Well two things i would love to make another ninja but my dm has a thing for us making the same thing as the one that died so i am not allowed to make a ninja again so soon. Also i forgot to mention we are doing 15 point buy for stats... Also my dm is buffing things so we don't tear the standard rise of the runelords to bits like tissue paper. Everything is buffed over normal and every boss we fight has been gestalt twisted... Example the tentamort that killed my fighter ninja was a greater tentamort with 78 hp the poison it used triggered every round not just every other and when it ate a player or summon it healed it had 2 tentacles with 30ft reach with stingers on both and it grappled and stung with the same two. So when I got grappled i got stung and nauseated. I remained so as i rolled my save once to overcome the poison but could not break the grapple so i got poisoned again the next round and failed my remaining saves and died due to hp loss rather than con loss. It did not help the thing remained on the ceiling 25ft from the ground and the only damage that got done to it was from summons and the monk paladin that was jumping up and punching it. What we will have at the table tonight is
I'm rolling with
fort +10
ac 18
im thinking that
Aeloth IV wrote:
that guide has the price wrong hide armor is medium armor and thus would cost 1515gp as darkleaf and would be considered light in everything except enchantment cost and material cost and proficiency requirement. Darkleaf cloth studded leather would be 775gp
XMorsX wrote: Paladin/sorcerer is going to be the strongest from the ones you have made. so any suggestions on gear or type of guy to make. I have made one of these palidin/sorcerers before in another campaign but with lighter rules and starting at level 6 Currently we have
3 of us are making new things to bring to the table tommrow
Humm no real healer...
My dm is playing us through rise of the runelords we are running it gestalt and i have died for the 4th time
Now what to make this time
i forgot to mention
From my understanding of how the bonus spell slots work if say you have a level 5 sorcerer and you have an 18 charisma you gain an extra spell slot of 1st-4th level spells as in you get an extra use at that level. Since it is not possible to learn you may not use the 3rd and 4th level spells till you learn one the feat as it reads gives you one at the current highest you may learn so you get 1 extra level 2 or 2 extra level 1 spells known. The question I have about it is does the feat do this every level or only the level you take the feat. |