It's using the same bab and saves as the assassin prestigue class
and also i know i probs should have written it 3rd person instead of first person but meh
Valkyrian
Where a Valkyrie might bring hope and salvation a Valkyrian brings terror and doom. Deciding who lives and who dies on the battle field and wielding terror is the core philosophy of the Valkyrians, death throws and panic herald the arrival of Valkyrians to the battle field, as they bound around the battle field picking off the weak and injured. Valkyrians form cults and band together in order to kill Valkyries and obtain their blood for the dark ritual that grants them their abilities; this ritual is a highly guarded secret which a Valkyrian cult will do anything to protect. With their true dark nature unknown to most, Valkyrian cults front themselves as swords for hire or work for the elite as assassins and body guards.
Becoming a Valkyrian is difficult as they only accept the best killers into their ranks and initiate them with the dark ritual that grants their powers. Nearly all Valkyrians are rogues as their abilities are essential to making a decisive killer. Swift kills, maintaining the high ground and leaving the enemy demoralised are the core of what it is to be a Valkyrian.
Role: Valkyrians work best with others of their kind but can fit into other groups of adventures as the intimidating front man. In combat their main role is to finish off enemies and to weaken their will to fight, keeping the high ground is also important as they are most effective when descending onto their foes.
Alignment: Due to the profane ritual that is required to become a Valkyrian they are always evil aligned and because of the strict secrecy around the ritual they are usually lawfully aligned and loyal to their cult who have granted them their power. A Valkyrians word is solid and they disdain from breaking it making them good leaders and negotiators.
Requirements
To qualify to become a Valkyrian, a character must meet all the following criteria.
Alignment: Any evil.
Skills: Acrobatics 5 ranks, Fly 2 ranks, Intimidate 5 ranks.
Feats: Acrobatic.
Special: The character must under go a profane ritual where two cuts are made on his back and an infusion costing 2,000gp, that contains the blood of a Valkyrie, is consumed. The formulae for this infusion is a guarded secret kept by Valkyrian cults who will only share it with fully initiated members.
Class Skills
The Valkyrians class skills are Acrobatics, Bluff, Climb, Diplomacy, Fly, Intimidate, Knowledge (planes), Perception and Sense Motive.
Skill Ranks at Each Level: 4 + Int modifier.
Class Features
All of the following are class features of the Valkyrian prestige class.
Weapon and Armour Proficiency: Valkyrians are proficient with spears and gain no armour proficiencies.
Wings of the Valkyrie: Upon completing the profane ritual and gaining his first level a Valkyrian grows a fully formed pair of tainted black Valkyrie wings from the cuts in his back. These wings are not true Valkyre wings however and so do not grant flight but they do grant the ability to glide at 40ft for every 10ft dropped (applies to jumps too, every 10ft of height grants 40ft of movement). They also grant the ability to leap higher providing a +8 innate bonus to acrobatics checks to jump which improves to +16 at Valkyrian level 4.
Sneak Attack: This is exactly like the rogue ability of the same name. The extra damage dealt increase by +1d6 at every other level (1st, 3rd, 5th, 7th and 9th). If a Valkyrian gets sneak attack bonuses from another source, the bonus on damage stacks.
Death from Above: Descending on your enemies instils them with fear. If a Valkyrian comes down from an elevated position or jumps at his target that round he may make a free demoralise intimidate check against the target before any attacks are resolved.
Fear is My Weapon: You are highly skilled at landing deadly strikes on those who's movements are hampered by fear. You may apply sneak attack damage any time you hit a target who is shaken, frightened or panicked.
Ascend: In times of need you can muster a truly magnificent leap. At 2nd level, once per day per level, a Valkyrian may exert extra effort to make a massive wing assisted leap into the air gaining height in feet equal to the total jump acrobatics test.
Descent of the Valkyries: The brutal manner in which you descend upon your enemies and kill them has become truly terrifying. At 4th level any enemies killed after coming down from an elevated position or jumped at, grant a free demoralise intimidate check against all enemies within 30ft, one check is rolled against all of them.
Majestic Flight: Your ability to manoeuvre in the air has been honed beyond even the Valkyrie. At 5th level when jumping or gliding you no longer provoke attacks of opportunity. This does not apply to flight from other sources such as the fly spell.
Terrifying presence: You have an aura of fear around you that causes other to feel uneasy and become more susceptible to your terror. At 6th level you gain an aura of fear out to 10ft that grants a +4 bonus to demoralise anyone within it.
Death Bringer: Like the Valkyrie you can now see who is on the brink of death and deal them the killing blow. At 8th level you gain the ability to see a unique aura around people that indicates how likely you are to kill them should you land a sneak attack. It indicates whether they are beyond the damage of your bonus sneak attack damage in hits points, within the range of bonus sneak attack damage or below the minimum you can roll on your bonus sneak attack damage.
Show Them What They're Made Of: You can incite complete horror and panic in your enemies by tearing one of them apart joyfully, splashing everyone in blood and guts. At 9th level whenever you kill someone you can spend the rest of your round until the start of your next turn shredding an enemy to incite panic. Everyone within a 30ft radius must make a will save DC 10+cha+half Valkyrian lvl or become panicked for 2d6 rounds. You can only suffer from this once in a 24 hour period, this is mind affecting.
Boundless Terror: Leaping through the sky and spreading panic wherever you land, you are the true embodiment of terror. At 10th level you can use Ascend an unlimited amount of times per day and whenever you make a demoralise attempt you make the target frighted instead of shaken.