Carnie

Mallias's page

10 posts. No reviews. No lists. No wishlists.


RSS


No, just that they reset to 1 after an extended rest...

The likelihood of a party lasting more than a couple Milestones before NEEDING an extended rest is highly unlikely.

So, affectively, a single PC isn't likely to have more than 3 or 4 Action Points at any one time, max.

That said, there's nothing keeping you from awarding action point differently in order to accomplish whatever it is you want them to be in you games...


Gotta agree with Krome, and a lot of other on this thread. There's no need to create a specific place for something you're trying to avoid all together as administrators and moderators...

One 4e board, with moderation is the way I'd go.


Forgive me if this has been said already, but it seems that updating the OGL SRD wouldn't have been--necessarily--in the interest of 3PP's... It would have been changing the rules all of the 3pp material was based on...

I just don't think its a good idea to be villain-izing (ok, so it's not a word) WotC for this...


Vic Wertz wrote:
The graphics shown depend on your path, yes. Back in the magazine days, there was probably a good reason for that, but what it might have been frankly escapes me. There's actually quite a bit about that sort of navigation I'd like to fix, but since the issue is minor and the solution is a bit complex, it never makes it anywhere near the top of our to-do list.

Yep, minor... Got fixated on it and it began to bug me... I'm over it now... Glad it's on a list somewhere, even if nowhere near the top.

All-in-all Vic, great work on this behemoth of a site... For all of its complexity, it runs pretty smoothly.


Krome wrote:


If the extent of comparison is WOTC or Gleemax, you guys need to get out more often.

Sorry, Krome, we'll have to agree to disagree... I could start posting links, but it's really not worth the time...

Graphics are important, I am not saying they are not... At all...

What I am saying is that it is important to understand when to use graphics and when not to...

Just about every major site who's main focus is to disseminate information via articles and posts, looks a lot more like Paizo than: WotC's site, Gleemax (which I probably shouldn't even include here), even ENworld.org.

Does that mean they don't make use of graphics or animation, no, of course not. Just that they do so wisely.

Enough said.


Who's to say someone else couldn't formalize your notes... Just a thought.

That said, if you continue to flesh out this adventure, I'd love to see more details on the trap designs.

Also, and probably not suitable to this particular adventure's theme (i.e. SWAT), I'd interested to see examples of skill-based encounters.

Perhaps there's a chance of "negotiating" with a defeated wererat, the successful result being some bonus to the final fight... say, some insight into using the terrain to the groups advantage... or, if not limited to benefiting the final fight, a bonus to actually operating those pesky doors...


Sebastian wrote:
In 3e, you could do the same thing and, to a certain extent, it is easier to do so given that an EL 3 encounter consists of a single CR3 monster, whereas in 4e, it's five Level 3 monsters (or whatever mix you decide to go with).

What Sebastian touches on here is actually one of the more promising aspects of 4e--to me anyway: the flexibility to customize encounters, and though his post was long--he would probably agree, to do so quickly.

There's definitely a learning curve to be climbed while transitioning from the EL and CR way of thinking, but the 4e encounter tool set is much more suited to diverse and interesting encounters.

<pause>

Or, at least allows them to be created with more ease...

But this has all been said before.

Very interesting read Sebastian. One of the first narrative walkthroughs of the encounter creation system... at least that I was willing to read.

-----
Brandon


Clive wrote:

Anybody have any idea if Orcus will be the final enemy that the players will play in the Wizards modules? I'm planning on running my players through all the Wizards modules starting with Keep on the Shadowfell, but we will be playing through the adventures quicker than they are released, so I'm planning another campaign to run as well. In the campaign I am making, I'd like to have Orcus as the final encounter, but if Wizards is going to do that, it would kind of suck :(

Any information would be great.

As stated, there's no information yet, but if WotC follows through with what they have said they planned to do (release a PH, MM, Setting, and Setting-specific-adventure each year), I'd suspect each MM will have a level 30 critter of one time or another, and each setting-specific-adventure will feature that creature as its climactic finale...

Ok, ok, just speculation, but that's how I'd play it...

-----
Brandon


Or, perhaps not, but the behavior is odd...

Is there a particular reason that once you click on the "STORE" link in the main navigation bar you are no longer able to jump to any of the other "main" sections (PATHFINDER, GAMEMASTERY, etc.) without first exiting the store by clicking the the "PAIZO" link in the same navigation bar?

Perhaps I'm not explaining this well, but--as an experiment--try this:


  • 1) go to Paizo's splash page and click on any of the "main" section links except the "STORE" link (i.e. PATHFINDER, GAMEMASTERY, etc.). Notice how the graphics and navigation bar color at the top of the page change to show that you are in a different section of the site?
  • 2) now, click on "STORE" link. The color changes to purple to show that you are in the store... That's great.
  • 3) however, when you click on any of the "main" section links now that you are in the store, you stay in the store rather than going to the "main" section's page as before...

The question: is this on purpose? And if so, why in the world would it be?

-----
Brandon


Ok, I don't post often, but this topic scared me.

Paizo's site is leaps and bounds better than WotC's, and many other similar sites, because it lacks a ridiculous amount of graphics. Many of you have commented on the benefits of less graphics on load times and--yes--work-time viewing, but perhaps the biggest argument against the OVER use of graphics in an GUI or UI is, irronically, usability and clarity.

For example: to a search for "interface design" and take a look at any professional interface design company's website and you see something much closer to Paizo's site than any other gaming site I've seen: especially WotC's.

Paizo's aite is clean, easy to navigate, loads quickly, and has a clear focus (another hot topic that some over at EN World have said Gleemax failed do to a lack of).

All of that said, there are some things that I think Paizo could add to their site:
- A good-sized graphic on the splash page that links to a portion of the site dedicated to Paizo specific news, products, and other (teaser?) posts.
- Perhaps some of the tools that Gleemax once thought it would be able to offer, that I actually have more confidence in Paizo's team pulling off well, like User Blogs and a Regional Meeting System of some kind.

All-in-all, Paizo has done a fabulous job providing a professional site that is easy to use and not hard on the eyes.

Keep it up Paizo!

----
Brandon