Cranky and Clanky Male Dwarf Fighter/5 | Init +4 | Perc +6; darkvision, stonecunning | AC 24/10/24 +2 vs. aberrations | HP 57/62 | F +10 R +2 W +3; hardy, steel soul, bravery +1] | CMB +8*, sledgehammer [+2 to bullrush, overrun, sunder and trip | CMD 18 +stability | warhammer +8 (1d8+8/x3)
Magnus gives a brusque nod to Trig, but his gruff exterior is betrayed by the warmth in his expression. Imbued by the gnomes earth magic, Magnus moves to check the shadowy demon with all the fury of the mountain. Readied Attack vs approach: 1d20 + 9 ⇒ (14) + 9 = 23
Cranky and Clanky Male Dwarf Fighter/5 | Init +4 | Perc +6; darkvision, stonecunning | AC 24/10/24 +2 vs. aberrations | HP 57/62 | F +10 R +2 W +3; hardy, steel soul, bravery +1] | CMB +8*, sledgehammer [+2 to bullrush, overrun, sunder and trip | CMD 18 +stability | warhammer +8 (1d8+8/x3)
Magnus AoO: 1d20 + 8 ⇒ (13) + 8 = 21 Damage: 1d8 + 8 ⇒ (4) + 8 = 12
Dwarven eyes well equipped for the gloom, Magnus' hammer finds it's mark at the drow as it clambers to it's feet.
Cranky and Clanky Male Dwarf Fighter/5 | Init +4 | Perc +6; darkvision, stonecunning | AC 24/10/24 +2 vs. aberrations | HP 57/62 | F +10 R +2 W +3; hardy, steel soul, bravery +1] | CMB +8*, sledgehammer [+2 to bullrush, overrun, sunder and trip | CMD 18 +stability | warhammer +8 (1d8+8/x3)
Warhammer: 1d20 + 8 ⇒ (6) + 8 = 14 Damage: 1d8 + 8 ⇒ (5) + 8 = 13 Magnus lumbers his way into the room, his hammer blow too slow to strike the lithe elves.
Cranky and Clanky Male Dwarf Fighter/5 | Init +4 | Perc +6; darkvision, stonecunning | AC 24/10/24 +2 vs. aberrations | HP 57/62 | F +10 R +2 W +3; hardy, steel soul, bravery +1] | CMB +8*, sledgehammer [+2 to bullrush, overrun, sunder and trip | CMD 18 +stability | warhammer +8 (1d8+8/x3)
"Bah. I heff been in the mines since before you were born, leetle miss." Magnus scowls at the implication that a bit of caving might be uncomfortable. He tightens his broad belt, belly and mail bulging somewhat, and unslings his large dome-like shield and various weaponry, and shuffles his way through the tunnel. Trap Save (+4 vs spells): 1d20 + 2 ⇒ (20) + 2 = 22 Magnus raises his shield to avoid the blast, peering in the smokey gloom to find his foe.
Cranky and Clanky Male Dwarf Fighter/5 | Init +4 | Perc +6; darkvision, stonecunning | AC 24/10/24 +2 vs. aberrations | HP 57/62 | F +10 R +2 W +3; hardy, steel soul, bravery +1] | CMB +8*, sledgehammer [+2 to bullrush, overrun, sunder and trip | CMD 18 +stability | warhammer +8 (1d8+8/x3)
"I vould vager his intentions with these larvae are... less than pleasant." Magnus says darkly, inside the tent and away from the others.
Cranky and Clanky Male Dwarf Fighter/5 | Init +4 | Perc +6; darkvision, stonecunning | AC 24/10/24 +2 vs. aberrations | HP 57/62 | F +10 R +2 W +3; hardy, steel soul, bravery +1] | CMB +8*, sledgehammer [+2 to bullrush, overrun, sunder and trip | CMD 18 +stability | warhammer +8 (1d8+8/x3)
Magnus stares levelly at the newcomer, regarding him as if he were a bit touched. He ponders for a moment before speaking. "Ah... Vhat ve haff here is... how you say... Tourists." the dwarf says, brusquely. "Nobody else is zis happy to be in Riddleport."
Cranky and Clanky Male Dwarf Fighter/5 | Init +4 | Perc +6; darkvision, stonecunning | AC 24/10/24 +2 vs. aberrations | HP 57/62 | F +10 R +2 W +3; hardy, steel soul, bravery +1] | CMB +8*, sledgehammer [+2 to bullrush, overrun, sunder and trip | CMD 18 +stability | warhammer +8 (1d8+8/x3)
Magnus nearly jumps out of his armour at the sound of a voice over his shoulder. He swipes at the empty air behind him instinctively, before glowering at the newcomer. He stomps through the grease spell, bringing his hammer down on the head of the final zombie. Warhammer (+4 vs prone): 1d20 + 8 + 4 ⇒ (5) + 8 + 4 = 17 Damage: 1d8 + 8 ⇒ (4) + 8 = 12
Assuming this or my AoO are enough to put the final zombie down... "Zis Elbow of ze Devil is overrun. Ve haff... no time for the chattingk." he spits, raising a mailed fist to signal Clegg's thugs to stand down before folding his arms, a stare like iron fixed on the elf. He casts a sideways glance to Trig. "...Reva vill know what to make of zis one."
Cranky and Clanky Male Dwarf Fighter/5 | Init +4 | Perc +6; darkvision, stonecunning | AC 24/10/24 +2 vs. aberrations | HP 57/62 | F +10 R +2 W +3; hardy, steel soul, bravery +1] | CMB +8*, sledgehammer [+2 to bullrush, overrun, sunder and trip | CMD 18 +stability | warhammer +8 (1d8+8/x3)
Cleave: 1d20 + 8 ⇒ (14) + 8 = 22 Damage: 1d8 + 8 ⇒ (3) + 8 = 11
Magnus continues his onslaught, repaying the slug to the face with a few slugs of his warhammer.
Cranky and Clanky Male Dwarf Fighter/5 | Init +4 | Perc +6; darkvision, stonecunning | AC 24/10/24 +2 vs. aberrations | HP 57/62 | F +10 R +2 W +3; hardy, steel soul, bravery +1] | CMB +8*, sledgehammer [+2 to bullrush, overrun, sunder and trip | CMD 18 +stability | warhammer +8 (1d8+8/x3)
"See how the very ground is svept out beneath them! Our leetle Trig is more dangerous than ten of you! Ha!" Magnus says, lurching forward to bring a flurry of hammer blows upon his foes. Warhammer vs Prone: 1d20 + 8 + 4 ⇒ (11) + 8 + 4 = 23 Damage: 1d8 + 8 ⇒ (1) + 8 = 9
Cranky and Clanky Male Dwarf Fighter/5 | Init +4 | Perc +6; darkvision, stonecunning | AC 24/10/24 +2 vs. aberrations | HP 57/62 | F +10 R +2 W +3; hardy, steel soul, bravery +1] | CMB +8*, sledgehammer [+2 to bullrush, overrun, sunder and trip | CMD 18 +stability | warhammer +8 (1d8+8/x3)
Rage and heroism would do absolute wonders for Magnus, as would inspire courage. As a whole I'm struggling to get my numbers up, and every little bit helps. Enlarged, I should be able to keep you all out of harms way. Also perhaps a bit fiddly for some, but the gender, race, and class fields all show up in your header, and have seperate character limits. Casters can often squeeze their entire spell list in there (until the later levels) and I find it a really handy, visible place to keep track of spells/day and the like. (The Exchanging Magnus' banded mail for some +1 fullplate, upgrading his shield to +2, grabbing a masterwork hammer, a cloak of resistance, two potions of enlarge and one of longstrider (saving the rest for later). Realised I didn't actually note them here in-thread.
Cranky and Clanky Male Dwarf Fighter/5 | Init +4 | Perc +6; darkvision, stonecunning | AC 24/10/24 +2 vs. aberrations | HP 57/62 | F +10 R +2 W +3; hardy, steel soul, bravery +1] | CMB +8*, sledgehammer [+2 to bullrush, overrun, sunder and trip | CMD 18 +stability | warhammer +8 (1d8+8/x3)
Welcome aboard, Lyr! My purchases should be up in the next 24 hours. I'd rather not do it from mobile. :)
Cranky and Clanky Male Dwarf Fighter/5 | Init +4 | Perc +6; darkvision, stonecunning | AC 24/10/24 +2 vs. aberrations | HP 57/62 | F +10 R +2 W +3; hardy, steel soul, bravery +1] | CMB +8*, sledgehammer [+2 to bullrush, overrun, sunder and trip | CMD 18 +stability | warhammer +8 (1d8+8/x3)
If anybody has any suggestions how I might boost Magnus' hit chance (either with consumables or magical items) feel free. Beyond the magic hammer I'm rather stumped on that front.
Cranky and Clanky Male Dwarf Fighter/5 | Init +4 | Perc +6; darkvision, stonecunning | AC 24/10/24 +2 vs. aberrations | HP 57/62 | F +10 R +2 W +3; hardy, steel soul, bravery +1] | CMB +8*, sledgehammer [+2 to bullrush, overrun, sunder and trip | CMD 18 +stability | warhammer +8 (1d8+8/x3)
I'm still about! Don't worry. I've been waiting for the time to pop in with a proper thank you post. We've had a hell of a run, Doc. I hope things turn out for the best, and that you can still have a presence here on the boards. :) I'm interested in continuing. If there are any issue with my pace (the massive slowdown has been a great help while I transition to my new job) and I'm not keeping up, feel free to find a replacement down the line. I wouldn't say I achieved everything I wanted to do with Magnus from a roleplay perspective. If it wasn't for the fantastic interparty dynamic we've built up I'd ask if I could shoehorn another PC in, but I'd be sad to see that fall apart. So consider this curmudgeonly trudgeoner down for more!
Cranky and Clanky Male Dwarf Fighter/5 | Init +4 | Perc +6; darkvision, stonecunning | AC 24/10/24 +2 vs. aberrations | HP 57/62 | F +10 R +2 W +3; hardy, steel soul, bravery +1] | CMB +8*, sledgehammer [+2 to bullrush, overrun, sunder and trip | CMD 18 +stability | warhammer +8 (1d8+8/x3)
Cursing himself for not remembering his horn sooner, Magnus tries to regain a cool head with some theraputic hammering, bashing at green with his hammer. Warhammer: 1d20 + 7 ⇒ (18) + 7 = 25
Cranky and Clanky Male Dwarf Fighter/5 | Init +4 | Perc +6; darkvision, stonecunning | AC 24/10/24 +2 vs. aberrations | HP 57/62 | F +10 R +2 W +3; hardy, steel soul, bravery +1] | CMB +8*, sledgehammer [+2 to bullrush, overrun, sunder and trip | CMD 18 +stability | warhammer +8 (1d8+8/x3)
"Trouble no doubt. Zombies. Stay behindt me, leetle one." Magnus says, fumbling for the signal horn at his waist and wheeling back toward the fray. Move action to move up, and standard to sound horn. I'm not sure where it came from but I seem to have purchased one. Perhaps Magnus used to moonlight as a nightwatchman. FIIIIVE O'CLOCK AND ALLL'S WELL!
Cranky and Clanky Male Dwarf Fighter/5 | Init +4 | Perc +6; darkvision, stonecunning | AC 24/10/24 +2 vs. aberrations | HP 57/62 | F +10 R +2 W +3; hardy, steel soul, bravery +1] | CMB +8*, sledgehammer [+2 to bullrush, overrun, sunder and trip | CMD 18 +stability | warhammer +8 (1d8+8/x3)
"You heff that right." he says, gruffly, winding up his crossbow and taking his post. Perception (Taking Ten): 10 + 6 = 16
Cranky and Clanky Male Dwarf Fighter/5 | Init +4 | Perc +6; darkvision, stonecunning | AC 24/10/24 +2 vs. aberrations | HP 57/62 | F +10 R +2 W +3; hardy, steel soul, bravery +1] | CMB +8*, sledgehammer [+2 to bullrush, overrun, sunder and trip | CMD 18 +stability | warhammer +8 (1d8+8/x3)
"No. I vill do my part. These eyes are still sharp enough."
Cranky and Clanky Male Dwarf Fighter/5 | Init +4 | Perc +6; darkvision, stonecunning | AC 24/10/24 +2 vs. aberrations | HP 57/62 | F +10 R +2 W +3; hardy, steel soul, bravery +1] | CMB +8*, sledgehammer [+2 to bullrush, overrun, sunder and trip | CMD 18 +stability | warhammer +8 (1d8+8/x3)
Magnus, seeing the fortifications still unfinished, uses the best tool he has at his disposal. Being obstinate. Lending his dwarven expertise to the proceedings, he beats down the already exhausted workers with his unyielding stares and much pestering, even taking over the construction in places. Knowledge (engineering): 1d20 + 5 ⇒ (12) + 5 = 17 Returning to the others, he approaches Reva. "You gave us qvite... ehhhh... qvite the scary, as they say." First the Drow and dretches and now this. An unlucky time of year for Reva, to be sure!
Cranky and Clanky Male Dwarf Fighter/5 | Init +4 | Perc +6; darkvision, stonecunning | AC 24/10/24 +2 vs. aberrations | HP 57/62 | F +10 R +2 W +3; hardy, steel soul, bravery +1] | CMB +8*, sledgehammer [+2 to bullrush, overrun, sunder and trip | CMD 18 +stability | warhammer +8 (1d8+8/x3)
Warhammer (flanking): 1d20 + 7 + 2 ⇒ (5) + 7 + 2 = 14
"SHIN KAF LAMED YUD! BET SHIN TET RAISH DALET!" Magnus roars, his hammer falling well short of the mark as the cooler headed Saphren cleaves their foe in twain. Dwarvish: יו סקלי בשטרד י וויל כיל You scaly bastard, I'll kill you.[/b]
Cranky and Clanky Male Dwarf Fighter/5 | Init +4 | Perc +6; darkvision, stonecunning | AC 24/10/24 +2 vs. aberrations | HP 57/62 | F +10 R +2 W +3; hardy, steel soul, bravery +1] | CMB +8*, sledgehammer [+2 to bullrush, overrun, sunder and trip | CMD 18 +stability | warhammer +8 (1d8+8/x3)
Knowledge Engineering (Take 10): 10 + 5 = 15 "Hrm. Either somebody has made off with our prize, or something other than skymetal fell here. It seems odd that zere are no signs of excavation, no?" Warhammer: 1d20 + 7 ⇒ (19) + 7 = 26
Magnus lends his hammer to the procedings.
Cranky and Clanky Male Dwarf Fighter/5 | Init +4 | Perc +6; darkvision, stonecunning | AC 24/10/24 +2 vs. aberrations | HP 57/62 | F +10 R +2 W +3; hardy, steel soul, bravery +1] | CMB +8*, sledgehammer [+2 to bullrush, overrun, sunder and trip | CMD 18 +stability | warhammer +8 (1d8+8/x3)
"Looks like ve heff several hours work ahead of us. Until dusk, then? I vould not vish to face these creatures in ze dark." If we want to follow Clegg, we have until evening. Factoring in time for a break and any beasties we might encounter, I'm happy to put several hours into it. Shall we say six?
Cranky and Clanky Male Dwarf Fighter/5 | Init +4 | Perc +6; darkvision, stonecunning | AC 24/10/24 +2 vs. aberrations | HP 57/62 | F +10 R +2 W +3; hardy, steel soul, bravery +1] | CMB +8*, sledgehammer [+2 to bullrush, overrun, sunder and trip | CMD 18 +stability | warhammer +8 (1d8+8/x3)
I'm all for it!
Cranky and Clanky Male Dwarf Fighter/5 | Init +4 | Perc +6; darkvision, stonecunning | AC 24/10/24 +2 vs. aberrations | HP 57/62 | F +10 R +2 W +3; hardy, steel soul, bravery +1] | CMB +8*, sledgehammer [+2 to bullrush, overrun, sunder and trip | CMD 18 +stability | warhammer +8 (1d8+8/x3)
"Da. This course seems vise. I am for it."
Cranky and Clanky Male Dwarf Fighter/5 | Init +4 | Perc +6; darkvision, stonecunning | AC 24/10/24 +2 vs. aberrations | HP 57/62 | F +10 R +2 W +3; hardy, steel soul, bravery +1] | CMB +8*, sledgehammer [+2 to bullrush, overrun, sunder and trip | CMD 18 +stability | warhammer +8 (1d8+8/x3)
Magnus helps himself to a hearty breakfast, taking enough of Zincher's supplies to feed almost two dwarves. He takes a deep lungful of air. "Very clean out here. Not like Riddleport with it's blood and salt and it's forges that rot your lungs away. No vonder Goldhammer was looking to set up here. With enough starmetal he could make a life for him and his own." He sighs heavily, and casts a look at the thieves and cutthroats around him. They're more like to survive with our help. But by the Forgefather, I do not know if that is a good thing or a curse. In the mountains it vas much simpler. Merely us and the greenski... He stops himself, sullen eyes hovering over Saphren for a moment. Perhaps the old vays were not without their problems. "Let us be off. My bones ache, and if we're to be torn apart by monsters I'd sooner get it over vith."
Cranky and Clanky Male Dwarf Fighter/5 | Init +4 | Perc +6; darkvision, stonecunning | AC 24/10/24 +2 vs. aberrations | HP 57/62 | F +10 R +2 W +3; hardy, steel soul, bravery +1] | CMB +8*, sledgehammer [+2 to bullrush, overrun, sunder and trip | CMD 18 +stability | warhammer +8 (1d8+8/x3)
Magnus sleeps with his hammer by his side and his shield under his pillow, snoring and muttering fitfully in dwarvish.
Cranky and Clanky Male Dwarf Fighter/5 | Init +4 | Perc +6; darkvision, stonecunning | AC 24/10/24 +2 vs. aberrations | HP 57/62 | F +10 R +2 W +3; hardy, steel soul, bravery +1] | CMB +8*, sledgehammer [+2 to bullrush, overrun, sunder and trip | CMD 18 +stability | warhammer +8 (1d8+8/x3)
"I fear there is worse evil stirring on this island." Magnus says, queasily. "We must steel ourselves for the worst."
Cranky and Clanky Male Dwarf Fighter/5 | Init +4 | Perc +6; darkvision, stonecunning | AC 24/10/24 +2 vs. aberrations | HP 57/62 | F +10 R +2 W +3; hardy, steel soul, bravery +1] | CMB +8*, sledgehammer [+2 to bullrush, overrun, sunder and trip | CMD 18 +stability | warhammer +8 (1d8+8/x3)
The sight is too much for even Magnus' hardy stomach, as he staggers behind the tent and retches up his dinner, just as unidentifiable coming out as it was coming in. Holy hell, that's nasty. Let's not end up like these two.
Cranky and Clanky Male Dwarf Fighter/5 | Init +4 | Perc +6; darkvision, stonecunning | AC 24/10/24 +2 vs. aberrations | HP 57/62 | F +10 R +2 W +3; hardy, steel soul, bravery +1] | CMB +8*, sledgehammer [+2 to bullrush, overrun, sunder and trip | CMD 18 +stability | warhammer +8 (1d8+8/x3)
"Well... We're probably safe enough to rest here, but I don't trust them. If they vant to rob us, is very long svim to the pawnbroker, I suppose." he mutters to the others, slumping into a chair by the fire and sharpening the blades of his throwing axes.
Cranky and Clanky Male Dwarf Fighter/5 | Init +4 | Perc +6; darkvision, stonecunning | AC 24/10/24 +2 vs. aberrations | HP 57/62 | F +10 R +2 W +3; hardy, steel soul, bravery +1] | CMB +8*, sledgehammer [+2 to bullrush, overrun, sunder and trip | CMD 18 +stability | warhammer +8 (1d8+8/x3)
"Vhy so qvick to trust us? Is the situation zat dire on the island?" Charisma Check: 1d20 - 2 ⇒ (17) - 2 = 15
Cranky and Clanky Male Dwarf Fighter/5 | Init +4 | Perc +6; darkvision, stonecunning | AC 24/10/24 +2 vs. aberrations | HP 57/62 | F +10 R +2 W +3; hardy, steel soul, bravery +1] | CMB +8*, sledgehammer [+2 to bullrush, overrun, sunder and trip | CMD 18 +stability | warhammer +8 (1d8+8/x3)
Magnus glances from side to side testily, ready to leap back into combat at any moment. He frowns deeply, not wanting to provoke Clegg to another attack by pressing him too harshly, nor be cheated by a known crook. Content to leave all schemey-deals and dealy-scheming to more qualified hands.
Cranky and Clanky Male Dwarf Fighter/5 | Init +4 | Perc +6; darkvision, stonecunning | AC 24/10/24 +2 vs. aberrations | HP 57/62 | F +10 R +2 W +3; hardy, steel soul, bravery +1] | CMB +8*, sledgehammer [+2 to bullrush, overrun, sunder and trip | CMD 18 +stability | warhammer +8 (1d8+8/x3)
"I cannot see a thing. Is there trouble?" Magnus says, with a curse. Magnus will take a double move toward the battlefield, making a token effort to conceal his approach. Stealth: 1d20 - 5 ⇒ (13) - 5 = 8 Magnus is going to need to learn to work on his balance somehow. My mobility is beginning to feel like an enormous liability. Double moving rather than risking a run action, because those 1 in 4 odds aren't particularly encouraging. :<
Cranky and Clanky Male Dwarf Fighter/5 | Init +4 | Perc +6; darkvision, stonecunning | AC 24/10/24 +2 vs. aberrations | HP 57/62 | F +10 R +2 W +3; hardy, steel soul, bravery +1] | CMB +8*, sledgehammer [+2 to bullrush, overrun, sunder and trip | CMD 18 +stability | warhammer +8 (1d8+8/x3)
Yikes, 10 dex and an ACP means I'm more likely to be rolling down that hill. But whatever works, right? :P
Cranky and Clanky Male Dwarf Fighter/5 | Init +4 | Perc +6; darkvision, stonecunning | AC 24/10/24 +2 vs. aberrations | HP 57/62 | F +10 R +2 W +3; hardy, steel soul, bravery +1] | CMB +8*, sledgehammer [+2 to bullrush, overrun, sunder and trip | CMD 18 +stability | warhammer +8 (1d8+8/x3)
Magnus will continue to wait for a signal. Can I take a run action downhill?
Cranky and Clanky Male Dwarf Fighter/5 | Init +4 | Perc +6; darkvision, stonecunning | AC 24/10/24 +2 vs. aberrations | HP 57/62 | F +10 R +2 W +3; hardy, steel soul, bravery +1] | CMB +8*, sledgehammer [+2 to bullrush, overrun, sunder and trip | CMD 18 +stability | warhammer +8 (1d8+8/x3)
Apologies, reading comprehension fail. Magnus looks toward Trig, potion at the ready. Draw potion.
Cranky and Clanky Male Dwarf Fighter/5 | Init +4 | Perc +6; darkvision, stonecunning | AC 24/10/24 +2 vs. aberrations | HP 57/62 | F +10 R +2 W +3; hardy, steel soul, bravery +1] | CMB +8*, sledgehammer [+2 to bullrush, overrun, sunder and trip | CMD 18 +stability | warhammer +8 (1d8+8/x3)
Magnus pulls a signal horn from his belt. "Perhaps zis vill do the trick?"
Cranky and Clanky Male Dwarf Fighter/5 | Init +4 | Perc +6; darkvision, stonecunning | AC 24/10/24 +2 vs. aberrations | HP 57/62 | F +10 R +2 W +3; hardy, steel soul, bravery +1] | CMB +8*, sledgehammer [+2 to bullrush, overrun, sunder and trip | CMD 18 +stability | warhammer +8 (1d8+8/x3)
"I am for a fight. Then ve vill have ourselves in a defensible position with one less enemy to worry about."
Cranky and Clanky Male Dwarf Fighter/5 | Init +4 | Perc +6; darkvision, stonecunning | AC 24/10/24 +2 vs. aberrations | HP 57/62 | F +10 R +2 W +3; hardy, steel soul, bravery +1] | CMB +8*, sledgehammer [+2 to bullrush, overrun, sunder and trip | CMD 18 +stability | warhammer +8 (1d8+8/x3)
"Good. Good. Nine men. Two each, and one to spare." This might be a good opportunity to use my last potion of enlarge, especially seeing as we're shorthanded. Does Trig have much left in the tank?
Cranky and Clanky Male Dwarf Fighter/5 | Init +4 | Perc +6; darkvision, stonecunning | AC 24/10/24 +2 vs. aberrations | HP 57/62 | F +10 R +2 W +3; hardy, steel soul, bravery +1] | CMB +8*, sledgehammer [+2 to bullrush, overrun, sunder and trip | CMD 18 +stability | warhammer +8 (1d8+8/x3)
Magnus scowls. "Vait... Be careful, Saphren. You spared me a watery grave. That is blut khoyv, blood-debt. If you get killed before I can return the favour I vill not be pleased."
Cranky and Clanky Male Dwarf Fighter/5 | Init +4 | Perc +6; darkvision, stonecunning | AC 24/10/24 +2 vs. aberrations | HP 57/62 | F +10 R +2 W +3; hardy, steel soul, bravery +1] | CMB +8*, sledgehammer [+2 to bullrush, overrun, sunder and trip | CMD 18 +stability | warhammer +8 (1d8+8/x3)
Some colour spreads to Magnus' cheeks, but he doesn't shy away.
Cranky and Clanky Male Dwarf Fighter/5 | Init +4 | Perc +6; darkvision, stonecunning | AC 24/10/24 +2 vs. aberrations | HP 57/62 | F +10 R +2 W +3; hardy, steel soul, bravery +1] | CMB +8*, sledgehammer [+2 to bullrush, overrun, sunder and trip | CMD 18 +stability | warhammer +8 (1d8+8/x3)
Magnus' eyes bore into Saphren's back. He looks as if something is on his mind, but cannot bring himself to say it. As they approach the camp he places a hand on Trig's shoulder "Chazak v'ematz, leetle Trig. I won't let any harm come to you. Reva, vhat is it you wish to do?" Dwarvish: Just be strong.
Cranky and Clanky Male Dwarf Fighter/5 | Init +4 | Perc +6; darkvision, stonecunning | AC 24/10/24 +2 vs. aberrations | HP 57/62 | F +10 R +2 W +3; hardy, steel soul, bravery +1] | CMB +8*, sledgehammer [+2 to bullrush, overrun, sunder and trip | CMD 18 +stability | warhammer +8 (1d8+8/x3)
By my reckoning Magnus' hp total is 62. Which would leave him at 31hp, or 59 after Reva's healing spells. It also seems Magnus' profile doesn't reflect his level up. So that's fixed.
Cranky and Clanky Male Dwarf Fighter/5 | Init +4 | Perc +6; darkvision, stonecunning | AC 24/10/24 +2 vs. aberrations | HP 57/62 | F +10 R +2 W +3; hardy, steel soul, bravery +1] | CMB +8*, sledgehammer [+2 to bullrush, overrun, sunder and trip | CMD 18 +stability | warhammer +8 (1d8+8/x3)
Magnus stares down at his sodden boots and beard. "Perhaps I could wring myself out at them." he says, dryly, before doffing his dome-shaped helmet and grabbing the canteen on his pack. "Vould either of these serve?"
Cranky and Clanky Male Dwarf Fighter/5 | Init +4 | Perc +6; darkvision, stonecunning | AC 24/10/24 +2 vs. aberrations | HP 57/62 | F +10 R +2 W +3; hardy, steel soul, bravery +1] | CMB +8*, sledgehammer [+2 to bullrush, overrun, sunder and trip | CMD 18 +stability | warhammer +8 (1d8+8/x3)
"Let us gather vhat ve heff come here for, at the very least. I am vith you." Magnus fixes his gaze on Saphren as he joins in the trudge up the hill, his expression sullen and almost resentful.
Cranky and Clanky Male Dwarf Fighter/5 | Init +4 | Perc +6; darkvision, stonecunning | AC 24/10/24 +2 vs. aberrations | HP 57/62 | F +10 R +2 W +3; hardy, steel soul, bravery +1] | CMB +8*, sledgehammer [+2 to bullrush, overrun, sunder and trip | CMD 18 +stability | warhammer +8 (1d8+8/x3)
Magnus, soaked through and sullen. He spits out a mouthful of seawater and splutters at Saphren. "Sh'koyakh. I thank you." he manages, before the half-orc dives in again. The dwarf takes out his waterlogged account book and begins to tally the survivors. At the news of Blossom he sets his jaw, but says nothing and returns to his brooding.
Cranky and Clanky Male Dwarf Fighter/5 | Init +4 | Perc +6; darkvision, stonecunning | AC 24/10/24 +2 vs. aberrations | HP 57/62 | F +10 R +2 W +3; hardy, steel soul, bravery +1] | CMB +8*, sledgehammer [+2 to bullrush, overrun, sunder and trip | CMD 18 +stability | warhammer +8 (1d8+8/x3)
Sounds great, Trig! I'd thought to ask my own gaming group, but most of them have shied away from PbP. HP Roll: 1d10 + 6 ⇒ (5) + 6 = 11 (62 total)
I'm umming and ah-ing about my feat. But it's probably high time I picked up Steel Soul. I'm planning on filling out the Cleave tree from there, and perhaps pick up the Shatterspell line from the ARG. Will have my profile updated ASAP. Just a heads up that I'm involved with more student theatre so I'll be tied up Wednesday through Sunday. Shouldn't be any call to bot me as I can still check in, just please don't assume my absence stems from a lack of interest.
Cranky and Clanky Male Dwarf Fighter/5 | Init +4 | Perc +6; darkvision, stonecunning | AC 24/10/24 +2 vs. aberrations | HP 57/62 | F +10 R +2 W +3; hardy, steel soul, bravery +1] | CMB +8*, sledgehammer [+2 to bullrush, overrun, sunder and trip | CMD 18 +stability | warhammer +8 (1d8+8/x3)
Swim (aid another): 1d20 + 3 - 5 ⇒ (14) + 3 - 5 = 12 At first Magnus nearly pulls away in his panic, as strange hands grab him beneath the ways. Steeling himself, he kicks from the bottom and makes for the surface with Saphren.
Cranky and Clanky Male Dwarf Fighter/5 | Init +4 | Perc +6; darkvision, stonecunning | AC 24/10/24 +2 vs. aberrations | HP 57/62 | F +10 R +2 W +3; hardy, steel soul, bravery +1] | CMB +8*, sledgehammer [+2 to bullrush, overrun, sunder and trip | CMD 18 +stability | warhammer +8 (1d8+8/x3)
Swim: 1d20 + 3 - 10 ⇒ (3) + 3 - 10 = -4 I've never noticed but it seems Pathfinder did away with the double ACP to Swim checks? If so add +5 to this roll. Which makes it positive! Hooray! Magnus fumbles with the clasps of his mail, grasping wildly toward the surface.
Cranky and Clanky Male Dwarf Fighter/5 | Init +4 | Perc +6; darkvision, stonecunning | AC 24/10/24 +2 vs. aberrations | HP 57/62 | F +10 R +2 W +3; hardy, steel soul, bravery +1] | CMB +8*, sledgehammer [+2 to bullrush, overrun, sunder and trip | CMD 18 +stability | warhammer +8 (1d8+8/x3)
2d6 ⇒ (5, 6) = 11
Magnus splutters out a few curses as he sinks like a stone, his helmet missing and a deep gash across his brow.
Cranky and Clanky Male Dwarf Fighter/5 | Init +4 | Perc +6; darkvision, stonecunning | AC 24/10/24 +2 vs. aberrations | HP 57/62 | F +10 R +2 W +3; hardy, steel soul, bravery +1] | CMB +8*, sledgehammer [+2 to bullrush, overrun, sunder and trip | CMD 18 +stability | warhammer +8 (1d8+8/x3)
Acrobatics: 1d20 + 0 - 5 ⇒ (20) + 0 - 5 = 15
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