Nature Warden

Lyanniel's page

6 posts. Alias of eriktd.


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Samnell wrote:
My current practice is that I check in on the game at least every other day -it's on my task scheduler that way- and do what needs doing then.

What a brilliant idea, scheduling game check-ins as tasks! I should do that for my games.


My submission isn’t on the roster. :)


I've put together this submission for your game. All the details are in the profile, but here's a summary:

Lyanniel is a luminous elven maid in devoted service to Erastil, gifted with a divine wolf that is her animal companion. She is a veritable font of positive energy, and can achieve a zen-like state of tranquility while mounted that aids all those around her. She fights with a longbow and a special lance that is carved to look like an arrow.


Whoops, have to adjust my equipment back down to level 7!


I've updated my previous submission to level 8 (this character's profile). She's a Monk/Cleric with a mount from her Animal domain -- I see you don't really like pets, but my intention was for them to be mostly joined at the hip, which might make it a little more palatable? Her wolf is basically an extension of her, and a sign of Erastil's trust in her. I would play her as a sort of Green Knight, like a ranger.


I've put together an unusual aasimar cleric/monk for your consideration. As a Blossoming Light cleric of Erastil and Sohei Monk, she is mostly focused on mounted combat with her wolf companion and channeling positive energy. She should be able to dish out large chunks of damage fairly often, and provide divine caster support and healing when necessary. Details are in her profile, but I've attached them below.

Basic Info:

Name: Lyanniel Winterborn

Race: Aasimar (Elf)

Alignment: Lawful Good

Deity: Erastil

Class(es): Cleric (Blossoming Light) 7 // Unchained Monk (Sohei) 7

Mythic Path(s): Hierophant/Marshal

Background:

Lyanniel was born in the wilderness outside of Kenabres to an elven paladin of Erastil in the Mendelev Crusade. She has always sworn to her daughter that she has no idea who her father is, though she admits that she had a dream that she received a blessing from her god, and that He told her that she had to leave the battle for a short time in service to his purposes. She didn't realize she was pregnant until it was almost too late, and she was badly injured while fleeing, but fortunately Lyanniel was a relatively easy birth.

Growing up in Mendelev Lyanniel knew she was different, not like other elf girls. Although she could pass for a normal person, she carried a celestial spark within her that sometimes drove her to do strange things. She often snuck away from her mother and grandparents, but instead of exploring the city or getting up to mischief, they would find her praying in the temple or in the wild. Clearly, Erastil had called her to his priesthood, and she quickly became his devoted follower, both in body and in spirit.

Description:

There is a strange, luminous quality to Lyanniel, and though she presents herself like a crusader knight she wears no armor and does not bear a sword, carrying instead a finely-crafted lance (stylized to look like an arrow) and an elven longbow. Her voice is quiet but resonant. In battle, she rides an enormous wolf, white like an ash grove with a gray patch of fur surrounding his left eye. Both of them are generally very gentle and sedentary, but in the face of evil they become positively fierce and unyielding.

Stats:
Abilities: Str 14 (+2), Dex 14 (+2), Con 14 (+2), Int 8 (-1), Wis 15+2+1+2 (+5), Cha 14+2 (+3)

HP: 56/56 (7d10+14)

AC: 18 (+2 Dex, +6 monk)

Initiative: +9 (+2 Dex, +2 Eyes of the Hawk, +3 Devoted Guardian, +2 Amazing Initiative)

Speed: 30 (no armor)

Saves: +7 Fort / +7* Reflex (evasion) / +10 Will

BAB: +7

Weapons: +1 bane (evil outsiders) lance +13/+13/+8* (1d8+7*, x3)

Armor: none

Race Traits: Darkvision (60), Exalted Resistance (SR 12), Heavenborn (+2 Knowledge Planes, +1 CL good/light spells), Scion of Humanity (counts as elf and outsider)

Favored Class Bonus: Cleric, +7/2 channel damage

Traits: Fate's Favored (+1 luck bonuses), Touched By Divinity (silver holy symbol, divine favor as spell-like ability 1/day)

Cleric Abilities: spellcasting (CL 7), aura (lawful/good), channel positive energy (4d6, DC 13+CHA, 8+CHA/day), deity (Erastil), domains (Animal/Feather, Good), domain powers (Animal Companion: wolf of level-3+4; Eyes of the Hawk: half level+4 racial bonus to Perception, +2 initiative; Touch of Good: half level+4 sacred bonus to attacks/saves/skills/ability checks for 1 round, 3+WIS/day), luminous font (half level bonus to Diplomacy vs good creatures/evil creatures acting good; channel harms chaotic evil outsiders/worshipers of chaotic evil deities/creatures with light sensitivity or blindness as undead; 1 use while channeling to cause daylight for level rounds), spontaneous casting

Cleric Spells Prepared: (orisons, 4) enhanced diplomacy, guidance, resistance, vigor); (1st, 6/day) divine favor x2, shield of faith x2, empty x2; (2nd, 4/day) empty x4; (3rd, 3/day) empty x3; (4th, 2/day) empty x2

Monk Abilities: AC bonus (WIS+1), devoted guardian (can always act in surprise round, half level bonus to initiative), evasion, flurry of blows (bonus attack), ki pool (half level+WIS), ki powers (qinggong power: barkskin, 1 ki), ki strike (cold iron/silver, magic), ki weapon (1 ki, swift, +1 enhancement bonus to any weapon), monastic mount (1 ki, mount gets twice level temp hp for level hours, gains ac bonus/ki strike/still mind and any ability that costs ki), still mind (+2 vs enchantment), style strike (dirty strikes: when attacking in flurry, may make free dirty trick attack at -5), unarmed attack (1d6), weapon training (spears +1)

Feats: Improved Bull Rush (level 3), Improved Unarmed Strike* (from Monk 1), Mounted Skirmisher* (from Monk 6), Power Attack (level 1), Quick Channel (level 5), Ride-By Attack* (from Monk 1), Spirited Charge* (from Monk 2)

Skills: Diplomacy 1+6* (+3 vs good/evil acting good), Handle Animal 1+6, Knowledge (Planes) 1+4, Knowledge (Religion) 5+2, Linguistics 2+2, Perception 5+13, Ride 5+5, Sense Motive 1+8

Languages: Celestial, Common, Elven

Equipment: +1 bane (evil outsiders) lance (8,000 gp), arrows x40 (2 gp), cold iron arrows x40 (4 gp), composite (Str +2) longbow (300 gp), exotic military saddle (60 gp), gloves of dueling (15,000 gp), silver holy symbol (free), spell components pouch (5 gp), traveler's outfit (free), 29 gp remaining

Mythic Path Abilities: Amazing Initiative (+tier initiative, 1 mythic power for extra standard action), Divine Surge (Inspired Spell: 1 mythic power, standard action, cast any spell you could prepare on spell list), Hard to Kill (auto stabilize), Marshal's Order (Advance: 1 mythic power, swift action, allies get extra move action or 5' step), Mounted Marshal (mount and rider count as flanking, mount heals on surge, triple damage on mounted charge with lance), Mythic Domain (domain powers add 4 levels), Mythic Power (3+tier x2/day), Surge (1 mythic power, immediate action, add 1d6)

Mythic Feats: Dual Path (Marshal)

Wolf Animal Companion:

Name: "Bo"

Size: Large

Abilities: Str 23 (+6), Dex 15 (+2), Con 20 (+5), Int 2 (-4), Wis 12 (+1), Cha 6 (-2)

HP: 88/88 (8d8+48)

AC: 19* (+8 natural armor, +2 Dex, -1 size, +2* monastic mount)

Initiative: +2 (+2 Dex)

Speed: 60 (no armor)

Saves: +10 Fort / +7* Reflex (evasion) / +3 Will

BAB: +5

Weapons: bite +10 (1d8+9, x2), trip +12; overrun +14

Armor: none

Animal Companion (Racer) Abilities: evasion, fast movement, link, low-light vision, scent, sprint

Feats: Charge Through, Improved Overrun, Power Attack, Toughness

Skills: Acrobatics 7+5

Tricks: attack (x2), maneuver (overrun)