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Malkonnen's page
Pathfinder Society GM. 54 posts (2,707 including aliases). No reviews. No lists. 2 wishlists. 10 Organized Play characters. 8 aliases.
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"Alrighty, guys, firing squad time!"
Get Em, zap.
zappity: 1d20 + 6 + 1 ⇒ (4) + 6 + 1 = 11
elec: 1d6 + 2 ⇒ (2) + 2 = 4
"We gotta rally! This one is almost dead. Let's finish it!"
get em on red again, zapping red again
static pistol: 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 201d6 + 2 ⇒ (2) + 2 = 4
"Whew! Thanks for your help, my friendly friends. Now quickly, let's help before that thing helps itself to Dakoyo's internal organs!"
Get Em on Red, shooting Electric Arc Pistol on Red
zap: 1d20 + 6 + 1 ⇒ (10) + 6 + 1 = 171d6 + 2 ⇒ (3) + 2 = 5
"Don't worry, Dak, ole buddy, you got this! Now could one of you get this?"
inspiring boost for +13 SP back to Dakoyo, Get Em on green (the one grappling me)
stealth with bonus: 1d20 + 9 + 2 ⇒ (16) + 9 + 2 = 27
Then once everyone is in position I will use Get' Em on green, and then shoot at green.
static arc pistol +get em: 1d20 + 6 + 1 ⇒ (14) + 6 + 1 = 211d6 + 2 ⇒ (1) + 2 = 3
Yeah! Gaz backs up Dakoyo and readies his pistol.
placed on the map
"Wait!" Gaz calls out after Dakoyo, "I can help! I have a thing, a magic thing, and it sustains me so I don't have to breathe. It only works on one of us at a time, so we'll have to go one at a time and toss the Aeon Stone back across, but I think it'll work."
So I will carefully walk across the moss field, then Dakoyo can use TK projectile to fling the Aeon Stone back to the others, then rinse-repeat for Quonx + Nako.
"Hmm, was one of them a Pahtra names Parsinium? We found him back that way. Nobody else yet though."
"We're helping you, silly! Biconiamaca told us all about your little troubles down here, and we volunteered to help. We like helping! Don't we guys?"
Gaz wrinkles his nose at the smell and looks around for whatever injured the vesk.
perception: 1d20 + 7 ⇒ (1) + 7 = 8
The party hype man springs into action as the insults go flying, "Daaaaayyyyyyyuuuummmmmmmm!"
Meanwhile Gaz examines the grenades carefully for any agent business cards attached.
Gaz's eyes go wide, and he flinches, scanning for hidden camera crews. "News?! I'm not stage ready yet!" he says as he frantically grooms himself.
"Hey, your agent wouldn't be taking on new clients would he?"
"Of course! That's why we're here! Which way do you think they might have gone? Just point us in the right direction and we'll help your friends, too. You should tag a long with us. It's the safest way to get outta here."
OK officially spending an RP to recover stamina.
"We're here to help!"
Can I give him an inspiring boost? Also I think we may all want to take a 10 min rest, since we all got beat up between the cave in and the oozes.
Gaz winces as the latest blow lands on Nako.
"Don't worry, kiddo, you've got this!" he says to reassure her.
inspiring boost for +13 SP back to Nako.
"Speaking of which, if you guys could get that last one, that'd be great..."
Get 'Em on red
life science to ID: 1d20 + 7 ⇒ (18) + 7 = 25
GM's choice for questions
"Making friends already I see." Gaz chuckles as he walks up behind Nako and his static arc pistol at Green.
static arc: 1d20 + 6 ⇒ (15) + 6 = 211d6 + 2 ⇒ (1) + 2 = 3
In his 6 hands Gaz is holding a tactical baton, a static arc pistol, one hand on a comb from his hygiene kit, one hand on a mirror from the hygiene kit, and two locked-and-loaded finger guns pointed at the beautiful skittermander in the mirror.
life science 1: 1d20 + 7 ⇒ (10) + 7 = 17
life science 2: 1d20 + 7 ⇒ (18) + 7 = 25
Gaz will start digging out Nako, so she can help dig out the others with her beefy muscles.
strength check: 1d20 ⇒ 9
Gaz follows Dakoyo's lead.
Gaz, will listen closely to see if he hears any noises echoing through that small tunnel.
perception: 1d20 + 7 ⇒ (12) + 7 = 19
"Sure thing boss. You be brave from a distance!" Gaz says without any sarcasm before joining in the group jumping high five that Dakoyo clearly called for.
Afterwards he starts combing the area for clues.
perception: 1d20 + 7 ⇒ (17) + 7 = 24
You had me at "sweetie" Gaz says with a wink and six finger guns.
"Cancelled? Why would they be cancelled?" [audible gasp of excitement] "Has there been trouble? We can help! We can help!"
Gaz will remember his safety training course, and help spot at the bottom of the ladder.
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Gaz assesses the situation. He reaches into his pack and pulls out 6 brightly colored pom-poms, gives Dakoyo a nod and begins.
We
We are the skitter crew
We're here to help-help you
Don't be sad
We'll beat the bad
That's just how we do
Gazigaz will scurry over to the statue while encouraging Nako, "You're the fastest and the strongest helper I've ever met. Quick! Run and grab that ladder and rush it over here. We need to get Quonx up there to disarm that bomb."
Seeing the wistful look, "Oh, yeah, you could totally join us! We're always looking for another crew member! We get to do all kinds of fun stuff on the job. And you'll have plenty of time to work on the screenplay for your brother's movie. Doesn't that sound like more fun that blowing yourself to bits?"
diplomacy+expertise: 1d20 + 12 + 1d6 ⇒ (17) + 12 + (1) = 30
"Well it sounds to me like Torastorfen was a bonafide hero! We shouldn't be avenging him, we should be honoring him! I betcha that the holovids would love a story like that! Why Torastorfen, the selfless engineer that saved an entire ship, ...and Zerastorfen, the brother that would go to any lengths to make sure his brother's sacrifice wasn't in vain... that sounds like space-oscar contender to me, if I ever heard one! What are you waiting for? You gotta find yourself a producer!"
using slick customer again
diplomacy: 1d20 + 12 ⇒ (13) + 12 = 25
again, I'm gonna keep my roll and add the expertise die
expertise: 1d6 ⇒ 4
”Oh no! How sad! What was your brother’s name? Did he blow himself up too? It is very dangerous to help when explosives are involved.”
i would like to attempt diplomacy with slick customer to either talk him down or at least keep him distracted enough to let us all inch closer
diplomacy: 1d20 + 12 ⇒ (20) + 12 = 32
woot! I’ll definitely choose to roll the expertise doe after that!
expertise: 1d6 ⇒ 3
"But if we don't stop you, doesn't that mean we are helping you? I thought you don't want us to help people. Make up your mind!" Gazigaz shouts back in return.
definitely taking a rest. Those back to back fights were tough!
get em again, and taking a shot
Static arc: 1d20 + 5 + 1 ⇒ (18) + 5 + 1 = 241d6 + 2 ⇒ (6) + 2 = 8
Inspiring Boost on Dakoyo for +13 SP, Get 'Em on the armor
"Uh-oh, that thing looks mad now. Don't worry, Nako, I'm almost positive it isn't gonna murder you dead! ...But you know, just in case, you guys should really make sure to destroy it fast."
Inspiring Boost on Nako for +13 SP, Get 'Em on the armor
"Good job, crew! Let's finish off that pesky armor!"
Ditto for last turn, get 'em and fire
static arc pistol: 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 181d6 + 2 ⇒ (4) + 2 = 6
"Fear not, Mr. Vesk, we're here to help!"
Inspiring Boost for +13 SP for the Vesk. If he's dead or doesn't have a stamina pool, then I'll leave the healing to the mystic and fire a shot instead. Either way, Get Em on the armor.
"Blast that armor back to hell!"
"But my beautiful fur!" Gaz protests he tries to keep pace with the others, while his many hands furiously try to comb out the thoroughly tussled fur after all of that wrestling.
Grabbing the knife in the round robin stabbing session, Gaz shrugs his many shoulders, and resumes the stab-stab-pass routine.
stab: 1d20 + 5 ⇒ (12) + 5 = 171d4 + 2 ⇒ (4) + 2 = 6
"Let's finish this my friendly friends!"
Get 'Em on last target, Stabby stab, then offer up the knife to someone else.
knife: 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 171d4 + 2 ⇒ (2) + 2 = 4
Gaz will help his friends aim while he stabs with his knife into the banner that seems the most wounded.
Get em and stab
stab: 1d20 + 5 + 1 ⇒ (10) + 5 + 1 = 161d4 + 2 ⇒ (4) + 2 = 6
Gaz will happily take the knife on offer and will use Get 'Em on the strand that Dakoyo wounded, and then slash away at it. I am not sure if it costs me a move to receive the knife if Nako uses her move to give it to me. If so, I will use hyper for the bonus move action.
survival knife slash +get em: 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 131d4 + 2 ⇒ (4) + 2 = 6
"Eeek! Unhand me you--you--overpriced tarp!" he squeaks as he pounds many fists upon the banner.
move action to use my Not In The Face Envoy Improvisation. DC 17 Will save or the target suffers -4 to all attacks against me. (I double checked this is sense-dependent so it does need to hear/see me, but it is not language dependent or mind-affecting, so hopefully this works)
Regaining his composure, he turns to his allies, "Now, my fine gentle-manders, if you would be so kind as to extricate me from this predicament?"
standard action for Get 'Em again on the grabby Banner.
Gazigaz's eyes go wide as the aggressive advertising becomes downright hostile. He draws his static arc pistol and points his other five hands at the Ribbon Strand.
"Quick, my brave minions, save the pretty lady!" he gives her a wink and quintuple finger guns as he emphasizes pretty.
Get 'Em on the ribbon strand
Gazigaz nods vigorously. "Of course, nufriend, we are always glad to help! Here, Quonx, you hold this."
The skittermander then looks around for the next source of entertainment to catch his eye at the festival.
Per the FB chat I suspect this is a lost cause, but I might as well post the rolls for the other 5 rounds
R2 athletics to aid Nako: 1d20 ⇒ 10
R3 athletics to aid Nako: 1d20 ⇒ 8
R4 athletics to aid Nako: 1d20 ⇒ 4
R5 athletics to aid Nako: 1d20 ⇒ 4
R6 athletics to aid Nako: 1d20 ⇒ 5
Gazigaz examines the contraption carefully before throwing up his many arms in frustration. "Here, Nako, let me help you lift that object. I fear I stand no chance on my own."
athletics to aid: 1d20 + 0 ⇒ (20) + 0 = 20
Gazigaz watches his friends and other contestants shoving the peppers in their mouths, and often retching them back up. He strokes his chin pensively before saying, "Ok, nufriend, I will try your contest--but with dignity!"
He reaches into his pack and produces a small plate, a napkin, and silverware. He tucks the napkin neatly into his collar, then one at a time, he takes a pepper, places it on his plate, carefully cuts it into bitesize pieces, which he eats with a fork.
fort 1: 1d20 + 1 ⇒ (6) + 1 = 7
fort 2: 1d20 + 1 ⇒ (4) + 1 = 5
fort 3: 1d20 + 1 ⇒ (8) + 1 = 9
fort 4: 1d20 + 1 ⇒ (7) + 1 = 8
fort 5: 1d20 + 1 ⇒ (15) + 1 = 16
fort 6: 1d20 + 1 ⇒ (5) + 1 = 6
fort 7: 1d20 + 1 ⇒ (15) + 1 = 16
fort 8: 1d20 + 1 ⇒ (6) + 1 = 7
I have no doubt he's gonna be retching with those rolls!
Gazigaz leans his head back and sniffs the air. Yum! Good idea, Dakoyo! he says as he scurries alongside the other skittermanders up to the stall.
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