Cleric of Brigh

Lysander Higgins's page

212 posts. Alias of caster4life.


About Lysander Higgins

Backstory:

Lysander is an amateur alchemist who has experimented with modifying his body (flavoring his rage, mutagen, etc). His body bears the scars of his experiments, which he has tested on the battlefield. He has adventured for two years now, helping the weak and acquiring more knowledge so he can do more good. He is a very strict, principled anarchist in the sense that he doesn’t believe in a hierarchical society but thinks everyone should be free to pursue their own self-actualization. He probably will not want to fight the gnolls at first as he will assume they are being unfairly characterized as wicked by a rich company. But he may get a rude awakening if he finds that the uncivilized gnolls are not noble savages but in fact have imposed their own hierarchy and can be quite violent.

1. What is your character’s name? Lysander Higgins
2. How old is your character? 22
3. What would somebody see at first glance (i.e. height, weight, skin color, eye color, hair color, physique, race, and visible equipment)? Lysander appears to be a human of medium height and weight with fair skin, blue eyes, brown curly hair, wearing a bandolier of vials and goggles.
4. What additional attributes would be noticed upon meeting the character (i.e. Speech, mannerisms)? Lysander speaks quickly and enthusiastically with a large vocabulary.
5. Where was your character born? Where were you raised? By who? Lysander was born in Totra on the coast of Osirion. He was raised by his mother.
6. Who are your parents? Are they alive? What do they do for a living? Lysander’s mother is an apothecary. His father was a Taldane sailor whom Lysander never met. [/b]
7. Do you have any other family or friends? [b]Lysander has hismother’s family in Totra as well as some friends from university, several of whom have become adventerurs as well.

8. What is your character’s marital status? Kids? Unmarried, no kids.
9. What is your character’s alignment? Chaotic neutral.
10. What is your character’s moral code? Lysander is an anarchist in that he firmly believes in personal freedom and thinks there should be no social hierarchy or laws binding human freedom. Somewhat naively, he believes that the world would be a wonderful place if everyone was allowed to associate freely and that the vast majority of societal ills are caused by the powerful exploiting laws and the social hierarchy.
11. Does your character have goals? Lysander wishes to discover more alchemical and arcane ways of increasing his own power so that he can help liberate those oppressed by rigid societies. He believes in overthrowing oppressive hierarchies at all costs, even if that means making a deal with a demon. Further, he believes that people acting freely and independently will generally help those around him, as he does. So he would help end an undead threat to protect innocents from the hazardous creatures.
12. Is your character religious? Lysander believes in using any and all means to achieve his ends, believing that he can justify his methods by helping people enough. To this end, he has struck packs with some dangerous extraplanar beings who are lending him power and insight into his experiments, namely Ydersias and Haagenti. (This is why he has the Touched by Divinity trait for Ydersias).
13. What are your character’s personal beliefs? That hierarchies are inherently unjust and the source of most problems. Any means can be justified to overthrow these hierarchies and establish a fair, free society. However, this goal cannot be accomplished in a day but piecemeal. So Lysander also helps people and tries to gain more knowledge and power in the meantime.
14. Does your character have any personality quirks (i.e. anti-social, arrogant, optimistic, paranoid)? Lysander has read and experienced enough to think he knows a lot when, in reality, he is still very young and inexperienced. He talks quickly and a lot as well as asking lots of questions about the most mundane and random aspects of other people’s lives since he firmly believes that every individual is totally unique and valuable.
15. Why does your character adventure? To acquire more knowledge+power to accomplish his future goals and help people in the meantime.
16. How does your character view his/her role as an adventurer? Lysander thinks his role is to provide knowledge, some basic skills, and to apply the power of his experiments to tear apart enemies of his cause.
17. Does your character have any distinguishing marks (birth-marks, scars, deformities)? Lysander’s experiments have left him with certain alchemical scars on his feet, hands, and two on his forehead.
18. How does your character get along with others? At first, Lysander gets along well with most people since he values every individual and asks a lot of open-ended questions to start conversations. But as he gets to know people better, many find him insufferable as he is so confident in his all-consuming worldview.
19. Is there anything that your character hates? Oppression, stagnation, hierarchy, rules, and traditional, societal forms of power.
20. Is there anything that your character fears? Lysander’s greatest fears are 1. A cage that would constrain his freedom and 2. (secretly) That his beliefs are wrong and his questionable methods may actually cause more harm than good.

Statblock:

Unnamed Hero
Male wereboar-kin skinwalker (ragebred) unchained barbarian (invulnerable rager) 3/investigator (lamplighter) 3/gestalt 3
CN Medium humanoid (shapechanger, skinwalker)
Init +2; Senses low-light vision; Perception +8
--------------------
Defense
--------------------
AC 10, touch 10, flat-footed 10
hp 45 (3d12+9)
Fort +6, Ref +4, Will +4
DR 1/—, 2/lethal; Resist extreme endurance
--------------------
Offense
--------------------
Speed 40 ft.
Special Attacks rage (10 rounds/day), rage power (lesser beast totem)
Spell-Like Abilities (CL 3rd; concentration +2)
3/day—speak with animals (pigs and boars only)
Investigator Spell-Like Abilities (CL 3rd; concentration +5)
Special—continual flame (alchemical illumination, 24 hr duration), light (alchemical illumination)
Investigator (Lamplighter) Extracts Prepared (CL 3rd; concentration +5)
1st—cure light wounds, cure light wounds, enlarge person (DC 13), expeditious retreat
--------------------
Statistics
--------------------
Str 20, Dex 10, Con 14, Int 14, Wis 10, Cha 8
Base Atk +3; CMB +8; CMD 18
Feats Combat Expertise, Craft Wondrous Item, Deadly Aim, Extra Feature, Power Attack
Traits accelerated drinker, fate's favored, touched by divinity
Skills Acrobatics +0 (+4 to jump), Appraise +6, Climb +11, Knowledge (arcana) +7, Knowledge (dungeoneering) +6, Knowledge (engineering) +6, Knowledge (geography) +6, Knowledge (history) +6, Knowledge (local) +6, Knowledge (nature) +6, Knowledge (nobility) +6, Knowledge (planes) +8, Knowledge (religion) +6, Linguistics +6, Perception +8, Spellcraft +8, Stealth +6, Swim +11; Racial Modifiers +2 Perception
Languages Abyssal, Common, Gnoll, Orc
SQ alchemical illumination, alchemy (alchemy crafting +3), change shape, change shape (+10 speed), change shape (gore), change shape (hooves), change shape (scent), fast movement, finesse weapon attack attribute, inspiration (3/day), investigator talent (mutagen[UM]), lamplighter, mutagen (+4/-2, +2 natural armor, 30 minutes), ready for the revelation, trapfinding +1
Other Gear animal mask, belt of giant strength +2, cloak of resistance +1, investigator starting formula book, 1,150 gp
--------------------
Special Abilities
--------------------
Alchemical Illumination (Sp) As a standard action, burn equal level extract/potion to cast light spell from limited list.
Alchemy +3 (Su) +3 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Beast Totem, Lesser (Su) Gain 2 d6 claw attacks while raging
Change Shape (+10 speed) (Su) You choose to gain a +10 bonus to base speed when shifting into bestial form.
Change Shape (Gore) (Su) You can choose to gain a gore attack that deals 1d6 points of damage when shifting into bestial form.
Change Shape (Hooves) (Su) You can choose to gain 2 hoof attacks that each deal 1d4 points of damage when shifting into bestial form.
Change Shape (Scent) (Su) You can choose to gain scent with a range of 30 feet when shifting into bestial form.
Change Shape (Su) Shapeshift into bestial form, granting animal-like powers.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Damage Reduction (1/-) You have Damage Reduction against all attacks.
Damage Reduction (2/lethal) You have Damage Reduction against non-lethal damage
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Extra Feature Gain additional feature in bestial form.
Extreme Endurance (Cold) (Ex) At 3rd level, the invulnerable rager is inured to either hot or cold climate effects (choose one) as if using endure elements. In addition, the barbarian gains 1 point of fire or cold resistance for every three levels beyond 3rd. This ability
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Finesse Weapon Attack Attribute Finesse weapons use on attack rolls.
Inspiration (+1d6, 3/day) (Ex) Use 1 point, +1d6 to trained skill or ability check. Use 2 points, to add to attack or save.
Lamplighter (Su) As a move action, light a held flammable item.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Mutagen This discovery gives the alchemist the mutagen class ability, as described in the Advanced Player's Guide. (This discovery exists so alchemist archetypes who have variant mutagens, such as the mindchemist, can learn how to make standard mutage
Mutagen (DC 13) (Su) Mutagen adds +4/-2 to physical/mental attributes, and +2 nat. armor for 30 minutes.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Rage (Unchained, 10 rounds/day) (Ex) As a free action, gain temp hp, bonus to melee att/dam, thrown dam, will saves, but AC penalty and limited actions. 1 min fatigue when ended.
Ready for the Revelation (Ex) Free inspiration for initiative checks..
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
--------------------

Some future plans:

Want chaos reigns
Want an eagle tattoo for talons