Amiri

Madam Iridan's page

No posts. Organized Play character for miteke.


About Madam Iridan

Bot Me:

Flick will engage and use Exacting Strike on all first attacks to avoid a MAP. He will raise
his shield if he did not have to move and use shield block on the first blow that lands.
If out of reach he will intimidate.

See spoiler labelled Offense to get the attack die rolls and the spoiler labelled Skills to get the intimidate bonus.

Resource Tracking:

Loot: see this post
Pathfinder Provisions: healing potion
Hero Point (1/adventure):
Glyphs (?):
Consumable uses:


Personality
ritual scars on face and body
Wants to be socially adept
Spends idle time flicking a coin

Main Stats:

Hancock the Angry (141936-2006) Male Fighter/1
Ancestry/Heritage Hold-Scarred Orc
Background Farmhand
Class Fighter

Str 18/+4 {10 +2[orc] +2[fighter] +2[farmhand] +2[free]}
Dex 12/+1 {10 +2[fre]}
Con 16/+3 {10 +2[orc] +2[farmhand] +2[free]}
Int 12/+1 {10 +2[free]}
Wis 10/+0 {10}
Cha 10/+0 {10}

Senses Darkvision[orc]
Traits Orc, Humanoid
Speed 25' {25'[orc]}
Perception +5 {+0[wis] +4[expert] +1[lvl]}
Default Exploration Mode Defend

Initiative +5 (perception)
Languages Common, Orc

Initial Training:

Perception
  • Expert in perception

    Saving Throws

  • Expert in Fortitude
  • Trained in Reflex
  • Trained in Will

    Skills

  • Trained in Acrobatics
  • Trained in a number of additional skills equal to 3 plus your Intelligence modifier

    Attacks

  • Expert in simple weapons
  • Expert in martial weapons
  • Trained in advanced weapons
  • Expert in unarmed attacks

    Defenses

  • Trained all armor
  • Trained in unarmored defense

    Class DC

  • Trained in fighter class DC 17 {10 +2[trained] +1[lvl] +4[str]}

  • Defense:

    Hit Points 25 {+12[Hold-Scarred Orc] +3[con]*1[lvl] +10[fighter]*1[lvl] +1[lvl][mountain's stoutness]}
    AC 18 {10 +2[trained] +1[lvl] +1[dex, dex cap] +4[chain mail] (+2)[shield]}
    Fort +9(8) {+4[expert] +3[con] +1[lvl] (+1)[orc superstition]}
    Ref +7(6) {+4[expert] +1[dex] +1[lvl] (+1)[orc superstition]]}
    Will +4(3) {+2[trained] +0[wis] +1[lvl] (+1)[orc superstition]]}
    Special Saving Throw Bonuses:
  • Gain a +1 circumstance bonus to saves vse spell or magical effect[orc superstition]

  • Offense:

    ---------------Normal Attacks

  • +9/1d8+4 Longsword {+4[expert] +1[lvl] +4[strength] / 1d8 +4[strength]}
  • [dice=to hit sword]1d20+9[/dice]
  • [dice=slashing damage]1d8+4[/dice]

    ---------------Dart attack

  • +6/1d4+4 Javelin [range 30, 1d6 P] {+4[expert] +1[lvl] +1[dex] / 1d4 +4[strength]}
  • [dice=to hit dart]1d20+6[/dice]
  • [dice=piercing damage]1d4+4[/dice]

  • Skills:

    Skill Ranks 8 = {+1[fighter][acrobatics] +3[fighter][free] +1[fighter][int] +2[farmhand] +1[bonus PFS lore]}

    Acrobatics +4 {+2[trained][fighter] +1[lvl] +1[dex]}
    Arcana +1 {+0[untrained] +1[int]}
    Athletics +7 {+2[trained][farmhand] +1[lvl] +4[str]}; Assurance feat
    Crafting +4 {+2[trained][fighter][free] +1[lvl]] +1[int]}
    Deception +0 {+0[untrained] +0[cha]}
    Diplomacy +0 {+0[untrained] +0[cha]}
    Intimidation +3 {+2[trained][fighter][free] +1[lvl] +0[cha]}
    Lore
    - Farming +4 {+2[trained][farmhand] +1[lvl] +1[int]}
    - PFS +4 {+2[trained][bonus PFS lore] +1[lvl] +1[int]}
    Medicine +3 {+2[trained][fighter][free] +1[lvl] +0[wis]}
    Nature +0 {+2[trained][fighter][int] +1[lvl] +0[wis]}
    Occultism +1 {+0[untrained] +1[int]}
    Performance +0 {+0[untrained] +0[cha]}
    Religion +0 {+0[untrained] +0[wis]}
    Society +4 {+2[trained][int] +1[lvl] +1[int]}
    Stealth -1 {+0[untrained] +1[dex] -2[chain main]}
    Survival +0 {+0[untrained] +0[wis]}
    Thievery +1 {+0[untrained] +1[dex]}

    Notes:

  • [fighter] A fighter gets the Athletics or Acrobatics skill, no choice in the matter
  • [fighter][free] A fighter gets 3 skills of choice
  • [fighter][int] A character gets one skill per int bonus at trained
  • [farmhand] A farmhand gets the Athletics and Farming Lore skills at trained
  • [bonus PFS lore] PFS agents get PFS Lore at trained for free.

  • Gear:

    Encumbered Bulk: 11 {5 +4[str] +2[backpack]}
    Max Bulk: 16 {10 +4[str] +2[backpack]}
    Current Bulk: 6
    Wealth: See spreadsheet
    Gear List
    Longsword
  • Verstitile: May do slashing or piercing damage
    5 darts
    Chain Mail
  • AC Bonus +4; Dex Cap +1; Check Penalty -2 [0 because of strength]; Speed Penalty 5 ft. [0 because of strength], Strength +3; Bulk 2; Category Medium; Group Chain
  • Flexible: not applicable due to strength
  • Noisy: Check Penalty applies to setalth
    Adventurer's pack
  • Contains a backpack (containing the other goods), bedroll, 10 pieces of chalk, flint and steel, 50 feet of rope, 2 weeks' rations, soap, 5 torches, and a waterskin.
  • Knotted silk rope and grappling hook
    Clothing (Explorer's)
    Climbing Kit
    Crowbar
    Fishing Tackle
    Mug
    Writing Set

  • Feats and Class Features:

    Skill Feats At 2nd level and every 2 levels thereafter, you gain a skill feat.
  • - Level 2: ?

    Skill Increases At 3rd level and every 2 levels thereafter, you gain a skill increase. You can use this increase either to increase your proficiency rank to trained in one skill you’re untrained in, or to increase your proficiency rank in one skill in which you’re already trained to expert. At 7th level, you can use skill increases to increase your proficiency rank to master in a skill in which you’re already an expert, and at 15th level, you can use them to increase your proficiency rank to legendary in a skill in which you’re already a master.

  • - Level 3: ?

    General Feats At 3rd level and every 4 levels thereafter, you gain a general feat.

  • - level 3: ?

    Fighter Feats At 1st level and every even-numbered level thereafter, you gain a fighter class feat.

  • - Level 1: exacting strike

    Fighter Specials

  • - Level 1: Fighter Class DC 17 {10 +2[trained] +1[lvl] +4[str]}
  • - Level 1: Reactive Strike
  • - Level 1: Shield Block

    Ability Boosts At 5th level and every 5 levels thereafter, you boost four different ability scores. You can use these ability boosts to increase your ability scores above 18. Boosting an ability score increases it by 1 if it’s already 18 or above, or by 2 if it starts below 18.

  • - Level 5: str, dex, con, int
  • - Level 10: str, dex, wis, int

  • Ancestry and Background Features:

    Ancestry In addition to the ancestry feat you started with, you gain an ancestry feat at 5th level and every 4 levels thereafter.
  • - Level 1: Hold-Scarred Orc[orc heritage] 12 HP and diehard feat
  • - Level 1: Orc Superstition +1 to saves vs spells or magical effects

    Background Farmhand

  • - Trained in Athletics skill
  • - Trained in Farming Legal Lore skill
  • - Assurance feat with Athletics

  • Chronicles:

    Boons: