Mantipper's page

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I think the biggest kink in the whole argument for Power Attack adding 1.5 bonus for UAS in conjunction with Dragon Style/Ferocity is the If/Then nature of a Primary Natural Attack.


    The Raw is effectively: If Primary Natural Attack, then 1.5 STR bonus.

    The way some people in this thread are interpreting it is: If 1.5 STR bonus AND considered natural attack, then Primary Natural Attack.

Assuming the latter is a logical fallacy.

**Edit:

Another way to look at this is:

Natural weapons <this is what the monk cares about

--Primary <this is what Power Attack cares about

--Secondary


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Jader7777 wrote:
I have no idea how you'll be true to the anime without 20 Gestalt Monk+Brawler/10 Mythic

So true, hence the "ish". I'm definitely interested in trying this out as a Gestalt character, though that's for another day.


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GypsyMischief wrote:
There's a forum lingo thread somewhere around here.

Oh ok, thanks for the info. As it's probably already apparent, I'm new to these forums (and pathfinder in general), so I'll look for that thread. **Edit -- Found it, great read, very amusing and informative.

Tomorrow I'll work on a feat progression path some more and do some more calculations at various levels.


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My goal with this build is to get my target as close to dead as possible in a single round. The DM I usually run with has a house-rule regarding weapon size increases, such as a Tiefling (with the large hands modifier) Titan Fighter can wield weapons two steps larger rather than one (according to paizo size increase rules, they normally do not stack; only time they do is if, for example, a titan fighter that's had enlarge person cast on him). He's also stated that a Tiefling with large hands has unarmed attacks one step larger.

*Edit: After showing my DM these calculations, I've convinced him to remove the crossed out houserule.

Here's what I have so far for this build:

Starting statline: 16 str, 18 dex, 14 con, 12 int, 16 wis, 10 cha

Race: Tiefling (Oni-spawn w/ large hands, +2 str, +2 wis, -2 cha)

Class: Monk (Master of Many Styles)

Feats:

  • Pummeling Style, Pummeling Charge
  • Janni Style, Janni Rush
  • Dragon Style, Dragon Ferocity
  • Jabbing Style, Jabbing Master
  • Power Attack
  • Two-Weapon Fighting, Improved, Greater
  • Mountain-Splitting Strike

Pre-requisite feats:

  • Dodge
  • Mobility
  • Bludgeoner

Feats on the fence:
  • Cudgeler Style, Cudgeler Takedown

At max potential, a round would look something like this:
  • Enter all styles (free action)
  • Power Attack
  • Charge
  • jump (janni)
  • full attack (pummeling)
  • second hit adds 2d6, third and more adds 4d6 (jabbing; I'm probably looking at jabbing style wrong, anyone have confirmation on how this style is meant to work?)
  • roll each hit twice (janni; not additional damage, second roll not eligible for crit)
  • power attack bonus damage on each damage roll
  • add damage up before dr (pummeling)

Earliest Level with all feats is 15, assuming large creature, damage roll is 4d6 3d6:

  • 3d6*14 (7 janni) + 6*14 (power attack) + (2d6 + 4d6*5 (jabbing)) + 2*STR*14 (dragon; the text on dragon style says the str bonus is added, I'm assuming instead of the normal str bonus)
  • damage range (no equipment, 20 str): 302 - 692 288 - 608

Lvl 20: Assuming target is a large creature, each damage roll is 6d8 4d8.

  • 4d8*14 (7 janni) + 8*14 (power attack) + (2d6 + 4d6*5 (jabbing)) + 2*STR*14 (dragon; the text on dragon style says the str bonus is added, I'm assuming instead of the normal str bonus)
  • damage range (no equipment, 22 str): 386 - 1084 358 - 860

I need the Two-Weapon Fighting and co. because MoMS removes the flurry of blows class ability.

I know it takes a lot of feats to reach the end goal, but each feat usually provides a piece of the puzzle that helps in the immediate sense for the early-mid levels. If you guys have any ideas or suggestions, or if there are clashing rules/effects I didn't take into account, I'd appreciate your comment.