Cinder Wolf

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The necro is strong in this thread. 5 years and still going strong.


Really late to this, but I would use something like below as a home-brew feat to give a similar access. Let me know what you think and if it could use some tweaking. I just put it together and, while it wouldn't be overpowered, it would grant monks a couple of things. Namely, force damage fairly early and a ranged attack that works seamlessly with their class. It is also a feat that others could take, although the benefit would be lesser.

Quote:

Aurablast

You gain the power to shape your ki into ranged attacks.

Prerequisites: Ki pool, Improved Unarmed Strike.

Benefit: While you have at least 1 ki point in your ki pool, as a standard action, you can make a ranged touch attack against any foe within 50 feet. This attack deals force damage equal to your unarmed strike. Your Wisdom modifier is applied on damage rolls as bonus damage and is multiplied on a critical hit.

By spending 1 point from your ki pool, you can designate one of your unarmed strikes in a flurry of blows as an Aurablast. This attack is a ranged touch attack with a range of 30 feet. Bonus damage from your Strength modifier is not applied to this attack and your Wisdom modifier bonus damage is not applied when making a flurry of blows.

Any attack bonus that is normally applied to your unarmed strike is also applied to this ability’s ranged touch attack except your Strength modifier.

This is a supernatural ability.


GM Arkwright wrote:

-Haste and Striding are enhancement bonuses, so they will stack with Cat form.

-Yep, they will.
-The Synthesist archetype says nothing about gaining the movement speed of the Eidolon, but you get its evolutions. I'd say that until you take a movement evolution- swim, fly, burrow- you're stuck with your movement speed, not the Eidolon's. But I've played before with Synthesists who've used their eidolon's speed, so perhaps I am mistaken.

Thanks for the input, I appreciate it and it answers my questions about the stacking.

As for the Synthesist, the movement speed increase (and indeed special movement speeds such as climb) come from the free evolutions granted by a form. I would have to say that since you can't use your own limbs while fused with an Eidolon, you would only be able to make use of their limbs. While that means you can't use your hands while fused with a quadruped, you would still get to use the 2 limbs (legs) evolutions to grant a +10 to base move for each set.

Of course the question is, how does this interact with Form of the Bear. Does it negate the evolutions or do the evolutions act as a buff to negate the penalty?


When a Synthesist fuses with his/her eidolon and they have superior ability scores (such as Con), is the intent to reduce those scores to the Base for the eidolon (in this case, lowering the summoner's overal HP and reducing the Fort save bonus)?


So I am running a natural attack ranger build with the Shapeshifter archetype and have already taken Form of the Bear. I am about about hit level 8 with said Ranger and am looking at the next form to take.

My question concerns the base speed change of the form.

If I am reading it correctly, it just changes your character's base speed, meaning buffs to speed still work, such as Boots of Striding and Springing or Haste, correct?

Also, will using Form of the Cat with Form of the Bear at level 12 negate the loss in speed?

Bonus Question: If using the Synthesis Archetype of the Summoner would Form of the Bear reduce both the Summoner and the Eidolon's base speed to 20? If not, could the summoner use the Eidolon's base speed instead of his own, reduced speed?


wraithstrike wrote:
Lycan_Da_Heat wrote:
Not sure if this has been covered...
The difference here are the words "is"...

Not sure if you are supporting my point or arguing it...

EDIT: "is considered a" is not the same as "is a", so being considered to be classified as a two-handed still doesn't make it one.


Not sure if this has been covered, I scanned and didn't see it, but on the matter of an oversized bastard sword being a two-handed weapon...

Pathfinder PRD wrote:

Weapon Size: Every weapon has a size category. This designation indicates the size of the creature for which the weapon was designed...

...The measure of how much effort it takes to use a weapon (whether the weapon is designated as a light, one-handed, or two-handed weapon for a particular wielder) is altered by one step for each size category of difference between the wielder's size and the size of the creature for which the weapon was designed. For example, a Small creature would wield a Medium one-handed weapon as a two-handed weapon. If a weapon's designation would be changed to something other than light, one-handed, or two-handed by this alteration, the creature can't wield the weapon at all.

So, RAW, a bastard sword sized for a Large creature is still an exotic one-handed weapon and treated differently based on your proficiency, much like the martial proficiency allowing it to be used "as a two-handed weapon". If you are going to take RAW, you have to take it all.

Personally, I would say that RAI, a bastard sword could make benefit of the skill, but RAW definitely states it would have to be a two-handed weapon.

Additionally, the skill description does not actually define it must be a two-handed melee weapon, only a two-handed weapon. Granted, since all of the ranged weapons that must be wielded in two hands are listed as "ranged weapons" some interpretation would be needed in that case as well.

In addition to that, all double weapons are classified as two-handed weapons and would be able to make use of the skill RAW, including the lowly quarterstaff that nearly every class can use.

Just my 2 cents.


Stome wrote:
That might be the case. But then again wyroot while you can make things normally made of wood from it, it is in fact not wood. So that there is also reason enough to disallow it.

All fibrous parts of a tree would be considered wood, as in the branches, trunk and roots.

Pathfinder SRD wrote:

Wyroot

Source: Advanced Race Guide.

The root of the wyrwood tree has a peculiar quality.~


So I'm crafting a level 5 ninja as a replacement character in an ongoing game and I'm using the Ninja class.

Since I'm giving up trapfinding (and the ability to disarm magic traps) for poison use, I want to dip into Ranger (Trapper) or Sorcerer-Orc Bloodline (Seeker) to pick up the ability again along with the rest of the level one bonuses.

Any advice as to which one would give me the most bang for my buck? The ninja will be standard TWF wakazashi build for sneak attacking.


Bump for FAQ update