Luebbi's page

Organized Play Member. 14 posts. No reviews. No lists. No wishlists. 2 Organized Play characters.




I bought the first adventure path for Foundry VTT, and it is GORGEOUS.

I especially like the token artworks. The orange or silver metal rims are very stylish. Is there a chance to get empty templates of these to make our own tokens for PCs or custom encounters? .psd files would be great.


Are you a player in the campaign? Want to show off your character? This is the place!

Linwi Makimbe is a desert ratfolk (well, Meerfolk) alchemist. As ambassador to his tribe, he's joining the Magaayamba to meet potential allies. He's joined by his familiar, a ghundi who mostly just sleeps perched on Linwi's shoulder. He takes himself and his tribe a little to seriously, but can be a reliable ally who puts perdonal wants behind the needs of the many.

Had a lot of fun designing this character, and the artwork I comissioned is gorgeous in my opinion ;)


Hello everyone! As my group is starting Extinction Curse Book 2, they will travel to the naval city of Escadar. However, the book is pretty sparse with information and has no map of the city. I wanted to change that.

I found a great port town map by @coolleafman on inkarnate, and asked her if I could edit and post it here, which she agreed to!

With that excellent foundation I made a few minor tweaks. I went through both the Adventure Path and Lost Omens Guide and added all the locations I could find, trying to stay as close to the sources as possible. The only notable building that's not in the usual town description is "Castle Escadar" - coolleafman had this in her original map and it looked too cool to get rid of it!

I made two versions - with and without labels, as well as publishing it on Inkarnate so you can make your own tweaks.

Hope you like it!

With Labels

Without Labels

Inkarnate Link


I'm about to run my first Oneshot and bought Trailblazer's Bounty.

I noticed that most or all of the encounters are several days apart, giving the party ample rests between the encounters. This means that Spellcasters, for example, will not have to worry about expending spells. I could, of course, add random encounters during the night, but the module is fight-heavy enough already.

Coming from DND5E, I'm worried starting every encounter like this will have my players steamrolling the opposition, without having to worry about spell slot usage. I'm thinking of combining Falls/Treeline and Warg/Orc/Ogre into one busy day each to counteract this. How did you handle this?