Kyra

Magda Luckbringer's page

Organized Play Member. 12 posts (2,367 including aliases). No reviews. 1 list. 2 wishlists. 7 Organized Play characters. 1 alias.


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Silver Crusade

Hey, after all this discussion of spell storing armor, please give your opinion about whether this is legal:

Ultimate cop-a-feel heal:
Wear Spell Storing armor. Cast Cure Serious Wounds into armor. When an ally is badly wounded the ally moves close to you and touches you. You allow the hit, the armor chooses to cast the spell and voila the ally is cured.

Obviously the armor will never cast the spell when hit by an enemy.

Legitimate? Would the ally need to strike you for damage, or is a touch attack sufficient?

Can you touch yourself (as a Standard Action)?

Can an ally target you with an AoO to strike you and receive the cure? E.g. You move past a wounded ally, theoretically provking an AoO they would not normally take because you are allies, so they swipe you on the way past to be healed.

Opinions?

Silver Crusade

Wow, tough questions. Here's my attempt to answer. Comments welcome.

1:Can you use Moonlight Bridge on a Moonlight Bridge, effectively doubling[or at least, increasing] the length?
I don't see why not. Casting a second bridge will not destroy the first bridge. I vaguely recall possibly seeing someone do just that in game.

2:Can a creature [such as one in a pit], pass through the bottom of a Moonlight Bridge?
I suppose the magical Create Pit spells would still work normally atop the bridge. I treat the Bridge much as I'd treat a force wall.

3:Can the 5th level ability of the Lure of the Heavens be turned off, or do you always have to be levitating 6" off the ground?
It would be a mighty cruel & eevill GM who wouldn't let you turn it off. The GM probably won't have considered it before. Don't curse your PC by making an issue of it. Instead, introduce the ability to your GM in a way that subsumes turning it on and off. That's just reasonable. Done.

4:Is there a minimum to the Awesome Display Revelations? Or could you theoretically reduce a creature to negative HD for the purposes of spells like Hypnotic Pattern?
I've always played it, and seen it played, with a zero (0) minimum. No hijinks with negative numbers. Otherwise exploit: catch two bunny rabbits (-5 HD with CHA 22) to cause the spell to affect +10 extra HD. Nope, allowing negative numbers here doesn't pass Reductio ad absurdum test. E.g. instead of the bunny there are 1000 gnats affected by Hypnotic Pattern at -6 HD each, causing the spell to hypnotize an extra 6000 HD. That will never fly ...

Silver Crusade

thorin001 wrote:
Where do you get that the critter only gets a standard action if the summoning is a standard action? I have seen nothing that restricts the actions of summoned critters if the casting time is shortened. After all, you do not say that a critter summoned via a Quickened Spell only gets a swift action.

I say this only because I've observed numerous tables all doing it that way. Now that I've done a little rules digging I can't find anything on this topic. Will someone with more rules-fu please provide a definitive answer?

Question: If a monster is summoned via Standard Action Summon Monster spell, does that monster get a full round of action, or only a standard action?

Silver Crusade

Right. Most of the time the summoner will cause the summoned creature to appear adjacent to its target. The summoned creature then gets a full attack.

Sometimes circumstances don't allow the summoned creature to full attack:

* Perhaps the summoner lacked the range to start the summoned creature near its target.

* Perhaps the summoner used some special Standard Action summons trick, in which case the summoned creature would only get a Standard action.

Silver Crusade

I'm Hiding In Your Closet wrote:
Outside of that, the Crusader and Theologian (which has been observed before by myself and others as going very well with the Fire Domain or its variants, rare but offered by Asmodeus) Archetypes (you could even be both!) complement Asmodeus very well.

Indeed. With both Burning Hands and Fireball as spontaneous spells this cleric blasts like a heavily armored wizard. I don't think I'd allow both archetypes, though, as both only allow one domain. Maybe if I was in a generous mood.

Silver Crusade

Tark wrote a great post a while ago on this topic. I highly recommend reading this post to answer most of the questions and issues posed:

On Building a Balanced Group

I've been playing a PC quite similar to Tark's Arm Cleric, with excellent results. Everything Tark says about this build is true.

Silver Crusade

May I also suggest http://www.myth-weavers.com/ , especially for online play.

Silver Crusade

There are no fancy prestige classes or other tricky stuff involved in this healer Cleric who doubles as artillery. This is a simple, direct build, rather like the technical pacifist Chaotic Evil Enchantment Sorcerer just above.

Cleric artillerist:

Lava Gnome Cleric of Sarenrae, domains Fire and Healing. Gifted Adept trait with Fireball is useless until level 5.

At 6th level the character will have good hit points and armor, standard cleric abilities, packs four 8d6 fireballs, and will be an excellent healer. It would be possible to make the fireballs 10d6 at 6th level with two feats, but at the cost of not enhancing core cleric abilities, so it's probably not worth it. Opinions?

Silver Crusade

Thanks for the explanation. I've never played a PbP game before. There's always a first time.

Silver Crusade

Hi again, all! Nice to hear what people are planning. It does sound like the group is weak on front line fighters. With AC19 and 11 HP my cleric, Magda, can stand on the front line for a little while but, with NO useful weapons, she doesn't belong there. Oh, and Magda does have diplomacy and decent charisma, but that's still not worth much at level one. I hope someone plays a tank! Anyway, sounds like fun.

I'd like to know when is our proposed start time, if we roll on Tuesday. Also, will this game be on Roll20 here: https://app.roll20.net/campaigns/details/93453/pfs-first-steps-part-1-in-se rvice-to-lore-group-1

I'm available all day Tuesday, but I'd like to be able to pencil in an approximate time.

Also, which voice chat system do y'all use? Games flow SO much better with a voice chat overlay on top of text chat, but if it's not planned in advance then sometimes people have technical trouble. I'm good on ALL methods, I just want to know which one we'll use.

Silver Crusade

Hi GM Dak, team-

I'd love to participate. Per GM Dak's request, here is my character info:

PF ID# 85950-1
Magda is a level 1 lava gnome cleric of Sarenrae of the Healing Flame. Domains are Healing and Fire. Magda has completed one PFS scenario, "The Rise of the Goblin Guild". My usual play style with Magda is very team oriented. I'm available all day Tuesday, and hope to be able to join the group. I don't know which medium we'll use for online play. Here's the full character sheet: http://www.myth-weavers.com/sheetview.php?sheetid=564731

On an unrelated note, I plan to start GMing PFS scenarios on Roll20 using voice chat.

Silver Crusade 1/5

I have a general question regarding GMing sanctioned modules. I'm a veteran GM and player who is new to PFS play. I want to GM some PFS modules. I GM online at Roll20 in a voice-chat environment. Rather than limit myself to people already signed up on Roll20, I'd like to recruit players here on Paizo. I see there's a great recruitment board for online games, and I intend to use it.

I would like some help choosing the first few modules to run. I'd like to start with a Tier 1-5 or lower. I plan to buy the Paizo PDF download. I'd like to choose something that is likely to draw a good crowd, and I'll probably run it 2-3 times. I'm seeking advice on which one, among the MANY PFS sanctioned modules, I should pick to do first.

I'll almost certainly take the advice of people who respond. The array of choices is boggling. Please advise.

Thanks for your time and attention.