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Male Human Cleric 4 Init +0 Hp 35/35 AC 14 T10 FF13 Fort+6 Ref+1 Will+7 Per+3 Spd 20 Channel 7/7
![]() Attack vs Prone: 1d20 + 5 + 4 ⇒ (9) + 5 + 4 = 18
Mallicorn strikes the prone foe, reasoning Zeya has better chances to hit an invisible opponent than him Get the first mate, Zeta! Genesix, with me! Attack Killic before he gets up! Ninnic, push some water on the deck, or rip some sails, that will help us locate our invisible foe ![]()
Male Human Cleric 4 Init +0 Hp 35/35 AC 14 T10 FF13 Fort+6 Ref+1 Will+7 Per+3 Spd 20 Channel 7/7
![]() Did you count the +2 to hit and damage from Bull's strenght in your attack Zeta? Mallycorn casts Sun Metal on his heavy mace before entering combat ![]()
Male Human Cleric 4 Init +0 Hp 35/35 AC 14 T10 FF13 Fort+6 Ref+1 Will+7 Per+3 Spd 20 Channel 7/7
![]() Concentration: 1d20 + 7 ⇒ (9) + 7 = 16 Mallycorn prays Pharasma, and moves to touch Zeta, giving her a boost of strenght Cast bull strenght on our fighter Avenge our fallen friend, Zeta. May she be welcomed in the Eternal Gardens, if she has to go.. ![]()
Male Human Cleric 4 Init +0 Hp 35/35 AC 14 T10 FF13 Fort+6 Ref+1 Will+7 Per+3 Spd 20 Channel 7/7
![]() Fort save DC 14: 1d20 + 6 ⇒ (15) + 6 = 21 Having seen dead bodies most of his adult live, Mallycorn has not much troubles keeping his lunch in check. Strange, I was so sea-sick at the start of this journey.. I guess I learned something, thanks Pharasma! ![]()
Male Human Cleric 4 Init +0 Hp 35/35 AC 14 T10 FF13 Fort+6 Ref+1 Will+7 Per+3 Spd 20 Channel 7/7
![]() Sleight of hand: 1d20 + 2 ⇒ (14) + 2 = 16 Mallycorn secures the ringing and the sails, using the techniques he watched the seamen use during the travel. using Improvisation Feat: Gain a +2 bonus on all skill checks for ranked skills; use "trained only" skills untrained ![]()
Male Human Cleric 4 Init +0 Hp 35/35 AC 14 T10 FF13 Fort+6 Ref+1 Will+7 Per+3 Spd 20 Channel 7/7
![]() Mallycorn, who already has is hand in his purse, smiled We would rather listen to the truth than to the answer you think would please us if we pay you. Nevertheless, I'm ready to give you some reasonable compensation for your time. Your opinion as a trained physician interest us greatly in this murder case. diplomacy: 1d20 + 8 ⇒ (12) + 8 = 20 ![]()
Male Human Cleric 4 Init +0 Hp 35/35 AC 14 T10 FF13 Fort+6 Ref+1 Will+7 Per+3 Spd 20 Channel 7/7
![]() After a time pondering things, Mallycorn asks Velagon Could the assassin feed the rust monsters the weapon he (or she!) used in his killing? A dagger or short blade probably? Would such a blade be enough to satisfy their appetite? ![]()
Male Human Cleric 4 Init +0 Hp 35/35 AC 14 T10 FF13 Fort+6 Ref+1 Will+7 Per+3 Spd 20 Channel 7/7
![]() Mallycorn would wish to have a talk with the cook, and so will move toward the Main hold Who's coming with me? I have a little something to do first He takes the time to go back to the envoy's corpse, and after a prayer to Pharasma casts a spell Cast Gentle Repose, duration 4 days ![]()
Male Human Cleric 4 Init +0 Hp 35/35 AC 14 T10 FF13 Fort+6 Ref+1 Will+7 Per+3 Spd 20 Channel 7/7
![]() Mallycorn studies the corpse of the elf, after a prayer to guide his soul to Pharasma's realm. Take 10 (or 20 if allowed) in Healing for 19/29 total Let's see how you died.. That can help us finding your killer ![]()
Male Human Cleric 4 Init +0 Hp 35/35 AC 14 T10 FF13 Fort+6 Ref+1 Will+7 Per+3 Spd 20 Channel 7/7
![]() Mallycorn will use his channeling ability to cure some wounds Please come close to me. And thank you for your timely assistance, Captain. Channel: 2d6 ⇒ (1, 1) = 2
THats +20 Hp ![]()
Male Human Cleric 4 Init +0 Hp 35/35 AC 14 T10 FF13 Fort+6 Ref+1 Will+7 Per+3 Spd 20 Channel 7/7
![]() +1 Mace: 1d20 + 5 - 2 ⇒ (20) + 5 - 2 = 23
+1 Mace, Crit?: 1d20 + 5 - 2 ⇒ (14) + 5 - 2 = 17
Mallycorn manages to land a precise, if not powerful, blow to his opponent ![]()
Male Human Cleric 4 Init +0 Hp 35/35 AC 14 T10 FF13 Fort+6 Ref+1 Will+7 Per+3 Spd 20 Channel 7/7
![]() Mallycorn tries to get up without being hit by the creature, whatever that might be, and picks up his mace to defend himself... Trying to identify his foe, move action to stand and action to pick up weapon Acrobatics to avoid AoO, Improvisation Feat: 1d20 + 0 + 2 ⇒ (17) + 0 + 2 = 19
What are you, fiend from the deep? ![]()
Male Human Cleric 4 Init +0 Hp 35/35 AC 14 T10 FF13 Fort+6 Ref+1 Will+7 Per+3 Spd 20 Channel 7/7
![]() I worship Pharasma, and we learn the difficult lesson of accepting our Fate. So maquerel it will be tonight. He smiles warmly, and adds May I take a little of your time while you wait for the next fish to bite, miss Anera? I happen to have a message to give to you. You just have to read the letter and sign it if you agree, it will be only a matter of minutes. diplomacy: 1d20 + 8 ⇒ (15) + 8 = 23 ![]()
Male Human Cleric 4 Init +0 Hp 35/35 AC 14 T10 FF13 Fort+6 Ref+1 Will+7 Per+3 Spd 20 Channel 7/7
![]() Mallycorn, a priest of Pharasma which joined your mission in the last moments, had a few rough day as he discovered how much he could be sea-sick. Even after fifty days on board, he's still pale, and doesn't eat much. I'm sorry I haven't been much of use so far. I'm the one who tends to the sick and diseased usually, or who perform last rites if such is their Fate. Ironically, Pharasma gives her priests magical power on the water, but it's mundane salty water that uses its power on me. A lesson in humility, as well as humidity. ![]()
Male Human Cleric 4 Init +0 Hp 35/35 AC 14 T10 FF13 Fort+6 Ref+1 Will+7 Per+3 Spd 20 Channel 7/7
![]() Now go to face Pharasma, charlatan, and see the errors of your ways. Once they are a little away from the dead Razmirites, Mallycorn will heal the dwarves and any member of the group, channeling Pharasma's power. Channel: 2d6 ⇒ (3, 4) = 7 ![]()
Male Human Cleric 4 Init +0 Hp 35/35 AC 14 T10 FF13 Fort+6 Ref+1 Will+7 Per+3 Spd 20 Channel 7/7
![]() Attack: 1d20 + 5 + 2 ⇒ (17) + 5 + 2 = 24
+1 Cold iron heavy mace, +2 hit/dmg from Divine favor spell Mallycorn faces the accurser devil and smashes it with his mace Begone, foul creature, before Pharasma claims you. ![]()
Male Human Cleric 4 Init +0 Hp 35/35 AC 14 T10 FF13 Fort+6 Ref+1 Will+7 Per+3 Spd 20 Channel 7/7
![]() Special attacks please So many things happens at the same time that Mallycorn has trouble identifying the new fleshy creature that came out of nowhere Know planes on new creature: 1d20 + 7 ⇒ (3) + 7 = 10 ![]()
Male Human Cleric 4 Init +0 Hp 35/35 AC 14 T10 FF13 Fort+6 Ref+1 Will+7 Per+3 Spd 20 Channel 7/7
![]() I agree having prisoners in the bedrooms won't make sense, if only for a business sense. They would be restrained in a secret place where no one can hear them. Maybe the inn has a cellar, under the kitchen? Guests won't be able to go in the kitchen, which can be a place noisy enough to cover muffled cry for help... He thinks a while Sir Boomstick, can you use your power to speak with plants to check with them if the inn has some undergrounds? PLants go every where, it's their nature... |