Lunas's page

7 posts. No reviews. No lists. No wishlists.


RSS


Stat array is just human

With the +1 from levels in cha and the racial +2 in cha.

Only allowed races with an overall +2 to stats.

My dm has a house rule where actions can be downgraded so I could do 3 swift actions in a turn 2 swift and standard or swift move and standard. I did take arcane armor training.


Well two things i would love to make another ninja but my dm has a thing for us making the same thing as the one that died so i am not allowed to make a ninja again so soon. Also i forgot to mention we are doing 15 point buy for stats...

Also my dm is buffing things so we don't tear the standard rise of the runelords to bits like tissue paper. Everything is buffed over normal and every boss we fight has been gestalt twisted... Example the tentamort that killed my fighter ninja was a greater tentamort with 78 hp the poison it used triggered every round not just every other and when it ate a player or summon it healed it had 2 tentacles with 30ft reach with stingers on both and it grappled and stung with the same two.

So when I got grappled i got stung and nauseated. I remained so as i rolled my save once to overcome the poison but could not break the grapple so i got poisoned again the next round and failed my remaining saves and died due to hp loss rather than con loss. It did not help the thing remained on the ceiling 25ft from the ground and the only damage that got done to it was from summons and the monk paladin that was jumping up and punching it.

What we will have at the table tonight is
all level 5
gunslinger/ranger
gunslinger/fighter
magus/fighter
summoner/bard
paladin/monk
paladin/sorcerer

I'm rolling with
paladin/sorcerer
11 str
12 dex
12 con
12 int
10 wis
18 cha

fort +10
ref +7
will +9

ac 18
touch 13
Flatfooted 17

im thinking that
i want a
mw scimitar with aspirations of adding spell storing to it later
+1 Mithril kikko
Cloak of resistance
Headband of alluring charisma +2 (long shot my dm might want me to have craft wonderous then make it)
If i cant get the headband im thinking a ring of protection +1 and the scimitar being +1


Aeloth IV wrote:

So I have some questions about darkleaf cloth as armor.

1. What page can it be found in the ARG?? I cannot seem to find it there at all. This should answer my question regarding its legality for PFS.

2. In the Ninja guide below, the author equates darkleaf cloth armor to mithral. Can someone explain the mechanics of how the below quote works?

https://docs.google.com/document/d/1dEZyEP-yooZdGprglxcEorpL_EnPfUqr6M89uHm F8Bo/edit?pli=1

"Alternatively, if you can use the ARG, a Darkleaf Cloth Hide Shirt has the same stats as the Mithral Chain Shirt and only costs 840gp."

3. What stats would studded darkleaf cloth armor have, and how much would it cost?

Thanks so much!!!!

that guide has the price wrong hide armor is medium armor and thus would cost 1515gp as darkleaf and would be considered light in everything except enchantment cost and material cost and proficiency requirement.

Darkleaf cloth studded leather would be 775gp
+3 ac +7 dex limit 0 acp 5% asf


XMorsX wrote:
Actually make a Paladin/Synthesist summoner and bring on the pain.

cant synth is an archetype we are not allowed archetypes also only pathfinder core books no extra suppliments otherwise we would have an entire party of synth summoner/blank.


1 person marked this as a favorite.
XMorsX wrote:
Paladin/sorcerer is going to be the strongest from the ones you have made.

so any suggestions on gear or type of guy to make.

I have made one of these palidin/sorcerers before in another campaign but with lighter rules and starting at level 6

Currently we have
a gunslinger/ranger only one who has not yet died
a palidin/monk
a summoner/bard

3 of us are making new things to bring to the table tommrow
im making a palidin/sorc i think one is making a magus/fighter
3rd guy i have no idea what he is making but he seems to not be able to play both classes at the same time as in he played a monk/cleric and he pretty much ignored the cleric side of his PC he is making a fighter/gunslinger.

Humm no real healer...


My dm is playing us through rise of the runelords we are running it gestalt and i have died for the 4th time
so far i have made
Bard/sorcerer i made it to level 2 died in a cramped quarters attack on a group of goblins this was nearly a tpk only survivor was the gunslinger/ranger next
I made a Sorcerer/Ninja sneaks on touch spells was appealing died from a crit was 1 hp short of surviving the crit
was level 3
next i liked ninja a lot but wanted to be tougher less squishy
ninja/fighter with a +1 keen nodachi
i died to a greater Tentamort seems I may have been duped i was taking con damage every round not every other round and i failed my saves every time any way. The dice were against me could not roll over a 10 all night multiple dice multiple methods of rolling...

Now what to make this time
I am thinking i want to do
palidin/sorcerer for the saves...

i forgot to mention
only core books no archtypes


From my understanding of how the bonus spell slots work if say you have a level 5 sorcerer and you have an 18 charisma you gain an extra spell slot of 1st-4th level spells as in you get an extra use at that level. Since it is not possible to learn you may not use the 3rd and 4th level spells till you learn one the feat as it reads gives you one at the current highest you may learn so you get 1 extra level 2 or 2 extra level 1 spells known.

The question I have about it is does the feat do this every level or only the level you take the feat.