My goal with this build is to get my target as close to dead as possible in a single round. The DM I usually run with has a house-rule regarding weapon size increases, such as a Tiefling (with the large hands modifier) Titan Fighter can wield weapons two steps larger rather than one (according to paizo size increase rules, they normally do not stack; only time they do is if, for example, a titan fighter that's had enlarge person cast on him). He's also stated that a Tiefling with large hands has unarmed attacks one step larger.
*Edit: After showing my DM these calculations, I've convinced him to remove the crossed out houserule.
Here's what I have so far for this build:
Starting statline: 16 str, 18 dex, 14 con, 12 int, 16 wis, 10 cha
Race: Tiefling (Oni-spawn w/ large hands, +2 str, +2 wis, -2 cha)
Class: Monk (Master of Many Styles)
Feats:
- Pummeling Style, Pummeling Charge
- Janni Style, Janni Rush
- Dragon Style, Dragon Ferocity
- Jabbing Style, Jabbing Master
- Power Attack
- Two-Weapon Fighting, Improved, Greater
- Mountain-Splitting Strike
Pre-requisite feats:
- Dodge
- Mobility
-
Bludgeoner
Feats on the fence:
Cudgeler Style, Cudgeler Takedown
At max potential, a round would look something like this:
- Enter all styles (free action)
- Power Attack
- Charge
- jump (janni)
- full attack (pummeling)
- second hit adds 2d6, third and more adds 4d6 (jabbing; I'm probably looking at jabbing style wrong, anyone have confirmation on how this style is meant to work?)
- roll each hit twice (janni; not additional damage, second roll not eligible for crit)
- power attack bonus damage on each damage roll
- add damage up before dr (pummeling)
Earliest Level with all feats is 15,
assuming large creature, damage roll is
4d6 3d6:
- 3d6*14 (7 janni) + 6*14 (power attack) + (2d6 + 4d6*5 (jabbing)) + 2*STR*14 (dragon; the text on dragon style says the str bonus is added, I'm assuming instead of the normal str bonus)
- damage range (no equipment, 20 str):
302 - 692 288 - 608
Lvl 20:
Assuming target is a large creature, each damage roll is
6d8 4d8.
- 4d8*14 (7 janni) + 8*14 (power attack) + (2d6 + 4d6*5 (jabbing)) + 2*STR*14 (dragon; the text on dragon style says the str bonus is added, I'm assuming instead of the normal str bonus)
- damage range (no equipment, 22 str):
386 - 1084 358 - 860
I need the Two-Weapon Fighting and co. because MoMS removes the flurry of blows class ability.
I know it takes a lot of feats to reach the end goal, but each feat usually provides a piece of the puzzle that helps in the immediate sense for the early-mid levels. If you guys have any ideas or suggestions, or if there are clashing rules/effects I didn't take into account, I'd appreciate your comment.