Sironu

Manyki Marcellus's page

34 posts. Organized Play character for Merisal The Risen.


Full Name

Manyki Marcellus

Race

Kitsune Init +3; Senses low-light vision; Perception +0

Classes/Levels

Blackened Life Oracle 5 Spells L1 4/7 L2 2/5 Channels 3/7 hp 25/33

Gender

AC 20, touch 13, flat-footed 17 (+7 armor, +3 Dex) Fort +3, Ref +5, Will +5

Size

Medium

Deity

Iomadae

About Manyki Marcellus

ManyKi Marcellus
Male kitsune oracle 5 (Pathfinder RPG Advanced Player's Guide 42, Pathfinder RPG Bestiary 4 175)
NG Medium humanoid (kitsune, shapechanger)
Init +3; Senses low-light vision; Perception +0
--------------------
Defense
--------------------
AC 20, touch 13, flat-footed 17 (+7 armor, +3 Dex)
hp 33 (5d8+5)
Fort +3, Ref +5, Will +5
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee cold iron light mace -1 (1d6) or
. . silver dagger -1 (1d4-1/19-20) or
. . silversheen aldori dueling sword +1 (1d8/19-20) or
. . bite +3 (1d4)
Ranged underwater light crossbow +2 (1d8/19-20)
Special Attacks channel positive energy 5/day (DC 16, 3d6)
Oracle Spells Known (CL 5th; concentration +9)
. . 2nd (5/day)—burst of radiance (DC 16), cure moderate wounds, flaming sphere (DC 16), communal protection from evil[UC], lesser restoration, scorching ray
. . 1st (7/day)—ant haul[APG] (DC 15), bless, burning hands (DC 15), cure light wounds, detect undead, liberating command[UC], shield of faith
. . 0 (at will)—create water, detect magic, detect poison, purify food and drink (DC 14), read magic, stabilize
. . Mystery Life
--------------------
Statistics
--------------------
Str 10, Dex 16, Con 13, Int 10, Wis 10, Cha 19
Base Atk +3; CMB +3; CMD 16
Feats Alignment Channel, Extra Channel, Selective Channeling
Traits accelerated drinker, beneficent touch
Skills Acrobatics +5 (+1 to jump), Craft (painting) +8, Diplomacy +12, Handle Animal +8, Heal +4, Knowledge (arcana) +1, Knowledge (history) +4, Knowledge (nature) +4, Knowledge (planes) +4, Knowledge (religion) +4, Sense Motive +4, Spellcraft +4; Racial Modifiers +2 Acrobatics
Languages Common, Sylvan
SQ change shape, fast shifter, kitsune oracle, kitsune oracle, oracle's curse (blackened), revelations (energy body, channel)
Combat Gear cold iron crossbow bolts (50), inheritor's gauntlet, potion of cure moderate wounds (2), potion of lesser restoration (2), scroll of ant haul, ant haul, wand of cure light wounds (41 charges); Other Gear inheritor's breastplate, mwk parade armor[UE], cold iron light mace, crossbow bolts (10), silver dagger, silversheen aldori dueling sword[ISWG], underwater light crossbow[ARG], cloak of resistance +1, bedroll, belt pouch, flint and steel, grappling bolt[UE], holy text[UE], iron holy symbol of Iomadae[UE], masterwork artisan's tools, masterwork backpack[APG], mess kit[UE], silk rope (50 ft.), soap, spell component pouch, trail rations (4), waterskin, wrist sheath, spring loaded, 26 gp
--------------------
Special Abilities
--------------------
Alignment Channel (Evil) Channel Energy heals or harms outsiders of the chosen alignment.
Blackened Your hands and forearms are shriveled and blackened. You take a –4 penalty on weapon attack rolls
Change Shape (Su) Assume a single human form.
Energy Body (1d6+5, 5 rounds/day) (Su) Elemental subtype and deal 1d6+5 to undead who touch you or heal 1d6+5 to allies who enter your square.
Fast Shifter (Su) Using your racial change shape ability is a move action instead of a standard action
Kitsune Oracle (Aldori dueling sword) Reduce the penalty for not being proficient for one weapon by 1. When the non-proficiency penalty for a weapon becomes 0 because of this ability, the oracle is treated as having the appropriate Martial or Exotic Weapon Proficiency feat for that weapo
Kitsune Oracle (Longsword) Reduce the penalty for not being proficient for one weapon by 1. When the non-proficiency penalty for a weapon becomes 0 because of this ability, the oracle is treated as having the appropriate Martial or Exotic Weapon Proficiency feat for that weapo
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Oracle/Oracle/Oracle Channel Positive Energy 3d6 (5+2/day, DC 16) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Selective Channeling Exclude targets from the area of your Channel Energy.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.