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Makkoa's page
240 posts. Organized Play character for Gerald.
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Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb
Makkoa will take parcel E.
Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb
Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb
Aid another 1d20 + 3 ⇒ (10) + 3 = 13
"Dwarf, you need to lose some weight! Too much drink gone straight to your gut," he groans as he tries to help the dwarf out of the water.
Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb
Ailig, what are you asking Makkoa to do? Not sure what you are implying. Are you wanting to pick you up?
Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb
I'm cool with a hiatus until he is ready to go as well.
Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb
Makkoa pulled his falchion, as his magic was mostly expended. He re entered to room, aiming to help his mates next round.
Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb
Darn it, you are 100% right. I confused Consume Spell with some made up consume points for a spell ability. Makkoa will declare total defense this round, hoping the others can kill the target. If not, he will move closer next round, and start using his ice missiles ability.
Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb
Makkoa uses his arcane reservoir to cast another magic missile.
Damage 2d4 + 2 ⇒ (4, 3) + 2 = 9
Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb
Makkoa will poke his head around the corner and use another magic missile.
Damage 2d4 + 2 ⇒ (3, 3) + 2 = 8
Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb
Makkoa uses a magic missile spell as well.
Damage 2d4 + 2 ⇒ (2, 2) + 2 = 6
Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb
Know. Planes 1d20 + 9 ⇒ (12) + 9 = 21
"Augh, it's a mud lord. Use magical weapons to affect it!"
Makkoa swims away from the creature hoping to help lure it into an easier spot to attack.
Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb
Makkoa follows along as best as he can, trying to keep his head above water.
Swim 1d20 ⇒ 19
Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb
Makkoa uses a magic missile against the creature.
Damage 2d4 + 2 ⇒ (1, 1) + 2 = 4
Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb
Makkoa swims 10', just into the room, or at least tries to achieve that.
Swim 1d20 ⇒ 10
Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb
Swim 1d20 ⇒ 19
Yet again, against the odds, Makkoa swims like a fish in the rushing water!
Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb
Makkoa waits until the group gets in its regular marching order, then follows the others up the ladder to the unexplored area.
Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb
Makkoa can't think of a better idea, so he uses another magic missile.
Damage 2d4 + 2 ⇒ (2, 2) + 2 = 6
Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb
Makkoa waits until all his friends have taken their turn before using more of his precious magic.
Magic missile 2d4 + 2 ⇒ (3, 1) + 2 = 6
Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb
Makkoa blasts the shark like creature with a magic missile.
Damage 2d4 + 2 ⇒ (4, 3) + 2 = 9
Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb
Will I be with the rest of the party this round, or do I need one more round to arrive?
Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb
Makkoa hears all the hubbub happening down the hall, so he hops in the water and lets the current take him down to where all the action is happening.
Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb
Makkoa waits, knowing he wasn't the best swimmer of the group. He was lucky that he'd made it this far, and didn't want to push it again.
Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb
"Is anyone going to go collect our favorite insane compatriot?"
Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb
"Let's press forward. Nothing seems friendly on this level, does it?"
Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb
Makkoa will just move into the room to get line of sight and cast magic missile.
Damage 2d4 + 2 ⇒ (2, 2) + 2 = 6
Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb
"Can anyone else use these two scrolls?"
If not, Makkoa will take both the scroll of aqueous orb, scroll of invisibility. IF someone else can use them, he will share. Someone needs to take the CMW potion, probably a frontliner.
Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb
Makkoa targets the undine with a magic missile.
Damage 2d4 + 2 ⇒ (3, 3) + 2 = 8
First spell of the day.
Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb
Makkoa casts Glitterdust on the undine.
DC 16 to resist.
Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb
"There was an undine, a water mephitic, and what looked like an eidolon. We defeated the group and took the undine alive."
Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb
Swim 1d20 ⇒ 15
Makkoa barely caught himself at the door, once the others pointed it out to him.
Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb
Makkoa joins the ride with the rest of the group, feeling confident with his Water Breathing ability working well for him.
Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb
Makkoa uses his Mage Armor wand on himself, plus anyone else who wants a charge, before heading down the hatch.
Swim check 1d20 ⇒ 19
Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb
"Time to chug those water breathing potions, everyone."
Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb
"Not sure how much further I can safely go today. It took a lot of magic to put that thing down. I'll be less help until we can rest and recharge my magic."
Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb
The Half Orc again uses a magic missile, knowing the group had expended a ton of resources today and might have to recover after.
Damage 2d4 + 2 ⇒ (4, 2) + 2 = 8
Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb
Makkoa hated to tap into so much of his arcane abilities for the day, but if they didn't put this thing down, they'd have bigger issues.
Magic missile 2d4 + 2 ⇒ (2, 4) + 2 = 8
Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb
Makkoa falls back to casting a magic missile, trying to harm the creature with his energy blast.
Damage 2d4 + 2 ⇒ (3, 2) + 2 = 7
Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb
Makkoa keeps tossing acid at the elemental once he sees it harmed the creature.
RTA w/ PBS 1d20 + 4 + 1 - 4 ⇒ (2) + 4 + 1 - 4 = 3
Damage 1d3 + 1 ⇒ (3) + 1 = 4
Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb
Makkoa moves to within 25' of the creature and fires one of his acidic splashes at it.
RTA w/ PBS1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17
Damage 1d3 + 1 ⇒ (3) + 1 = 4
Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb
Makkoa stays toward the back of the group, as usual.
Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb
I'm pretty sure that was a rule in a former edition, but I can't remember if it was AD&D or what. I've not seen anything for Pathfinder about it, I don't think.
Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb
Makkoa again tries to blast the elemental with a spray of acid.
RTA 1d20 + 5 - 4 ⇒ (6) + 5 - 4 = 7
Damage1d3 + 1 ⇒ (2) + 1 = 3
Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb
Makkoa tries to blast the elemental with a spray of acid to see what effect that would have.
RTA 1d20 + 5 - 4 ⇒ (16) + 5 - 4 = 17
Damage 1d3 + 1 ⇒ (2) + 1 = 3
Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb
Makkoa uses a Magic Missile on the elemental.
Damage 2d4 + 2 ⇒ (3, 3) + 2 = 8
Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb
Makkioa detects magic, thinking if crazy Zcha isn't out of his mind, something magical should be there.
Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb
Makkoa pulls his falchion and follows the others.
Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb
Makkoa takes the scroll of aqueous orb. "This might be handy in this wet place."
Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb
Makkoa shakes his head. "He's not going to give us anything. Might as well leave him for later and take him out with us when we finish."
Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb
"Bind his hands, too. We don't want any more spells coming from this guy!"
Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb
Will 1d20 + 4 ⇒ (9) + 4 = 13
The Mage was blinded as well!
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