Troglodyte Sorcerer

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Well, I've played around with the Eldritch Scion Magus for a bit now. Specifically the build I asked here earlier, the Bloodrager 1/ES rest.

It seems to work really well and is fun to play. Kind of like the better-oiled barbarian cousin of my old Pal/Sor/Eldritch Knight build. The magus keeps things in a tighter package and works out of the gate, not just level 8+. Now, though your guide doesn't indicate it, my reading of the rules text seems to indicate that you could actually add the Bladebound archetype to Eldritch Scion. They only overlap on Arcane Pool, and ES specifically says on Eldritch Pool description that it counts as Arcane pool for all things that modify Arcane Pool. Thoughts?

Moving on, since I normally hate prepared casters, the Eldritch Scion was the perfect solution, with the Bloodrager dip to give a little more melee punch. Now I'm wondering if it would be smart to invest in 4 levels of Dragon Disciple at around level 9, to really pump that strength.

I already went Abyssal Bloodline for the melee and later strength buffs, and my GM would let me crossblood that into Dragon bloodline for DD. What I'm wondering is if the +4 Str boost and some other nice DD benefits are worth it. Magus seems like it doesn't suffer from a 1 level caster drop like pure casters would. The 1 level Bloodrager from the start certainly hasn't bothered me any. Plus the bloodline powers would still keep on trucking. If I went DD, at level 16 I could get really silly STR stats. Like around 50.

Following that, I had a second question. Originally my resistance to using the Magus, although I really like the Gish type characters, was twofold. First, it's a prepared caster. Hate those. Second, and more importantly, it doesn't get 9th level spells. Now, my experience with the Eldritch Scion above has convinced me that it's a really fun option for any game I don't foresee going past level 15. All the best features of a Sorc-based multiclass gish, but works better.

Still for high-level play the lack of 9th level spellcasting is really painful. To address this, I reread your guide and some other stuff for options to address this, when I came across this. The Hexcrafter archetype has access to a Witch Grand Hex at level 18. Wait, it's been a while since I read Witch but wasn't there something there... why yes, there is. Specifically the Summon Spirit Grand Hex. Use a standard action, pay a couple thousand, get a HD 18 humanoid ghost helper of your choice. Can even have more than one out if you like.

Now... this, this is huge. It basically means that at level 18, the Hexcrafter Magus gets easy access to ALL the spell lists, all the way up to level 9 spells. Bam, the biggest endgame problem of the Magus addressed. Why is the Hexcrafter not more than blue? For high-level play, it should basically be the basic Magus chassis to build around. You really should consider making especial mention of the Summon Spirit Hex's potential in your Hexcrafter description.
I missed it completely the first time I read the guide.

Annoyingly, it means I'm stuck with a prepared caster magus, but for that kind of endgame power, I can deal. On a related question, the Hexcrafter archetype removes Spell recall, but not improved one. Does this mean that at level 11, you get the improved version as normal despite not having the basic one?

That's all for now, thank you in advance. This seems the best thread for asking advice on Magus topics.


Hello. I have a viability question about a Magus build, and this seemed like a good place to ask.

What I'd like to know is whether Bloodrager and Eldritch Scion Magus bloodlines stack together. For example, if I have a Bloodrager 1/Eldritch Scion 3, do I get 4th level bloodline powers when I use Bloodrage or Mystic Focus?

The writing on the Eldritch Scion is a little vague, but specifically calls out that a cross-class needs to have the same bloodline, so I'd assume it stacks. That makes this cross a lot more viable as a build, and it wasn't specifically mentioned in the guide when Bloodrager dip was so I though I'd ask.

Still need to figure a good fatigue management technique for the build, if it's viable. Of course, if using the Aberrant bloodline, the obvious method is to cycle from Rage to Mystic Focus and use that to wipe out the fatigue once you get the immunity from the bloodline. At early levels, the build's Rage pool should improve the staying power and mitigate the use of Pool points. Of course, the rage rounds will always be subpar, but you can't have everything.

Also, on an aside, I noticed a feat called Flumefire Rage in the guide, sounded weird so I looked it up, and wowza, that's crazy. I assume someone has made a weird blaster sorcerer with that which deals +5 damage per die on fire spells?