Pahmet Monk

Maran Stonefist's page

37 posts. Organized Play character for Caio Henrique Di Giaimo Silva.


Full Name

Maran Stonefist

Race

Dwarf

Classes/Levels

Monk 1 Lv1 | AC15, T 15 FF 13 | HP= 10/11| F+4, R+4, W+5 (+2 vs poison, spells and spelllike; +1 vs ench) | CMB= +3 (grapple +5) CMD=18 | Init+8 | Perc +7

Gender

Male

Size

Medium

Age

51

Alignment

LG

Deity

Atheist

Languages

Common, Dwarf

Strength 17
Dexterity 14
Constitution 14
Intelligence 9
Wisdom 16
Charisma 5

About Maran Stonefist

Maran Stonefist

Male dwarf monk 1
LG Medium humanoid (dwarf)
Init +8; Senses darkvision 60 ft.; Perception +7
--------------------
Defense
--------------------
AC 15, touch 15, flat-footed 13 (+2 Dex, +3 Wis)
hp 11 (1d8+3)
Fort +4, Ref +4, Will +5; +1 trait bonus vs. enchantment spells & effects, +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
--------------------
Offense
--------------------
Speed 20 ft.
Melee kama +3 (1d6+3) or
. . kama flurry of blows +2/+2 (1d6+3) or
. . quarterstaff +3 (1d6+4) or
. . quarterstaff flurry of blows +2/+2 (1d6+3) or
. . siangham +3 (1d6+3) or
. . siangham flurry of blows +2/+2 (1d6+3) or
. . unarmed strike +3 (1d6+3) or
. . unarmed strike flurry of blows +2/+2 (1d6+3)
Ranged or
. . shuriken flurry of blows +1/+1 (1d2+3) or
. . shuriken +2 (1d2+3)
Special Attacks flurry of blows, hatred, stunning fist (1/day, DC 13)
--------------------
Statistics
--------------------
Str 17, Dex 14, Con 14, Int 9, Wis 16, Cha 5
Base Atk +0.75; CMB +3 (+5 grapple); CMD 18 (22 vs. bull rush, 20 vs. grapple, 22 vs. trip)
Feats Improved Grapple, Improved Initiative, Improved Unarmed Strike, Stunning Fist
Traits indomitable, reactionary
Skills Acrobatics +6 (+2 to jump), Appraise -1 (+1 to assess nonmagical metals or gemstones), Perception +7 (+9 to notice unusual stonework), Sense Motive +7;
Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Common, Dwarven
Combat Gear potion of cure light wounds; Other Gear kama, quarterstaff, shuriken (15), siangham, backpack, bedroll, belt pouch, flint and steel, hammer, hemp rope (50 ft.), piton (5), soap, trail rations (5), waterskin, 82 gp, 5 sp
--------------------
Tracked Resources
--------------------
Potion of cure light wounds - 1/1
Shuriken - 0/15
Stunning Fist (1/day, DC 13) - 0/1
Trail rations - 0/5
--------------------
Special Abilities
--------------------
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Flurry of Blows -1/-1 (Ex) As full-rd action, higher BAB and combo unarmed/monk wep as if two-weapon fighting.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Improved Grapple You don't provoke attacks of opportunity when grappling a foe.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Indomitable +1 to saves vs. enchantment spells and effects.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Stunning Fist (1/day, DC 13) You can stun an opponent with an unarmed attack.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.