Unnamed Hero
Tengu Monk (Qinggong Monk) 6
LN Medium humanoid (tengu)
Init +5;
Senses low-light vision; Perception +14
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Defense
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AC 22, touch 20, flat-footed 16 (+2 armor, +5 Dex, +1 dodge, +4 untyped)
hp 51 (6d8+18)
Fort +7,
Ref +10,
Will +8; +2 vs. enchantment spells and effects
Defensive Abilities evasion;
Immune disease
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Offense
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Speed 50 ft.
Melee bite +9 (1d3+7) and
. . masterwork cold iron kama +10 (1d6) and
. . unarmed strike +9 (1d8+5)
Special Attacks flurry of blows, ki strike, magic, stunning fist (6/day, DC 16)
Spell-Like Abilities
. . —
barkskin (self only, 1 ki)
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Statistics
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Str 10,
Dex 20,
Con 14,
Int 12,
Wis 16,
Cha 7
Base Atk +4;
CMB +6 (+8 trip);
CMD 24 (26 vs. trip)
Feats Combat Reflexes, Crane Style, Crane Wing, Dodge, Improved Trip, Improved Unarmed Strike, Stunning Fist, Weapon Finesse
Traits bullied, vagabond child (urban)
Skills Acrobatics +14 (+22 jump), Climb +4, Disable Device +15, Escape Artist +9, Knowledge (history) +5, Knowledge (religion) +5, Linguistics +7, Perception +14, Sense Motive +12, Stealth +7;
Racial Modifiers +4 Linguistics, +2 Perception, +2 Stealth
Languages Common, Ignan, Tengu, Terran, Thassilonian, Tien, Vudrani
SQ ac bonus, fast movement, ki defense, ki pool, maneuver training, purity of body, stunning fist (stun), unarmed strike
Other Gear Masterwork Cold Iron Kama, Agile Amulet of mighty fists, Belt of incredible dexterity +2, Bracers of armor +2, Thieves' tools, 3666 GP
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Special Abilities
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AC Bonus +4 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Barkskin (self only, 1 Ki) (Sp) Self Only. Costs 1 ki point to activate.
Bullied +1 to hit with unarmed AoEs.
Combat Reflexes (6 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Crane Style Penalty when fighting defensively reduced to -2 and dodge bonus increases by 1.
Crane Wing May deflect one attack per round while fighting defensively or using total defense
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Fast Movement (+20') The Monk adds 10 or more feet to his base speed.
Flurry of Blows +4/+4/-1 (Ex) Make Flurry of Blows attack as a full rd action.
Immunity to Disease You are immune to diseases.
Improved Trip You don't provoke attacks of opportunity when tripping.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Ki Defense (Su) A monk can spend 1 point from his ki pool to give himself a +4 dodge bonus to AC for 1 round.
Ki Pool (Su) You have a ki pool equal to 1/2 your monk level + your Wisdom modifier.
Ki Strike, Magic (Su) If you have ki remaining, unarmed strikes count as magic to overcome DR.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Maneuver Training (Ex) CMB = other BABs + Monk level
Power Attack Costs 1 ki point to activate.
You can make exceptionally deadly melee attacks by sacrificing accuracy for strength.
Benefit: You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bon
Purity of Body (Ex) At 5th level, a monk gains immunity to all diseases, including supernatural and magical diseases.
Stunning Fist (6/day) (DC 16) You can stun an opponent with an unarmed attack.
Stunning Fist (Stun, Fatigue) (Ex) At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. This conditio
Unarmed Strike (1d8) The Monk does lethal damage with his unarmed strikes.
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