Relevant part of Entropic Shot for Vanguards reads:
How much damage is the First Arc supposed to do? All of the weapons that have this ability in the book also have a damage value.
Thoughts?
Just to update with some further thoughts. Immobile means cannot be moved, but does this mean I can't move myself? At first I thought so but this kinda falls apart when you consider the difference between "You cannot move" and "you cannot be moved"
As written it feels like I could still make full attacks while at Absolute Zero I just couldn't leave my square. Since the fire version of this ability gives Haste it makes sense that the cold version gives slowed/staggered so that you can still move around and stuff you just only get the one action so you feel much slower. @Kishmo yeah your analysis seems right I just feel like it's still an interpretation that needs defining. Thanks!
Can hardly believe I'm the first one to ask this but I can't find anything about this rules question anywhere! Immobile isn't a condition that is defined anywhere as far as I can tell and usually is further defined in whatever ability mentions it, but there's no such detailing in the Vanguard discipline Absolute Zero. Absolute Zero reads:
There's also the Immobilize weapon property which reads:
So anyway, what does immobile actually mean in Absolute Zero?
Am I right in ruling that I could potentially still be grabbing people with my whips and repositioning them into my Absolute Zero AoE and slowing them there? Because that's so great lol This seems like something that needs an official ruling TBH. Thanks for your help!
Hey rules forum!
Entropic Pool states I can gain an entropy point in a few ways, one being this: If you take a full action to charge, you gain 1 EP. At level 4 of Momentum Aspect I gain the following additional trigger: Once per combat, when you move a distance greater than your normal speed in one turn (using multiple move actions, the run full action, or a bonus to speed that allows you to move beyond your normal maximum), you can gain 1 Entropy Point without taking any additional action. And I correct in assuming this means as long as I charge at least 35' or more I can gain two EP off the same full action? |