LG Male Halfling Sorcerer 4 | HP 38/38 | AC 18 | F +8, R +8, W +9 | Perception +7 (+2 initiative) | Hero Points 1/3 | Focus 1/1 | Spells: 1st 4/4, 2nd 5/5 | Conditions: None | Speed: 25 | Exploration Mode: Detect Magic
Hamve watches the now-dead lion with interest. He'll try to find a book on such enlightened animals on his next visit to the Grand Lodge. Hopefully they aren't all as violent. During the celebrations, he throws a few impromptu fireworks with produce flame. With the proverbial heat off him, he can use prestidigitation to make the pickle juice palatable without suspicion. That and everything else around him contributes to his good mood. "We didn't do perfectly. I hope that wasn't the expectation, but we did our best and the bridge shouldn't face any more impediments. It was a pleasure working with you all."
LG Male Halfling Sorcerer 4 | HP 38/38 | AC 18 | F +8, R +8, W +9 | Perception +7 (+2 initiative) | Hero Points 1/3 | Focus 1/1 | Spells: 1st 4/4, 2nd 5/5 | Conditions: None | Speed: 25 | Exploration Mode: Detect Magic
Hamve closes in. "Is there more to this army of yours than the ones we handled with ease?" Stride, Demoralize, Sustain Flaming Sphere. Intimidate: 1d20 + 9 ⇒ (10) + 9 = 19 Flaming Sphere, DC 19: 3d6 ⇒ (1, 2, 6) = 9
LG Male Halfling Sorcerer 4 | HP 38/38 | AC 18 | F +8, R +8, W +9 | Perception +7 (+2 initiative) | Hero Points 1/3 | Focus 1/1 | Spells: 1st 4/4, 2nd 5/5 | Conditions: None | Speed: 25 | Exploration Mode: Detect Magic
Hookie's words don't need any more eloquence. Hamve instead steps forward again with his fire, mirroring the lion in its caution. Stride, Sustain Flaming Sphere, Cast Shield. Flaming Sphere, DC 19: 3d6 ⇒ (1, 2, 5) = 8
LG Male Halfling Sorcerer 4 | HP 38/38 | AC 18 | F +8, R +8, W +9 | Perception +7 (+2 initiative) | Hero Points 1/3 | Focus 1/1 | Spells: 1st 4/4, 2nd 5/5 | Conditions: None | Speed: 25 | Exploration Mode: Detect Magic
Hookie, remember your weapon is now +1 striking. Hamve clears out, glad to have gotten lucky. From a safer distance, he reintroduces the leopard to its ball toy. Flaming Sphere vs. Yellow, DC 19: 3d6 + 2 ⇒ (2, 6, 3) + 2 = 13 He considers trying to reason with the lion after getting over the fact that it spoke. But it doesn't sound very receptive to words.
LG Male Halfling Sorcerer 4 | HP 38/38 | AC 18 | F +8, R +8, W +9 | Perception +7 (+2 initiative) | Hero Points 1/3 | Focus 1/1 | Spells: 1st 4/4, 2nd 5/5 | Conditions: None | Speed: 25 | Exploration Mode: Detect Magic
Hamve is a bit too far away to oblige the leopard. Still, he closes some of the distance, stopping behind Hookie and the safety he provides. He taps the goblin's blade, which starts emitting a red-white glow. Stride, then cast Magic Weapon on Hookie's scimitar.
LG Male Halfling Sorcerer 4 | HP 38/38 | AC 18 | F +8, R +8, W +9 | Perception +7 (+2 initiative) | Hero Points 1/3 | Focus 1/1 | Spells: 1st 4/4, 2nd 5/5 | Conditions: None | Speed: 25 | Exploration Mode: Detect Magic
Wary of more fire and oddly sapient animals, Hamve slowly pans across all nearby surfaces with Detect Magic.
LG Male Halfling Sorcerer 4 | HP 38/38 | AC 18 | F +8, R +8, W +9 | Perception +7 (+2 initiative) | Hero Points 1/3 | Focus 1/1 | Spells: 1st 4/4, 2nd 5/5 | Conditions: None | Speed: 25 | Exploration Mode: Detect Magic
Me and my +1 bonus will sit out unless other people really end up having trouble. Rather than pay attention to tracks on the team's outing, Hamve keeps an eye out for anything that would seek to throw them off the trail - with distractions or another ambush.
LG Male Halfling Sorcerer 4 | HP 38/38 | AC 18 | F +8, R +8, W +9 | Perception +7 (+2 initiative) | Hero Points 1/3 | Focus 1/1 | Spells: 1st 4/4, 2nd 5/5 | Conditions: None | Speed: 25 | Exploration Mode: Detect Magic
Hamve vigorously dusts himself off, looking the way the leopards fled. He doesn't talk much about the whole thing. Still, the next morning sees him looking less dour. "Shall we see how far we can track them? If it takes too long without results, we can double back. "Not my specialty, but it would do to cut the snake off at the head. We can only play defense for so long."
LG Male Halfling Sorcerer 4 | HP 38/38 | AC 18 | F +8, R +8, W +9 | Perception +7 (+2 initiative) | Hero Points 1/3 | Focus 1/1 | Spells: 1st 4/4, 2nd 5/5 | Conditions: None | Speed: 25 | Exploration Mode: Detect Magic
"Let go!" Hamve shouts as writhes about, trying to get away. Acrobatics to Escape: 1d20 + 6 ⇒ (17) + 6 = 23 Hopefully that succeeds, which upgrades to a crit. At least I assume so, and have taken the free 5-foot Stride. Roughed up but free, the halfling scrambles behind Hookie. He layers his defenses and pulls his fireball away from the goblin the leopard had its jaws on. More importantly, it rolls towards the cat. Flaming Sphere vs. Yellow, DC 19: 3d6 ⇒ (1, 1, 3) = 5 ◆ Escape
LG Male Halfling Sorcerer 4 | HP 38/38 | AC 18 | F +8, R +8, W +9 | Perception +7 (+2 initiative) | Hero Points 1/3 | Focus 1/1 | Spells: 1st 4/4, 2nd 5/5 | Conditions: None | Speed: 25 | Exploration Mode: Detect Magic
With my Unfettered Halfling feat, it still has to succeed at an Athletics check to get me. I'd post under the assumption it managed to, considering my DC is low, but I'm at work.
LG Male Halfling Sorcerer 4 | HP 38/38 | AC 18 | F +8, R +8, W +9 | Perception +7 (+2 initiative) | Hero Points 1/3 | Focus 1/1 | Spells: 1st 4/4, 2nd 5/5 | Conditions: None | Speed: 25 | Exploration Mode: Detect Magic
Hamve heads to the middle of the camp and swings his fireball in a wide arc. His other hand curls towards Dr. Ripfang with a burst of more benign, if unethical, flame. "Free those goblins at all costs!" With a Stride, there's just enough range to hit Yellow with Flaming Sphere. Then I'll hit Ripfang with Diabolic Edict; +1 to rolls related to freeing goblins (which can include killing cats). Flaming Sphere: 3d6 ⇒ (1, 1, 4) = 6
LG Male Halfling Sorcerer 4 | HP 38/38 | AC 18 | F +8, R +8, W +9 | Perception +7 (+2 initiative) | Hero Points 1/3 | Focus 1/1 | Spells: 1st 4/4, 2nd 5/5 | Conditions: None | Speed: 25 | Exploration Mode: Detect Magic
Hamve sends his fire to Dr. Ripfang's aid on two fronts. One hand directs the large, mobile sphere while his other chucks a smaller orb. Flaming Sphere (DC 19, no damage on success): 3d6 + 1 ⇒ (2, 4, 3) + 1 = 10 Produce Flame vs. Blue: 1d20 + 9 ⇒ (16) + 9 = 25
LG Male Halfling Sorcerer 4 | HP 38/38 | AC 18 | F +8, R +8, W +9 | Perception +7 (+2 initiative) | Hero Points 1/3 | Focus 1/1 | Spells: 1st 4/4, 2nd 5/5 | Conditions: None | Speed: 25 | Exploration Mode: Detect Magic
Hamve bursts from his tent. Not yet certain of the leopard's location, he conjures up a larger ball of fire and leaves it to float next to him while he watches out. "Workers, get to a safe location! Stay away from the walls and the fire!" ◆ Stride
LG Male Halfling Sorcerer 4 | HP 38/38 | AC 18 | F +8, R +8, W +9 | Perception +7 (+2 initiative) | Hero Points 1/3 | Focus 1/1 | Spells: 1st 4/4, 2nd 5/5 | Conditions: None | Speed: 25 | Exploration Mode: Detect Magic
Hamve nods warmly in thanks to Tao. Still, his normal dourness returns quickly enough upon hearing more of the situation. He tilts his head in thought before inquiring some. "Is there a place you could put up warning fires without your workers going for them? Or is that a silly, unrealistic question? Never mind. Also, if you have any hearsay on which way or where the cats have been coming from, that would be helpful. Perhaps then we could prioritize that side's defense or track them to a den." Following any answers and hopefully a good meal, Hamve finds a somewhat secluded place to bunk. Best to be well-rested before whatever work tomorrow brings.
LG Male Halfling Sorcerer 4 | HP 38/38 | AC 18 | F +8, R +8, W +9 | Perception +7 (+2 initiative) | Hero Points 1/3 | Focus 1/1 | Spells: 1st 4/4, 2nd 5/5 | Conditions: None | Speed: 25 | Exploration Mode: Detect Magic
"Intelligence?" Hamve looks skeptical at the goblins' guesses, but gives some way. "That could explain their attack on the wagons. Seemingly foolish that no normal wolf wouldn't go for the flesh, so they may have an actual reason to not do so."
LG Male Halfling Sorcerer 4 | HP 38/38 | AC 18 | F +8, R +8, W +9 | Perception +7 (+2 initiative) | Hero Points 1/3 | Focus 1/1 | Spells: 1st 4/4, 2nd 5/5 | Conditions: None | Speed: 25 | Exploration Mode: Detect Magic
Hamve thanks Dr. Ripfang, hoping pickle juice isn't a common goblin flavor. By the time he is done drinking, the wolves are gone. He pats down the makings of any fires and looks around. "Another question akin to 'what's with them' I have: why were they on fire? Have you heard reports of anything like this?" He turns to Muckmuck and the other goblins to ask, even though they are likewise on the way in.
LG Male Halfling Sorcerer 4 | HP 38/38 | AC 18 | F +8, R +8, W +9 | Perception +7 (+2 initiative) | Hero Points 1/3 | Focus 1/1 | Spells: 1st 4/4, 2nd 5/5 | Conditions: None | Speed: 25 | Exploration Mode: Detect Magic
Hamve ignores his wounds for the time being, as he scurries around the wolf and to a point from which he can patch up Tao. 2-Action 1st-Level Heal: 1d8 + 8 ⇒ (8) + 8 = 16
LG Male Halfling Sorcerer 4 | HP 38/38 | AC 18 | F +8, R +8, W +9 | Perception +7 (+2 initiative) | Hero Points 1/3 | Focus 1/1 | Spells: 1st 4/4, 2nd 5/5 | Conditions: None | Speed: 25 | Exploration Mode: Detect Magic
Hamve is suddenly addressed with a problem he can better fix. He directs positive energy at the fallen man. "You aren't done yet, Manny." 2-Action Heal: 2d8 + 16 ⇒ (2, 2) + 16 = 20 The halfling then turns back to swatting the again-smoldering wagon. Reflex: 1d20 + 7 ⇒ (18) + 7 = 25
LG Male Halfling Sorcerer 4 | HP 38/38 | AC 18 | F +8, R +8, W +9 | Perception +7 (+2 initiative) | Hero Points 1/3 | Focus 1/1 | Spells: 1st 4/4, 2nd 5/5 | Conditions: None | Speed: 25 | Exploration Mode: Detect Magic
Taking an educated guess fire won't be useful here, Hamve finds a hiding place behind the wolves' new target and starts frantically patting it down. Stride, then Interact with the fire. If I can Interact again and it's still needed, I'll do that. Otherwise, Take Cover. Reflex: 1d20 + 7 ⇒ (3) + 7 = 10 2nd Reflex?: 1d20 + 7 ⇒ (15) + 7 = 22
LG Male Halfling Sorcerer 4 | HP 38/38 | AC 18 | F +8, R +8, W +9 | Perception +7 (+2 initiative) | Hero Points 1/3 | Focus 1/1 | Spells: 1st 4/4, 2nd 5/5 | Conditions: None | Speed: 25 | Exploration Mode: Detect Magic
Hamve hurries over and empties his waterskin over the nearest wagon. Reflex (Green Wagon): 1d20 + 7 ⇒ (19) + 7 = 26 Some of the flames he siphoned away appear in his eyes as he calls out to Hookie. "Rid us of these nuisances before they scuttle us! Yigrig will surely show his gratitude with his coinpurse." Diabolic Edict! Hookie gets a +1 status bonus to attack rolls (and skill checks) related to getting rid of the wolves. ◆ Stride
LG Male Halfling Sorcerer 4 | HP 38/38 | AC 18 | F +8, R +8, W +9 | Perception +7 (+2 initiative) | Hero Points 1/3 | Focus 1/1 | Spells: 1st 4/4, 2nd 5/5 | Conditions: None | Speed: 25 | Exploration Mode: Detect Magic
"You don't think our actions matter? Then quit whining," Hamve replies. Hoping what little he knows of goblins is true, he conjures up a little ball of fire. "You're here to work, and we're here to let you. We'll keep any of you safe who aren't so busy romanticizing your own doom to listen. Keep to that and there won't be any injuries. Speak up, goblins, is Muckmuck always like this?" Deception?: 1d20 + 11 ⇒ (18) + 11 = 29 Being surrounded by goblins seems like an appropriate time to cast produce flame. If that's all right, +1 to Deception via Blood Magic. If Performance is more appropriate, Hamve will try an awkward fire-juggling routine. That'd be a -7 to the above roll.
LG Male Halfling Sorcerer 4 | HP 38/38 | AC 18 | F +8, R +8, W +9 | Perception +7 (+2 initiative) | Hero Points 1/3 | Focus 1/1 | Spells: 1st 4/4, 2nd 5/5 | Conditions: None | Speed: 25 | Exploration Mode: Detect Magic
"Wild animals can be dealt with, at least," Hamve smiles thinly. "But whatever is causing these problems will be made to see reason one way or another. We'll send word as soon as the job is done."
LG Male Halfling Sorcerer 4 | HP 38/38 | AC 18 | F +8, R +8, W +9 | Perception +7 (+2 initiative) | Hero Points 1/3 | Focus 1/1 | Spells: 1st 4/4, 2nd 5/5 | Conditions: None | Speed: 25 | Exploration Mode: Detect Magic
I'm going to start remembering this better at some point, I swear. But I'll pop my one-glyph benefit too. Kappa, as the party's current Squishiest Member and a fellow halfling, have an extra hero point!
LG Male Halfling Sorcerer 4 | HP 38/38 | AC 18 | F +8, R +8, W +9 | Perception +7 (+2 initiative) | Hero Points 1/3 | Focus 1/1 | Spells: 1st 4/4, 2nd 5/5 | Conditions: None | Speed: 25 | Exploration Mode: Detect Magic
Hamve takes a cautious sip out of courtesy... Fortitude: 1d20 + 8 ⇒ (3) + 8 = 11 ...and immediately regrets it. Respect isn't worth enough, even if the halfling had managed it without vomiting a little on his robes. He starts cleaning his clothes off with magic, then gets ready to do so for others if they take the plunge after him. He speaks, if only to get the conversation moving away from that spectacle. "So, all but the most recent shipment of supplies have shown up. Do the previous transports know what attacked them, or what form it took? For another matter, how long do you expect the bridge to be finished in, assuming we fend off all trouble? That remains an option if we can't track down the aggressor directly."
LG Male Halfling Sorcerer 4 | HP 38/38 | AC 18 | F +8, R +8, W +9 | Perception +7 (+2 initiative) | Hero Points 1/3 | Focus 1/1 | Spells: 1st 4/4, 2nd 5/5 | Conditions: None | Speed: 25 | Exploration Mode: Detect Magic
A dour-looking halfling enters the meeting space. He wears simple reddish robes, and small motes of golden light follow him as he walks. "Hamve Pellory," he introduces himself curtly. "Pleased to make your acquaintances. Have either of you heard what we're here to do?"
LG Male Halfling Sorcerer 4 | HP 38/38 | AC 18 | F +8, R +8, W +9 | Perception +7 (+2 initiative) | Hero Points 1/3 | Focus 1/1 | Spells: 1st 4/4, 2nd 5/5 | Conditions: None | Speed: 25 | Exploration Mode: Detect Magic
Player Name > Crunch
Boons: Touched by the Storm (General): Your exposure to the stormy power of the Scale of the Spurned Tempest has inured you to the elements to a small degree. While this boon is slotted, you gain cold resistance 1 and electricity resistance 1.
Team Player (General): Your time in the Gravelands included many harrowing trials that required you to learn how to work especially well with your companions.
Cryptid Scholar (General): Your experiences with the Mosquito Witch have inspired you to research strange creatures. When you Recall Knowledge to identify a rare or unique creature, you can use the following reaction.
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