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I'm liking what I'm hearing so far and I'll just shoot out some basic info for, hopefully, a little more clarity.

The first adventure my party went on hinted at the idea of Orks in the region. On the way to the second, they came across a pack of raiders chasing a travelling merchant. They interrogated one and first heard of 'the boss' that was gathering an army. I purposefully kept everything vague with the hopes that if the party left the town for another quest, they would return to find it under attack and would retaliate, which would eventually lead to what I am planning for now. Fianlly, all they got was the info I gave from the Rouge's scouting mission in original post. But to reiterate, they know the boss is big, hungry, and bored of his current 'participants'.

The boss is going to an Ogre Boss but with the behavior of a Glutton. I also had the idea of if and/or when they get captured (maybe because they try to assassinate the boss or fail too many of these progression checks), he throws them into a fighting pit and they fight 1-3 lite fights before they fight him. Depending on how beat up they are (I don't plan on throwing them free healing) I may tone down the Boss a level or 2. But I wanted it to be tough, really push the threat of death their way. They have easily ripped through all my bosses with hardly any effort.


Heyo, I need suggestions on my next session because, once again, the players have thrown me out of the order I wanted the story to progress.

For the narrative background, I have been running a homebrew campaign and I have been hyping up an impending Ork attack on Sandpoint (where campaign is taking place for now). During some downtime, our Rogue decided he wanted to go scouting into the woods/mountains where the Orks were allegedly gathering. After coming back with the info, they learned that the hills are full of Ork patrols, and the further in they go, there are small encampments, watch towers, and then the eventual fort where the leader is. They also know the attack is 'soon'. The players decide they want to preemptively attack, either to disrupt the Orks or cause the Orks to attack early while not completely prepared. Here is where I am a little stuck on what to do. It sounds like they just want to go in and burn some towers down, maybe kill some patrols, etc. I am not sure how really plan for this.
I've been watching a lot of Critical Roll and I like how Matt does these travelling activities where 1 party member gives a skill and how they would like to use it to progress through the area (stealth to keep quiet from monsters, survival to find natural paths, athletics to hack through thick foliage) and they need to pass X number of skill checks before getting to their destination. Matt then has appropriate encounters for failures (natural traps like quicksand, monster ambush, etc).
I really like this system, it lets the players have a little bit of control on what they are doing as they travel.
I would like some advice coming up with a similar activity I could set up for this next session.
For reference: the location is mountainous woods, getting more barren and rocky as they travel deeper into the mountains, the players are level 4, the enemies I have made them aware of are Orc patrols with random goblins, and captured/trained animals like wolves and rats.

Any help will be appreciated and if you need to know any specifics, feel free to ask.
Thanks!


So if I could ask for a quick example of what I could present my Artist player? I'm still not sure what I should do with his drawing results. Remember, he has written down things he has drawn as well as the crafting roll result for each drawing.

So let's just make up some examples:
He drew a water well with a result of 12, a house at 18, and a woodland landscape at 25.

He tells me he wants to sell them, give me an example of what you would do at that point.


Garretmander wrote:
LordPathos wrote:

Hello all,

First time poster, definitely won't be the last. I relatively new to Pathfinder and TTRPGs in general but I have the understanding and imagination enough that I'm GMing a homebrew campaign with other newbies before we tackle a campaign book.

So like the title says, I have a player with the Artist background and on our adventures he likes to sketch things of interest while other players are in slight downtime. He asked if he could roll for it with his crafting skill to see how good the drawing is. I thought it was for the roleplaying so I had no problem with it. Now that we are back in town, he has asked if he could make some extra money by selling some of the better pictures (he wrote down what he was drawing and the result). Since there is no description on artwork we could find for giving players loot, I have no clue how to price his sketches.

This isn't downtime job working, this was literally 'group is waiting an hour to eat, regain focus points, do some light searching around, artist wants to art'.

Any advise for this? The best I could come up was He would earn copper based on his total result. Nat 20 could be an extra 50% on top. But that kinda takes away the 'if result - dc >= 10, counts as nat success' formula.

Maybe someone else has had a similar experience and could suggest what they did or if anyone has ideas. I'm open to all thought processes here.

Thanks!

Do downtime working rules anyway. maybe he just doesn't find a buyer without taking the normal amount of downtime to earn income. Maybe he rolls really high (crit success) on a diplomacy check and manages to find a buyer before they leave town.

I would still need some sort of DC for his art crafting skill check though right? Downtime income using your Lore skill has that nifty chart, but there isn't an equivalent for using the Crafting skill. And again, loot section in the rules for me to base anything on.


Hello all,

First time poster, definitely won't be the last. I relatively new to Pathfinder and TTRPGs in general but I have the understanding and imagination enough that I'm GMing a homebrew campaign with other newbies before we tackle a campaign book.

So like the title says, I have a player with the Artist background and on our adventures he likes to sketch things of interest while other players are in slight downtime. He asked if he could roll for it with his crafting skill to see how good the drawing is. I thought it was for the roleplaying so I had no problem with it. Now that we are back in town, he has asked if he could make some extra money by selling some of the better pictures (he wrote down what he was drawing and the result). Since there is no description on artwork we could find for giving players loot, I have no clue how to price his sketches.

This isn't downtime job working, this was literally 'group is waiting an hour to eat, regain focus points, do some light searching around, artist wants to art'.

Any advise for this? The best I could come up was He would earn copper based on his total result. Nat 20 could be an extra 50% on top. But that kinda takes away the 'if result - dc >= 10, counts as nat success' formula.

Maybe someone else has had a similar experience and could suggest what they did or if anyone has ideas. I'm open to all thought processes here.

Thanks!