M N human cleric 7//fighter 7 | HP 67/67 | AC25*** T24** FF20* | F+10* R+9** (+1 ruins) W+10** (+5 fear) | CMD25 MSD 16 PSD17* (+6 vs demoralize) | init+12** (+2 ruins, +3 RR) | Per+18 SM+7 | BB 4/4 Fa 10/10 Fe 6/6 HD 7/7 MF 1/1 RS 1/1 SaA 7/7 SaW 7/7 SLAs SP 15/17 Stm 10/10 | conditions: none | effects:darkvision 7h, Entwining Prance 2r, Guarded Twist 1r, momentum 13/13, Rapid Response, see invisibility 70m
Sorry, I've been pretty sick the last couple of days. How deep does the water look?
Mahmoud also throws his dagger at the crocodile, happy to be back on more familiar ground to his skill sets. After it bounces back to his hand, he moves to the rail and looks into the water.
He begins a performance as he moves, also regaining his Martial Focus. The motion fills him and Aerith with divine momentum.
Entwining Prance (dance):
Mahmoud: move action (optionally move 5'-15') to start, move 10'-15' to maintain; allies within 15': move action (optionally move up to half speed) or 5-ft step to join
Whenever an enemy enters the threatened area of a dancer, the dancer may spend an attack of opportunity to force the enemy to succeed at a Reflex save (DC 16) or become entangled until they leave all the dancers’ threatened areas (or until the dance ends).
(By default, Mahmoud does this for every enemy who comes into his threatened area.)
Guarded Twist (dance), +1 AC:
Mahmoud: move action (optionally move 5'-15') to start, move 10'-15' to maintain; allies within 15': move action (optionally move up to half speed) or 5-ft step to join
A creature can pick up an item from the ground, retrieve a stored item, sheathe a weapon, or stand up from prone as part of the movement required to join or maintain this dance. Dancers taking the actions listed above do not provoke an attack of opportunity (including when they initially take the action to become a dancer).
Additionally, whenever you begin or maintain a dance with this talent, roll a Perform (dance) check with a circumstance bonus equal to the number of dancers, which cannot exceed your operative ability modifier (minimum +1). All dancers may use your Perform (dance) check result in place of any Acrobatics check to avoid provoking an attack of opportunity for as long as they continue the dance.
If you have at least 6 ranks in the associated skill for this package, the dancers also get a +1 dodge bonus to AC for every 6 ranks you possess. (+1)
Active Defense (+3):
If you are using a shield and you are attacked by a creature you are aware of while not flat-footed, you may spend an attack of opportunity to increase your shield bonus to AC against that attack by +2. This decision must be made before the roll is made. For every 4 points of base attack bonus you possess, the increase to your shield bonus provided by this talent increases by 1.
(By default, Mahmoud uses this every time he is attacked.)
Momentum Pool (13 points):
Allies within 30' can spend
1 point, free action: move 5' (provokes, 20' max per round)
1 point, no action: when an enemy's attack hits, reduce the damage by 3
2 points, no action: when an ally's attack hits, add 3 damage (once per attack)
2 points, move action: regain martial focus
3 points, swift action: regain martial focus
3 points, swift action: bonus attack at highest BAB (does not stack with haste effects)
He spends three points of momentum to take another attack, bringing his momentum pool down to 10.
M N human cleric 7//fighter 7 | HP 67/67 | AC25*** T24** FF20* | F+10* R+9** (+1 ruins) W+10** (+5 fear) | CMD25 MSD 16 PSD17* (+6 vs demoralize) | init+12** (+2 ruins, +3 RR) | Per+18 SM+7 | BB 4/4 Fa 10/10 Fe 6/6 HD 7/7 MF 1/1 RS 1/1 SaA 7/7 SaW 7/7 SLAs SP 15/17 Stm 10/10 | conditions: none | effects:darkvision 7h, Entwining Prance 2r, Guarded Twist 1r, momentum 13/13, Rapid Response, see invisibility 70m
Mahmoud does his best to prepare, though his martial versatility does not translate well to the performance and he must trust to blind luck. Fortunately, as a practiced entertainer, some principles apply (his Entertainer background means he can spend a HD to reroll a Perform check). He clears his throat and in his quiet voice speaks slowly and proudly as he reads the poem the bards have given them.
Perform:1d20 - 1 ⇒ (4) - 1 = 3 reroll Perform:1d20 - 1 ⇒ (3) - 1 = 2 Booo! Boooooooo! :) I assume I can only reroll once? If I can spend more HD I will?
M N human cleric 7//fighter 7 | HP 67/67 | AC25*** T24** FF20* | F+10* R+9** (+1 ruins) W+10** (+5 fear) | CMD25 MSD 16 PSD17* (+6 vs demoralize) | init+12** (+2 ruins, +3 RR) | Per+18 SM+7 | BB 4/4 Fa 10/10 Fe 6/6 HD 7/7 MF 1/1 RS 1/1 SaA 7/7 SaW 7/7 SLAs SP 15/17 Stm 10/10 | conditions: none | effects:darkvision 7h, Entwining Prance 2r, Guarded Twist 1r, momentum 13/13, Rapid Response, see invisibility 70m
Mahmoud grimaces beneath his mask. "Between the two of us, I suspect she is more likely to appreciate it coming from me, though I am a poor orator at best. Well, let us get this over with."
M N human cleric 7//fighter 7 | HP 67/67 | AC25*** T24** FF20* | F+10* R+9** (+1 ruins) W+10** (+5 fear) | CMD25 MSD 16 PSD17* (+6 vs demoralize) | init+12** (+2 ruins, +3 RR) | Per+18 SM+7 | BB 4/4 Fa 10/10 Fe 6/6 HD 7/7 MF 1/1 RS 1/1 SaA 7/7 SaW 7/7 SLAs SP 15/17 Stm 10/10 | conditions: none | effects:darkvision 7h, Entwining Prance 2r, Guarded Twist 1r, momentum 13/13, Rapid Response, see invisibility 70m
Mahmoud bows respectfully, though his expression is dubious. "Perhaps we can inspire your bards to greatness as you inspire us," he suggests, stone-faced.
M N human cleric 7//fighter 7 | HP 67/67 | AC25*** T24** FF20* | F+10* R+9** (+1 ruins) W+10** (+5 fear) | CMD25 MSD 16 PSD17* (+6 vs demoralize) | init+12** (+2 ruins, +3 RR) | Per+18 SM+7 | BB 4/4 Fa 10/10 Fe 6/6 HD 7/7 MF 1/1 RS 1/1 SaA 7/7 SaW 7/7 SLAs SP 15/17 Stm 10/10 | conditions: none | effects:darkvision 7h, Entwining Prance 2r, Guarded Twist 1r, momentum 13/13, Rapid Response, see invisibility 70m
I hope everyone had/is having lovely holidays. I don't celebrate Christmas myself but I get the days off of work so I am usually in good spirits this time of year. :)
M N human cleric 7//fighter 7 | HP 67/67 | AC25*** T24** FF20* | F+10* R+9** (+1 ruins) W+10** (+5 fear) | CMD25 MSD 16 PSD17* (+6 vs demoralize) | init+12** (+2 ruins, +3 RR) | Per+18 SM+7 | BB 4/4 Fa 10/10 Fe 6/6 HD 7/7 MF 1/1 RS 1/1 SaA 7/7 SaW 7/7 SLAs SP 15/17 Stm 10/10 | conditions: none | effects:darkvision 7h, Entwining Prance 2r, Guarded Twist 1r, momentum 13/13, Rapid Response, see invisibility 70m
Mahmoud bows and mutters a reply, hoping that Aerith can translate his words into something more diplomatic. "Your eminence, we, ah, we have not quite finished. Our investigations have been dangerous, though nothing we could not handle, for there are many traps and violent creatures lurking in the depths of the Archive that oppose our studies. Not to mention assassins assaulting us in the streets! Visiting you is a, um, welcome distraction from such adventures. Maybe you'd like to hear more?"
M N human cleric 7//fighter 7 | HP 67/67 | AC25*** T24** FF20* | F+10* R+9** (+1 ruins) W+10** (+5 fear) | CMD25 MSD 16 PSD17* (+6 vs demoralize) | init+12** (+2 ruins, +3 RR) | Per+18 SM+7 | BB 4/4 Fa 10/10 Fe 6/6 HD 7/7 MF 1/1 RS 1/1 SaA 7/7 SaW 7/7 SLAs SP 15/17 Stm 10/10 | conditions: none | effects:darkvision 7h, Entwining Prance 2r, Guarded Twist 1r, momentum 13/13, Rapid Response, see invisibility 70m
Mahmoud groans inwardly, though he tries to maintain his stoic expression. "Very well," he says, "But tomorrow. Tonight, let's rest and regain our strength."
The next day, he brings Aerith to Muminofrah's court again, intend on earning her favor one last time.
M N human cleric 7//fighter 7 | HP 67/67 | AC25*** T24** FF20* | F+10* R+9** (+1 ruins) W+10** (+5 fear) | CMD25 MSD 16 PSD17* (+6 vs demoralize) | init+12** (+2 ruins, +3 RR) | Per+18 SM+7 | BB 4/4 Fa 10/10 Fe 6/6 HD 7/7 MF 1/1 RS 1/1 SaA 7/7 SaW 7/7 SLAs SP 15/17 Stm 10/10 | conditions: none | effects:darkvision 7h, Entwining Prance 2r, Guarded Twist 1r, momentum 13/13, Rapid Response, see invisibility 70m
"What is the significance of the blue feathers, I wonder?" Mahmoud asks rhetorically. "Perhaps we should change our lodgings arrangements. These coins should help."
M N human cleric 7//fighter 7 | HP 67/67 | AC25*** T24** FF20* | F+10* R+9** (+1 ruins) W+10** (+5 fear) | CMD25 MSD 16 PSD17* (+6 vs demoralize) | init+12** (+2 ruins, +3 RR) | Per+18 SM+7 | BB 4/4 Fa 10/10 Fe 6/6 HD 7/7 MF 1/1 RS 1/1 SaA 7/7 SaW 7/7 SLAs SP 15/17 Stm 10/10 | conditions: none | effects:darkvision 7h, Entwining Prance 2r, Guarded Twist 1r, momentum 13/13, Rapid Response, see invisibility 70m
Mahmoud squints into the cloud, watching for telltale signs of their would-be assassin leaving the smoke invisibly. He looks to Aerith. "Teleport?" he asks incredulously, and shakes his head as if despairing at what the world is coming to. He kicks over the other bodies and checks them for valuables and identifying objects.
M N human cleric 7//fighter 7 | HP 67/67 | AC25*** T24** FF20* | F+10* R+9** (+1 ruins) W+10** (+5 fear) | CMD25 MSD 16 PSD17* (+6 vs demoralize) | init+12** (+2 ruins, +3 RR) | Per+18 SM+7 | BB 4/4 Fa 10/10 Fe 6/6 HD 7/7 MF 1/1 RS 1/1 SaA 7/7 SaW 7/7 SLAs SP 15/17 Stm 10/10 | conditions: none | effects:darkvision 7h, Entwining Prance 2r, Guarded Twist 1r, momentum 13/13, Rapid Response, see invisibility 70m
Sounds like at least one of the assassins will need to make a DC 16 Reflex save to avoid being entangled by the dance (anyone who moved into a space Mahmoud threatens). :)
Mahmoud confidently throws his dagger at his enemies, beginning with the assassin that is further from Aerith.
Mahmoud steps out of the flank, and uses his forward momentum to move him an additional 5' to the other side of the further assassin (provoking an attack of opportunity from one of them, and allowing him to maintain the performance and regain his martial focus).
Entwining Prance (dance):
Mahmoud: move action (optionally move 5'-15') to start, move 10'-15' to maintain; allies within 15': move action (optionally move up to half speed) or 5-ft step to join
Whenever an enemy enters the threatened area of a dancer, the dancer may spend an attack of opportunity to force the enemy to succeed at a Reflex save (DC 16) or become entangled until they leave all the dancers’ threatened areas (or until the dance ends).
(By default, Mahmoud does this for every enemy who comes into his threatened area.)
Guarded Twist (dance), +1 AC:
Mahmoud: move action (optionally move 5'-15') to start, move 10'-15' to maintain; allies within 15': move action (optionally move up to half speed) or 5-ft step to join
A creature can pick up an item from the ground, retrieve a stored item, sheathe a weapon, or stand up from prone as part of the movement required to join or maintain this dance. Dancers taking the actions listed above do not provoke an attack of opportunity (including when they initially take the action to become a dancer).
Additionally, whenever you begin or maintain a dance with this talent, roll a Perform (dance) check with a circumstance bonus equal to the number of dancers, which cannot exceed your operative ability modifier (minimum +1). All dancers may use your Perform (dance) check result in place of any Acrobatics check to avoid provoking an attack of opportunity for as long as they continue the dance.
If you have at least 6 ranks in the associated skill for this package, the dancers also get a +1 dodge bonus to AC for every 6 ranks you possess. (+1)
Active Defense (+3):
If you are using a shield and you are attacked by a creature you are aware of while not flat-footed, you may spend an attack of opportunity to increase your shield bonus to AC against that attack by +2. This decision must be made before the roll is made. For every 4 points of base attack bonus you possess, the increase to your shield bonus provided by this talent increases by 1.
(By default, Mahmoud uses this every time he is attacked.)
Momentum Pool (9 points):
Allies within 30' can spend
1 point, free action: move 5' (provokes, 20' max per round)
1 point, no action: when an enemy's attack hits, reduce the damage by 3
2 points, no action: when an ally's attack hits, add 3 damage (once per attack)
2 points, move action: regain martial focus
3 points, swift action: regain martial focus
3 points, swift action: bonus attack at highest BAB (does not stack with haste effects)
M N human cleric 7//fighter 7 | HP 67/67 | AC25*** T24** FF20* | F+10* R+9** (+1 ruins) W+10** (+5 fear) | CMD25 MSD 16 PSD17* (+6 vs demoralize) | init+12** (+2 ruins, +3 RR) | Per+18 SM+7 | BB 4/4 Fa 10/10 Fe 6/6 HD 7/7 MF 1/1 RS 1/1 SaA 7/7 SaW 7/7 SLAs SP 15/17 Stm 10/10 | conditions: none | effects:darkvision 7h, Entwining Prance 2r, Guarded Twist 1r, momentum 13/13, Rapid Response, see invisibility 70m
Mahmoud's accumulated momentum reduces the damage he takes from the crossbow bolt. (1 momentum to reduce damage by 3.) He throws his dagger at the closest assassin. (Standard action and swift action.)
Mahmoud begins a new dance as he moves next to the assassins, hoping to force them against a wall or each other to hamper their firing. (Move 10' as a move action to start two dances and regain martial focus, replenish momentum pool.)
Entwining Prance (dance):
Mahmoud: move action (optionally move 5'-15') to start, move 10'-15' to maintain; allies within 15': move action (optionally move up to half speed) or 5-ft step to join
Whenever an enemy enters the threatened area of a dancer, the dancer may spend an attack of opportunity to force the enemy to succeed at a Reflex save (DC 16) or become entangled until they leave all the dancers’ threatened areas (or until the dance ends).
(By default, Mahmoud does this for every enemy who comes into his threatened area.)
Guarded Twist (dance), +1 AC:
Mahmoud: move action (optionally move 5'-15') to start, move 10'-15' to maintain; allies within 15': move action (optionally move up to half speed) or 5-ft step to join
A creature can pick up an item from the ground, retrieve a stored item, sheathe a weapon, or stand up from prone as part of the movement required to join or maintain this dance. Dancers taking the actions listed above do not provoke an attack of opportunity (including when they initially take the action to become a dancer).
Additionally, whenever you begin or maintain a dance with this talent, roll a Perform (dance) check with a circumstance bonus equal to the number of dancers, which cannot exceed your operative ability modifier (minimum +1). All dancers may use your Perform (dance) check result in place of any Acrobatics check to avoid provoking an attack of opportunity for as long as they continue the dance.
If you have at least 6 ranks in the associated skill for this package, the dancers also get a +1 dodge bonus to AC for every 6 ranks you possess. (+1)
Active Defense (+3):
If you are using a shield and you are attacked by a creature you are aware of while not flat-footed, you may spend an attack of opportunity to increase your shield bonus to AC against that attack by +2. This decision must be made before the roll is made. For every 4 points of base attack bonus you possess, the increase to your shield bonus provided by this talent increases by 1.
(By default, Mahmoud uses this every time he is attacked.)
Momentum Pool (13 points):
Allies within 30' can spend
1 point, free action: move 5' (provokes, 20' max per round)
1 point, no action: when an enemy's attack hits, reduce the damage by 3
2 points, no action: when an ally's attack hits, add 3 damage (once per attack)
2 points, move action: regain martial focus
3 points, swift action: regain martial focus
3 points, swift action: bonus attack at highest BAB (does not stack with haste effects)
M N human cleric 7//fighter 7 | HP 67/67 | AC25*** T24** FF20* | F+10* R+9** (+1 ruins) W+10** (+5 fear) | CMD25 MSD 16 PSD17* (+6 vs demoralize) | init+12** (+2 ruins, +3 RR) | Per+18 SM+7 | BB 4/4 Fa 10/10 Fe 6/6 HD 7/7 MF 1/1 RS 1/1 SaA 7/7 SaW 7/7 SLAs SP 15/17 Stm 10/10 | conditions: none | effects:darkvision 7h, Entwining Prance 2r, Guarded Twist 1r, momentum 13/13, Rapid Response, see invisibility 70m
Mahmoud grunts as he takes a surprise crossbow bolt. He looks around and spots the would-be assassins fleeing down an alleyway, and throws his dagger at the closest.
He moves 30' closer, beginning a dance, and replenishes his momentum pool. He also uses 3 momentum to regain his martial focus as a swift action, and 4 momentum to move 20' closer as a free action.
Entwining Prance (dance):
Mahmoud: move action (optionally move 5'-15') to start, move 10'-15' to maintain; allies within 15': move action (optionally move up to half speed) or 5-ft step to join
Whenever an enemy enters the threatened area of a dancer, the dancer may spend an attack of opportunity to force the enemy to succeed at a Reflex save (DC 16) or become entangled until they leave all the dancers’ threatened areas (or until the dance ends).
(By default, Mahmoud does this for every enemy who comes into his threatened area.)
Active Defense (+3):
If you are using a shield and you are attacked by a creature you are aware of while not flat-footed, you may spend an attack of opportunity to increase your shield bonus to AC against that attack by +2. This decision must be made before the roll is made. For every 4 points of base attack bonus you possess, the increase to your shield bonus provided by this talent increases by 1.
(By default, Mahmoud uses this every time he is attacked.)
Momentum Pool (6 points):
Allies within 30' can spend
1 point, free action: move 5' (provokes, 20' max per round)
1 point, no action: when an enemy's attack hits, reduce the damage by 3
2 points, no action: when an ally's attack hits, add 3 damage (once per attack)
2 points, move action: regain martial focus
3 points, swift action: regain martial focus
3 points, swift action: bonus attack at highest BAB (does not stack with haste effects)
M N human cleric 7//fighter 7 | HP 67/67 | AC25*** T24** FF20* | F+10* R+9** (+1 ruins) W+10** (+5 fear) | CMD25 MSD 16 PSD17* (+6 vs demoralize) | init+12** (+2 ruins, +3 RR) | Per+18 SM+7 | BB 4/4 Fa 10/10 Fe 6/6 HD 7/7 MF 1/1 RS 1/1 SaA 7/7 SaW 7/7 SLAs SP 15/17 Stm 10/10 | conditions: none | effects:darkvision 7h, Entwining Prance 2r, Guarded Twist 1r, momentum 13/13, Rapid Response, see invisibility 70m
Mahmoud considers. "Let us try to follow other leads, and if we come up dry I can see if I can convince Muminofrah to give us another day in the Dark Depository." He sighs. "But first, a hot meal and eight hours' sleep. I am nearly exhausted."
M N human cleric 7//fighter 7 | HP 67/67 | AC25*** T24** FF20* | F+10* R+9** (+1 ruins) W+10** (+5 fear) | CMD25 MSD 16 PSD17* (+6 vs demoralize) | init+12** (+2 ruins, +3 RR) | Per+18 SM+7 | BB 4/4 Fa 10/10 Fe 6/6 HD 7/7 MF 1/1 RS 1/1 SaA 7/7 SaW 7/7 SLAs SP 15/17 Stm 10/10 | conditions: none | effects:darkvision 7h, Entwining Prance 2r, Guarded Twist 1r, momentum 13/13, Rapid Response, see invisibility 70m
Mahmoud nods with satisfaction, then frowns. "I do not believe we have uncovered all of the secrets this library holds, but it seems our license has expired. Do you think if I prevailed again upon Muminofrah's generosity, that we might receive an extension?"
M N human cleric 7//fighter 7 | HP 67/67 | AC25*** T24** FF20* | F+10* R+9** (+1 ruins) W+10** (+5 fear) | CMD25 MSD 16 PSD17* (+6 vs demoralize) | init+12** (+2 ruins, +3 RR) | Per+18 SM+7 | BB 4/4 Fa 10/10 Fe 6/6 HD 7/7 MF 1/1 RS 1/1 SaA 7/7 SaW 7/7 SLAs SP 15/17 Stm 10/10 | conditions: none | effects:darkvision 7h, Entwining Prance 2r, Guarded Twist 1r, momentum 13/13, Rapid Response, see invisibility 70m
Ah, I had thought that Mahmoud finding the secret doors meant that they could do more research on the second day. But I can totally see us getting so involved in the research that we don't leave the Dark Depository for two days. Maybe we brought sack lunches? :)
M N human cleric 7//fighter 7 | HP 67/67 | AC25*** T24** FF20* | F+10* R+9** (+1 ruins) W+10** (+5 fear) | CMD25 MSD 16 PSD17* (+6 vs demoralize) | init+12** (+2 ruins, +3 RR) | Per+18 SM+7 | BB 4/4 Fa 10/10 Fe 6/6 HD 7/7 MF 1/1 RS 1/1 SaA 7/7 SaW 7/7 SLAs SP 15/17 Stm 10/10 | conditions: none | effects:darkvision 7h, Entwining Prance 2r, Guarded Twist 1r, momentum 13/13, Rapid Response, see invisibility 70m
While Aerith conducts research, Mahmoud stays close to guard her in case there are hazards unearthed by her studies. He also carefully and thoroughly searches the chamber to see if there are any secrets that he missed earlier (though he doesn't open any of the sarcophagi).
M N human cleric 7//fighter 7 | HP 67/67 | AC25*** T24** FF20* | F+10* R+9** (+1 ruins) W+10** (+5 fear) | CMD25 MSD 16 PSD17* (+6 vs demoralize) | init+12** (+2 ruins, +3 RR) | Per+18 SM+7 | BB 4/4 Fa 10/10 Fe 6/6 HD 7/7 MF 1/1 RS 1/1 SaA 7/7 SaW 7/7 SLAs SP 15/17 Stm 10/10 | conditions: none | effects:darkvision 7h, Entwining Prance 2r, Guarded Twist 1r, momentum 13/13, Rapid Response, see invisibility 70m
Your Benevolent Dictator wrote:
There's nobody around to reset any of the traps here, actually, so you're good to proceed. I will mention, though, that the sorrowful face led to the refuse-filled closet you already checked out. Did you mean the two secret doors you found by the disgusted face? In that case, they lead to two different places but only one can be accessed at a time.
Oh yes, the disgusted face. I guess we'll go to the second place first?
M N human cleric 7//fighter 7 | HP 67/67 | AC25*** T24** FF20* | F+10* R+9** (+1 ruins) W+10** (+5 fear) | CMD25 MSD 16 PSD17* (+6 vs demoralize) | init+12** (+2 ruins, +3 RR) | Per+18 SM+7 | BB 4/4 Fa 10/10 Fe 6/6 HD 7/7 MF 1/1 RS 1/1 SaA 7/7 SaW 7/7 SLAs SP 15/17 Stm 10/10 | conditions: none | effects:darkvision 7h, Entwining Prance 2r, Guarded Twist 1r, momentum 13/13, Rapid Response, see invisibility 70m
"Agreed," Mahmoud says with his normal terseness. When they arrive, he motions for Aerith to wait at some distance while he attempts to disarm the trap at the entrance. (I'm assuming it resets each day if not disabled?)
Disable Device:1d20 + 18 ⇒ (6) + 18 = 24
After dealing with that (and healing back to full strength if he failed), he proceeds to try his skill on the other trap he discovered during their previous visit, hopeful that its sorrowful face guards the Scrolls of Inquiry.
M N human cleric 7//fighter 7 | HP 67/67 | AC25*** T24** FF20* | F+10* R+9** (+1 ruins) W+10** (+5 fear) | CMD25 MSD 16 PSD17* (+6 vs demoralize) | init+12** (+2 ruins, +3 RR) | Per+18 SM+7 | BB 4/4 Fa 10/10 Fe 6/6 HD 7/7 MF 1/1 RS 1/1 SaA 7/7 SaW 7/7 SLAs SP 15/17 Stm 10/10 | conditions: none | effects:darkvision 7h, Entwining Prance 2r, Guarded Twist 1r, momentum 13/13, Rapid Response, see invisibility 70m
D'oh! Of course you're right. It wouldn't change anything, but I realize that Mahmoud probably would have thrown his daggers first, then started his performance so that he could move closer and regain his martial focus as he did so. But it's been a while since we had a combat and I posted it in the wrong order. Would you let me retcon the sequence of events? :)
Mahmoud catches his blade on each bounce back, and continues to throw fluidly at the next shadow beast.
He maintains his dance as he moves closer, remaining focused on their enemies and including Aerith in the performance.
Move action to move 15' and both maintain performance and regain martial focus. This also lets him maintain two dance talents with Performance Mastery.
Entwining Prance (dance):
Mahmoud: move action (optionally move 5'-15') to start, move 10'-15' to maintain; allies within 15': move action (optionally move up to half speed) or 5-ft step to join
Whenever an enemy enters the threatened area of a dancer, the dancer may spend an attack of opportunity to force the enemy to succeed at a Reflex save (DC 16) or become entangled until they leave all the dancers’ threatened areas (or until the dance ends).
(By default, Mahmoud does this for every enemy who comes into his threatened area.)
Guarded Twist (dance), +1 AC:
Mahmoud: move action (optionally move 5'-15') to start, move 10'-15' to maintain; allies within 15': move action (optionally move up to half speed) or 5-ft step to join
A creature can pick up an item from the ground, retrieve a stored item, sheathe a weapon, or stand up from prone as part of the movement required to join or maintain this dance. Dancers taking the actions listed above do not provoke an attack of opportunity (including when they initially take the action to become a dancer).
Additionally, whenever you begin or maintain a dance with this talent, roll a Perform (dance) check with a circumstance bonus equal to the number of dancers, which cannot exceed your operative ability modifier (minimum +1). All dancers may use your Perform (dance) check result in place of any Acrobatics check to avoid provoking an attack of opportunity for as long as they continue the dance.
If you have at least 6 ranks in the associated skill for this package, the dancers also get a +1 dodge bonus to AC for every 6 ranks you possess. (+1)
Active Defense (+3):
If you are using a shield and you are attacked by a creature you are aware of while not flat-footed, you may spend an attack of opportunity to increase your shield bonus to AC against that attack by +2. This decision must be made before the roll is made. For every 4 points of base attack bonus you possess, the increase to your shield bonus provided by this talent increases by 1.
(By default, Mahmoud uses this every time he is attacked in melee.)
Momentum Pool (13 points):
Allies within 30' can spend
1 point, free action: move 5' (provokes, 20' max per round)
1 point, no action: when an enemy's attack hits, reduce the damage by 3
2 points, no action: when an ally's attack hits, add 3 damage (once per attack)
2 points, move action: regain martial focus
3 points, swift action: regain martial focus
3 points, swift action: bonus attack at highest BAB (does not stack with haste effects)
It probably still misses, but just FYI Perfect Shot says that a 1 is no longer an automatic miss on a ranged attack for Mahmoud.
Entwining Prance (dance):
Mahmoud: move action (optionally move 5'-15') to start, move 10'-15' to maintain; allies within 15': move action (optionally move up to half speed) or 5-ft step to join
Whenever an enemy enters the threatened area of a dancer, the dancer may spend an attack of opportunity to force the enemy to succeed at a Reflex save (DC 16) or become entangled until they leave all the dancers’ threatened areas (or until the dance ends).
(By default, Mahmoud does this for every enemy who comes into his threatened area.)
Guarded Twist (dance), +1 AC:
Mahmoud: move action (optionally move 5'-15') to start, move 10'-15' to maintain; allies within 15': move action (optionally move up to half speed) or 5-ft step to join
A creature can pick up an item from the ground, retrieve a stored item, sheathe a weapon, or stand up from prone as part of the movement required to join or maintain this dance. Dancers taking the actions listed above do not provoke an attack of opportunity (including when they initially take the action to become a dancer).
Additionally, whenever you begin or maintain a dance with this talent, roll a Perform (dance) check with a circumstance bonus equal to the number of dancers, which cannot exceed your operative ability modifier (minimum +1). All dancers may use your Perform (dance) check result in place of any Acrobatics check to avoid provoking an attack of opportunity for as long as they continue the dance.
If you have at least 6 ranks in the associated skill for this package, the dancers also get a +1 dodge bonus to AC for every 6 ranks you possess. (+0)
Active Defense (+3):
If you are using a shield and you are attacked by a creature you are aware of while not flat-footed, you may spend an attack of opportunity to increase your shield bonus to AC against that attack by +2. This decision must be made before the roll is made. For every 4 points of base attack bonus you possess, the increase to your shield bonus provided by this talent increases by 1.
(By default, Mahmoud uses this every time he is attacked in melee.)
Momentum Pool (13 points):
Allies within 30' can spend
1 point, free action: move 5' (provokes, 20' max per round)
1 point, no action: when an enemy's attack hits, reduce the damage by 3
2 points, no action: when an ally's attack hits, add 3 damage (once per attack)
2 points, move action: regain martial focus
3 points, swift action: regain martial focus
3 points, swift action: bonus attack at highest BAB (does not stack with haste effects)
M N human cleric 7//fighter 7 | HP 67/67 | AC25*** T24** FF20* | F+10* R+9** (+1 ruins) W+10** (+5 fear) | CMD25 MSD 16 PSD17* (+6 vs demoralize) | init+12** (+2 ruins, +3 RR) | Per+18 SM+7 | BB 4/4 Fa 10/10 Fe 6/6 HD 7/7 MF 1/1 RS 1/1 SaA 7/7 SaW 7/7 SLAs SP 15/17 Stm 10/10 | conditions: none | effects:darkvision 7h, Entwining Prance 2r, Guarded Twist 1r, momentum 13/13, Rapid Response, see invisibility 70m
Ooof! Well, I don't really have a choice but to keep trying. If Mahmoud does accidentally set it off, at least he can absorb the damage without Aerith getting hit too!
Disable Device (DC 30):1d20 + 18 ⇒ (16) + 18 = 34
Mahmoud returns to Aerith, quietly triumphant, and suggests that they start with the sorrowful face, since that was the only door that actually had a trap. He leads the way, checking as he goes for other hazards.
M N human cleric 7//fighter 7 | HP 67/67 | AC25*** T24** FF20* | F+10* R+9** (+1 ruins) W+10** (+5 fear) | CMD25 MSD 16 PSD17* (+6 vs demoralize) | init+12** (+2 ruins, +3 RR) | Per+18 SM+7 | BB 4/4 Fa 10/10 Fe 6/6 HD 7/7 MF 1/1 RS 1/1 SaA 7/7 SaW 7/7 SLAs SP 15/17 Stm 10/10 | conditions: none | effects:darkvision 7h, Entwining Prance 2r, Guarded Twist 1r, momentum 13/13, Rapid Response, see invisibility 70m
Mahmoud grunts as he completes his inventory. "Maybe the faces tell us something about where they lead?" he suggests. He shrugs. "Without any further information, guess I should try to crack the traps before we continue. If I set them off again, we might have time to recover before exploring beyond."
M N human cleric 7//fighter 7 | HP 67/67 | AC25*** T24** FF20* | F+10* R+9** (+1 ruins) W+10** (+5 fear) | CMD25 MSD 16 PSD17* (+6 vs demoralize) | init+12** (+2 ruins, +3 RR) | Per+18 SM+7 | BB 4/4 Fa 10/10 Fe 6/6 HD 7/7 MF 1/1 RS 1/1 SaA 7/7 SaW 7/7 SLAs SP 15/17 Stm 10/10 | conditions: none | effects:darkvision 7h, Entwining Prance 2r, Guarded Twist 1r, momentum 13/13, Rapid Response, see invisibility 70m
Having been warned by the first trap, Mahmoud begins carefully inspecting the area to ensure their safety. He points out the skeletons to Aerith, in hopes that she can determine their origin once he has looked them over to make sure they are not hiding some ambush. Then he carefully checks over each of the corridors, looking for hidden passages, traps, or other hazards. He wonders what the faces signify as he looks at them carefully, checking both the walls upon which they hang and the opposite walls that they face. When he has gathered as much information as he can, he returns to Aerith and reports his findings.
M N human cleric 7//fighter 7 | HP 67/67 | AC25*** T24** FF20* | F+10* R+9** (+1 ruins) W+10** (+5 fear) | CMD25 MSD 16 PSD17* (+6 vs demoralize) | init+12** (+2 ruins, +3 RR) | Per+18 SM+7 | BB 4/4 Fa 10/10 Fe 6/6 HD 7/7 MF 1/1 RS 1/1 SaA 7/7 SaW 7/7 SLAs SP 15/17 Stm 10/10 | conditions: none | effects:darkvision 7h, Entwining Prance 2r, Guarded Twist 1r, momentum 13/13, Rapid Response, see invisibility 70m
Your Benevolent Dictator wrote:
Do you have a reroll ability? Otherwise, it'll be a failure by 5+, which will set off the trap.
I can't reroll it since it isn't a saving throw. Aerith is pointing out that Subtle might protect us from it, but probably not if I went and set it off by failing to disarm it. :P
M N human cleric 7//fighter 7 | HP 67/67 | AC25*** T24** FF20* | F+10* R+9** (+1 ruins) W+10** (+5 fear) | CMD25 MSD 16 PSD17* (+6 vs demoralize) | init+12** (+2 ruins, +3 RR) | Per+18 SM+7 | BB 4/4 Fa 10/10 Fe 6/6 HD 7/7 MF 1/1 RS 1/1 SaA 7/7 SaW 7/7 SLAs SP 15/17 Stm 10/10 | conditions: none | effects:darkvision 7h, Entwining Prance 2r, Guarded Twist 1r, momentum 13/13, Rapid Response, see invisibility 70m
As descending becomes darker, Mahmoud prays for Pharasma's blessing over the blackness (He uses martial spontaneity to give himself Vision Mastery, and casts darkvision and see invisibility upon himself and Aerith.) Then he notices the trap. Realizing that this expedition will be more dangerous than the last, Mahmoud activates Pharasma's divine boon, casting defending bone upon himself, and motions to Aerith to stay back, so that if there are ill effects they do not catch her.
M N human cleric 7//fighter 7 | HP 67/67 | AC25*** T24** FF20* | F+10* R+9** (+1 ruins) W+10** (+5 fear) | CMD25 MSD 16 PSD17* (+6 vs demoralize) | init+12** (+2 ruins, +3 RR) | Per+18 SM+7 | BB 4/4 Fa 10/10 Fe 6/6 HD 7/7 MF 1/1 RS 1/1 SaA 7/7 SaW 7/7 SLAs SP 15/17 Stm 10/10 | conditions: none | effects:darkvision 7h, Entwining Prance 2r, Guarded Twist 1r, momentum 13/13, Rapid Response, see invisibility 70m
Mahmoud returns to the inn to meet Aerith. He wordlessly holds aloft the letter granting them access to the Dark Depository, and bows to Aerith to acknowledge their success.
M N human cleric 7//fighter 7 | HP 67/67 | AC25*** T24** FF20* | F+10* R+9** (+1 ruins) W+10** (+5 fear) | CMD25 MSD 16 PSD17* (+6 vs demoralize) | init+12** (+2 ruins, +3 RR) | Per+18 SM+7 | BB 4/4 Fa 10/10 Fe 6/6 HD 7/7 MF 1/1 RS 1/1 SaA 7/7 SaW 7/7 SLAs SP 15/17 Stm 10/10 | conditions: none | effects:darkvision 7h, Entwining Prance 2r, Guarded Twist 1r, momentum 13/13, Rapid Response, see invisibility 70m
Mahmoud winces at Aerith's request, imagining that Muminofrah's reaction to the letter might depend upon how her messenger responds to her advances. He nods slowly, standing up straight to show his bravery, and he marches out the door like a prisoner on his way to a hanging.
He seeks out a conveyance back to her palace, and once he arrives he does his best to learn how to deliver the message to their patron. Ideally, she holds court, but if he must bring it to her private chambers, he swallows the bitter pill as best he can.
M N human cleric 7//fighter 7 | HP 67/67 | AC25*** T24** FF20* | F+10* R+9** (+1 ruins) W+10** (+5 fear) | CMD25 MSD 16 PSD17* (+6 vs demoralize) | init+12** (+2 ruins, +3 RR) | Per+18 SM+7 | BB 4/4 Fa 10/10 Fe 6/6 HD 7/7 MF 1/1 RS 1/1 SaA 7/7 SaW 7/7 SLAs SP 15/17 Stm 10/10 | conditions: none | effects:darkvision 7h, Entwining Prance 2r, Guarded Twist 1r, momentum 13/13, Rapid Response, see invisibility 70m
Mahmoud bows low. "I, uh, hope that our research can begin tomorrow. So that we can spend some more time in your company before we go." He looks desperately to Aerith for backup in 'courtly talk'.
M N human cleric 7//fighter 7 | HP 67/67 | AC25*** T24** FF20* | F+10* R+9** (+1 ruins) W+10** (+5 fear) | CMD25 MSD 16 PSD17* (+6 vs demoralize) | init+12** (+2 ruins, +3 RR) | Per+18 SM+7 | BB 4/4 Fa 10/10 Fe 6/6 HD 7/7 MF 1/1 RS 1/1 SaA 7/7 SaW 7/7 SLAs SP 15/17 Stm 10/10 | conditions: none | effects:darkvision 7h, Entwining Prance 2r, Guarded Twist 1r, momentum 13/13, Rapid Response, see invisibility 70m
I thought about asking Muminofrah for a private audience, but I figured Mahmoud wouldn't want to encourage her too much and isn't savvy enough about politics to realize that it would be a good opportunity to solidify their alliance, plus probably get them access to the archives anyway. And I didn't want to defer to Aerith because she specifically told Mahmoud he could have anything that he asked her. I didn't want her to get jealous of Aerith. ;)
M N human cleric 7//fighter 7 | HP 67/67 | AC25*** T24** FF20* | F+10* R+9** (+1 ruins) W+10** (+5 fear) | CMD25 MSD 16 PSD17* (+6 vs demoralize) | init+12** (+2 ruins, +3 RR) | Per+18 SM+7 | BB 4/4 Fa 10/10 Fe 6/6 HD 7/7 MF 1/1 RS 1/1 SaA 7/7 SaW 7/7 SLAs SP 15/17 Stm 10/10 | conditions: none | effects:darkvision 7h, Entwining Prance 2r, Guarded Twist 1r, momentum 13/13, Rapid Response, see invisibility 70m
Mahmoud bows deferentially and mutters in a very quiet voice, "I am honored to accept your favor, O great one. Uh... I... would like another pass... for Aerith and me to access the Spiral Archives. If that is acceptable to you."
M N human cleric 7//fighter 7 | HP 67/67 | AC25*** T24** FF20* | F+10* R+9** (+1 ruins) W+10** (+5 fear) | CMD25 MSD 16 PSD17* (+6 vs demoralize) | init+12** (+2 ruins, +3 RR) | Per+18 SM+7 | BB 4/4 Fa 10/10 Fe 6/6 HD 7/7 MF 1/1 RS 1/1 SaA 7/7 SaW 7/7 SLAs SP 15/17 Stm 10/10 | conditions: none | effects:darkvision 7h, Entwining Prance 2r, Guarded Twist 1r, momentum 13/13, Rapid Response, see invisibility 70m
If Mahmoud was able to maintain a dance, he could use his Replenish sphere power on Aerith, but my instinct is that it's not possible to do so on a moving chariot. Likewise, I think we've both been taking one roll each, so I don't think Mahmoud can make both rolls as backup. Let's hope that was enough! :)
Mahmoud stands, doing his best to keep his balance as he shifts from foot to foot to line up a shot with his dagger, and he tosses it carefully to ensure it bounces back afterward.
Attack (Quickspiral), obedience:1d20 + 17 + 2 ⇒ (12) + 17 + 2 = 31
M N human cleric 7//fighter 7 | HP 67/67 | AC25*** T24** FF20* | F+10* R+9** (+1 ruins) W+10** (+5 fear) | CMD25 MSD 16 PSD17* (+6 vs demoralize) | init+12** (+2 ruins, +3 RR) | Per+18 SM+7 | BB 4/4 Fa 10/10 Fe 6/6 HD 7/7 MF 1/1 RS 1/1 SaA 7/7 SaW 7/7 SLAs SP 15/17 Stm 10/10 | conditions: none | effects:darkvision 7h, Entwining Prance 2r, Guarded Twist 1r, momentum 13/13, Rapid Response, see invisibility 70m
"Hyah! Hyah!" Mahmoud shouts, as he tries to pull on the reins with some semblance of competence. He may not have the skill of a practiced driver, but his intuition gives him an idea of what to do.
M N human cleric 7//fighter 7 | HP 67/67 | AC25*** T24** FF20* | F+10* R+9** (+1 ruins) W+10** (+5 fear) | CMD25 MSD 16 PSD17* (+6 vs demoralize) | init+12** (+2 ruins, +3 RR) | Per+18 SM+7 | BB 4/4 Fa 10/10 Fe 6/6 HD 7/7 MF 1/1 RS 1/1 SaA 7/7 SaW 7/7 SLAs SP 15/17 Stm 10/10 | conditions: none | effects:darkvision 7h, Entwining Prance 2r, Guarded Twist 1r, momentum 13/13, Rapid Response, see invisibility 70m
Mahmoud stares across the alley at the drivers of the opposing chariot, daring them to make a move, and he attempts to recognize when they are prepared to act so that he can respond before they actually do.
Sense Motive:1d20 + 7 ⇒ (6) + 7 = 13Or perhaps an initiative roll is appropriate instead?
M N human cleric 7//fighter 7 | HP 67/67 | AC25*** T24** FF20* | F+10* R+9** (+1 ruins) W+10** (+5 fear) | CMD25 MSD 16 PSD17* (+6 vs demoralize) | init+12** (+2 ruins, +3 RR) | Per+18 SM+7 | BB 4/4 Fa 10/10 Fe 6/6 HD 7/7 MF 1/1 RS 1/1 SaA 7/7 SaW 7/7 SLAs SP 15/17 Stm 10/10 | conditions: none | effects:darkvision 7h, Entwining Prance 2r, Guarded Twist 1r, momentum 13/13, Rapid Response, see invisibility 70m
Mahmoud curses under his breath. He doesn't think the chariot is particularly maneuverable, but it may be that the best way to prevent the cultists from harassing them further is to clip their wheel and perhaps flip them over.
M N human cleric 7//fighter 7 | HP 67/67 | AC25*** T24** FF20* | F+10* R+9** (+1 ruins) W+10** (+5 fear) | CMD25 MSD 16 PSD17* (+6 vs demoralize) | init+12** (+2 ruins, +3 RR) | Per+18 SM+7 | BB 4/4 Fa 10/10 Fe 6/6 HD 7/7 MF 1/1 RS 1/1 SaA 7/7 SaW 7/7 SLAs SP 15/17 Stm 10/10 | conditions: none | effects:darkvision 7h, Entwining Prance 2r, Guarded Twist 1r, momentum 13/13, Rapid Response, see invisibility 70m
Your Benevolent Dictator wrote:
I'm going to rule that Extra Blended Training Talent can only grant Combat Talents when flexed with martial spontaneity. Being able to grab Magic Talents through a "temporary combat feats" class feature is a loophole that I don't think the designers intended. ;-)
M N human cleric 7//fighter 7 | HP 67/67 | AC25*** T24** FF20* | F+10* R+9** (+1 ruins) W+10** (+5 fear) | CMD25 MSD 16 PSD17* (+6 vs demoralize) | init+12** (+2 ruins, +3 RR) | Per+18 SM+7 | BB 4/4 Fa 10/10 Fe 6/6 HD 7/7 MF 1/1 RS 1/1 SaA 7/7 SaW 7/7 SLAs SP 15/17 Stm 10/10 | conditions: none | effects:darkvision 7h, Entwining Prance 2r, Guarded Twist 1r, momentum 13/13, Rapid Response, see invisibility 70m
Can Mahmoud roll for both activities? I had been thinking he could only do one, but if he shouted before he started his performance, it might help Aerith's attempt?
I can flex combat feats, and since Mahmoud has blended training, that includes Extra Blended Training Talent, which can give him a magical talent. So for example I could use martial spontaneity to get Favorable Momentum, and perhaps Our Benevolent Dictator would allow me to activate momentum as part of Mahmoud's performance, which would allow Aerith to use it. That's the only thing that I can think of that might help...
M N human cleric 7//fighter 7 | HP 67/67 | AC25*** T24** FF20* | F+10* R+9** (+1 ruins) W+10** (+5 fear) | CMD25 MSD 16 PSD17* (+6 vs demoralize) | init+12** (+2 ruins, +3 RR) | Per+18 SM+7 | BB 4/4 Fa 10/10 Fe 6/6 HD 7/7 MF 1/1 RS 1/1 SaA 7/7 SaW 7/7 SLAs SP 15/17 Stm 10/10 | conditions: none | effects:darkvision 7h, Entwining Prance 2r, Guarded Twist 1r, momentum 13/13, Rapid Response, see invisibility 70m
Mahmoud looks quicky to Aerith to suggest she continue attempting to intimidate the crowd while he tries something different. He launches his heels over his head and proceeds to roll across the field on the other side of the mass of spectators. After a triple somersault, he leaps around behind the crowd in a breathtakingly athletic dance, hoping to rejoin the chariot with Aerith still in it as it passes beyond.
M N human cleric 7//fighter 7 | HP 67/67 | AC25*** T24** FF20* | F+10* R+9** (+1 ruins) W+10** (+5 fear) | CMD25 MSD 16 PSD17* (+6 vs demoralize) | init+12** (+2 ruins, +3 RR) | Per+18 SM+7 | BB 4/4 Fa 10/10 Fe 6/6 HD 7/7 MF 1/1 RS 1/1 SaA 7/7 SaW 7/7 SLAs SP 15/17 Stm 10/10 | conditions: none | effects:darkvision 7h, Entwining Prance 2r, Guarded Twist 1r, momentum 13/13, Rapid Response, see invisibility 70m
It looks like Second Chance is an immediate action, so I think it can only apply to one of us each round. It also says that it allows "any creature currently benefiting from one of your alter time effects to reroll a saving throw they just failed."
M N human cleric 7//fighter 7 | HP 67/67 | AC25*** T24** FF20* | F+10* R+9** (+1 ruins) W+10** (+5 fear) | CMD25 MSD 16 PSD17* (+6 vs demoralize) | init+12** (+2 ruins, +3 RR) | Per+18 SM+7 | BB 4/4 Fa 10/10 Fe 6/6 HD 7/7 MF 1/1 RS 1/1 SaA 7/7 SaW 7/7 SLAs SP 15/17 Stm 10/10 | conditions: none | effects:darkvision 7h, Entwining Prance 2r, Guarded Twist 1r, momentum 13/13, Rapid Response, see invisibility 70m
Well, at least this first one is an easy choice. :)
Mahmoud takes a deep breath. He believes this race is important, because he thinks that if they win, they can ask the Fan-Bearer for another boon. Another day inside the Archives is imperative for them to discover the origins of the necromantic surge and track down the forgotten pharaoh, and his goddess clearly desires that this should occur. He wipes off a droplet of sweat.
Years of performing has taught Mahmoud how to maintain an imposing stony demeanor, such that when he has the attention of an audience it is chilling and frightening. He cracks the whip and barks a loud, threatening cry at the milling crowd, aiming the chariot behind the largest group so that if they hastily move out of the way in the same direction they were going, there will be a smooth path between them.
I think Second Chance is specifically just rerolling saving throws, right? I might be able to retroactively add a hit die with my Entertainer background since it's a Perform check.
M N human cleric 7//fighter 7 | HP 67/67 | AC25*** T24** FF20* | F+10* R+9** (+1 ruins) W+10** (+5 fear) | CMD25 MSD 16 PSD17* (+6 vs demoralize) | init+12** (+2 ruins, +3 RR) | Per+18 SM+7 | BB 4/4 Fa 10/10 Fe 6/6 HD 7/7 MF 1/1 RS 1/1 SaA 7/7 SaW 7/7 SLAs SP 15/17 Stm 10/10 | conditions: none | effects:darkvision 7h, Entwining Prance 2r, Guarded Twist 1r, momentum 13/13, Rapid Response, see invisibility 70m
Mahmoud bows to Muminofrah and indicates with a gesture that he must confer with Aerith before answering. He whispers to her, "I am willing to participate, though I do not think I should try to win unless you think it will gain us further access to the archives. I'd prefer it if you continued to speak for me, since I believe you are less likely to offend her."
M N human cleric 7//fighter 7 | HP 67/67 | AC25*** T24** FF20* | F+10* R+9** (+1 ruins) W+10** (+5 fear) | CMD25 MSD 16 PSD17* (+6 vs demoralize) | init+12** (+2 ruins, +3 RR) | Per+18 SM+7 | BB 4/4 Fa 10/10 Fe 6/6 HD 7/7 MF 1/1 RS 1/1 SaA 7/7 SaW 7/7 SLAs SP 15/17 Stm 10/10 | conditions: none | effects:darkvision 7h, Entwining Prance 2r, Guarded Twist 1r, momentum 13/13, Rapid Response, see invisibility 70m
One of my favorite restaurants in my city is a Moroccan restaurant where they serve bastilla as one of the appetizers in their deluxe five-course meal. It's delicious! You have to plunge your fingers in, since they don't have utensils, so the first few bites can often be very hot, but it's such a unique blend of spicy meat flavors mixed with powdered sugar and the thin filo dough crust. I think nowadays they make it with chicken instead of pigeons though. ;)