Joran Vhane

Mallycorn Tavee's page

320 posts. Organized Play character for Escharid Blackrose.


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Sovereign Court

Male Human Cleric 4 Init +0 Hp 35/35 AC 14 T10 FF13 Fort+6 Ref+1 Will+7 Per+3 Spd 20 Channel 7/7

Thanks for the game GM!

A question for Elisabeth's player: do you wish to have Raise dead cast on her? Mallycorn will be willing to pay some of the gold (up to 2000 from the 5450 gp) if you don't have the 16 PP needed.

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Male Human Cleric 4 Init +0 Hp 35/35 AC 14 T10 FF13 Fort+6 Ref+1 Will+7 Per+3 Spd 20 Channel 7/7

They attacked us first, Captain, killing our friend Elisabeth, and we had to defend ourselves. Those two were the murderers of your passenger.

Diplomacy: 1d20 + 8 ⇒ (18) + 8 = 26

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Male Human Cleric 4 Init +0 Hp 35/35 AC 14 T10 FF13 Fort+6 Ref+1 Will+7 Per+3 Spd 20 Channel 7/7

Mallycorn moves as quickly as possible, but the foe is too far for him to attack

Double move

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Male Human Cleric 4 Init +0 Hp 35/35 AC 14 T10 FF13 Fort+6 Ref+1 Will+7 Per+3 Spd 20 Channel 7/7

Attack vs Prone: 1d20 + 5 + 4 ⇒ (9) + 5 + 4 = 18
dmg+fire: 1d8 + 2 + 1d4 ⇒ (3) + 2 + (2) = 7

Mallicorn strikes the prone foe, reasoning Zeya has better chances to hit an invisible opponent than him

Get the first mate, Zeta! Genesix, with me! Attack Killic before he gets up! Ninnic, push some water on the deck, or rip some sails, that will help us locate our invisible foe

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Male Human Cleric 4 Init +0 Hp 35/35 AC 14 T10 FF13 Fort+6 Ref+1 Will+7 Per+3 Spd 20 Channel 7/7

Did you count the +2 to hit and damage from Bull's strenght in your attack Zeta?

Mallycorn casts Sun Metal on his heavy mace before entering combat

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Male Human Cleric 4 Init +0 Hp 35/35 AC 14 T10 FF13 Fort+6 Ref+1 Will+7 Per+3 Spd 20 Channel 7/7

Concentration: 1d20 + 7 ⇒ (9) + 7 = 16

Mallycorn prays Pharasma, and moves to touch Zeta, giving her a boost of strenght

Cast bull strenght on our fighter

Avenge our fallen friend, Zeta. May she be welcomed in the Eternal Gardens, if she has to go..

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Male Human Cleric 4 Init +0 Hp 35/35 AC 14 T10 FF13 Fort+6 Ref+1 Will+7 Per+3 Spd 20 Channel 7/7

Concentration DC 5: 1d20 + 7 ⇒ (12) + 7 = 19

Mallycorn swiftly traces a spiral in the windy airs, and prays Pharasma it's not too late to save Elisabeth's life

Cast Stabilise on her

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Male Human Cleric 4 Init +0 Hp 35/35 AC 14 T10 FF13 Fort+6 Ref+1 Will+7 Per+3 Spd 20 Channel 7/7

Fort save DC 14: 1d20 + 6 ⇒ (15) + 6 = 21

Having seen dead bodies most of his adult live, Mallycorn has not much troubles keeping his lunch in check.

Strange, I was so sea-sick at the start of this journey.. I guess I learned something, thanks Pharasma!

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Male Human Cleric 4 Init +0 Hp 35/35 AC 14 T10 FF13 Fort+6 Ref+1 Will+7 Per+3 Spd 20 Channel 7/7

Boon: 1d20 ⇒ 13
Day job, Prof Undertaker: 1d20 + 7 ⇒ (11) + 7 = 18

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Male Human Cleric 4 Init +0 Hp 35/35 AC 14 T10 FF13 Fort+6 Ref+1 Will+7 Per+3 Spd 20 Channel 7/7

Acrobatics, Untrained: 1d20 + 0 + 2 ⇒ (17) + 0 + 2 = 19

Mallycorn manages to keep his footing, as if he was a seasoned seaman

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Male Human Cleric 4 Init +0 Hp 35/35 AC 14 T10 FF13 Fort+6 Ref+1 Will+7 Per+3 Spd 20 Channel 7/7

Sleight of hand: 1d20 + 2 ⇒ (14) + 2 = 16

Mallycorn secures the ringing and the sails, using the techniques he watched the seamen use during the travel.

using Improvisation Feat: Gain a +2 bonus on all skill checks for ranked skills; use "trained only" skills untrained

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Male Human Cleric 4 Init +0 Hp 35/35 AC 14 T10 FF13 Fort+6 Ref+1 Will+7 Per+3 Spd 20 Channel 7/7

Let's hurry. We can't find the murderer if the boat sink!

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Male Human Cleric 4 Init +0 Hp 35/35 AC 14 T10 FF13 Fort+6 Ref+1 Will+7 Per+3 Spd 20 Channel 7/7

Let's check the first mate

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Male Human Cleric 4 Init +0 Hp 35/35 AC 14 T10 FF13 Fort+6 Ref+1 Will+7 Per+3 Spd 20 Channel 7/7

Let's check the forward cargo hold,shall we, plenty of people and movement there...

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Male Human Cleric 4 Init +0 Hp 35/35 AC 14 T10 FF13 Fort+6 Ref+1 Will+7 Per+3 Spd 20 Channel 7/7

Mallycorn, who already has is hand in his purse, smiled

We would rather listen to the truth than to the answer you think would please us if we pay you. Nevertheless, I'm ready to give you some reasonable compensation for your time. Your opinion as a trained physician interest us greatly in this murder case.

diplomacy: 1d20 + 8 ⇒ (12) + 8 = 20

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Male Human Cleric 4 Init +0 Hp 35/35 AC 14 T10 FF13 Fort+6 Ref+1 Will+7 Per+3 Spd 20 Channel 7/7

Let's check Killik informations.

Mallycorn knocks on the Crew cabin's door

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Male Human Cleric 4 Init +0 Hp 35/35 AC 14 T10 FF13 Fort+6 Ref+1 Will+7 Per+3 Spd 20 Channel 7/7

After a time pondering things, Mallycorn asks Velagon

Could the assassin feed the rust monsters the weapon he (or she!) used in his killing? A dagger or short blade probably? Would such a blade be enough to satisfy their appetite?

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Male Human Cleric 4 Init +0 Hp 35/35 AC 14 T10 FF13 Fort+6 Ref+1 Will+7 Per+3 Spd 20 Channel 7/7

Back too! Firt part of changing home done

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Male Human Cleric 4 Init +0 Hp 35/35 AC 14 T10 FF13 Fort+6 Ref+1 Will+7 Per+3 Spd 20 Channel 7/7

FYI: I'll move home this week end, and so won't be online before next Monday/ Tuesday

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Male Human Cleric 4 Init +0 Hp 35/35 AC 14 T10 FF13 Fort+6 Ref+1 Will+7 Per+3 Spd 20 Channel 7/7

Spells for the day

Orisons Detect Magic, guidance, Stabilise, Light
L1 (4+D) CLW (D),Bless, Sun Metal, Sanctuary
L2 (3+D) Detect Thoughts (D), Gentle repose, Bull's strenght

Sovereign Court

Male Human Cleric 4 Init +0 Hp 35/35 AC 14 T10 FF13 Fort+6 Ref+1 Will+7 Per+3 Spd 20 Channel 7/7

Mallycorn would wish to have a talk with the cook, and so will move toward the Main hold

Who's coming with me? I have a little something to do first

He takes the time to go back to the envoy's corpse, and after a prayer to Pharasma casts a spell

Cast Gentle Repose, duration 4 days

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Male Human Cleric 4 Init +0 Hp 35/35 AC 14 T10 FF13 Fort+6 Ref+1 Will+7 Per+3 Spd 20 Channel 7/7

We should set up groups of two, to speed up our investigations in safer conditions. One of us should follow Miss Lightbringer, and then two other groups should check other places

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Male Human Cleric 4 Init +0 Hp 35/35 AC 14 T10 FF13 Fort+6 Ref+1 Will+7 Per+3 Spd 20 Channel 7/7

Sorry, was sick, will post tomorrow

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Male Human Cleric 4 Init +0 Hp 35/35 AC 14 T10 FF13 Fort+6 Ref+1 Will+7 Per+3 Spd 20 Channel 7/7

Some rest would do us good, but we need to be more cautious this time and set guards. Does anyone still need magical healing?

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Male Human Cleric 4 Init +0 Hp 35/35 AC 14 T10 FF13 Fort+6 Ref+1 Will+7 Per+3 Spd 20 Channel 7/7

Mallycorn studies the corpse of the elf, after a prayer to guide his soul to Pharasma's realm.

Take 10 (or 20 if allowed) in Healing for 19/29 total

Let's see how you died.. That can help us finding your killer

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Male Human Cleric 4 Init +0 Hp 35/35 AC 14 T10 FF13 Fort+6 Ref+1 Will+7 Per+3 Spd 20 Channel 7/7

Mallycorn will use his channeling ability to cure some wounds

Please come close to me. And thank you for your timely assistance, Captain.

Channel: 2d6 ⇒ (1, 1) = 2
Channel: 2d6 ⇒ (3, 4) = 7
Channel: 2d6 ⇒ (2, 5) = 7
Channel: 2d6 ⇒ (2, 2) = 4

THats +20 Hp

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Male Human Cleric 4 Init +0 Hp 35/35 AC 14 T10 FF13 Fort+6 Ref+1 Will+7 Per+3 Spd 20 Channel 7/7

Mallycorn steps back, hoping to catch a break from the relentless assaults

I hope 5 feet steps are allowed when entangled?

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Male Human Cleric 4 Init +0 Hp 35/35 AC 14 T10 FF13 Fort+6 Ref+1 Will+7 Per+3 Spd 20 Channel 7/7

I got an healer kit and a decent Heal skill. Is there something I could do againt Ninnic Nausea?

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Male Human Cleric 4 Init +0 Hp 35/35 AC 14 T10 FF13 Fort+6 Ref+1 Will+7 Per+3 Spd 20 Channel 7/7

+1 Mace: 1d20 + 5 - 2 ⇒ (20) + 5 - 2 = 23
dmg: 1d8 + 2 ⇒ (1) + 2 = 3

+1 Mace, Crit?: 1d20 + 5 - 2 ⇒ (14) + 5 - 2 = 17
dmg: 1d8 + 2 ⇒ (1) + 2 = 3

Mallycorn manages to land a precise, if not powerful, blow to his opponent

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Male Human Cleric 4 Init +0 Hp 35/35 AC 14 T10 FF13 Fort+6 Ref+1 Will+7 Per+3 Spd 20 Channel 7/7

Mallycorn tries to get up without being hit by the creature, whatever that might be, and picks up his mace to defend himself...

Trying to identify his foe, move action to stand and action to pick up weapon

Acrobatics to avoid AoO, Improvisation Feat: 1d20 + 0 + 2 ⇒ (17) + 0 + 2 = 19
Know (Arcana, Dungeon, Nature): 1d20 + 6 ⇒ (7) + 6 = 13

What are you, fiend from the deep?

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Male Human Cleric 4 Init +0 Hp 35/35 AC 14 T10 FF13 Fort+6 Ref+1 Will+7 Per+3 Spd 20 Channel 7/7

Mallycorn only wears light armor on daytime, but I don't see him wearing armor while he sleeps.

Maybe, from now on...

But so, no armor for him.

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Male Human Cleric 4 Init +0 Hp 35/35 AC 14 T10 FF13 Fort+6 Ref+1 Will+7 Per+3 Spd 20 Channel 7/7

I worship Pharasma, and we learn the difficult lesson of accepting our Fate. So maquerel it will be tonight.

He smiles warmly, and adds

May I take a little of your time while you wait for the next fish to bite, miss Anera? I happen to have a message to give to you. You just have to read the letter and sign it if you agree, it will be only a matter of minutes.

diplomacy: 1d20 + 8 ⇒ (15) + 8 = 23

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Male Human Cleric 4 Init +0 Hp 35/35 AC 14 T10 FF13 Fort+6 Ref+1 Will+7 Per+3 Spd 20 Channel 7/7

Mallycorn will go around the ship, trying to find out someone

Taking 10 for 18 Diplomacy to ask the sailors where Anera's is.

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Male Human Cleric 4 Init +0 Hp 35/35 AC 14 T10 FF13 Fort+6 Ref+1 Will+7 Per+3 Spd 20 Channel 7/7

Mallycorn, a priest of Pharasma which joined your mission in the last moments, had a few rough day as he discovered how much he could be sea-sick.

Even after fifty days on board, he's still pale, and doesn't eat much.

I'm sorry I haven't been much of use so far. I'm the one who tends to the sick and diseased usually, or who perform last rites if such is their Fate. Ironically, Pharasma gives her priests magical power on the water, but it's mundane salty water that uses its power on me. A lesson in humility, as well as humidity.

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Male Human Cleric 4 Init +0 Hp 35/35 AC 14 T10 FF13 Fort+6 Ref+1 Will+7 Per+3 Spd 20 Channel 7/7

Hi there!

Sorry for the lateness

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Male Human Cleric 4 Init +0 Hp 35/35 AC 14 T10 FF13 Fort+6 Ref+1 Will+7 Per+3 Spd 20 Channel 7/7

Day job, midwife: 1d20 + 7 ⇒ (19) + 7 = 26

Mallycorn welcome new souls in this world

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Male Human Cleric 4 Init +0 Hp 35/35 AC 14 T10 FF13 Fort+6 Ref+1 Will+7 Per+3 Spd 20 Channel 7/7

Now go to face Pharasma, charlatan, and see the errors of your ways.

Once they are a little away from the dead Razmirites, Mallycorn will heal the dwarves and any member of the group, channeling Pharasma's power.

Channel: 2d6 ⇒ (3, 4) = 7

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Male Human Cleric 4 Init +0 Hp 35/35 AC 14 T10 FF13 Fort+6 Ref+1 Will+7 Per+3 Spd 20 Channel 7/7

boon: 1d20 ⇒ 1

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Male Human Cleric 4 Init +0 Hp 35/35 AC 14 T10 FF13 Fort+6 Ref+1 Will+7 Per+3 Spd 20 Channel 7/7

No better plan. And I won't let pass the slight of a fool calling himself "arbiter of the Fates" while I serve Pharasma. So a fight it is.

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Male Human Cleric 4 Init +0 Hp 35/35 AC 14 T10 FF13 Fort+6 Ref+1 Will+7 Per+3 Spd 20 Channel 7/7

Attack: 1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 13
dmg: 1d8 + 2 + 2 ⇒ (1) + 2 + 2 = 5

Mallycorn tries to bash the flying devil again, but misses

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Male Human Cleric 4 Init +0 Hp 35/35 AC 14 T10 FF13 Fort+6 Ref+1 Will+7 Per+3 Spd 20 Channel 7/7

Attack: 1d20 + 5 + 2 ⇒ (17) + 5 + 2 = 24
Dmg: 1d8 + 2 + 2 ⇒ (8) + 2 + 2 = 12

+1 Cold iron heavy mace, +2 hit/dmg from Divine favor spell

Mallycorn faces the accurser devil and smashes it with his mace

Begone, foul creature, before Pharasma claims you.

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Male Human Cleric 4 Init +0 Hp 35/35 AC 14 T10 FF13 Fort+6 Ref+1 Will+7 Per+3 Spd 20 Channel 7/7

Malllycorn casts a spell over himself

Divine favor,+2 to hit and dmg

May Pharasma guide my arms and seal the Fate of our foes!

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Male Human Cleric 4 Init +0 Hp 35/35 AC 14 T10 FF13 Fort+6 Ref+1 Will+7 Per+3 Spd 20 Channel 7/7

Special attacks please

So many things happens at the same time that Mallycorn has trouble identifying the new fleshy creature that came out of nowhere

Know planes on new creature: 1d20 + 7 ⇒ (3) + 7 = 10

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Male Human Cleric 4 Init +0 Hp 35/35 AC 14 T10 FF13 Fort+6 Ref+1 Will+7 Per+3 Spd 20 Channel 7/7

Know planes: 1d20 + 7 ⇒ (8) + 7 = 15

Mallycorn tries to identify the winged creature

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Male Human Cleric 4 Init +0 Hp 35/35 AC 14 T10 FF13 Fort+6 Ref+1 Will+7 Per+3 Spd 20 Channel 7/7

Mallycorn quickly prays his goddess

Let there be light.

A small spiral appears on the tip of his mace, giving around a spooky, pale violet light

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Male Human Cleric 4 Init +0 Hp 35/35 AC 14 T10 FF13 Fort+6 Ref+1 Will+7 Per+3 Spd 20 Channel 7/7

Are we, as I suppose, in different places/room?

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Male Human Cleric 4 Init +0 Hp 35/35 AC 14 T10 FF13 Fort+6 Ref+1 Will+7 Per+3 Spd 20 Channel 7/7

Mallycorn watches around, and looks at the floors of the inn to check for an hidden entrance

Perception: 1d20 + 3 ⇒ (13) + 3 = 16

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Male Human Cleric 4 Init +0 Hp 35/35 AC 14 T10 FF13 Fort+6 Ref+1 Will+7 Per+3 Spd 20 Channel 7/7

Could we bluff the sisters? Asking if they have seen some dwarves around and watch their reaction? you'd have to be a good liar and a great judge of emotions to succeed.

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Male Human Cleric 4 Init +0 Hp 35/35 AC 14 T10 FF13 Fort+6 Ref+1 Will+7 Per+3 Spd 20 Channel 7/7

I agree having prisoners in the bedrooms won't make sense, if only for a business sense. They would be restrained in a secret place where no one can hear them. Maybe the inn has a cellar, under the kitchen? Guests won't be able to go in the kitchen, which can be a place noisy enough to cover muffled cry for help...

He thinks a while

Sir Boomstick, can you use your power to speak with plants to check with them if the inn has some undergrounds? PLants go every where, it's their nature...

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Male Human Cleric 4 Init +0 Hp 35/35 AC 14 T10 FF13 Fort+6 Ref+1 Will+7 Per+3 Spd 20 Channel 7/7

A good meal is always welcome.I have no particular preference about the kind of meal, and your proposition seems tasty.