Really late to this, but I would use something like below as a home-brew feat to give a similar access. Let me know what you think and if it could use some tweaking. I just put it together and, while it wouldn't be overpowered, it would grant monks a couple of things. Namely, force damage fairly early and a ranged attack that works seamlessly with their class. It is also a feat that others could take, although the benefit would be lesser. Quote:
GM Arkwright wrote:
Thanks for the input, I appreciate it and it answers my questions about the stacking. As for the Synthesist, the movement speed increase (and indeed special movement speeds such as climb) come from the free evolutions granted by a form. I would have to say that since you can't use your own limbs while fused with an Eidolon, you would only be able to make use of their limbs. While that means you can't use your hands while fused with a quadruped, you would still get to use the 2 limbs (legs) evolutions to grant a +10 to base move for each set. Of course the question is, how does this interact with Form of the Bear. Does it negate the evolutions or do the evolutions act as a buff to negate the penalty?
So I am running a natural attack ranger build with the Shapeshifter archetype and have already taken Form of the Bear. I am about about hit level 8 with said Ranger and am looking at the next form to take. My question concerns the base speed change of the form. If I am reading it correctly, it just changes your character's base speed, meaning buffs to speed still work, such as Boots of Striding and Springing or Haste, correct? Also, will using Form of the Cat with Form of the Bear at level 12 negate the loss in speed? Bonus Question: If using the Synthesis Archetype of the Summoner would Form of the Bear reduce both the Summoner and the Eidolon's base speed to 20? If not, could the summoner use the Eidolon's base speed instead of his own, reduced speed?
wraithstrike wrote:
Not sure if you are supporting my point or arguing it... EDIT: "is considered a" is not the same as "is a", so being considered to be classified as a two-handed still doesn't make it one.
Not sure if this has been covered, I scanned and didn't see it, but on the matter of an oversized bastard sword being a two-handed weapon... Pathfinder PRD wrote:
So, RAW, a bastard sword sized for a Large creature is still an exotic one-handed weapon and treated differently based on your proficiency, much like the martial proficiency allowing it to be used "as a two-handed weapon". If you are going to take RAW, you have to take it all. Personally, I would say that RAI, a bastard sword could make benefit of the skill, but RAW definitely states it would have to be a two-handed weapon. Additionally, the skill description does not actually define it must be a two-handed melee weapon, only a two-handed weapon. Granted, since all of the ranged weapons that must be wielded in two hands are listed as "ranged weapons" some interpretation would be needed in that case as well. In addition to that, all double weapons are classified as two-handed weapons and would be able to make use of the skill RAW, including the lowly quarterstaff that nearly every class can use. Just my 2 cents.
Stome wrote: That might be the case. But then again wyroot while you can make things normally made of wood from it, it is in fact not wood. So that there is also reason enough to disallow it. All fibrous parts of a tree would be considered wood, as in the branches, trunk and roots. Pathfinder SRD wrote:
So I'm crafting a level 5 ninja as a replacement character in an ongoing game and I'm using the Ninja class. Since I'm giving up trapfinding (and the ability to disarm magic traps) for poison use, I want to dip into Ranger (Trapper) or Sorcerer-Orc Bloodline (Seeker) to pick up the ability again along with the rest of the level one bonuses. Any advice as to which one would give me the most bang for my buck? The ninja will be standard TWF wakazashi build for sneak attacking. |