Sunlord Thalachos

Mantamo's page

Organized Play Member. 8 posts. No reviews. No lists. No wishlists. 3 Organized Play characters.


RSS


"I Know what it like to lose; to feel so desperately that you're right... And to fail all the same..." XD that's how it feels to me who was looking forward to playing a battle Oracle next rn.
I may be wrong, but still, ouch.


1 person marked this as a favorite.
Tapi Gadsoul wrote:

I've been going with the idea it's Shelyn for a long time now, and each additional SAFE on the bingo card makes me think it more.

My guess is something to do with Zon, either him accidentally causing her death (doubt he'd break his oath) or her sacrificing herself to save him somehow. Or maybe Rovagug gets out and eats her I dunno. She doesn't have much in the way of long-term enemies (other than Rovagug).

Regardless, Shelyn has three super strong ties to other deities: her brother and her lovers. PLENTY of reason to stir up a war among the remaining core deities. Plus she's a high profile and important goddess, but not so much so that her gone would have irreparable lore implications. As much as I think Sarenrae would be the "best" deity to die for dramatic effect and all, she's also SO important that it seems like it would close more doors than it would open, not to mention upset a lot more people.

If we get Callistra next then it is starting to look a lot like the harp Shelyn is carrying to me...

I know that it may look a tad like a mountain, but mountains are more often pictured from a flat base, while a harp always has a triangular shape with the right-angle on the side.
This is my first theory on this point, but there isn't much time left to debate it...


The spell "Dive and Breach" has the attack trait, suggesting it should use a spell attack role, however it instead uses a basic reflex save?
This seems to clash with the implication of the attack trait that MAP applies.

Pls send help.
(I nearly tried to use this on my lvl five hobgoblin Magus with spell strike, before rereading and being disappointed)


Ectar wrote:

I was perusing AoN, as I am want to do, when I stumbled across this ritual. Seemed cool. Read what happens on success and, well:

Critical Success wrote:
You learn a significant piece of lore, a forgotten secret, or some other tantalizing nugget of knowledge that is of immediate use to you, connected to the skill you chose. The GM will provide you with some piece of information they know will aid you in your personal goals. In addition, you become trained in the use of the selected skill and gain a +1 status bonus on checks made with that skill.

vs

Success wrote:
Success You become expert in the use of the selected skill.

Now, there are certainly likely times where the immediately useful knowledge is going to be critical. But I feel like other times simply becoming an expert is superior.

This feels like almost certainly a mistake somewhere. Reading the heightened options for this ritual, it seems almost certain that Critical Success is supposed to make you an expert, plus all the other benefits.

Very fair point, nothing to add; just wanted to second this.


BigNorseWolf wrote:

That just means that the vanguard sundering isn't very good, not that sundering doesn't work. Try a large unwieldy weapon made of adamantine and run it again.

The problem isn't that it doesn't work so much that you're wrecking your own loot.

It still seems like there would be a problem with hp, cuz even assuming you get adamantine weapons (which is feasible at mid-levels if you're prepared to pay out a bit extra) you still have to face the 5+3*lvl hp.

Which by 10nth lvl is 35 hp.
According to my maths you still would need to attack a lvl 10 item (with me running this with a lvl 11 advanced melee weapon with 4d8dmg) about 6.25 times. yikes. Another note, adamantine's "ignore hardness" thing only works up to 30 hardness, meaning that once you hit lvl 13 your adamantine items don't even work any more. (cuz the hardness reaches 5+2x(13)= 31)

On another note, I take your point about destroying loot, I just would have hoped this could be slightly more viable. (otherwise my party may as well try and kidnap a rust monster instead)


Xenocrat wrote:
The DC would be atrocious, no Dex bonus.

That's why it would have to be grenades, because if it aimed for an intersection then I seem to remember the ac is only 5.


Tim Emrick wrote:
The AoN entry for computer interface omits the Core Rulebook reference (page 215) for command modules that appears in the original text printed in the Armory. See this page on AoN about control modules.

Thank you so much! this is exactly what I needed.

That tells me I could make a grenade launcher build and use the computer to fire off grenades for free the first time I take damage each round.
It may only have an attack bonus of like +2/+3 but that's enough to hit an ac of 5 most of the time.


I was just reading the info for the "computer interface" armour upgrade, and I noticed that it specifies that a computer interface can hooked up to weapons and tools which are part of the armour, "subject to the normal limitations of control modules." Please send help! I have been looking for these "limitations" and cannot find any that would interact with tools or weapons at all. Am I missing something?