Sajan

Lu Yan's page

63 posts. Organized Play character for Eric Parker 82.


Full Name

Lu Yan

Race

| HP 46/46 | AC 18 T 18 FF 18 (Mage Armor: 22 T 18 FF 19) | CMB +6 (+8 grapple), CMD 24 (26 vs. grapple) | F: +7, R: +7, W: +5 | Init: +2 | Perc: +11, SM: +1

Classes/Levels

| Speed 30ft | Claws: 6/6 Ki Pool 4/5 Martial Flex: 4/4 Stunning Fist 4/4 | Spells: 1st 2/2 | Active conditions: None.

Gender

Male LN half-elf unchained monk (scaled fist) 4/sorcerer (eldritch scrapper) 1

About Lu Yan

Lu Yan
Male half-elf unchained monk (scaled fist) 4/sorcerer (eldritch scrapper) 1 (Pathfinder Player Companion: Legacy of Dragons 14, Pathfinder RPG Advanced Class Guide 122, Pathfinder Unchained 14)
LN Medium humanoid (elf, human)
Init 2; Senses low-light vision; Perception +11
--------------------
Defense
--------------------
AC 22, touch 18, flat-footed 19 (+4 armor, +3 Cha, +1 deflection, +2 Dex, +1 dodge, +1 monk)
hp 46 (5 HD; 1d6+4d10+14)
Fort 7, Ref 7, Will 5 (+2 vs. charm and compulsion); +2 bonus vs. fear, paralysis, and sleep effects, +2 racial bonus vs. fear, sleep, and paralysis effects
Defensive Abilities evasion
--------------------
Offense
--------------------
Speed 40 ft.
Melee nunchaku +2/+2 (1d6+2 B) or
. . temple sword +2/+2 (1d8+2 S/19+) or
. . unarmed strike +6/+6 (1d8+3 B) or
. . 2 claws +1 (1d4+1 P & S)
Ranged shuriken +2/+2 (1d2+2 P)
Special Attacks claws (2, 1d4, 6 rounds/day), flurry of blows (unchained), stunning fist (4/day, DC 15)
Sorcerer (Eldritch Scrapper) Spells Known (CL 3rd; concentration +6)
. . 1st (4/day)—burning hands (DC 14), magic weapon
. . 0 (at will)—dancing lights, detect magic, prestidigitation, read magic
. . Bloodline Draconic
--------------------
Statistics
--------------------
Str 14, Dex 14, Con 14, Int 10, Wis 12, Cha 16
Base Atk +4; CMB 6 (+8 grapple); CMD 24 (26 vs. grapple)
Feats Agile Maneuvers, Dodge, Dragon Style[UC], Eschew Materials, Improved Grapple, Improved Unarmed Strike, Resisting Grappler, Stunning Fist
Traits irrepressible, magical knack
Skills Acrobatics +6 (+10 to jump), Climb +6, Escape Artist +6, Knowledge (arcana) +7, Knowledge (history) +4, Linguistics +1, Perception +11, Spellcraft +5, Stealth +7, Survival +1 (+3 to avoid becoming lost), Swim +3, Use Magic Device +9; Racial Modifiers +2 Perception
Languages Common, Draconic, Elven
SQ bloodline arcana (energy spells that match bloodline energy deal +1 damage per die), draconic fury, draconic mettle, dragon soul, elf blood, fast movement (unchained), ki pool (5 points, magic), martial flexibility
Combat Gear potion of feather step, potion of magic fang, wand of cure light wounds, wand of mage armor (47 charges), air crystal, antiplague[APG], antitoxin, holy water, smelling salts[APG], vermin repellent[UE]; Other Gear nunchaku, shuriken (5), temple sword[APG], agile amulet of mighty fists, cloak of resistance +1, cracked incandescent blue sphere ioun stone, cracked pale blue rhomboid ioun stone, cracked pink and green sphere ioun stone, ring of protection +1, wayfinder[ISWG], belt pouch, blanket[APG], masterwork backpack[APG], signal whistle, silk rope (50 ft.), soap, torch (10), trail rations (5), waterskin, 880 gp, 7 sp
--------------------
Tracked Resources
--------------------
Antiplague - 1
Antitoxin - 1
Bull-Catcher Style (1/round) - 1
Claws (6 rounds/day) (Su) - 6
Holy water - 1
Ki Pool (5/day) (Su) - 5
Light (At will) - 0
Martial Flexibility (move action, 4/day) (Ex) - 4
Potion of feather step - 1
Potion of magic fang - 1
Shuriken - 5
Smelling salts - 1
Stunning Fist (4/day, DC 15) - 4
Torch - 10
Trail rations - 5
Vermin repellent - 1
Wand of cure light wounds - 36
Wand of mage armor (47 charges) - 47
--------------------
Special Abilities
--------------------
Agile Maneuvers Use DEX instead of STR for CMB
Bloodline Arcana: Draconic (Ex) +1 damage per die for [Cold] spells.
Claws (6 rounds/day) (Su) 2 Claw atacks deal 1d4 damage
Draconic Fury (1d6 Cold, 2 rounds, Cold) (Su) As a swift action, use 1 ki to grant natural att 1d6 extra dam for duration.
Draconic Mettle (Su) +2 bonus on saves vs. fear, paralysis, and sleep effects.
Dragon Soul (Human) (Su) Count as dragons for bane/favored enemies, and +2 to save vs. fear, sleep, and paralysis.
Dragon Style +2 vs. sleep, paralysis, and stun, first unarmed strike in a rd deals 1.5x Str, and can ignore difficult terrain/allies when charging.
Elf Blood
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Fast Movement (Unchained) (+10 ft.) The Monk adds 10 or more feet to his base speed.
Flurry of Blows (Unchained) (Ex) As full-rd action, gain extra attacks with unarmed strike/monk weapons.
Improved Grapple You don't provoke attacks of opportunity when grappling a foe.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Ki Pool (5/day) (Su) You have a ki pool equal to 1/2 your monk level + your Charisma modifier.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Martial Flexibility (move action, 4/day) (Ex) As a Move action, gain a combat feat for 1 min. More gained for greater actions.
Resisting Grappler Foes using Grab do provoke AoO. Any dam your att deals is +5 for penalty to CMB roll.
Stunning Fist (4/day, DC 15) You can stun an opponent with an unarmed attack.
--------------------
Silver draconic bloodline
Need Feral Combat Training as feat

Ls Sorcerer

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free demo available at https://herolab.online
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.