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Heyo, I need suggestions on my next session because, once again, the players have thrown me out of the order I wanted the story to progress.

For the narrative background, I have been running a homebrew campaign and I have been hyping up an impending Ork attack on Sandpoint (where campaign is taking place for now). During some downtime, our Rogue decided he wanted to go scouting into the woods/mountains where the Orks were allegedly gathering. After coming back with the info, they learned that the hills are full of Ork patrols, and the further in they go, there are small encampments, watch towers, and then the eventual fort where the leader is. They also know the attack is 'soon'. The players decide they want to preemptively attack, either to disrupt the Orks or cause the Orks to attack early while not completely prepared. Here is where I am a little stuck on what to do. It sounds like they just want to go in and burn some towers down, maybe kill some patrols, etc. I am not sure how really plan for this.
I've been watching a lot of Critical Roll and I like how Matt does these travelling activities where 1 party member gives a skill and how they would like to use it to progress through the area (stealth to keep quiet from monsters, survival to find natural paths, athletics to hack through thick foliage) and they need to pass X number of skill checks before getting to their destination. Matt then has appropriate encounters for failures (natural traps like quicksand, monster ambush, etc).
I really like this system, it lets the players have a little bit of control on what they are doing as they travel.
I would like some advice coming up with a similar activity I could set up for this next session.
For reference: the location is mountainous woods, getting more barren and rocky as they travel deeper into the mountains, the players are level 4, the enemies I have made them aware of are Orc patrols with random goblins, and captured/trained animals like wolves and rats.

Any help will be appreciated and if you need to know any specifics, feel free to ask.
Thanks!


Hello all,

First time poster, definitely won't be the last. I relatively new to Pathfinder and TTRPGs in general but I have the understanding and imagination enough that I'm GMing a homebrew campaign with other newbies before we tackle a campaign book.

So like the title says, I have a player with the Artist background and on our adventures he likes to sketch things of interest while other players are in slight downtime. He asked if he could roll for it with his crafting skill to see how good the drawing is. I thought it was for the roleplaying so I had no problem with it. Now that we are back in town, he has asked if he could make some extra money by selling some of the better pictures (he wrote down what he was drawing and the result). Since there is no description on artwork we could find for giving players loot, I have no clue how to price his sketches.

This isn't downtime job working, this was literally 'group is waiting an hour to eat, regain focus points, do some light searching around, artist wants to art'.

Any advise for this? The best I could come up was He would earn copper based on his total result. Nat 20 could be an extra 50% on top. But that kinda takes away the 'if result - dc >= 10, counts as nat success' formula.

Maybe someone else has had a similar experience and could suggest what they did or if anyone has ideas. I'm open to all thought processes here.

Thanks!