Warpriest 2 | Max HP 30 | AC 18 | F +8 R +4 W +10 | Perc +8
"One problem at a time. Looks like Katerina can get some of the papers taken care of. Good, good. But that giant is going to be a problem. The only solution I can think of is to have him carry some heavy crates as a loader. Perhaps we can bluff his presence onto the ship, or ask really, really nicely, and once we're all on board just cast off. I don't like the thought of trying to fight our way free if we can help it." "If not, we have this extra coin and materials from those leaving. Perhaps if they can't be persuaded by words, a little loot will suffice."
Warpriest 2 | Max HP 30 | AC 18 | F +8 R +4 W +10 | Perc +8
"Teja, use this well." Magnus reached over and touched the rogue's weapon. Dwarven runes sprang up, each limned in a faint blue-green glow. Then, the dwarf dropped down and began rowing, trying to get closer to the other raft. AA - casting Magic Weapon on whatever weapon Teja wants to use. she now has a +1 striking weapon
Warpriest 2 | Max HP 30 | AC 18 | F +8 R +4 W +10 | Perc +8
"It seems we are divided here. There are very good reasons for both sides of this debate. If I may, I should like to throw my lot in with Galadir. Taking Garria with us seems to provide far more positives than negatives. Firstly, should she be a plant, we can deal with her directly, rather than sacrificing those others we send with her. Secondly, depending on her position in the Guard, she may have the authority to help us bypass trouble at the gate. And third, she may know a way around the gate that could get us away by land without contest. Maybe she could get us all guard patrol uniforms and we march out of the gates in lockstep. Who knows? Against that, you have only a small chance that Garria might be difficult to get through the gates. But, I suggest it is a very small factor. Anyways, those are my thoughts."
Warpriest 2 | Max HP 30 | AC 18 | F +8 R +4 W +10 | Perc +8
Magnus stomped up to the remaining foe and shouted, "Enough of this nonsense! Get down off of there and submit and we won't have to explain to the warehouse owner why he has to pay someone to scrub your brains off the crates!" Magnus gave the caster one more chance to submit before he crushed him. intimidate: 1d20 + 4 ⇒ (15) + 4 = 19 If the mage attacks me or any ally, I'd like to use my Devil's Keep reaction to do 1d6 + 2 ⇒ (4) + 2 = 6 fire damage from my wrathful glare. Basic Reflex DC 18 A - move
Warpriest 2 | Max HP 30 | AC 18 | F +8 R +4 W +10 | Perc +8
Oops, forgot about the intimidation cooldown. Remaining action is to raise shield. Magnus took the man's return strikes on his shield, then lased out again with his warhammer before raising his shield once more. 1stattack: 1d20 + 8 ⇒ (15) + 8 = 23
A - strike
Warpriest 2 | Max HP 30 | AC 18 | F +8 R +4 W +10 | Perc +8
Magnus strode forward and smashed his hammer at the man in front of him. "When a warrior of Therdan tells you to stop what you're doing and get on the ground, he means it!" attack: 1d20 + 8 ⇒ (9) + 8 = 17
intimidate: 1d20 + 4 ⇒ (12) + 4 = 16 A - move
Warpriest 2 | Max HP 30 | AC 18 | F +8 R +4 W +10 | Perc +8
Magnus shook out the banner on the pole at his back and called out, "I am Magnus Stormshield, standard bearer of the fallen Therdan Guard and sworn warden of Angradd and all the dwarven gods. Striking from the shadows is not only a cowardly act, but one of violence. Cease your predation now, or be destroyed!" intimidate: 1d20 + 4 ⇒ (13) + 4 = 17 A - move
Warpriest 2 | Max HP 30 | AC 18 | F +8 R +4 W +10 | Perc +8
"Thank ye, lass. We be appreciatin' yer assistance." Magnus bowed deeply to the receptionist before turning to the overworked man. As soon as she had left earshot, Magnus dropped both his volume and his accent. "If you are Themolin, I believe it is we who can be of the assistance. We are in the export business. I believe you contracted with an acquaintance of ours for a special shipment. G.K. subcontracted us to carry it out. I hope it is ready to go. Time is of the essence."
Warpriest 2 | Max HP 30 | AC 18 | F +8 R +4 W +10 | Perc +8
"We be appreciatin' yer offer, bu' dwarves like t' do business wit' those they know, or be recommonded by those a dwarf trusts. Ye may be a fine upstandin' gen'leman an' all, bu' I be recommended to see Themolin, an' tha's who I be meanin' t' see. Surely, lass, there be a small time slo' th' auditor migh' be havin' sooner than Fireday?" diplomacy: 1d20 + 5 ⇒ (10) + 5 = 15
Warpriest 2 | Max HP 30 | AC 18 | F +8 R +4 W +10 | Perc +8
Magnus looked to see if anyone else was planning on asking the receptionist where they could find Themolin. Apparent not. He shrugged to settle his more comfortably on his back and then stepped forward. In a carefully modulated voice that was not the one he normally used at all, he said, "I be lookin' fer a man by th' name o' Themolin. 'E be recommended t' me by some o' me kinfolk as a man worth trustin'. If'n i' no' be too much a problem, lass, ken ye be directin' me to 'im?" Magnus laid into the typical dwarven brogue a little thick, but he was sincere enough about it. diplomacy: 1d20 + 5 ⇒ (8) + 5 = 13
Warpriest 2 | Max HP 30 | AC 18 | F +8 R +4 W +10 | Perc +8
Dwarven Lore +4 to learn more about giants? "Me...I mean my ancestors used to work with stone giants, side by side. Fight with them too. They are an honorable people, and if some turn to evil acts more often than others, well...not all dwarfs are good and stouthearted. Still, Galadir makes a good point. What can you contribute to help pave the way for your escape?"
Warpriest 2 | Max HP 30 | AC 18 | F +8 R +4 W +10 | Perc +8
MAgnus' hand went towards his hammer, though he stopped himself from actually drawing it. The giant was making no overtly hostile moves, and though it went against his heritage, he paused to hear it out. "Take you where? What does the likes of you want with us?"
Warpriest 2 | Max HP 30 | AC 18 | F +8 R +4 W +10 | Perc +8
"Well, if no one else has a better idea, then I'm going to agree that Daffrid is as good a start as any today. I'd like to try and stop by an apothecary and get some herbs and some other things to help Vurna get better." That's 3 for Daffrid
Warpriest 2 | Max HP 30 | AC 18 | F +8 R +4 W +10 | Perc +8
"I have some training in healing. Perhaps I can take a look at her." It didn't take long to identify Vurna's illness as Filth Fever. The light brown spots behind the ears were a dead giveaway. While the others worked on the raft, Magnus treated Vurna's disease as best he could with the materials at hand. Tomorrow, while they were rounding up the others, he would look for an apothecary and find a healing draught to counter the disease. Will spend the evening cleaning Vurna up and Treating Disease medicine, Treat Disease: 1d20 + 8 ⇒ (18) + 8 = 26
Warpriest 2 | Max HP 30 | AC 18 | F +8 R +4 W +10 | Perc +8
"Looks like we need to find out where to go first. I'd think we'd want to try the innkeeper at the end of the day, giving us a place to spend the night. Other than that, maybe the accountant first to make sure we have the coinage for any bribes or distractions?"
Warpriest 2 | Max HP 30 | AC 18 | F +8 R +4 W +10 | Perc +8
"Getting children out without their families is worse than pointless. You might as well cut their throats or rape them yourself. No, we'll figure out how to move the lot, and keep the families together. Between the six of us, we should be able to figure out something."
Warpriest 2 | Max HP 30 | AC 18 | F +8 R +4 W +10 | Perc +8
Magnus, last survivor of the Therdan regiment as Lastwall stood proud and tall - for a dwarf. The banner of Therdan lay furled on a telescoping rod normally attached to his pack. The warrior-turned-cleric looked at the Venture-Caption with a look that held both disapproval at the coyote's business, and compassion for those stuck under the Runelord's brutal reign. "How many people are we talking about here? And do we get access top your network of bribable guards, officials, and the like? Also, where are the likely points of capture? Venture-Captain, this seems like a big risk, not only to ourselves and the people on this list, but also to any chance of peacably extracting more people in the future from under Belimarius' thumb." |
