
	
		 
			
				
					| Full Name | Manauia | 
			
			
				
					| Race | INACTIVE - GAME DIED | 
			
			
			
			
				
					| Size | Medium | 
			
			
				
					| Age | 23 | 
			
			
				
					| Special Abilities | Priest Spheres of Influence: Major Access: Creation, Healing, Protection. Minor Access: Animal, Astral, Divination, Plant; Turn Undead | 
			
			
				
					| Alignment | Lawful Good | 
			
			
				
					| Deity | Qotal | 
			
			
			
				
					| Languages | Maztican | 
			
			
				
					| Occupation | Itinerant priest | 
			
			
			
				
					| Strength | 10 | 
			
			
				
					| Dexterity | 13 | 
			
			
				
					| Constitution | 15 | 
			
			
				
					| Intelligence | 11 | 
			
			
				
					| Wisdom | 16 | 
			
			
				
					| Charisma | 14 | 
			
		
	 
	
		About Manauia
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Defense
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AC 7
HP 9
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Offense
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THAC0 20
Club: 1d6 bludgeoning (melee)
Sling: 1d4 bludgeoning (ranged 4/8/16)
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Weapon Proficiencies
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Club
Sling
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Nonweapon Proficiencies
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Healing (2)
Reading/Writing
Religion
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Saving Throws
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Paralyzation, Poison, or Death Magic 10
Wand, Staff, or Rod 14
Petrification or Polymorph 13
Breath Weapon 16
Spell 15 {+2 vs. mind-affecting spells}
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Gear
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Tunic, plain
Moccasins
Stiffened fiber armor
Wooden shield
Club
Sling
Sling stones, 10
Blanket
Waterskin
Description:
Hair: Dark brown
Eyes: Brown
Height: 5' 8"
Weight: 156 lbs.
Wiry and sun-weathered, Manauia is a young man who's been subjected to the rigors of unexpected travel.