The Witchdaughter's Nightmare

Maellyra's page

195 posts. Alias of KatGrey.


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Female Human Gravewalker Witch 3 | HP 20/20 | AC 12 Touch 12 Flat-Footed 10 | CMB +1 CMD 13 | Saves: Fort +2 Ref +3 Will +5 | Perception: +5 | Init: +2 | Status: Normal | Spell Effects:

Maellyra unflinchingly returns the bear's stare, a feat admittedly made much easier considering how many of her companions stand between her and the fiendish creature. The gleam of malevolent intelligence in the animal's eyes is unnerving though. All the more reason to try to put it down quickly. And so the witch channels some of her ill will for the grizzly through her glare, making it a little more susceptible to injury. (Using Evil Eye hex. -2 to AC for 8 rounds; DC 16 Will save reduces it to just 1 round)


Female Human Gravewalker Witch 3 | HP 20/20 | AC 12 Touch 12 Flat-Footed 10 | CMB +1 CMD 13 | Saves: Fort +2 Ref +3 Will +5 | Perception: +5 | Init: +2 | Status: Normal | Spell Effects:

No worries! I think they could have named it something more fitting like death touch or grave touch, but that's just me. =)

Spell Penetration: 1d20 + 3 ⇒ (8) + 3 = 11


Female Human Gravewalker Witch 3 | HP 20/20 | AC 12 Touch 12 Flat-Footed 10 | CMB +1 CMD 13 | Saves: Fort +2 Ref +3 Will +5 | Perception: +5 | Init: +2 | Status: Normal | Spell Effects:

Sorry, I forgot to mention that chill touch does negative energy damage and not cold damage. Unless of course the bear has negative energy resistance. Which reminds me...

Knowledge: 1d20 ⇒ 19 Nature +10, Planes +9. Is it too late to learn about what we're dealing with?


Female Human Gravewalker Witch 3 | HP 20/20 | AC 12 Touch 12 Flat-Footed 10 | CMB +1 CMD 13 | Saves: Fort +2 Ref +3 Will +5 | Perception: +5 | Init: +2 | Status: Normal | Spell Effects:

With Leng safely out of the bear's grasp, if not completely out of harm's way, Maellyra works to bring down the fiendish creature before it can strike again. The shadowy blue energy that manifested around her hand following her incantation surrounds the large sewing needle she pulls from her doll. Seeming not entirely sure of what she's doing, the witch takes the now glowing needle and gives her poppet an experimental poke.

Ranged Touch Attack
Chill Touch: 1d20 + 3 ⇒ (7) + 3 = 10
Damage: 1d6 ⇒ 5 DC 17 Fort save or it takes 1 Str damage too


Female Human Gravewalker Witch 3 | HP 20/20 | AC 12 Touch 12 Flat-Footed 10 | CMB +1 CMD 13 | Saves: Fort +2 Ref +3 Will +5 | Perception: +5 | Init: +2 | Status: Normal | Spell Effects:

Maellyra steps back into the library, clearing the doorway so that the others can leave the room hopefully before the bear shakes off its disorientation. She fixes the hellish bear with a malign eye, sapping some of its vigor before it gets its paws on one of her companions. (Using Evil Eye hex. -2 to attack rolls for 8 rounds; DC 16 Will save reduces it to just 2 round)


Female Human Gravewalker Witch 3 | HP 20/20 | AC 12 Touch 12 Flat-Footed 10 | CMB +1 CMD 13 | Saves: Fort +2 Ref +3 Will +5 | Perception: +5 | Init: +2 | Status: Normal | Spell Effects:

"Lucky guess," Maellyra says, stepping behind Leng to get a better view into the room. Her eyes widen slightly when she sees the monstrous bear Pavo has snared in his net. Reaching into the folds of her robes, the witch pulls out her grisly spell poppet and chants an ominous-sounding incantation over it. "Lemsa az qebr." (Casting chill touch and holding the charge.)


Female Human Gravewalker Witch 3 | HP 20/20 | AC 12 Touch 12 Flat-Footed 10 | CMB +1 CMD 13 | Saves: Fort +2 Ref +3 Will +5 | Perception: +5 | Init: +2 | Status: Normal | Spell Effects:

Maellyra shakes her head. "Conjuration is such a broad school of magic. It might summon a guardian of some sort or it might just teleport us somewhere else. Conjuration spells can also create something from nothing, like a cage or a pit or a shower of acid. There's no telling what effect it will have until it's triggered. All I can say for certain is that whatever spell Hunclay used to create the trap is a strong one." To say nothing of the fact that, if the wizard was as capable of manipulating the magical auras of spells so as to render them undetectable to a relative novice like herself, he could likely make one aura detect as another. The witch doesn't even want to think about that possibility.

"I don't know if it can be fooled by something other than a person setting it off, but it's worth a try."


Female Human Gravewalker Witch 3 | HP 20/20 | AC 12 Touch 12 Flat-Footed 10 | CMB +1 CMD 13 | Saves: Fort +2 Ref +3 Will +5 | Perception: +5 | Init: +2 | Status: Normal | Spell Effects:

Maellyra gives Spitter a sidelong look. "Are rat-filled pits and vials of alchemist's fire hanging from the ceiling more to your taste?" She would rather deal with the kobolds' simple traps herself, and she is sure their designated trapfinder would agree. "The magic in this room is different, though. I can sense it, for one. But it's also of a different type of magic than the locks. Conjuration rather than evocation." Maellyra continues to study the auras in the hopes of trying to provide more information to the others.

Spellcraft: 1d20 + 11 ⇒ (5) + 11 = 16 Can she tell if the auras are originating from specific objects or identify the spell effect(s)?
Guessing not.


Female Human Gravewalker Witch 3 | HP 20/20 | AC 12 Touch 12 Flat-Footed 10 | CMB +1 CMD 13 | Saves: Fort +2 Ref +3 Will +5 | Perception: +5 | Init: +2 | Status: Normal | Spell Effects:

"They're celestial bodies. Two of them, at least, are planets in our solar system," Maellyra provides after a beat. "But it's possible he also used them as passwords. I don't think it will help us bypass the magical locks. If the spell the words are written on is any indication, it's a password to reveal hidden writing." Tempting as it is to spend just a few hours going through Hunclay's trove of spells, Maellyra knows they haven't the time for that. Maybe she could bid on them during the auction once this was all over. If we survive.

"Are you alright to continue?" Maellyra asks Pavo in concern.


Female Human Gravewalker Witch 3 | HP 20/20 | AC 12 Touch 12 Flat-Footed 10 | CMB +1 CMD 13 | Saves: Fort +2 Ref +3 Will +5 | Perception: +5 | Init: +2 | Status: Normal | Spell Effects:

While the wizard's spellbooks would ordinarily be of great interest to Maellyra, the witch is a little too busy trying to examine Pavo's ear canals in the most unobtrusive way possible to determine the possibility for long-term damage if they came across any more of Hunclay's traps to notice the repository of occult knowledge. "Hmm?" It's only when Pavo questions her about the words that she drags her attention away from his bloodied ears and toward the contents of the chest he's sacrificed his well-being to uncover. "Oh. Umm..."

Knowledge (???): 1d20 ⇒ 20
I have no idea which knowledge is best suited for this but her modifiers are: Arcana +11, Dungeoneering +6, Engineering +6, Geography +6, History +10, Local +6, Nature +10, Planes +9, Religion +6


Female Human Gravewalker Witch 3 | HP 20/20 | AC 12 Touch 12 Flat-Footed 10 | CMB +1 CMD 13 | Saves: Fort +2 Ref +3 Will +5 | Perception: +5 | Init: +2 | Status: Normal | Spell Effects:

Maellyra grimaces as Pavo gets down to work on the locked chest only to stagger back as yet more blood drips from his ears. Not only is she ill-equipped to spot the deceased Hunclay's carefully concealed traps, but she hadn't come prepared with any healing spells either. At the rate they were going, Pavo would be dead long before they even cleared the second floor. Maellyra reaches into her satchel and draws out a small glass phial of red liquid. Knowing the man likely couldn't hear her anyway, she wordlessly presses the potion into Pavo's hands. Giving Pavo a potion of cure light wounds.


Female Human Gravewalker Witch 3 | HP 20/20 | AC 12 Touch 12 Flat-Footed 10 | CMB +1 CMD 13 | Saves: Fort +2 Ref +3 Will +5 | Perception: +5 | Init: +2 | Status: Normal | Spell Effects:

Maellyra exhales in relief when the soft click of the lock signals Pavo's success and nothing more untoward happens than the door swinging open. As the group's resident expert on arcane matters, the witch feels a certain amount of pressure to identify signs of magical traps before anyone else can accidentally stumble into them. And so she listens to the darkly whispering spirits of questionable morality residing inside her spell poppet, opening herself up to their influence in exchange for their guidance.

Guidance
Perception: 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13 Boooooo

"I don't sense anything," Maellyra concludes with as much confidence in her findings as her prior experience in identifying magical hazards calls for. Which is to say, not very confidently at all.


Female Human Gravewalker Witch 3 | HP 20/20 | AC 12 Touch 12 Flat-Footed 10 | CMB +1 CMD 13 | Saves: Fort +2 Ref +3 Will +5 | Perception: +5 | Init: +2 | Status: Normal | Spell Effects:

Maellyra looks as close to startled as anyone's seen her when Pavo turns to grin at her, spying what she thinks might be blood or maybe darkened cerumen leaking from one of his ears. "There was, but it was deliberately hidden. It's gone now. All that remains is an aura of protective magic over the door, specifically the handle. It... shouldn't be dangerous. Are you alright?" The wizard deliberately concealing spell auras was not something she had prepared for. At a loss to counter such skillful deception, Maellyra shakes her head as if that will quiet her rising doubts. "It seems Hunclay was as paranoid as he was clever."

Knowledge (Arcana): 1d20 + 11 ⇒ (16) + 11 = 27 Identify spell effect in place


Female Human Gravewalker Witch 3 | HP 20/20 | AC 12 Touch 12 Flat-Footed 10 | CMB +1 CMD 13 | Saves: Fort +2 Ref +3 Will +5 | Perception: +5 | Init: +2 | Status: Normal | Spell Effects:

(East sounds good. Maellyra just won't be leading the way.)

This time around, Maellyra shies away from the cursed bookcase and all of the other bookcases in the library just to be safe. She stays in the doorway this time, once more searching her surroundings for magical auras. (Casting detect magic)


Female Human Gravewalker Witch 3 | HP 20/20 | AC 12 Touch 12 Flat-Footed 10 | CMB +1 CMD 13 | Saves: Fort +2 Ref +3 Will +5 | Perception: +5 | Init: +2 | Status: Normal | Spell Effects:

Still dripping, Maellyra remains in the doorway, patiently searching the manor's interior for traces of magic and looking for all the world like a wet albino cat. "I feel blessed."


Female Human Gravewalker Witch 3 | HP 20/20 | AC 12 Touch 12 Flat-Footed 10 | CMB +1 CMD 13 | Saves: Fort +2 Ref +3 Will +5 | Perception: +5 | Init: +2 | Status: Normal | Spell Effects:

Maellyra seems to shrink into her cloak at Pavo's comments, the witch grateful for the cover the garment offers when she feels the tips of her ears burning. His question pulls a reluctant, almost sulky "...yes" from the shadowed depths of her hood. Maellyra wonders how long this feeling of mortification is going to last as the group trudges through the storm. As sporadic lightning flashes through the sky, the witch almost hopes for a stray bolt to find her. That has to be less painful.

Inside the manor, Maellyra shakes off her dripping cloak and looks around for a hook to drape it on. Then she thinks twice about, and decides to leave the cloak in a soaking pile on the floor next to the entrance. After muttering an incantation, Maellyra looks around in an attempt to detect any magical auras. (Casting detect magic)


Female Human Gravewalker Witch 3 | HP 20/20 | AC 12 Touch 12 Flat-Footed 10 | CMB +1 CMD 13 | Saves: Fort +2 Ref +3 Will +5 | Perception: +5 | Init: +2 | Status: Normal | Spell Effects:

Spitter's enthusiasm is mirrored by Maellyra (not that anyone could tell) even if their motives differed. Whereas the acquisitive kobold looks forward to accumulating more wealth, the witch is eager to prove herself stronger and wiser than her previous shortcoming may have demonstrated. "Right." Without thinking she nods her agreement to Spitter's idea, pauses, looks thoughtful for a moment, and finally settles on something approaching an apologetic look. "Except we did promise not to take anything from the manor," she reminds Spitter as well as herself. Perhaps she would be less inclined to find traps the hard way if she stopped looking at Hunclay's possessions as potential spoils.

Maellyra's pale eye's flick almost lazily to the door and back when Spitter asks his question, the woman's dramatic exit lost on the witch. "A gravedigger," she answers, flipping up the deep hood of her cloak as she prepares to brave the weather outside. "Ready?"


Female Human Gravewalker Witch 3 | HP 20/20 | AC 12 Touch 12 Flat-Footed 10 | CMB +1 CMD 13 | Saves: Fort +2 Ref +3 Will +5 | Perception: +5 | Init: +2 | Status: Normal | Spell Effects:

Maellyra cants her head to the side at the woman's question. She wasn't one to make assumptions when it came to magic, especially those forms of magic so different from her own. But that didn't mean she couldn't make an educated guess. "A few days have already passed and it hasn't happened yet. I think it unlikely at this point," Maellyra says, which is perhaps not the most reassuring answer she can give. "I can help you recover the remains in the Tower, but it will have to wait until we've finished clearing out Hunclay's manor. Perhaps tomorrow?" she offers, eager to put the spirits to rest. Maellyra is looking forward to using the Witch Tower for her own personal alchemy lab without feeling the need to look over her shoulder every five minutes, after all.

"Speaking of Hunclay's, we should be getting back soon."


Female Human Gravewalker Witch 3 | HP 20/20 | AC 12 Touch 12 Flat-Footed 10 | CMB +1 CMD 13 | Saves: Fort +2 Ref +3 Will +5 | Perception: +5 | Init: +2 | Status: Normal | Spell Effects:

Maellyra peers up at the newcomer with a guarded expression, finding the woman odd even by her standards. But once she's explained her reason for seeking Spitter out, the witch calms, realizing that this must be the gravedigger Bassy and the Baroness had told her about. Feeling sympathetic to her after hearing Spitter's answer, Maellyra suggests, "We could see if the tribe would like to claim the body. Bodies, actually. There were a few of them in the Witch Tower as well. But if time is a factor, a small grave on the outskirts of town would do, I think." She glances to Spitter as if for confirmation before meeting the (what others might find) unnerving gaze of the digger.

"Are you Calladastina? The Baroness mentioned you were interested in recovering the human remains we found in the Tower. If you haven't yet, I can show you where they are, but at least one of them has already begun haunting the place."


Female Human Gravewalker Witch 3 | HP 20/20 | AC 12 Touch 12 Flat-Footed 10 | CMB +1 CMD 13 | Saves: Fort +2 Ref +3 Will +5 | Perception: +5 | Init: +2 | Status: Normal | Spell Effects:

Yeah it really is. So you're welcome, guys! =P I'll go ahead and pay for three castings so I don't have to recalculate my encumbrance and what not. 150gp deducted from character sheet.

Maellyra swings her legs over the edge of the altar and hops down, ready to make up for the time lost due to her carelessness. She sways unsteadily on her feet thanks to her hastiness but manages to stay upright. Emptying her coinpurse onto the altar, Maellyra counts out the amount owed and leaves the glittering gold coins in a small pile in front of the priest. Nodding her thanks, the witch collects her remaining funds and stows her purse away in one of the folds of her dress. Hoping to avoid any admonishing looks—particularly from Pavo—Maellyra continues pointedly not making eye contact with any of her teammates. "I'll be more careful next time."


Female Human Gravewalker Witch 3 | HP 20/20 | AC 12 Touch 12 Flat-Footed 10 | CMB +1 CMD 13 | Saves: Fort +2 Ref +3 Will +5 | Perception: +5 | Init: +2 | Status: Normal | Spell Effects:

Aww, Pavo! I should be good to go with a couple lessers.

Maellyra's pale eyes flutter open and the witch recoils from the unfamiliar face that's bowed over her. Before she can worry too much about who the stranger is and what they were doing over her while she was unconscious, her eyes alight on the symbol of the golden key hanging around their neck. Pushing herself to sit up on still shaky limbs, she briefly glances around at the faces of her companions before settling her gaze on her lap while she comes to grips with this strange new emotion that's making it feel like her face is about to catch fire. "Thanks," she croaks after a few moments of awkward silence.

Craning her neck to look back at the priest that had been ministering to her—for some reason the only person in the room she feels comfortable looking at—Maellyra asks, "How much do I owe you?"


Female Human Gravewalker Witch 3 | HP 20/20 | AC 12 Touch 12 Flat-Footed 10 | CMB +1 CMD 13 | Saves: Fort +2 Ref +3 Will +5 | Perception: +5 | Init: +2 | Status: Normal | Spell Effects:

Nope, I'm still here. I did lose my patience a few times with the outages; apparently I have the worst timing because every time I checked the board was either down or it was about to go down while I was in the middle of making a post. But I also got sick just before the holiday weekend, so I've been using the downtime (and then some) to rest and recover.

Speaking of, any chance a priest of one of the local temples might have a restoration spell prepared? =)


Female Human Gravewalker Witch 3 | HP 20/20 | AC 12 Touch 12 Flat-Footed 10 | CMB +1 CMD 13 | Saves: Fort +2 Ref +3 Will +5 | Perception: +5 | Init: +2 | Status: Normal | Spell Effects:

Welp, that went about as well as I expected. With that one miraculous save I managed to roll, is Maellyra left with 9 Str damage or 11? I'm pretty sure the difference is purely academic anyway, but it could mean the difference between five days of total bed rest and only four!


Female Human Gravewalker Witch 3 | HP 20/20 | AC 12 Touch 12 Flat-Footed 10 | CMB +1 CMD 13 | Saves: Fort +2 Ref +3 Will +5 | Perception: +5 | Init: +2 | Status: Normal | Spell Effects:

Fortitude Save: 1d20 + 2 + 4 ⇒ (9) + 2 + 4 = 15
Fortitude Save: 1d20 + 2 + 1 ⇒ (13) + 2 + 1 = 16
Fortitude Save: 1d20 + 2 + 1 ⇒ (20) + 2 + 1 = 23 Saved!
Fortitude Save: 1d20 + 2 + 1 ⇒ (2) + 2 + 1 = 5
Fortitude Save: 1d2 + 2 + 1 ⇒ (1) + 2 + 1 = 4

Maellyra's vision narrows to a pinpoint as she numbly stares at the bead of blood that wells up from the wound before slowly rolling down the length of her finger. She hears Spitter speaking to her as if from a great distance away, but, before she can respond, her tongue suddenly feels like it weighs a hundred pounds. The witch takes a wobbly step away from the iron bookcase before her pale grey eyes roll back into her skull and she promptly collapses, breathing shallowly.


Female Human Gravewalker Witch 3 | HP 20/20 | AC 12 Touch 12 Flat-Footed 10 | CMB +1 CMD 13 | Saves: Fort +2 Ref +3 Will +5 | Perception: +5 | Init: +2 | Status: Normal | Spell Effects:

Fortitude Save: 1d20 + 2 ⇒ (9) + 2 = 11

Maellyra hisses more from surprise than pain as her finger is nicked. Frowning, she peers at the ironbound bookcase to determine what she cut herself on in her carelessness when she spots the little needle jutting out. She notes with some worry the purple liquid coating the projection, but as usual her inexpressive countenance belies her concern. "I think I may have found one of those traps."


Female Human Gravewalker Witch 3 | HP 20/20 | AC 12 Touch 12 Flat-Footed 10 | CMB +1 CMD 13 | Saves: Fort +2 Ref +3 Will +5 | Perception: +5 | Init: +2 | Status: Normal | Spell Effects:

Maellyra reaches through the gaps in the locked case as if she could absorb a fraction of the knowledge the rare texts hold by touch, but even her long, spindly fingers aren't quite long enough to reach them. She realizes that the key that might unlock the bookcase could very well be the second key on the brass ring Shayn still has, but as her companions make to move on from the library the witch also realizes she doesn't have the time to peruse any of the tomes anyway. Resigned, Maellyra leaves the books and follows her companions to the next room, nodding her agreement with Pavo's simple wisdom.


Female Human Gravewalker Witch 3 | HP 20/20 | AC 12 Touch 12 Flat-Footed 10 | CMB +1 CMD 13 | Saves: Fort +2 Ref +3 Will +5 | Perception: +5 | Init: +2 | Status: Normal | Spell Effects:

Figuring that there must be some reason for it to be set apart from the others, Maellyra glides over to inspect the iron bookcase in the northeastern corner. She had agreed to the Baroness's conditions that they would take with them nothing they found in Hunclay's manor. But that didn't mean she couldn't look. "The value of art is lost on me," the witch states, her pale gaze roaming over the spines of the books in search for any title that might pique her interest. Just because wizardry was methodologically different from her craft, it didn't mean there weren't things she could learn from the more scholarly practitioners of magic.

Perception: 1d20 + 5 ⇒ (9) + 5 = 14 Seeing if there's anything particularly noteworthy about the books in the iron case. Or the bookcase, for that matter.


Female Human Gravewalker Witch 3 | HP 20/20 | AC 12 Touch 12 Flat-Footed 10 | CMB +1 CMD 13 | Saves: Fort +2 Ref +3 Will +5 | Perception: +5 | Init: +2 | Status: Normal | Spell Effects:

Once inside the home, Maellyra means to give a look around the foyer for any signs of traps, magical or otherwise, but her focus is immediately drawn to the squawking birds in the cage and she finds herself moving closer to the small flock. Hunclay had been dead for a few days now, and taking into account what the young Lord Arnholde had mentioned about the servants' disappearance... "They're probably hungry," the witch points out, looking over her shoulder at the rest of the group. She doesn't need to check her pack to know that she had forgotten to stock up on rations yet again. Clearly staying in town was spoiling her. "Does anyone have any hardtack?" It might be hard to sell five dead birds at an auction, after all.


Female Human Gravewalker Witch 3 | HP 20/20 | AC 12 Touch 12 Flat-Footed 10 | CMB +1 CMD 13 | Saves: Fort +2 Ref +3 Will +5 | Perception: +5 | Init: +2 | Status: Normal | Spell Effects:

"So I've heard," Maellyra answers, fumbling through her knapsack as the group approaches Hunclay's manor. "But it seems this wizard was partial to more mundane methods of safekeeping, too." The witch produces a set of keys she had found on Hunclay's body some days ago and offers them to one of the others.

"Beh men neshan bedh." Focusing on the door, Maellyra speaks an incantation in a susurrant voice and what little color her gaze holds bleeds out, the entirety of her eyes going white as she searches for magical auras.

If needed:
Knowledge (Arcana): 1d20 + 11 ⇒ (6) + 11 = 17
Spellcraft: 1d20 + 11 ⇒ (1) + 11 = 12


Female Human Gravewalker Witch 3 | HP 20/20 | AC 12 Touch 12 Flat-Footed 10 | CMB +1 CMD 13 | Saves: Fort +2 Ref +3 Will +5 | Perception: +5 | Init: +2 | Status: Normal | Spell Effects:

Am I correct in thinking that onyx is sort of a black market item, or at least that folks would get suspicious of someone like Maellyra asking around for it? If so, that'd be a funny conversation to have with the Abadarans. =) But sounds good! It isn't a necessity right now though. Maybe she can visit Grellen's during the downtime after Hunclay's.


Female Human Gravewalker Witch 3 | HP 20/20 | AC 12 Touch 12 Flat-Footed 10 | CMB +1 CMD 13 | Saves: Fort +2 Ref +3 Will +5 | Perception: +5 | Init: +2 | Status: Normal | Spell Effects:

Maellyra would like to tie up the infernal loose end that is Harzogopas, unless of course you have other plans for him. And then there's this allegedly haunted crypt that might be fun to poke around. That's all I can think of for now.


Female Human Gravewalker Witch 3 | HP 20/20 | AC 12 Touch 12 Flat-Footed 10 | CMB +1 CMD 13 | Saves: Fort +2 Ref +3 Will +5 | Perception: +5 | Init: +2 | Status: Normal | Spell Effects:

Although she hides it well, the idea that clearing out Hunclay's manor is the final task that Belhaim required of them is a little upsetting. It was a welcome change of pace to be well-received by the townsfolk for once, even if it was only insofar as she was useful to the town. And after enjoying the hospitality they have shown, the witch isn't exactly looking forward to returning to the lonesome hut she called home, to say nothing of how unexpectedly difficult it is going to be to bid farewell to the four people she had come to know over the past few days. Glancing over at them while the Baroness goes into detail about their assignment, Maellyra is reminded that Spitter's circumstances aren't all that different from hers, yet he seems to be taking the news in stride. Thinking it must have something to do with the pastries, the witch takes her first experimental bite of one and chews thoughtfully for a few moments before nodding. Perhaps things weren't so grim after all, she considers. Sure she would miss her companions when it came time to part, but the cold caress of Churgri's scroll hidden inside the witch's robes reminds Maellyra that if ever she gets lonely out there in the woods, she can always make new companions.

"We will see it done, Baroness," Maellyra assures the woman. She looks at her other seated companions, indicating her readiness to leave but waiting to see if anyone has any other questions.

Just out of curiosity, where might one go in town to trade gems? Like I know we could probably sell them to any vendor that doesn't hate us, but if someone wanted to trade their amethyst for an equal amount of, say, onyx...? =)


Female Human Gravewalker Witch 3 | HP 20/20 | AC 12 Touch 12 Flat-Footed 10 | CMB +1 CMD 13 | Saves: Fort +2 Ref +3 Will +5 | Perception: +5 | Init: +2 | Status: Normal | Spell Effects:

DM Dickie:
Maellyra considers the kobold's words for a long moment, her eerie gaze heavy as she stares them down, looking for any sign of deception. Finally, she nods once before swinging open the battered cell door. "That seems the wisest course of action. Go before Nighttail, renounce the old chieftain's ways and pledge loyalty to her. If she's fair she will understand that you were only trying to protect your tribe from pink-skin invaders," she says with a wry twist to her lips. "And if she's wise, she will realize that executing kobolds devoted to the tribe's protection is a poor way to inspire similar devotion. Now hold still; this might feel uncomfortable." So saying, Maellyra heals the injured kobolds with her witchery before sending them on their way.

Cure Light Wounds: 1d8 + 3 ⇒ (4) + 3 = 7
Cure Light Wounds: 1d8 + 3 ⇒ (5) + 3 = 8

"Might be best that you use the tunnel that leads from here to the quarry," she says by way of farewell as she gets her cauldron set up for a day of brewing.

Maellyra returns to the tavern sometime after nightfall, looking only slightly less soot-stained than she did the previous night. But she comes bearing gifts; a dark red elixir for Leng, and a concoctions of an unappealing green color for both Pavo and Shayn along with explicit instructions not to drink them inside the inn. Giving Leng a potion of cure light wounds and keeping one for herself. Also giving Pavo and Shayn each a potion of enlarge person. 100gp deducted from character sheet.


Female Human Gravewalker Witch 3 | HP 20/20 | AC 12 Touch 12 Flat-Footed 10 | CMB +1 CMD 13 | Saves: Fort +2 Ref +3 Will +5 | Perception: +5 | Init: +2 | Status: Normal | Spell Effects:

DM Dickie:
Maellyra's pale brows furrow as she tries to think of who this larger-than-average human might be, but her face smooths into a mask of cold, quiet rage when she realizes the second, unseen party involved in the breakout. "Harzogopas," she mutters darkly, the name sounding like an oath falling from the witch's bloodless lips. Stewing in her anger, she almost misses the rest of kobold's retelling. Maellyra shakes her head, as much to dispel the emotions brought about whenever she thought of that imp as to answer the kobold's first question. "Only a few," Maellyra replies dispassionately. It didn't seem to her that kobolds were particularly sentimental about any kin except the ones that are part of a clutch anyway. "Roaghaz is no more. Nighttail is the new chieftain." She pauses a moment after delivering the news to see whether it is well-received. "If I set you free now, what would you do?"

Sense Motive: 1d20 + 3 ⇒ (6) + 3 = 9 It's fitting that she'd be a terrible judge of character.


Female Human Gravewalker Witch 3 | HP 20/20 | AC 12 Touch 12 Flat-Footed 10 | CMB +1 CMD 13 | Saves: Fort +2 Ref +3 Will +5 | Perception: +5 | Init: +2 | Status: Normal | Spell Effects:

Me in the ruins:
Maellyra sets the heavy iron cauldron down with a resounding clang on seeing the busted lock. "A human? What did they look like?" The witch frowns slightly when the kobolds ask for food. Shaking her head, Maellyra says, "I'm sorry, I didn't bring any—" Maellyra trails off, the situation reminding her of a similar scene that had played out a few cells down. Without explanation, she turns and makes her way to the haunted cell where she had left rations and a spare waterskin.

Assuming the food and water are still there (and the ghosts don't attack her), Maellyra will come back and offer them to the kobolds.

"This other... thing? Tell me, did you not see it because it was too dark or because it was invisible?"


Female Human Gravewalker Witch 3 | HP 20/20 | AC 12 Touch 12 Flat-Footed 10 | CMB +1 CMD 13 | Saves: Fort +2 Ref +3 Will +5 | Perception: +5 | Init: +2 | Status: Normal | Spell Effects:

Shayn's simple question draws Maellyra up short, the witch abruptly stopping in the middle of the dirt road leading out of town to give the paladin an odd look. "That's right... You weren't here for that." Shaking her head at her own forgetfulness, Maellyra continues on down the road. "We captured them for questioning, not because of any wrongdoing. I'm not disagreeing with you, I just think the authority in this case would be their new chieftain, Nighttail."

As the ruins of the Witch Tower come into view, Maellyra hefts her cauldron of supplies higher in her arms before turning to the rest of her companions. "I'll be here for a while if you need me. Otherwise, I'll see you back at the inn tonight."

Assuming there's nothing sinister waiting in the Witch Tower, Maellyra will check on the prisoners and spend the day brewing up some potions for the group. I'm thinking 2 potions of cure light wounds and 2 potions of enlarge person...?


Female Human Gravewalker Witch 3 | HP 20/20 | AC 12 Touch 12 Flat-Footed 10 | CMB +1 CMD 13 | Saves: Fort +2 Ref +3 Will +5 | Perception: +5 | Init: +2 | Status: Normal | Spell Effects:

"Yes. ...As am I," Maellyra agrees, not quite knowing what else she should say in response to Xemne's relieved statement. She gives the woman a faint smile, secretly grateful that after all their interactions the other woman is unfailing patient in the face of the witch's social shortcomings. When Xemne proclaims that she has everything they could need, Maellyra nods and starts to look at the various herbs and spices lining the shelves. Like Spitter, she also takes an interest in the allegedly haunted crypts, but as it seems to pose no imminent threat to the townsfolk she assumes she won't have time to see it for herself until after the Baroness's business with them is concluded.

After purchasing a cast iron cauldron, a few bunches of different herbs and a half-dozen glass phials, Maellyra hugs Xemne farewell, promising the shopkeeper that she'll keep the other woman informed about the more interesting errands the Baroness has the group undertake.

"This is all I needed for now," she mentions as they're leaving Xemne's store. If one didn't know any better, they might think she was looking for an out. "I don't want to bother Talia or the guests with the fumes, so I was going to see about doing this in the Witch Tower." After a moment she says, "It'll probably be good to check on those kobolds we captured, too. How long are we keeping them in there?"

Maellyra will buy a cauldron for 9sp.


Female Human Gravewalker Witch 3 | HP 20/20 | AC 12 Touch 12 Flat-Footed 10 | CMB +1 CMD 13 | Saves: Fort +2 Ref +3 Will +5 | Perception: +5 | Init: +2 | Status: Normal | Spell Effects:

Maellyra knows by now to expect a warm welcome whenever she sets foot in the apothecary's shop, but the witch isn't expecting quite the hearty greeting Xemne gives her. "Oof!" Arms trapped at her sides, Maellyra can do little else but go stiff with surprise before awkwardly patting Xemne on the back. When her exotic friend pulls away from the embrace, Maellyra shows her first signs of color, her cheeks tinting pink after the unexpected contact. When Xemne's own face flushes red, Maellyra throws a glance over her shoulder to see what's got her so flustered, but all she sees is the rest of her companions. Shrugging it off, she turns back to Xemne with a small smile. "It was a rough day," Maellyra answers. "Nothing poultices, sleep and your healing tonics couldn't fix. But I'm interested in brewing some potions of my own if you have some supplies I could buy from you."


Female Human Gravewalker Witch 3 | HP 20/20 | AC 12 Touch 12 Flat-Footed 10 | CMB +1 CMD 13 | Saves: Fort +2 Ref +3 Will +5 | Perception: +5 | Init: +2 | Status: Normal | Spell Effects:

"'Town' I think is Belhaim's proper designation. Or it might be considered a 'village'. In the past I've never been allowed to stay long enough to do a head count," Maellyra offers before giving a nod to Spitter. "But a healing kit will be good to have on hand. If Xemne doesn't have one, perhaps she'll know of someone who does."


Female Human Gravewalker Witch 3 | HP 20/20 | AC 12 Touch 12 Flat-Footed 10 | CMB +1 CMD 13 | Saves: Fort +2 Ref +3 Will +5 | Perception: +5 | Init: +2 | Status: Normal | Spell Effects:

Maellyra doesn't mind the company Spitter provides, but she is more than a little curious why the kobold is so insistent about carrying her things. Perhaps it had something to do with bringing him back from the brink in the Chieftain's lair, she considers, or trying to heal his wounds when they got back to the inn. If that's the case, the witch wants to tell him that it isn't necessary to wait on her, that he earned her assistance by helping the group parley a truce between Belhaim and the Blood Vows. But she also doesn't want to offend him if it was a matter of honor. Or risk starting some sort of sentimental discussion. And so Maellyra keeps quiet, only breaking the companionable silence to let Spitter know what she was planning to do.

"We're going to visit Xemne first. Is there anything you need while we're out?"


Female Human Gravewalker Witch 3 | HP 20/20 | AC 12 Touch 12 Flat-Footed 10 | CMB +1 CMD 13 | Saves: Fort +2 Ref +3 Will +5 | Perception: +5 | Init: +2 | Status: Normal | Spell Effects:

Maellyra's planning on visiting Xemne after breakfast and getting some alchemical supplies. Going to use the downtime to do some crafting if that's okay, DM.

Spitter Snagscale wrote:
Also, unless someone complains, I'll take all the Dragon Scales we found.

I'd actually like a couple of those myself. ...For research purposes. Or maybe for selling if they have no other use.


Female Human Gravewalker Witch 3 | HP 20/20 | AC 12 Touch 12 Flat-Footed 10 | CMB +1 CMD 13 | Saves: Fort +2 Ref +3 Will +5 | Perception: +5 | Init: +2 | Status: Normal | Spell Effects:

Maellyra nods her thanks to Shayn for his support before seeing the group to the door. "We should all get some rest," she says by way of bidding them good night. "I doubt our work here is yet complete."

The next morning, Maellyra wakes with half-remembered dreams of dark whispers promising taboo knowledge flitting through her mind. Sitting upright, the witch directs her glare over toward the far corner of the room where a crudely sewn doll sits hunched over in the chair. It knew she didn't like it when it meddled with her sleep. Spirits must be eager today... With a resigned sigh, Maellyra opens herself up to the spirits residing in her spell poppet. The whispers become clearer. They share their lore with her, teaching her new spells that anyone with a clear sense of right and wrong might find revolting, but which Maellyra finds to be potentially useful. They also hunger for the knowledge contained within the scroll Maellyra had taken from Churgri, but she isn't quite ready to share that with them. Finally, Maellyra entreats the spirits to give her the power to heal wounds and empower herself and others.

Once the communion is over and the spirits retreat back into the poppet, an entire hour has passed. Stretching the stiffness from her limbs, Maellyra gets out of bed and checks on her wounds. After peeling back the first bandage and scraping the dried residue of the burn paste away, the witch is pleasantly surprised to healthy, if slightly pinker skin where there was only raw and blistered patches the night before. Pink-skin indeed, Maellyra wryly thinks, preparing herself for the comments Spitter might make as she cleans away the rest of the evidence of her wound care. After freshening up with the basin of water in her room and spending several minutes mending her tattered and charred dress, the now presentable Maellyra heads down to the common room to breakfast and await her companions.


Female Human Gravewalker Witch 3 | HP 20/20 | AC 12 Touch 12 Flat-Footed 10 | CMB +1 CMD 13 | Saves: Fort +2 Ref +3 Will +5 | Perception: +5 | Init: +2 | Status: Normal | Spell Effects:
Shayn Veilsong wrote:
"I hope you didn't think you saw the last of me, huh?"

"I did," Maellyra admits in that helplessly brusque way of hers. But when last she saw him, she had been convinced that Shayn had contracted some sort of festering sickness from that first undead creature they had encountered. She would have advised against travelling had she known of the warrior's intention to leave, but clearly the time away had been beneficial for him. The same, she feels certain, cannot be said for her. Or Spitter. Or Pavo. Leng made it out alright, though. But for herself and the others...

"I'm sure Talia would thank us not to do this in here," Maellyra says, gathering the supplies back in the bag before herding Pavo and Spitter upstairs to be treated. "You'll still be here once we're finished," Maellyra says, her inflectionless voice making it hard to tell whether or not it's a question.

Once upstairs, Maellyra grinds up the medicinal herbs into a burn salve and cleans Pavo and Spitter's wounds with fresh water before applying the paste and wrapping their injuries with bandages. "Try not to get these wet."

Heal (Spitter): 1d20 + 8 - 4 ⇒ (18) + 8 - 4 = 22 +3 hp
Heal (Pavo): 1d20 + 8 - 4 ⇒ (5) + 8 - 4 = 9 Sorry Pavo =/


Female Human Gravewalker Witch 3 | HP 20/20 | AC 12 Touch 12 Flat-Footed 10 | CMB +1 CMD 13 | Saves: Fort +2 Ref +3 Will +5 | Perception: +5 | Init: +2 | Status: Normal | Spell Effects:

Maellyra unsteadily hobbles into town, each step on the dusty road sending fresh pain through her burnt and punctured body. She silently watches the elder couple leave for the tavern, too tired and beaten to give any parting farewells. The younger woman receives little more when she takes her leave, only a noncommittal sound from the witch at the possible offer of supper. Maellyra knows that she's in no fit state to be at anyone's dinner table.

Inside the Inn, Maellyra waves off the deputy's concern. "No healer. Just a kit."

Maellyra will spend 50gp on a healer's kit and spend the night treating her wounds and anyone else's if they like.
Heal (Treat Deadly Wounds): 1d20 + 8 + 2 ⇒ (15) + 8 + 2 = 25


Female Human Gravewalker Witch 3 | HP 20/20 | AC 12 Touch 12 Flat-Footed 10 | CMB +1 CMD 13 | Saves: Fort +2 Ref +3 Will +5 | Perception: +5 | Init: +2 | Status: Normal | Spell Effects:

They are potions of cure light wounds.


Female Human Gravewalker Witch 3 | HP 20/20 | AC 12 Touch 12 Flat-Footed 10 | CMB +1 CMD 13 | Saves: Fort +2 Ref +3 Will +5 | Perception: +5 | Init: +2 | Status: Normal | Spell Effects:

Shayn! Welcome back! *hides animate dead scroll*

Lootwise, I believe we have the bead, the cloak of fangs, two scrolls of glitterdust, and a wand of web with a few charges in it. I specifically mentioned Maellyra not taking Churgri's cloak and potions, but that doesn't mean no one else could have. *hint hint*

Also, I'm good with taking half of the gold if the group is. I mean, we did do half the work of saving their tribe...


Female Human Gravewalker Witch 3 | HP 20/20 | AC 12 Touch 12 Flat-Footed 10 | CMB +1 CMD 13 | Saves: Fort +2 Ref +3 Will +5 | Perception: +5 | Init: +2 | Status: Normal | Spell Effects:

Maellyra nods her agreement with Nighttail's decision. Churgri certainly seemed nice enough during their brief meeting, especially for an apparent devil worshipper. Plus, she had offered Spitter a place within her tribe, which spoke volumes to the woman who's spent most of her young life feeling like she didn't belong. "If there's nothing else..." Maellyra leaves the rest of her statement unsaid, just taps Pavo a couple of times with the back of her hand before indicating the chest full of dragon scales and magic items.


Female Human Gravewalker Witch 3 | HP 20/20 | AC 12 Touch 12 Flat-Footed 10 | CMB +1 CMD 13 | Saves: Fort +2 Ref +3 Will +5 | Perception: +5 | Init: +2 | Status: Normal | Spell Effects:

Gingerly plucking the presumably explosive bead from the chieftain's claws, Maellyra holds it out for steadier hands to take. "We have an idea of what this might do, but I would like to look at it again once we get back to town. Can someone hold onto until then?" Once the bead is safely in another's possession, Maellyra goes through the rest of the kobolds' belongings.

"These scrolls will conjure clouds of dust to blind your foes. They're also useful for finding invisible enemies. They'll be useful to have on hand should we run into Harzogopas again," Maellyra says, placing the scrolls in the chest with the dragon scales. Next goes the wand. "This is what he used to conjure those spiderwebs. There isn't much magic still in it, but I should be able to eke out what is left." Finally, Maellyra holds up the chieftain's cloak with a look of mild confusion pinching her features. "The enchantment on this is more complex than anything else I've come across, but it seems to grant the wearer a bit of protection, as well as the ability to... grow fangs?" she says, sounding not at all sure in her assessment. "Would anyone care to test it?"

Whether or not anyone takes the bait, Maellyra looks over to the fallen priestess and points out, "She has a few healing elixirs on her, and her cloak is likewise enchanted, but with what sort of spells I can't say beyond them being some form of protective magic." But aside from the scroll whose magic resonated with the darkness inside of the witch, Maellyra makes no move to strip Churgri of her things until she knew where the priestess stood with the incumbent chieftain. "What are you going to do with her?" she asks Nighttail.

Heal: 1d20 + 8 ⇒ (17) + 8 = 25 Is Churgri still alive anyway?


Female Human Gravewalker Witch 3 | HP 20/20 | AC 12 Touch 12 Flat-Footed 10 | CMB +1 CMD 13 | Saves: Fort +2 Ref +3 Will +5 | Perception: +5 | Init: +2 | Status: Normal | Spell Effects:

Caught off guard by Pavo's troubled-sounding question, Maellyra pauses in the middle of mentally cataloguing their spoils to peer up at the man quizzically. "I can't promise that," she answers, thinking he's looking for reassurance that what magic she might work on him in the future would never go awry. "I'm no wizard. Their magic is methodical, harnessed through the use of precise arcane formulae. My magic... you might say it involves more guesswork," Maellyra explains with a slight shrug, turning back to examine the magical goods. "Not to worry; I would try to reverse any unintended effects my spells might cause you to suffer."


Female Human Gravewalker Witch 3 | HP 20/20 | AC 12 Touch 12 Flat-Footed 10 | CMB +1 CMD 13 | Saves: Fort +2 Ref +3 Will +5 | Perception: +5 | Init: +2 | Status: Normal | Spell Effects:

Still focused on deciphering the scroll in her grasp, Maellyra doesn't look up at the sound of heavy footsteps approaching. But Pavo's concern does make her briefly look down, taking a moment to reevaluate her physical state. After all, the pallid witch was used to not looking good just based upon others' reaction to her; for Pavo to come right out and say she looked in poor shape, she must look a sight indeed. Glancing down at herself confirms it, all tattered robes and patches of pink, blistered skin peeking out from spots where the chieftain's fire spell burned through—not to mention the stab wound to her side. Still, her lips twitch in what might be considered a smirk as she answers in a raspy voice. "I've had worse."

Tucking the scroll into the folds of her robe, Maellyra rises to look over Pavo. "But I see you've suffered no ill effects from my magic. No weakness, no unconsciousness. No bleeding from the eyes. No tail," she notes with a certain detachment. "It appears that spell will be safe to use in the future if we find ourselves in a similar situation." Maellyra pats Pavo on the shoulder much like she did when she initially cast her spell, muttering a quiet "Good to know" to herself before going on to suss out the magical properties of the kobolds' goods.

DM Dickie:
Spellcraft (Decipher Scroll): 1d20 + 11 ⇒ (11) + 11 = 22
Spellcraft (Decipher Scroll): 1d20 + 11 ⇒ (1) + 11 = 12
Spellcraft (Identify Wand): 1d20 + 11 ⇒ (9) + 11 = 20
Spellcraft (Identify Cloak): 1d20 + 11 ⇒ (19) + 11 = 30
Spellcraft (Identify Bead): 1d20 + 11 ⇒ (10) + 11 = 21
Spellcraft (Identify Potion): 1d20 + 11 ⇒ (4) + 11 = 15
Spellcraft (Identify Potion): 1d20 + 11 ⇒ (11) + 11 = 22
Spellcraft (Identify Cloak): 1d20 + 11 ⇒ (3) + 11 = 14

As talk turns to money, Maellyra finds herself quietly siding with their avaricious kobold friend. While she doesn't want to leave the tribe with nothing, she also isn't the altruistic sort. And now that her friend Xemne's potions have proven unreliable at best, the witch would need money to purchase the materials for brewing her own concoctions. Maybe there was a way neither side would be left empty-handed. "If the gold represents the future of the tribe, what do those dragon scales represent? Maybe something less important but equally valuable?"

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