| Lost Leader |
...The werewolf and "friend" have a listed AC of those numbers. There were other weaknesses in that scenario which made the encounter much, much easier. That scenario is designed to give the "I wanna hit things and kill it, all the time!" choice a run for it's money. If you bust out a will save...they have negatives in that department.
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As the coordinator of this event...I rely on my GM's to provide the best experience possible, and where they don't...I would love to know so I can sit down with them and go over how to improve.
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My two questions for everyone who gave, or will be giving feedback.
1. What would you do differently? (Some have answered ;p)
2. Will you volunteer next year to assist in GMing at PAX Prime?
1. What would I do differently?
I guess first I would have a few differences in the pre-made classes, at the least I would either add oracle or give the bard access to cure light wounds. Having only the cleric as an option to cure anyone pigeon holes their role; especially when a single hit from a badguy can easily knock a player unconscious.
Second, I would definitely change the zero handouts at the booth thing. A little swag is nice, especially after spending an hour and a half or two at a single exhibit. Walking away with a great memory is nice. Having a little consolation pin or lanyard or maybe even a little goblin figurine or something would be great. 3 of us for a total of 9 shots at the chest and walking away with no little prize or anything was . . . well I was thinking I should've just kept my cool little wooden pathfinder coin.
In response to the comment about the woods scenario, our wizard was a complete PF rookie. The pre-made character didn't have a memorized will save spell. He used his arcane bond for a second magic missile since that was one of the spells that had a description. While his spell book had color spray in it, which would have worked well, how is a rookie player supposed to know to use his arcane bond on a spell in his spell book with no description? The rest of our group was built for healing, stealth, melee and range, we had no one else that had a will save ability. We set up an ambush, used stealth to get a surprise attack, role played and had fun. If our pally hadn't rolled such ridiculously lucky rolls, we would have been annihilated. It worked out, but having an encounter set up so marvelous slanted towards a lucky chance that the party has someone with a will save ability or get some seriously lucky rolls? Also don't forget that these tables tend to be made up of some newer folks and people who don't know each other. There may not be much communication between players.
But like you said, it requires the gm to make or break the scenario, if you design killer scenarios like that. Our gm did an okay job. It was also obvious that the poor guy had had a long weekend, so I am not going to give him too hard a time. By the end of our hour he was laughing with us, and I think we all had a good time.
2. Would I volunteer to Gm at Pax prime?
My gut reaction is, "hell yes!" I would love to GM this type of thing, and if it isn't too immodest to say, I think I would do a damn good job of it. But then after thinking about it, I would honestly answer a tentative . . . maybe.
The truth is that I would want to get something out of it. Simply volunteering my time to GM when I would much rather be cruising PAX and checking out the games, listening to the talks and playing demos rather than running them, would require some form of compensation. That kind of means that I wouldn't entirely be volunteering if I am looking for compensation, eh? Of course, I don't know what it takes to qualify to be a PAX gm, I may not have the credentials.
My plan next year was to attend PAX as someone who knew a little bit more about it for his second time around. Get a full weekend pass instead of a single day, listen in on more of the auditorium talks, stand in longer lines that I skipped due to time constraints, write more stuff on the Cards Against Humanity wall.
So . . . I guess what I am saying is, what do your GMs get in return for donating their time? Do they get a PAX badge? Pathfinder perks? A pat on the back? How much time do they get to cruise the con for themselves? Do they still have enough time to really check out the things they want to check out?
If they really did just volunteer for peanuts, then I would humbly beg their forgiveness for my mildly negative critiques.
P.S. On a slightly related subject, if someone in the know happens to respond, is there any word on whether or not Goblinworks will be at next years PAX to promote PFO?