Cyrad wrote: Are resurrection dragons the replacement for umbral dragons? Nope! The only dragons that we're not maintaining going forward are the chromatic and metallic dragons. Anything beyond that is fair game to remaster. I can confirm that remastered umbral dragons will be showing up in Draconic Codex.
yasesril wrote: I'm curious how long jotunborn tend to live? While I would normally tease the fact that the information is found in Battlecry!, all of the positive reception here has me in a giving mood. Battlecry! wrote: Most jotunborn reach adulthood at the age of 20 and can live to be up to 200 years old.
I really, really like the despair dragon which has been teased for Monster Core 2. I won't say anything beyond that. As for dragons that everyone can enjoy right now, I love the adamantine dragon. Those big, chonky fellas were one of the ones I was most excited to design. The adamantine dragon breaks a lot of "rules" right out of the gate by not having a traditional energy breath or any spellcasting. It gave us an opportunity to tell everyone that dragons can work a little different now. Since it's the first dragon in the section in Monster Core, it meant that we opened with that message and made it clear that anything was possible after that. Also, they can swim through the ground which is always neat!
It's assumed most people are working on Starday. In the 1E Inner Sea World Guide, we described the various tasks occuring on a given day of the week. All but Sunday include "Work" among the tasks. This doesn't prevent an individual shop to be closed on a given day, but in general shops would be open on Starday.
This is a spoiler-filled resource thread for the third and final volume of the Shades of Blood Adventure Path, To Blot Out the Sun by Jessica Catalan. The GM Reference thread for the first volume, Thirst for Blood, is here. The GM Reference thread for the second volume, The Broken Palace, is here.
This is a spoiler-filled resource thread for the second volume of the Shades of Blood Adventure Path, The Broken Palace by James Jacobs. The GM Reference thread for the first volume, Thirst for Blood, is here. The GM Reference thread for the third and final volume, To Blot Out the Sun, is here.
This is a spoiler-filled resource thread for the first volume of the Shades of Blood Adventure Path, Thirst for Blood by Luis Loza. The GM Reference thread for the second volume, The Broken Palace, is here. The GM Reference thread for the third and final volume, To Blot Out the Sun, is here.
CastleDour wrote: Hi Luis, in Divine Mysteries, do you have any Herald or Servitor statblocks? Is the structure going to be similar to gods and magic, or what are the differences besides new spells, feats and archetypes? As you saw, the book didn't include any statblocks. The book was already packed with everything else, so there wasn't a chance to include them. I'm aware of the desire for heralds and servitors, so I'll be keeping an eye out for a good opportunity to include them in the future. Mammoth Daddy wrote:
I don't have an exact location for these, as these were handled in an adventure. I'll speak with James Jacobs and see if we can get a proper answer for you, as well as include specific locations on maps in the future.
scary harpy wrote:
This is due to the fact that they are still granting divine power, though in a very limited sense. If you check out the entry for owbs in Bestiary 3, we have stats for the owb prophet, a creature that gains a fragment of divine power from the Forsaken. How and why this happens is yet to be explained, but it's technically possible. The nature of the Forsaken is also such that a PC receiving power from them would be exceptionally rare, but not impossible (i.e. talk to your GM before worshipping them!). The entries in the In Memoriam section are for deities who can't grant power to PCs currently, whether it's because they're dead or some other, unknown reason. Of course, you're free to adjust that for your home game.
The Dragon Reborn wrote:
Those are at the very top of the document, right above the core gods.
Archpaladin Zousha wrote: Noticed an error on Page 308 in the Appendix: In the line for Neshen (Knight of the Steel Lash), near the bottom, his edicts and anathema are identical, which I think isn't intentional. I can't imagine a god who exhorts you to "lead others to the light of good," while also forbidding it. Thanks for catching this! The proper anathema should read "stop taking care of yourself, wallow in self-pity, refuse to right past wrongs."
The plan was absolutely to shift her alignment to CN as part of her inclusion among the core 20. She already allowed some good followers during her NE time earlier in the edition, which was already hinting a drift away from the evil brought about due to her undead connection. The CN shift would have been a continuation of that theme.
DMurnett wrote: I really hope this book will have options for "clerics" of Razmir. Even with Archetypes arcane casters currently don't have a good way to fake divinity with their magic (short of actually getting divine magic which would rather defeat the point), even though as I understand it his clergy was primarily wizards in 1e which had some proper rules support for the ruse. Really the original Gods & Magic should have had it already but I'd rather take it late than never. Among all the other exciting things about this book I just hope the Living God gets some attention too. There's definitely some Razmir goodies in the book. :)
Prince Setehrael wrote:
Indeed!
Yivali wrote: While I did attempt to use my rudimentary artistic talents to create some sort of sketch, even my best guess at the appearance of this beast has fallen quite short, as it matches nothing I am currently aware of. I'd love to see everyone else's attempts at drawing a monster capable of hunting a god!
Kobold Catgirl wrote: Now, that's inferring a lot from one blog post quote, and I absolutely don't want to press anyone to reveal more than they meant to! I just want to be sure I understand what's being conveyed here. Are horned dragons arrogant librarians, or growling forest predators? Or both? Bestial in this case is referring to more animalistic physical features, say a particularly prominent horn. I think a more accurate term to use would have been "naturalistic" as the adamantine dragon has features reminiscent of stones and the horned dragon's scales have a leaf-like pattern as noted in the concept art, while the term can also account for animalistic features. The intelligence and mental capabilities of the horned dragon remain the same as they were with the green dragon version. I literally used the green dragon stat block as a starting point and changed things only by adding brand new material or updating terms to remaster language. Their entry still notes them as contemplative, open to communicating with outsiders, and keeping vast amounts of knowledge in the form of scrolls and tomes among their hoards.
Troodos wrote: Why does the concept art mention fire breath? In part because Kent was working with the general idea of a dragon for the concept art. He didn't know the full statistics of the horned dragon and likely made some assumptions about what a dragon can do. There are lots of little details like this that vary from the concept stage to the final presentation in published material. This is one of those neat little behind-the-scenes things that you get to see when we share concepts like this. In the end, the statistics for the horned dragon use the original poison breath, so there's no need to worry about the damage type suddenly changing.
Scarablob wrote: Even if the death of Asmodeus isn't true, this prophecy imply that the wound is an actual real thing that Asmodeus have. And if it's true, now a mortal, a mere apprentice even, know the greatest secret of the god of Hell. In itself, it feel like a pretty important story beat. And also an important bit of characterization for Asmodeus and Ihys, of course. Let me point you to a quote about Asmodeus from Book of the Damned, Vol I. This served as the inspiration for today's prophecy. Spoiler: Whether this is the Archfiend’s true form or merely a guise he adopts so his mortal servants can conceive of him, none can say. Some legends tell that he has another form, one that bears a great, endlessly bleeding wound suffered during his final battle with the deity Ihys, but if any soul has ever witnessed this shape, they have never been allowed to leave Nessus.
Ravien999 wrote:
These are meant to be just a possible outcome, but also one that comes with enough ramifications and story potential that we would use the idea to kick off the War of Immortals. I'd like to imagine there are various parallel timelines where we chose a different god to die and their death plays out like in the Godsrain Prophecy blog. So, in a way, these are canon to parallel timeline versions of Pathfinder.
Drow don't exist in Golarion and it's as if they never existed. Going forward, ayindilar elves will fulfill any Darklands elves needs and mechanically, you can play a cavern elf to scratch that "elf that lives in the dark" itch. Any further discussion on ayindilars, drow, and so on should probably be in its own thread!
Oni Shogun wrote: Will any future books feature asian themed classes or archtypes or backgrounds perhaps? Such as Ninja, Samurai, Wu Jen, Shrine Maiden, and the like? New classes only show up in rulebooks. Tian Xia Character Guide has some new character options, some of which are new class options, but they're not exactly the examples you mentioned. Oni Shogun wrote: I'm also curious if Rougaru will be in Howl of the Wild? They sounded like a very cool race in PF1E and I've seen no anthro wolf races unless its a beastkin. They will not. We've already announced all of the ancestries showing up in Howl. They're the athamaru (previously known as locathah), awakened animal, centaur, merfolk, minotaur, and surki (new insectile ancestry). A beastkin, an awakened animal, or werecreature archetype will get you closer to a rougaru, but for now, we don't have any announced plans for rougarus. Oni Shogun wrote: Also one question for funsies. Who would win in a fight: Azlin Rex from Ravenloft (D&D) or Tor-Baphon? (I think that's how you spell his name?) Sorry to say that I don't really know much about Ravenloft other than some of the basic details of the setting. At a glance, it feels like Tar-Baphon would ultimately come out on top, mostly because of the difficulty of destroying his soul cage. Oni Shogun wrote:
Drow are absolutely gone and aren't coming back.
Laclale♪ wrote: Is there a plan to add a Vehicle containing passengers on a railway in Golarion? Minecart excluded. Ed Reppert wrote: The real question is where would the first railroad be built, and who would build it? And where is the AP about it? :-) Right now, something like a railroad feels just a bit outside of the kind of technology we'd include in Golarion, even in other parts of the world outside of the Inner Sea. Not to say that it couldn't happen, but it would definitely be a big event, probably tied to an adventure. For now, if you want some railroad fun, I'd say that placing it near Alkenstar would work or some place with high magic if you want something more magitek.
Patrickthekid wrote: So we got some confirmations of Drow and Wyvaran arriving somewhat in the future. Do you have any plans on making the bugbear an official ancestry? No plans on playable bugbears at the moment, but I like the idea! Laclale♪ wrote: Is hardened harrow deck counted as fine one, for EXPERIENCED HARROWER's cost negation? I would rule yes at my table. manlyson wrote:
Since 2E mythic is actually coming, I'm going to be coy about that first question, since I think it will give away what's coming! I did watch Guardians 3! I quite liked it. I think it comes down to 1>2>3 for me. They're all really great movies, though, so the rankings are liable to shift continuously, since I think they're all pretty much around the same level of quality.
Hello! Now that we've finally announced Lost Omens Divine Mysteries, I'm coming to the community for some help. There are a lot of gods in Pathfinder Second Edition and we're doing our best to remaster as many as possible in LODM, bringing their stat blocks up to speed with the updated format and mechanics of the remaster (dropping alignment, adding sanctification, and so on). While I've tried my best to tweak edicts and anathema for gods as part of this, there's surely some I've missed along the way. What I'm looking for specifically are those edicts and anathemas that make typical adventuring more difficult or nigh impossible, or those that are so vague that ruling from table to table could cause issues. For example, Qi Zhong used to have an anathema of "Deal lethal damage to another creature (unless as part of a necessary medical treatment)." That sounds fine and all until you run into constructs and undead that are immune to nonlethal damage. What are you supposed to do then? The anathema now specifically calls out dealing damage to living creatures to allow PCs to fight undead without worrying about displeasing Qi Zhong. I'd love to see any other gods that have edicts and/or anathemas that make adventuring difficult. I can't promise that every god shared here will see changes or even make it into LODM, but I will definitely look every submission to see what can be done about any issues. Thanks for the help, everyone!
There shouldn't be any problem with using an adamantine dragon across both games! I made sure to keep a lot of the essence of SF's adamantine dragon when designing PF's take. They should still have the same personality traits and now have some fun new abilities that play well with the three-action system. I wouldn't be surprised if SF's adamantine dragon ends up using the same stat block with a slightly sci-fi skin as appropriate for the game.
The 4718 date is the correct one. During the development of LO World Guide, I asked James about an appropriate date for the closing of the Worldwound. While the AP released in 4713 and the typical rule is to use the year of release with the equivalent year in the setting to determine when the AP occurs, we didn't go with that for Wrath of the Righteous. We agreed that an AP like this wrapping up in just a few months didn't feel right. It's basically a massive war, so it taking several years would make sense, right? Thus, we landed on the 4718 date. However, at some point during the remaining development process, the date got changed back to 4713. It's also cropped up once or twice since then, which has caused this frustrating confusion. The Worldwound closed in 4718, full stop. We'll be doing our best to make sure that this is the date that's used in the future and being able to help oversee these aspects of the setting as Creative Director will hopefully prevent this mixup from propagating in the future.
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