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see wrote: Note that the EFF statement got updated today, with a suggestion that the OGL 1.0a is NOT revocable. A link to the EFF post, as well as a quote with the relevant update: EFF wrote:
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What about this part of the EFF statement that came after the above two? Does this provide content creators any wiggle room? Quote:
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mikeawmids wrote: How will this effect Youtube channels and podcasts that play 5e? I listen to Oxventure, Dragon Friends, Adventure Zone, Dungeon Dudes (among others), will they be able to continue producing new episodes after 13/01/2022 if they make money via adverts, merchandise or live shows? Heck, I wonder how this is going to affect Youtubers that just tell stories about their D&D games (I'm thinking mostly Puffin Forest and Dingo Doodles). ![]()
I've loved Starfinder since the first time I played it. My SFS character is one of the few continuing characters I've ever had (since I don't have a regular group, my play is mostly limited to convention one-shots), and I always enjoy playing him and exploring the game's magnificent universe. I've only recently created a character in PFS2 that I want to stick with, but I've been having a blast playing him too. Thank you for all you do, and may both Pathfinder and Starfinder continue to thrive for many years to come. ![]()
Well, you said "link" so I figured you meant the Organized Play sheet. I don't have a link to my full sheet anywhere. I doubt any feats, equipment, etc. has been outright banned. I'm more wondering about: -The Fame/Reputation/Achievement Points thing. I just looked up a couple of things, but I'm still not quite sure about what to do, or even if I need to do anything.
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After being away from Starfinder Society for two-and-a-half years thanks to That Which Shall Not Be Named, I'm finally going to get to play it again soon. The thing I want to know is: are there any changes I'm going to have to make to my character due to SFS rules changes during that time? I could find the latest rules doc with a search, but I doubt it would tell me what rules changes occurred before the most recent ones. The last SFS game I played was in November 2019, just to give an idea of how far out of date I am. ![]()
RocMeAsmodeus wrote:
Ah, that clears things up. Thanks! ![]()
I've recently played several Starfinder Society adventures. On one of those adventures, I managed to grab a few items (Clearsight Goggles and two Mk 2 Healing Serums). My question: do I need to purchase those items off the chronicle sheet to "officially" have them, or did my character have them as soon as he picked them up? ![]()
Just DLed the character sheet, and I noticed an issue with the trained skills. However, thanks to a friend of mine, I found a way to fix it. Note: I use Foxit, so I'm not sure if this problem occurs on other PDF readers, but I haven't seen any references to it. As it is now, the trained skills have a weird thing where, if they have at least one rank, the total comes out wrong. Example: Having 1 rank in Computers as a class skill with a +3 INT mod will result in the Total field saying "1+33" rather than 7. I used PhantomPDF to look at it, and here's how the math looks in the last couple lines of the calculation script for the Computer skill (lines 00008 through 00010): event.value = b + getField("INTMOD").value + c + getField("COMPMISC").value}
To fix this, put a *1 after each value, like so: event.value = b*1 + getField("INTMOD").value*1 + c*1 + getField("COMPMISC").value*1}
Just thought I'd share this in case anyone else is having the same issue. |