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24 posts. Organized Play character for Nefreet.


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Liberty's Edge

Wait, thaX, is it your opinion that the build I mentioned up thread, wielding a Greatsword in one hand and a Tower Shield in the other, wouldn't have been possible at your table?

Why, or why not?

Liberty's Edge

I multiclassed Armor Master and Titan Mauler using a Greatsword and Tower Shield and focused on mobile Vital Strike.

He reached 12th years ago, but in hindsight I would have upped his Intelligence for more skills. I think he pretty much had just Acrobatics and Perception and couldn't contribute much outside of combat.

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Sounds like a good question for your GM.

Or, if you're the GM, go with what you feel is balanced.

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Armor Training (Ex) wrote:

Starting at 3rd level, a fighter learns to be more maneuverable while wearing armor. Whenever he is wearing armor, he reduces the armor check penalty by 1 (to a minimum of 0) and increases the maximum Dexterity bonus allowed by his armor by 1. Every four levels thereafter (7th, 11th, and 15th), these bonuses increase by +1 each time, to a maximum –4 reduction of the armor check penalty and a +4 increase of the maximum Dexterity bonus allowed.

In addition, a fighter can also move at his normal speed while wearing medium armor. At 7th level, a fighter can move at his normal speed while wearing heavy armor.

Besides the fact that this is all contained under one header, "Armor Training", we also have the ability to parse it using English.

"Starting at 3rd level, a fighter..."

This beginning statement sets up the rest of the first paragraph.

"In addition, a fighter..."

This is a continuation of the first phrase, but required a separate paragraph because it concerns a different benefit of Armor Training, unrelated to the reduction of numerical penalties.

But, really, all you need to know is that everything after "Armor Training", and before "Weapon Training", concerns Armor Training.

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CWheezy wrote:
those are monsters though, they dont use pc rules

Quoting Jessica Price, Paizo's Project Manager, from another thread:

Jessica Price wrote:
John Lance wrote:
Again, in my humble opinion, this shows the kind of cut-and-paste writing that was used to build the phantom part of the Spiritualist class.
That's how technical writing works. Something looking like it was cut and pasted from somewhere else = language that is precise and consistent. When people are picking apart every clause to determine how a rule works, it's important that things that work the same way be stated in the same way so that readers don't assume variance where there is none.

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CWheezy wrote:
The tiefling oversized limbs thing does not let you wield large two handed weapons. There is no penalty, as you just cannot do it

What do you make of these, then?

Redcap wrote:
Heavy Weapons (Ex) A redcap can wield weapons sized for Medium creatures without penalty.

It's a small-sized creature wielding a medium-sized two-handed weapon, which is normally impossible.

Ash Giant wrote:
Oversized Weapon (Ex) An ash giant can wield Huge weapons without penalty.

It's a large-sized creature wielding a huge-sized one-handed weapon, in one hand, which is normally impossible.

Seems that they use the same language as the Tiefling ability.

Liberty's Edge

In addition to the Redcap, there's a Giant in one of the more recent Bestiaries that also uses similar language to similar effect.

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I'm not up to snuff on the errata'd Titan Mauler or the newer Titan Fighter, but since this could only be for a home game (as the Tiefling ability is not PFS legal), I'd say just consult with your GM.

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The Tiefling ability is worded exactly the same as the Red Cap (a small fey that wields a medium-sized Scythe) and another monster (Giant or Titan, I can't recall) that also wields two-handed weapons larger than their size.

Pay no attention to the Titan Mauler. Tieflings with that ability can wield large-sized Greatswords (for example) just fine.

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Strength doesn't need any of those 3 feats.

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Greetings! Welcome to PFS =).

Quick note: Tieflings are no longer available for character creation.

EDIT: Did you create one back in Season 4? I see you have a Shadow Lodge character registered. If so, that would be grandfathered in, but wanted to cover that base first.

EDIT EDIT: Shadow Lodge is also no longer available =P. That you would have to change.

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They each also take up the "armor" slot. Although you could pile on several different armors at once, uncomfortably, only one will grant any mechanical benefits.

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They're clearly listed as weapons.

That's like saying you can't enchant a Shield as a weapon.

Or Armor Spikes.

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LazarX wrote:

Yes the gauntlets are adamantine.

No, you can not enchant them as weapons. even with tricks such as magus acane pool, magic weapon, or Paladin divine bond.

So your 1d3 plus str damage can get through dr/adamantine. That's exactly what you get.

I'm curious why they can't be enchanted?

Gauntlets are weapons. Even if you rule, for whatever reason, that they're not masterwork, wouldn't the spell Masterwork Transformation fix that?

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Æthernaut wrote:
Nefreet, you should have made a construct barbarian, instead. ... tee hee.

I practically did. Tiefling Armor Master in Adamantine Full Plate, with a Tower Shield in one hand and an Adamantine Greatsword in the other (thanks to 2 levels of Titan Mauler).

I think you even played a few games with him. He was my 2nd character.

His specialty was a high AC and an 11d6 Vital Strike.

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As a side note, Tieflings are not a valid option for the Racial Heritage feat. They're Outsiders, not Humanoids.

In order to get oversized limbs, you must actually be a Tiefling.

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I believe it is as well, though I'm not sure which has been updated more recently.

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Lifat wrote:
there is no denying that by RAW it is +1500gp for a mithral shield

Or +1000gp.

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In PFS, go with the +1000gp price.

If someone objects, just say you don't own Ultimate Equipment.

Besides, the CRB has been reprinted, what, 6 times?

If it wasn't supposed to be +1000gp, it would have been fixed by now.

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Not every character has access to those abilities, though.

Sometimes Vital Strike is your best option.

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I agree that if Vital Strike and Spring Attack worked together, I'd salivate.

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My first two PFS characters were both front liners. I built this character for one big hit (at level 12 it's now 11d6) and I built my other character for multiple hits.

In my most recent game with my other character (who was level 14 at the time) the combatants were intelligent and mobile. Despite being Hasted and having 4 attacks, I only ever got 1.

Most of those fights had me wishing I'd brought my Vital Strike character.

Edit: and the Vital Striker can still full attack when he needs to.

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I have found Vital Strike immensely effective (I have the Improved version on this character).

High level combats are often quite mobile, and getting a full attack becomes more and more difficult. Hitting for one big shot after moving is handy, especially if your target can't respond in kind.

Liberty's Edge 5/5 5/55/5 ***

Darkwood Tower Shield