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M Grippli river battle MAP Brd/Clr/UCRog(Spy)5/Swb(Mouser)~1 ||| HP: 61/61 | AC: 21, T: 17, FF: 15 | Fort: +8*, Ref: +11*, Will: +11* | BAB +3, CMB: +9, CMD: 19 | Init: +6, Perception: +14
![]() Dalang Teniel wrote: Err, mythic was part of the original campaign concept... True, in that it said "potential mythic" ![]()
M Grippli river battle MAP Brd/Clr/UCRog(Spy)5/Swb(Mouser)~1 ||| HP: 61/61 | AC: 21, T: 17, FF: 15 | Fort: +8*, Ref: +11*, Will: +11* | BAB +3, CMB: +9, CMD: 19 | Init: +6, Perception: +14
![]() eh, kinda hoping we aren't going mythic. I love high power, but mythic doesn't really capture that, especially for the bookkeeping it adds. it sorta flips a silly "you're powerful because it says so" analog switch on the character (the whole mythic/non-mythic dichotomy). as for consolidating tables, that would probably be better than recruitment, as long as the numbers jived well and groups that didnt want to split up didnt have to split up. ![]()
M Grippli river battle MAP Brd/Clr/UCRog(Spy)5/Swb(Mouser)~1 ||| HP: 61/61 | AC: 21, T: 17, FF: 15 | Fort: +8*, Ref: +11*, Will: +11* | BAB +3, CMB: +9, CMD: 19 | Init: +6, Perception: +14
![]() i'll still be around. i've been busy too so i dont mind the slow time. ![]()
M Grippli river battle MAP Brd/Clr/UCRog(Spy)5/Swb(Mouser)~1 ||| HP: 61/61 | AC: 21, T: 17, FF: 15 | Fort: +8*, Ref: +11*, Will: +11* | BAB +3, CMB: +9, CMD: 19 | Init: +6, Perception: +14
![]() man, Germany is still on my bucket list. the food, the drinks, the architecture... ![]()
M Grippli river battle MAP Brd/Clr/UCRog(Spy)5/Swb(Mouser)~1 ||| HP: 61/61 | AC: 21, T: 17, FF: 15 | Fort: +8*, Ref: +11*, Will: +11* | BAB +3, CMB: +9, CMD: 19 | Init: +6, Perception: +14
![]() Lump very gladly accepts hot tea and drinks it with great enjoyment after traipsing though the ice-covered surface and tunnels below. He very nearly spits it out, however, when devotees are mentioned. "Lump devotees?? I must meet them! They must be amazing people, the life of this otherwise... spartan monastery." ![]()
M Grippli river battle MAP Brd/Clr/UCRog(Spy)5/Swb(Mouser)~1 ||| HP: 61/61 | AC: 21, T: 17, FF: 15 | Fort: +8*, Ref: +11*, Will: +11* | BAB +3, CMB: +9, CMD: 19 | Init: +6, Perception: +14
![]() indeed, have fun camping! i will keep my A/C and wifi. haha ![]()
M Grippli river battle MAP Brd/Clr/UCRog(Spy)5/Swb(Mouser)~1 ||| HP: 61/61 | AC: 21, T: 17, FF: 15 | Fort: +8*, Ref: +11*, Will: +11* | BAB +3, CMB: +9, CMD: 19 | Init: +6, Perception: +14
![]() "Strange that you knew our exact names. Normally prophecies don't have names, merely titles or rough descriptions." ![]()
M Grippli river battle MAP Brd/Clr/UCRog(Spy)5/Swb(Mouser)~1 ||| HP: 61/61 | AC: 21, T: 17, FF: 15 | Fort: +8*, Ref: +11*, Will: +11* | BAB +3, CMB: +9, CMD: 19 | Init: +6, Perception: +14
![]() "Well, color me impressed. Can we come in?" ![]()
M Grippli river battle MAP Brd/Clr/UCRog(Spy)5/Swb(Mouser)~1 ||| HP: 61/61 | AC: 21, T: 17, FF: 15 | Fort: +8*, Ref: +11*, Will: +11* | BAB +3, CMB: +9, CMD: 19 | Init: +6, Perception: +14
![]() "Maybe there is a code knock. Like the ol' dun-duh-dah-dun dun, dun-dun. You'd be surprised how often people use that one." ![]()
M Grippli river battle MAP Brd/Clr/UCRog(Spy)5/Swb(Mouser)~1 ||| HP: 61/61 | AC: 21, T: 17, FF: 15 | Fort: +8*, Ref: +11*, Will: +11* | BAB +3, CMB: +9, CMD: 19 | Init: +6, Perception: +14
![]() "yeah." ![]()
M Grippli river battle MAP Brd/Clr/UCRog(Spy)5/Swb(Mouser)~1 ||| HP: 61/61 | AC: 21, T: 17, FF: 15 | Fort: +8*, Ref: +11*, Will: +11* | BAB +3, CMB: +9, CMD: 19 | Init: +6, Perception: +14
![]() "Well, look at that." ![]()
M Grippli river battle MAP Brd/Clr/UCRog(Spy)5/Swb(Mouser)~1 ||| HP: 61/61 | AC: 21, T: 17, FF: 15 | Fort: +8*, Ref: +11*, Will: +11* | BAB +3, CMB: +9, CMD: 19 | Init: +6, Perception: +14
![]() "I imagine that it was set up on purpose to an extent. I think about it from the point of view of someone above the wall. They look down here at their experiment through a clear pane of force, protected from an obviously dangerous subject coupled with volatile mold and a rock emanating dangerous energies." ![]()
M Grippli river battle MAP Brd/Clr/UCRog(Spy)5/Swb(Mouser)~1 ||| HP: 61/61 | AC: 21, T: 17, FF: 15 | Fort: +8*, Ref: +11*, Will: +11* | BAB +3, CMB: +9, CMD: 19 | Init: +6, Perception: +14
![]() dispel checks today. 1d20+CL vs DC 11+permanency CL CL check: 1d20 + 5 ⇒ (4) + 5 = 9
Lump takes two cracks at dispelling the effect keeping the wall in place, spaced out hours apart. He is unsuccessful today. ![]()
M Grippli river battle MAP Brd/Clr/UCRog(Spy)5/Swb(Mouser)~1 ||| HP: 61/61 | AC: 21, T: 17, FF: 15 | Fort: +8*, Ref: +11*, Will: +11* | BAB +3, CMB: +9, CMD: 19 | Init: +6, Perception: +14
![]() I see them as evil artifacts that we should not be using as they currently exist. repurposing their energies is preferable. I won't be able to level up until maybe this weekend, and honestly the dispels are unlikely to take the wall down faster than your attacks. ![]()
M Grippli river battle MAP Brd/Clr/UCRog(Spy)5/Swb(Mouser)~1 ||| HP: 61/61 | AC: 21, T: 17, FF: 15 | Fort: +8*, Ref: +11*, Will: +11* | BAB +3, CMB: +9, CMD: 19 | Init: +6, Perception: +14
![]() i could try to dispel the permanency holding it there. I'd have about a 5-10% chance of success, as long as the caster wasn't higher than 14th. A caster would have to be a minimum of 13th level to permanency a wall of force. If they were CL 15, I could have a shot at it next level, higher than that there would be no chance. I could make two dispel attempts per day as above. You damage monsters probably have a better shot, just throwing this out there as I can't do that kind of damage. ![]()
M Grippli river battle MAP Brd/Clr/UCRog(Spy)5/Swb(Mouser)~1 ||| HP: 61/61 | AC: 21, T: 17, FF: 15 | Fort: +8*, Ref: +11*, Will: +11* | BAB +3, CMB: +9, CMD: 19 | Init: +6, Perception: +14
![]() Lump will go with Kark if there is no other need for him to be here, or he will stay if Kark is dead-set on going alone. ![]()
M Grippli river battle MAP Brd/Clr/UCRog(Spy)5/Swb(Mouser)~1 ||| HP: 61/61 | AC: 21, T: 17, FF: 15 | Fort: +8*, Ref: +11*, Will: +11* | BAB +3, CMB: +9, CMD: 19 | Init: +6, Perception: +14
![]() "i can see the merits of both, as well." ![]()
M Grippli river battle MAP Brd/Clr/UCRog(Spy)5/Swb(Mouser)~1 ||| HP: 61/61 | AC: 21, T: 17, FF: 15 | Fort: +8*, Ref: +11*, Will: +11* | BAB +3, CMB: +9, CMD: 19 | Init: +6, Perception: +14
![]() "No way I can damage that thing. But I bet Kark can." ![]()
M Grippli river battle MAP Brd/Clr/UCRog(Spy)5/Swb(Mouser)~1 ||| HP: 61/61 | AC: 21, T: 17, FF: 15 | Fort: +8*, Ref: +11*, Will: +11* | BAB +3, CMB: +9, CMD: 19 | Init: +6, Perception: +14
![]() "Could be. Extra arms and eyes are quite useful." ![]()
M Grippli river battle MAP Brd/Clr/UCRog(Spy)5/Swb(Mouser)~1 ||| HP: 61/61 | AC: 21, T: 17, FF: 15 | Fort: +8*, Ref: +11*, Will: +11* | BAB +3, CMB: +9, CMD: 19 | Init: +6, Perception: +14
![]() "... lead might work, though not sure if we can get our hands on that or if that effort would be worth it. The Loremaster or one of his underlings of a scholarly bent might find it interesting enough to pay for a sample. Or Kark could use it to maybe speed up his herb garden." ![]()
M Grippli river battle MAP Brd/Clr/UCRog(Spy)5/Swb(Mouser)~1 ||| HP: 61/61 | AC: 21, T: 17, FF: 15 | Fort: +8*, Ref: +11*, Will: +11* | BAB +3, CMB: +9, CMD: 19 | Init: +6, Perception: +14
![]() "hmm, there must be something that could contain them." (lead box?) ![]()
M Grippli river battle MAP Brd/Clr/UCRog(Spy)5/Swb(Mouser)~1 ||| HP: 61/61 | AC: 21, T: 17, FF: 15 | Fort: +8*, Ref: +11*, Will: +11* | BAB +3, CMB: +9, CMD: 19 | Init: +6, Perception: +14
![]() Ah i had a 4day weekend and my thursday was a half day. Spent a lot of time doing dnd stuff and pbp stuff, had to run errands, and also volunteered about 8hrs (over two days not 8 in a row) at the animal shelter ![]()
M Grippli river battle MAP Brd/Clr/UCRog(Spy)5/Swb(Mouser)~1 ||| HP: 61/61 | AC: 21, T: 17, FF: 15 | Fort: +8*, Ref: +11*, Will: +11* | BAB +3, CMB: +9, CMD: 19 | Init: +6, Perception: +14
![]() hmmm, chaos you say? But it'll hurt me? Or would i be safe from harm due to my chaos powers? ![]()
M Grippli river battle MAP Brd/Clr/UCRog(Spy)5/Swb(Mouser)~1 ||| HP: 61/61 | AC: 21, T: 17, FF: 15 | Fort: +8*, Ref: +11*, Will: +11* | BAB +3, CMB: +9, CMD: 19 | Init: +6, Perception: +14
![]() Ill try to get lump leveled this coming weekend. I need a weekend to recover from this last weekend, haha ![]()
M Grippli river battle MAP Brd/Clr/UCRog(Spy)5/Swb(Mouser)~1 ||| HP: 61/61 | AC: 21, T: 17, FF: 15 | Fort: +8*, Ref: +11*, Will: +11* | BAB +3, CMB: +9, CMD: 19 | Init: +6, Perception: +14
![]() "I'll look at the rock. The mold sounds gross. Also, so, uh... what about those other items? Anything we can use? We might wanna equip ourselves accordingly. This animal friendship ring obviously doesn't do much for me, but maybe you can attract a new elk with it. Or a remhoraz." ![]()
M Grippli river battle MAP Brd/Clr/UCRog(Spy)5/Swb(Mouser)~1 ||| HP: 61/61 | AC: 21, T: 17, FF: 15 | Fort: +8*, Ref: +11*, Will: +11* | BAB +3, CMB: +9, CMD: 19 | Init: +6, Perception: +14
![]() Spellcraft ring 2: 1d20 + 10 ⇒ (18) + 10 = 28 "lemme see that thing." ![]()
M Grippli river battle MAP Brd/Clr/UCRog(Spy)5/Swb(Mouser)~1 ||| HP: 61/61 | AC: 21, T: 17, FF: 15 | Fort: +8*, Ref: +11*, Will: +11* | BAB +3, CMB: +9, CMD: 19 | Init: +6, Perception: +14
![]() heal: 1d20 + 10 ⇒ (1) + 10 = 11 Are they the kind of frozen that kills them or the kind of frozen where we can defrost them and they awaken? ![]()
M Grippli river battle MAP Brd/Clr/UCRog(Spy)5/Swb(Mouser)~1 ||| HP: 61/61 | AC: 21, T: 17, FF: 15 | Fort: +8*, Ref: +11*, Will: +11* | BAB +3, CMB: +9, CMD: 19 | Init: +6, Perception: +14
![]() Anticlimactic? Pssshhh, that was basically Clash of the Titans and ol'Lump had a front row seat. It was like watching two silverbacks fight at the zoo, except there was no glass to protect Lump, just one of the gorillas. ![]()
M Grippli river battle MAP Brd/Clr/UCRog(Spy)5/Swb(Mouser)~1 ||| HP: 61/61 | AC: 21, T: 17, FF: 15 | Fort: +8*, Ref: +11*, Will: +11* | BAB +3, CMB: +9, CMD: 19 | Init: +6, Perception: +14
![]() well, with Kark's move, I can't get close enough to touch it with my tongue (if i even want to try such a thing?) but here goes nothing? As the giant Karkoran takes a step forward before whaling on the magical serpent, Lump sees that he has no safe avenue forward, and attempts something rather... characteristic. "Hey, snakey snake, let me play you the song of my people," Lump shouts in a throaty, trilling voice; his body undulates while continuing to wail on his mandolin. "♪ DO A LITTLE DANCE / ♪ MAKE A LITTLE LOVE / ♫ GET DOWN TONIGHT! / ♫ GET DOWN TONIGHT!" and punctuates the last two lines with booty-popping. casting Hideous Laughter (DC 19 will negates) on the enemy in the hopes that it can laugh. May or may not work, magical animals have enough INT to be affected (they always have more than 3 i think and this can affect anything with INT 2+). Not language dependent but it gets a +4 for being a different creature type than me Lump then cautiously (5ft) steps forward in Kark's wake. ![]()
M Grippli river battle MAP Brd/Clr/UCRog(Spy)5/Swb(Mouser)~1 ||| HP: 61/61 | AC: 21, T: 17, FF: 15 | Fort: +8*, Ref: +11*, Will: +11* | BAB +3, CMB: +9, CMD: 19 | Init: +6, Perception: +14
![]() Sorry for engendering longer delays, but Lump is following Kark's lead on the combat. To that end, Kark, I can do a debuff or something if needed. I will have to tumble closer through, so i will move in your wake, especially if you position it such that i can get within my 10ft touch attack reach while my travels remain within your zone of aegis. You moving 15ft diagonally right-down ought to get me a slightly safer area in which to travel while also allowing you to reach it and possibly charge if if you want. ************************************************************************** DM, I see that spending two points lets me use my lute as a weapon for the purpose of feats. What pool do those two points come out of? The whole FPP / MCP dichotomy confuses be quite a bit. I guess since I haven't spent any money on my item, i don't have any FCP? ![]()
M Grippli river battle MAP Brd/Clr/UCRog(Spy)5/Swb(Mouser)~1 ||| HP: 61/61 | AC: 21, T: 17, FF: 15 | Fort: +8*, Ref: +11*, Will: +11* | BAB +3, CMB: +9, CMD: 19 | Init: +6, Perception: +14
![]() Ashe are you remembering Lumpsong +2 ![]()
M Grippli river battle MAP Brd/Clr/UCRog(Spy)5/Swb(Mouser)~1 ||| HP: 61/61 | AC: 21, T: 17, FF: 15 | Fort: +8*, Ref: +11*, Will: +11* | BAB +3, CMB: +9, CMD: 19 | Init: +6, Perception: +14
![]() Looks good. As a long time artificer player and general fan of creating magic items, I'd say this falls pretty much in-line with those rules, with the following two notes: 1.) It somewhat (very slightly) takes away some of the thunder from anyone who picked magic item creation feats, and those people get too few benefits from this. For instance, everyone can already juice up their own item, so some of the "role" of the one who takes the feats. Those who take the feats and work in conjunction with this system should, i would say, perhaps get two rolls for Spellcraft before the penalty of failure is levied, or maybe get like 10% more residuum/juice/mojo out of the recycled items, or something. 2.) My more important quibble is the clause about the item losing its enchantment within minutes of the ritual starting. The ritual takes at least one hour, so there exists the potential for the ritual to start, the juice to be gone, then a fight start up to disrupt the ritual and the player to have lost value. This would be more and more likely with the increased value of the item as that increases ritual time. ![]()
M Grippli river battle MAP Brd/Clr/UCRog(Spy)5/Swb(Mouser)~1 ||| HP: 61/61 | AC: 21, T: 17, FF: 15 | Fort: +8*, Ref: +11*, Will: +11* | BAB +3, CMB: +9, CMD: 19 | Init: +6, Perception: +14
![]() well, i am not certain what is going on with all the lines on the map, but i am sticking near Kark. That likely costs me a double move even though our speeds are the same and i have half the penalty. I will keep up my song. ![]()
M Grippli river battle MAP Brd/Clr/UCRog(Spy)5/Swb(Mouser)~1 ||| HP: 61/61 | AC: 21, T: 17, FF: 15 | Fort: +8*, Ref: +11*, Will: +11* | BAB +3, CMB: +9, CMD: 19 | Init: +6, Perception: +14
![]() Lump will cast Protection from Fire (60 pts) on himself (or Kark, if Kark wants, call it if you want it) and move with Karkoran while strumming his tune. (speed 30, and i take only half the ice movement penalty) I do have my Touch of Chaos (Frog Reroll) available to me 9x today (though that is a standard action for me). With the two of us in melee with it and you using your mark, it'll have a -4 no matter who it attacks (and possibly -8 if it doesnt attack one of us). I can also lead off with Vision of Madness, giving it +2 to skill checks and -2 attacks and saves (that is a standard every other round). I have fire protection and resist fire as well, but those are standards. I can do a lot of things, but I am limited by action economy. I probably won't have a standard spare to hide myself with illusion, but with a -4 or more to hit me, hopefully that is enough. I guess I can use a Hero Point for extra standards if things get dire enough, but i might wanna save both of them to Cheat Death if it swallows me. hahaha. Touch of Idiocy if you think its abilities are low enough for that to help. Mouser stuff (I expect to come up and be very relevant to Kark and I): - Dodging Panache (Ex): At 1st level, when an opponent attempts a melee attack against the swashbuckler, the swashbuckler can as an immediate action spend 1 panache point to move 5 feet; doing so grants the swashbuckler a dodge bonus to AC equal to her Charisma modifier (minimum 0) against the triggering attack. This movement doesn't negate the attack, which is still resolved as if the swashbuckler had not moved from the original square. This movement is not a 5-foot step; it provokes attacks of opportunity from creatures other than the one who triggered this deed. The swashbuckler can only perform this deed while wearing light or no armor, and while carrying no heavier than a light load. - Underfoot Assault (Ex): At 1st level, if a foe whose size is larger than the mouser's is adjacent to her and misses her with a melee attack, the mouser can as an immediate action spend 1 panache point to move 5 feet into an area of the attacker's space. This movement does not count against the mouser's movement the next round, and it doesn't provoke attacks of opportunity. While the mouser is within a foe's space, she is considered to occupy her square within that foe's space.
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M Grippli river battle MAP Brd/Clr/UCRog(Spy)5/Swb(Mouser)~1 ||| HP: 61/61 | AC: 21, T: 17, FF: 15 | Fort: +8*, Ref: +11*, Will: +11* | BAB +3, CMB: +9, CMD: 19 | Init: +6, Perception: +14
![]() Lump fires up his song, this time a +2, and will scuttle such that he is not in the front of the party relative to the creature. ![]()
M Grippli river battle MAP Brd/Clr/UCRog(Spy)5/Swb(Mouser)~1 ||| HP: 61/61 | AC: 21, T: 17, FF: 15 | Fort: +8*, Ref: +11*, Will: +11* | BAB +3, CMB: +9, CMD: 19 | Init: +6, Perception: +14
![]() oh wow if we both do our thing then it would have a -4 no matter who it attacked. I could try to use illusions to distract it, but that might be hard considering i am not entirely sure how it sees (burrowers usually have tremor- or blindsense) and the illusion is gonna be a lot less infuriating than the minotaur and the snakelady laying the hurt on him. ![]()
M Grippli river battle MAP Brd/Clr/UCRog(Spy)5/Swb(Mouser)~1 ||| HP: 61/61 | AC: 21, T: 17, FF: 15 | Fort: +8*, Ref: +11*, Will: +11* | BAB +3, CMB: +9, CMD: 19 | Init: +6, Perception: +14
![]() So i could to my song + spell thing / illusion covering myself normally or i could do it while doing Swashbuckler-Mouser stuff, possibly giving it up to -4 to hit all but me (so id probably wanna be full defense) and give everyone flanking. What'cha say? ![]()
M Grippli river battle MAP Brd/Clr/UCRog(Spy)5/Swb(Mouser)~1 ||| HP: 61/61 | AC: 21, T: 17, FF: 15 | Fort: +8*, Ref: +11*, Will: +11* | BAB +3, CMB: +9, CMD: 19 | Init: +6, Perception: +14
![]() All leveled up minus feat and instrument. I can do instrument later as i may not be able to do much with it this level anyway. My question on the feat was: I want to take Weapon Versatility, though it requires Weapon Focus. Can I take Weapon Focus on my Mandolin even though it is an improvised weapon? The reason I want to do this is so my mandolin can be used as a piercing weapon, so that it then can be used with my Swashbuckler abilities. ![]()
M Grippli river battle MAP Brd/Clr/UCRog(Spy)5/Swb(Mouser)~1 ||| HP: 61/61 | AC: 21, T: 17, FF: 15 | Fort: +8*, Ref: +11*, Will: +11* | BAB +3, CMB: +9, CMD: 19 | Init: +6, Perception: +14
![]() Questions: 1.) I have cleats, skis, and snowshoes. I don't think it unreasonable to assume that I would be wearing whichever was most helpful in the icy tunnels, so if this floor is no different (i.e. not special ice caused by proximity to the beast) then do i need to spend extra movements and/or possibly take ice damage? (I also have cold weather clothing) 2.) Do i know if simply being adjacent to/sharing space with the creature causes me heat damage, or is it specifically contact with parts of its body? ![]()
M Grippli river battle MAP Brd/Clr/UCRog(Spy)5/Swb(Mouser)~1 ||| HP: 61/61 | AC: 21, T: 17, FF: 15 | Fort: +8*, Ref: +11*, Will: +11* | BAB +3, CMB: +9, CMD: 19 | Init: +6, Perception: +14
![]() Alrighty. My lv3 domains arent super helpful but i can do a little. Not sure what to put on my item. Did the rules ever get fully revised? I forget. ![]()
M Grippli river battle MAP Brd/Clr/UCRog(Spy)5/Swb(Mouser)~1 ||| HP: 61/61 | AC: 21, T: 17, FF: 15 | Fort: +8*, Ref: +11*, Will: +11* | BAB +3, CMB: +9, CMD: 19 | Init: +6, Perception: +14
![]() also, i get a skill unlock at this level. What would you all value more from Lump, the Linguistics or Perform skill unlocks? Either one fits him, I can choose the other one later at level 10 if i want, so it just goes with whatever makes Lump more valuable to the team. I see the Linguistics one being good in a way, but i don't recall if we already have someone covering the rogue trap-breaking role or not. ![]()
M Grippli river battle MAP Brd/Clr/UCRog(Spy)5/Swb(Mouser)~1 ||| HP: 61/61 | AC: 21, T: 17, FF: 15 | Fort: +8*, Ref: +11*, Will: +11* | BAB +3, CMB: +9, CMD: 19 | Init: +6, Perception: +14
![]() poking along at leveling Lump up. what does our special item gold amount go to? ![]()
M Grippli river battle MAP Brd/Clr/UCRog(Spy)5/Swb(Mouser)~1 ||| HP: 61/61 | AC: 21, T: 17, FF: 15 | Fort: +8*, Ref: +11*, Will: +11* | BAB +3, CMB: +9, CMD: 19 | Init: +6, Perception: +14
![]() alrighty, i figured an ice sculpture would self-lubricate, but i suppose a shovel will have to do ![]()
M Grippli river battle MAP Brd/Clr/UCRog(Spy)5/Swb(Mouser)~1 ||| HP: 61/61 | AC: 21, T: 17, FF: 15 | Fort: +8*, Ref: +11*, Will: +11* | BAB +3, CMB: +9, CMD: 19 | Init: +6, Perception: +14
![]() engineering: 1d20 + 5 ⇒ (11) + 5 = 16
Lump casts a spell over the slushy remains of the melted ice, attempting to shape a crude water wheel that he can spin to force water out of the area they are trying to melt and onto the surrounding area, leaving it to freeze elsewhere. ![]()
M Grippli river battle MAP Brd/Clr/UCRog(Spy)5/Swb(Mouser)~1 ||| HP: 61/61 | AC: 21, T: 17, FF: 15 | Fort: +8*, Ref: +11*, Will: +11* | BAB +3, CMB: +9, CMD: 19 | Init: +6, Perception: +14
![]() when the ice starts to get slushy, could i treat it as snow for my Snow Shape spell? i could craft a system to drain the water perhaps. ![]()
M Grippli river battle MAP Brd/Clr/UCRog(Spy)5/Swb(Mouser)~1 ||| HP: 61/61 | AC: 21, T: 17, FF: 15 | Fort: +8*, Ref: +11*, Will: +11* | BAB +3, CMB: +9, CMD: 19 | Init: +6, Perception: +14
![]() "I've got nothing for fire." ![]()
M Grippli river battle MAP Brd/Clr/UCRog(Spy)5/Swb(Mouser)~1 ||| HP: 61/61 | AC: 21, T: 17, FF: 15 | Fort: +8*, Ref: +11*, Will: +11* | BAB +3, CMB: +9, CMD: 19 | Init: +6, Perception: +14
![]() not massive, per se, but not uncomfortable either, haha |