Cressida

Majet Greenhill's page

184 posts. Alias of Kevin Mack.


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F Gnome Alchamist 2

"I'm sorry." Majet yells after the flapping noise


F Gnome Alchamist 2

Majet stops and puts the bomb away upon hearing that

"Should have none it was something we did biting us in the rear again." she mumbles to herself.

Perception

1d20 + 5 ⇒ (20) + 5 = 25


F Gnome Alchamist 2

Majet moves into better bomb throwing range.


F Gnome Alchamist 2

"........Thats not her it's a trick." Majet yells to the others


F Gnome Alchamist 2

Reflex

1d20 + 6 ⇒ (15) + 6 = 21

Majet avoids the plants. "Why is it everything plant related we meet keeps trying to kill us?" She asks out loud


F Gnome Alchamist 2

"................." Majet decides to remain quiet


F Gnome Alchamist 2

Majet is happy to take a shift with Karrina.


F Gnome Alchamist 2

"Well pleased to meet you." Majet trying to be diplomatic


F Gnome Alchamist 2

Init

1d20 + 3 ⇒ (3) + 3 = 6

Majet throws a bomb at the bear (using precise bombs to avoid hiting the others if there in melee with it)

Attack (+1attack/damage if within 30ft)

1d20 + 5 ⇒ (1) + 5 = 6 (Facepalms)

Damage

1d6 + 4 ⇒ (3) + 4 = 7


F Gnome Alchamist 2

Majet dismounts getting her crossbow ready


F Gnome Alchamist 2

"Keast it wasent a plant thing this time."


F Gnome Alchamist 2

Perception

1d20 + 5 ⇒ (7) + 5 = 12

Initative
1d20 + 3 ⇒ (2) + 3 = 5


F Gnome Alchamist 2

Majet puts her bomb away as the others go about dealing with the boars.


F Gnome Alchamist 2

Majet dismounts getting ready to attack.


F Gnome Alchamist 2

Init

1d20 + 3 ⇒ (7) + 3 = 10


F Gnome Alchamist 2

"What did you have to do that for?" Majet snaps at Whiskey "There one of the few groups that havent tried to rob, murder or eat us and you chase them away because you cant take a joke."


F Gnome Alchamist 2

"Hey uh you havent seen giant plant creature in the area at all have you?" Majet then gives a description of the shambling mound.


F Gnome Alchamist 2

Majet rides at the back still looking very jumpy.

Extracts prepared

Cure light wounds, Shield and true strike.


F Gnome Alchamist 2

"Yes waiting for another day may be best....maybe a few to be on the safe side."


F Gnome Alchamist 2

Majet keeps to the back as the others introduce themselves.


F Gnome Alchamist 2

New players are okay with me

Majet initaly balks at the idea of heading back out into the wilderness.

"B-back out there with those t-things?"


F Gnome Alchamist 2

Majet goes to rest in a proper bed doing her best to avoid Ern while she is at it.


F Gnome Alchamist 2

Majet remains very quite and jumpy leaping out her skin almost whenever a plant so much as rustles in the wind.


F Gnome Alchamist 2

Heal checks on the 3 men (Believe she gets + 2 from a healing kit)

1d20 + 3 ⇒ (14) + 3 = 17

1d20 + 3 ⇒ (11) + 3 = 14

1d20 + 3 ⇒ (12) + 3 = 15


F Gnome Alchamist 2

Majet looks between the green bush and back the way she came. Deciding that descretion is the better part of Valor she begins to fall back to camp. Dragging Branomorik with her (Assuming the shambler lets her) Once back at camp she serches both injured and dead for anything she can use to try and rouse the others.


F Gnome Alchamist 2

Follow the vine thing so we dont lose it.


F Gnome Alchamist 2

Majet continues to persue


F Gnome Alchamist 2

Majet fires again while staying a slight distance away from it (30 ft)

Attack

1d20 + 6 - 8 ⇒ (15) + 6 - 8 = 13

Damage

1d8 + 1 ⇒ (4) + 1 = 5


F Gnome Alchamist 2

Majet takes another shot with the crossbow

Attack

1d20 + 6 - 8 ⇒ (8) + 6 - 8 = 6

Damage

1d8 + 1 ⇒ (6) + 1 = 7

She then moves up in readiness to pull one of the others away next turn.


F Gnome Alchamist 2

Majet drwas her crossbow and takes a shot at the monster

Attack

1d20 + 6 - 8 ⇒ (11) + 6 - 8 = 9

Damage

1d8 + 1 ⇒ (6) + 1 = 7


F Gnome Alchamist 2

Majet picks herself up shaking the wooziness from her eyes she draws a bomb but pauses once she sees it is holding Queslin.


F Gnome Alchamist 2

Rd 1 Stabalise con checks (dc 12)

1d20 + 3 ⇒ (1) + 3 = 4

Rd 2 stabalise check (Dc 13)

1d20 + 3 ⇒ (20) + 3 = 23


F Gnome Alchamist 2
DM Sothal wrote:

The dwarf gets up and aims his crossbow at the plant, but the bolt goes wide.

Xanda positions herself to go in close soon, splashing the hedge with acid at a side where Majet is hopefully not affected.
The plant keeps a hold on the gnome while lashing out with another vine at the half-elf close by,
slam 1d20+11 damage 2d6+5
grab (grapple) 1d20+16 damage (constrict) 2d6+7

grabbing Xanda and ensnaring her just like it did with Majet mere seconds ago.
The half-elf's body is a bit more frail though, and doesn't stand the strain.

I let you change actions, now that a member of the party is dead, and the other not far away from it.
Round 1 remaining:
3 - Agerron - Charge attack 14, damage 17
Round 2:
12 - Majet - unconscious
12 - Queslin - longsword attack 23, damage 4
12 - Big Ern
12 - *Pjotr
11 - *Boris - badly wounded
9 - Branomonrik
5 - Xanda - dead

4 - *Plant

Feel I should point out a creature can normally only grapple one opponent at a time and if it maintaines the grapple it spends a standard action doing so.


F Gnome Alchamist 2

Majet remains unconcious


F Gnome Alchamist 2

Perception

1d20 + 5 ⇒ (11) + 5 = 16

Majet spends most the time pacing the perimeter of the camp scribling notes into her formula book somewhat oblivious to the rest of the world.


F Gnome Alchamist 2

"Yeah leaving him may be for the best."


F Gnome Alchamist 2

Majet attempts to get closer and get a better look at things.

Stealth

1d20 + 8 ⇒ (12) + 8 = 20


F Gnome Alchamist 2

Majet quite fasinated at the idea of a Frog man helps Queslin search

Assist perception
1d20 + 5 ⇒ (20) + 5 = 25

Assist Survival
1d20 + 6 ⇒ (17) + 6 = 23


F Gnome Alchamist 2

"Hey did anyone else hear loud croaking last night?" Majet asks the others as they pack.


F Gnome Alchamist 2

That order works for me

Survival

1d20 + 6 ⇒ (9) + 6 = 15

Whilst setting up she has a long look around for any more giant blood drinking bugs

Perception

1d20 + 5 ⇒ (5) + 5 = 10


F Gnome Alchamist 2

"Well I dont feel all that bad so if you all want to rest I can have a look around."


F Gnome Alchamist 2

Fort save

1d20 + 6 ⇒ (10) + 6 = 16

"Drink my blood will you? have some of this"

She hurls a bomb at the retreating bug

Attack (ranged touch)

1d20 + 5 ⇒ (18) + 5 = 23

Damage

1d6 + 4 ⇒ (1) + 4 = 5


F Gnome Alchamist 2

"GETITOFFGETITOFFGETITOFFGETITOFFGETITOFFGETITOFFGETITOFFGETITOFFGETITOFFGE TITOFFGETITOFFGETITOFFGETITOFFGETITOFFGETITOFFGETITOFFGETITOFFGETITOFF" Majet shriekes out as she attempts to get the thing off her.

Grapple check

1d20 ⇒ 15


F Gnome Alchamist 2

Perception

1d20 + 3 ⇒ (14) + 3 = 17

Majet responds with what seems like the most logical course of action in this sort of situation A long loud scream

CMB attempt

1d20 ⇒ 2


F Gnome Alchamist 2
Queslin wrote:
Ern has never taken a watch before. Why would he take one now?

It is a fear that constantly naws at her.


F Gnome Alchamist 2

Majet will take any watch (Although she tries to discretly suggest that it be one without Big Ern in it.)


F Gnome Alchamist 2

Majet spurs her dog towards the fight


F Gnome Alchamist 2

Initative

1d20 + 3 ⇒ (3) + 3 = 6


F Gnome Alchamist 2

Majet nods at the suggestions being made leaving most of the talk of travel and terrain to those that are experts in it.


F Gnome Alchamist 2

At Ern's interuption Majet's only responce is to slowly face palm.

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