains the same. Once prior leap of might, now becomes bird of white... Hah, anybody get a clue about it? And this one seens like a solid block of stone to me... - Maran says appointing chest 4 ![]()
Male Dwarf Monk 1 Lv1 | AC15, T 15 FF 13 | HP= 10/11| F+4, R+4, W+5 (+2 vs poison, spells and spelllike; +1 vs ench) | CMB= +3 (grapple +5) CMD=18 | Init+8 | Perc +7
![]() Maran goes to the chest 3 and 4 and tries to see with there is one way to open the sone chests... Let me see these stone ones, my clan stonework is famous even amongst the dwarfs perception chest 3: 1d20 + 7 + 2 ⇒ (8) + 7 + 2 = 17 perception chest 4: 1d20 + 7 + 2 ⇒ (15) + 7 + 2 = 24 If there's unusual stonework he receives +2 bonus ![]()
Male Dwarf Monk 1 Lv1 | AC15, T 15 FF 13 | HP= 10/11| F+4, R+4, W+5 (+2 vs poison, spells and spelllike; +1 vs ench) | CMB= +3 (grapple +5) CMD=18 | Init+8 | Perc +7
![]() No smashing? Oh c'mon!!! If you need to open something the best way is to smash it open... - Maran says while trying to exemplify how to bash an chest with his bare hands... ![]()
Male Dwarf Monk 1 Lv1 | AC15, T 15 FF 13 | HP= 10/11| F+4, R+4, W+5 (+2 vs poison, spells and spelllike; +1 vs ench) | CMB= +3 (grapple +5) CMD=18 | Init+8 | Perc +7
![]() There's more!! They are raising from the grains! - Maran says screaming He tries to attack the blue that came from the grains. Quarterstaff Flurry: 1d20 + 1d20 ⇒ (14) + (7) = 21 +2 in each
Miss Chance Atk 1 and Atk 2: 1d100 + 1d100 ⇒ (60) + (96) = 156 I have Low-light and Darkvision, do not know if this can help here... ![]()
Male Dwarf Monk 1 Lv1 | AC15, T 15 FF 13 | HP= 10/11| F+4, R+4, W+5 (+2 vs poison, spells and spelllike; +1 vs ench) | CMB= +3 (grapple +5) CMD=18 | Init+8 | Perc +7
![]() Moving 4 squares: 4d20 ⇒ (7, 10, 10, 13) = 40 +3 in each Maran will move foward and ready an atack against the first foe that comes to his reach using his quarterstaff Attack Quarterstaff 2 handed: 1d20 + 3 ⇒ (8) + 3 = 11 Damage: 1d6 + 4 ⇒ (5) + 4 = 9 ![]()
Male Dwarf Monk 1 Lv1 | AC15, T 15 FF 13 | HP= 10/11| F+4, R+4, W+5 (+2 vs poison, spells and spelllike; +1 vs ench) | CMB= +3 (grapple +5) CMD=18 | Init+8 | Perc +7
![]() Tanna Giantsmite wrote: I will cure everyone who needs it, so since you roll it, and if the GM allows it, you can keep your potion, that's now 2 uses of my wand Thanks! ![]()
Male Dwarf Monk 1 Lv1 | AC15, T 15 FF 13 | HP= 10/11| F+4, R+4, W+5 (+2 vs poison, spells and spelllike; +1 vs ench) | CMB= +3 (grapple +5) CMD=18 | Init+8 | Perc +7
![]() Before continue to enter the room, Maran drinks his Cure Liwght Wounds potion CLW: 1d8 + 1 ⇒ (5) + 1 = 6 So, right or left? This door is a little open. I think we should go this way. - Maran says quietly pointing the right door ![]()
Male Dwarf Monk 1 Lv1 | AC15, T 15 FF 13 | HP= 10/11| F+4, R+4, W+5 (+2 vs poison, spells and spelllike; +1 vs ench) | CMB= +3 (grapple +5) CMD=18 | Init+8 | Perc +7
![]() Sorry for the delay, it's been some hard days Maran was listening in silent since the rescue.
To finish he says : keep your weapons ready! ![]()
Male Dwarf Monk 1 Lv1 | AC15, T 15 FF 13 | HP= 10/11| F+4, R+4, W+5 (+2 vs poison, spells and spelllike; +1 vs ench) | CMB= +3 (grapple +5) CMD=18 | Init+8 | Perc +7
![]() It was close... I'm happy we got her on time... But I think I'd be happier with we got here a little sooner... Maran says trying to remove some water from his long beard. So, what was all it about? Why the did these to you? ![]()
Male Dwarf Monk 1 Lv1 | AC15, T 15 FF 13 | HP= 10/11| F+4, R+4, W+5 (+2 vs poison, spells and spelllike; +1 vs ench) | CMB= +3 (grapple +5) CMD=18 | Init+8 | Perc +7
![]() Maran seeing that all prisoners are already to the surface he tries to Swim to the surface too. Swim: 1d20 + 3 ⇒ (17) + 3 = 20 Getting there he shouts - Is everyone of you guys here ? - he counts the four drowing mans and a smile comes to his face, the he shouts again - Tomren, Tanna begin the pulling!! If he can, he will try to aid one of the mans in the climbing Aid Climb: 1d20 + 3 ⇒ (8) + 3 = 11 ![]()
Male Dwarf Monk 1 Lv1 | AC15, T 15 FF 13 | HP= 10/11| F+4, R+4, W+5 (+2 vs poison, spells and spelllike; +1 vs ench) | CMB= +3 (grapple +5) CMD=18 | Init+8 | Perc +7
![]() Maran will continue to aid the nearest man to raise to the surface. In case I need to swim: Swim: 1d20 + 3 ⇒ (1) + 3 = 4 The dice roller has abandoned us all ![]()
Male Dwarf Monk 1 Lv1 | AC15, T 15 FF 13 | HP= 10/11| F+4, R+4, W+5 (+2 vs poison, spells and spelllike; +1 vs ench) | CMB= +3 (grapple +5) CMD=18 | Init+8 | Perc +7
![]() Maran seeing that the prisoners are having a hard time trying to swim he tries to help the closet prisoner to swim (aid another action). In case I need to swim to him: Swim: 1d20 + 3 ⇒ (4) + 3 = 7 ![]()
Male Dwarf Monk 1 Lv1 | AC15, T 15 FF 13 | HP= 10/11| F+4, R+4, W+5 (+2 vs poison, spells and spelllike; +1 vs ench) | CMB= +3 (grapple +5) CMD=18 | Init+8 | Perc +7
![]() Well since Maran see Nemrok helping Yargos , he will try to break the last chain from the chained man. Str: 1d20 + 3 ⇒ (14) + 3 = 17 Hahahaha that name was from my cellphone corrector. ![]()
Male Dwarf Monk 1 Lv1 | AC15, T 15 FF 13 | HP= 10/11| F+4, R+4, W+5 (+2 vs poison, spells and spelllike; +1 vs ench) | CMB= +3 (grapple +5) CMD=18 | Init+8 | Perc +7
![]() Maran sees that the prisoners are coming loose from the chain so he will try to take they to the surface... Swim: 1d20 + 3 ⇒ (3) + 3 = 6 ![]()
Male Dwarf Monk 1 Lv1 | AC15, T 15 FF 13 | HP= 10/11| F+4, R+4, W+5 (+2 vs poison, spells and spelllike; +1 vs ench) | CMB= +3 (grapple +5) CMD=18 | Init+8 | Perc +7
![]() Once you have reached the prisoners chains and keep yourself submerged, do you still need to roll swim checks? Since I already get to them! Maran keeps trying to break the chains. He looks to the prisoners waving their hands in agony!
Str: 1d20 + 3 ⇒ (9) + 3 = 12 if still need Swim: 1d20 + 3 ⇒ (2) + 3 = 5 ![]()
Male Dwarf Monk 1 Lv1 | AC15, T 15 FF 13 | HP= 10/11| F+4, R+4, W+5 (+2 vs poison, spells and spelllike; +1 vs ench) | CMB= +3 (grapple +5) CMD=18 | Init+8 | Perc +7
![]() Tanna Giantsmite wrote:
I think your acid dart is like a power you gain from the earth domain. It's not a spell! The spells from your domains are: a)Earth : Magic Stone (1st) and b)Artifice: Animate Rope (1st).
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Male Dwarf Monk 1 Lv1 | AC15, T 15 FF 13 | HP= 10/11| F+4, R+4, W+5 (+2 vs poison, spells and spelllike; +1 vs ench) | CMB= +3 (grapple +5) CMD=18 | Init+8 | Perc +7
![]() Maran pushes all the air he can in his lungs. And submerged in the water. He will try to take the prisoners up with Nemrok Swim: 1d20 + 3 ⇒ (6) + 3 = 9
Hold Breath: 2/28 ![]()
Male Dwarf Monk 1 Lv1 | AC15, T 15 FF 13 | HP= 10/11| F+4, R+4, W+5 (+2 vs poison, spells and spelllike; +1 vs ench) | CMB= +3 (grapple +5) CMD=18 | Init+8 | Perc +7
![]() Maran will go to the cliff and jump in the water to try to rescue the prisoners. He will use acrobatics to try to soften the fall.
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Male Dwarf Monk 1 Lv1 | AC15, T 15 FF 13 | HP= 10/11| F+4, R+4, W+5 (+2 vs poison, spells and spelllike; +1 vs ench) | CMB= +3 (grapple +5) CMD=18 | Init+8 | Perc +7
![]() Maran quickly goes in front of Nemrok and readies an action to strike any foe that comes in range with his quarterstaff. Don't worry, I'll protect you! Just be fast with it, we don't have much time! Melee Quarterstaff Attack: 1d20 + 3 ⇒ (16) + 3 = 19
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Male Dwarf Monk 1 Lv1 | AC15, T 15 FF 13 | HP= 10/11| F+4, R+4, W+5 (+2 vs poison, spells and spelllike; +1 vs ench) | CMB= +3 (grapple +5) CMD=18 | Init+8 | Perc +7
![]() "If we press hard we will make on time. We must secure the life of Yargos at all cost!!" Mara says aloud, trying to repel their feelings that something bad might already have happened Let us try to use the stream as an impulse to our movement toward the cliff Sry for not doting, didn't notice the thread! ![]()
Male Dwarf Monk 1 Lv1 | AC15, T 15 FF 13 | HP= 10/11| F+4, R+4, W+5 (+2 vs poison, spells and spelllike; +1 vs ench) | CMB= +3 (grapple +5) CMD=18 | Init+8 | Perc +7
![]() Confirming! PFS#: 196964 - 2
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Male Dwarf Monk 1 Lv1 | AC15, T 15 FF 13 | HP= 10/11| F+4, R+4, W+5 (+2 vs poison, spells and spelllike; +1 vs ench) | CMB= +3 (grapple +5) CMD=18 | Init+8 | Perc +7
![]() Dante Doom wrote:
Awaiting your orders, captain! I hope that my fists are useful in this mission. |