
Full Name |
Manauia |
Race |
INACTIVE - GAME DIED |
Size |
Medium |
Age |
23 |
Special Abilities |
Priest Spheres of Influence: Major Access: Creation, Healing, Protection. Minor Access: Animal, Astral, Divination, Plant; Turn Undead |
Alignment |
Lawful Good |
Deity |
Qotal |
Languages |
Maztican |
Occupation |
Itinerant priest |
Strength |
10 |
Dexterity |
13 |
Constitution |
15 |
Intelligence |
11 |
Wisdom |
16 |
Charisma |
14 |
About Manauia
--------------------
Defense
--------------------
AC 7
HP 9
--------------------
Offense
--------------------
THAC0 20
Club: 1d6 bludgeoning (melee)
Sling: 1d4 bludgeoning (ranged 4/8/16)
--------------------
Weapon Proficiencies
--------------------
Club
Sling
--------------------
Nonweapon Proficiencies
--------------------
Healing (2)
Reading/Writing
Religion
--------------------
Saving Throws
--------------------
Paralyzation, Poison, or Death Magic 10
Wand, Staff, or Rod 14
Petrification or Polymorph 13
Breath Weapon 16
Spell 15 {+2 vs. mind-affecting spells}
--------------------
Gear
--------------------
Tunic, plain
Moccasins
Stiffened fiber armor
Wooden shield
Club
Sling
Sling stones, 10
Blanket
Waterskin
Description:
Hair: Dark brown
Eyes: Brown
Height: 5' 8"
Weight: 156 lbs.
Wiry and sun-weathered, Manauia is a young man who's been subjected to the rigors of unexpected travel.