As a DM, I've killed many a PC. Some deserved it (damned purple-faced gnome warlock- Eat Mummy Rot!) and some didn't (elf ranger taken off stairs by falling bell to his squishy death because of a bad reflex roll). But death is part of the game- it's that simple. During low levels 1-5 I tend to baby the pc's just a little, fudge a die-roll here, remove an ambush there, but rarely preventing pc death. My group are a bunch of power hungry dice-rollers, with one or two that enjoy a little role-playing thrown in. Of course, no-one wants to play a cleric, so you have to drive home the importance of having a character that can heal. The last thing I want is for them to die and make new characters even more broken than the last, so I gently force them to buy potions of healing, scrolls of raise dead, etc. The party now have a cleric, permanent Gentle Repose due to amulets, and scrolls of breath of life- which no longer has to be cast in the 1st round after death. No more untimely character death resulting in more annoyingly broken PC's, and I can kill them whenever the dice would dictate. I'm all about the random factor and I make all my combat rolls in the open...
Watcher wrote:
...I SAID he giggled like a schoolgirl... Sheesh... ...he also sires Lamashtus babies...
Human Warlock 6
So, my players annihilated the skinsaw cult at the sawmill, killed Ironbriar before getting any information, but never got into the bottom level... Subsequently, 3 cultists escaped to the clocktower and warned Xaneesha- then she killed them for their failure... The PC's let loose the messenger ravens, which fly straight to the tower as well, followed by the rangers eagle companion... Eagle comes back and explains where the tower is (speak with animals). PC's think "Well we know where the secret hideout is, lets take a week to buy stuff, make items, etc... They get to the tower, which now has a second bell rigged to fall, along with 3 dead cultists... They take out the golem before he can escape, start ascending the stairs... They quickly figure out the dangerous nature of the stairs (warlock flying up the middle to avoid stairs) and are promptly assaulted by the first bell, which (rolled randomly) hits the warlock, but doesn't take her down. Pc's start to freak out, moving double time up the stairs and utilising grappling hooks and ropes to avoid large gaps. Second bell falls and hits the other 4 PC's. Ranger and Dragon Shaman fail their reflex saves and fall to the bottom, reducing the Shaman to 3hp, the Ranger to -17. Thanks for coming. The three cultists are thrown down with little effect. They get to the bell room, take out the Faceless Stalkers (bullrushing one into a hole to fall to his death) and proceed up the outside to the final battle. Xaneesha is well prepared. As the PC's are worrying about the succubus flying around the tower, Xaneesha (invisible) uses her medusa mask on the warlock (still flying) who fails her save and falls to her shattery death. She gets the highest initiative and full attacks the Shaman (who had healed up to nearly full), dropping him to -7. The party grab his body and flee, Xaneesha laughing all the while, planning their demise for later. (I would have had her chase them down the tower, but I wanted to avoid a TPK) After a raise dead on the Ranger (and a new human fighter wielding a fullblade to replace the warlock), the other party members level up to 7, the ranger having enough stored xp to keep him at 6th even after the raise dead. We then convert players to new Pathfinder rules. Xaneesha has charmed 2 Gargoyle Ftr3's which spot the PC's coming and wait for them to start climbing the inside of the tower before swooping in for death dealing. They are killed reasonably quickly, and the PC's get to the top to find Xaneesha waiting for them, Spear in hand, relishing the thought of reducing the PC's to perforated corpses... The new fighter wins the initiative, and charges in with a power attack that becomes a critical power attack and takes off 75 hit points! Xaneesha then drops him to -3hp with a full attack. The shaman gets off a breath weapon, the ranger peppers her with arrows, the ftr/rog manages a decent sneak attack, the cleric heals the fighter. Fighter full attacks xaneesha, taking another 30 or so hp from her. Xaneesha flys outside (nobody scored an AoO on her) and casts scorching ray on the ranger. Between the ranger and the fighter (now using his +4 strength bow) they kill her before she can dimension door the hell outta there... The fighter also took out Jaagrath in 2 rounds, in the next adventure... Stupid +1 Keen Fullblade...
The Ranger in my groups party (both of us still waiting on the new rules, you'd think it would have been one of the first or at least second to receive an update, but that's another issue...), is a ranged combatant and I simply allow him to use manyshot as a standard action OR as part of his full-attack... No broken-ness there... No reason that if you can do it quickly before firing off your second/third arrows you can't do it before or after a move...
No-one, EVER, IN ANY CLASS, gets to add their BAB to damage rolls, unless using POWER ATTACK by the old rules. And even then, they had to subtract it from the attack roll... Hand of the Apprentice, no matter how unclearly worded, does not let you add your BAB to damage... Weapon damage + INT bonus only... As a DM, I find this clear as day... Remember, if it's your game, it's YOUR game... You adjudicate any discrepancies that your players might come up with... I think it's a great way to keep the mage in the game after his spells are used up... |