WaterdhavianFlapjack wrote:
Hello, all. Right now I am working on a cool idea for a character in a future campaign, and was wondering what good ideas for unique and deep characters some of y'all have come up with. So, to kick it off...
Some years ago I was running a campaign that took a turn toward what I would call ether silly or just plain weird. I had a player with a dwarven fighter named Doober Doombringer, the Goblincrusher.
During the course of a rather hectic battle the characters expended all of their spells and Doober had broken all of his weapons. In a fit of desparation doober also broke two chairs and bent a poker from a nearby fireplace. When all that was left was gremlins Doober had no options left.
It was then that he asked me "What else is left in the room?". To which my reply was a table and the door. Doober, having a ton more strength than intellegence decided to rip the door off the hinges and use it. He and his new weapon single-handedly slaughtered the remaining gremlins (amazingly he rolled two 20's and a 19 to take the last three).
After the battle Doober wiped the door clean and had it customized with a strap so he could carry it around with him, and the door became his new weapon. He also changed his name to Doober the Doorbringer instead of the Doombringer. Once he did this I wasn't sure if I could continue the campaign due to the hilarity of it all, and so when he asked to get the door enchanted +1 I had to get someone else to take over as the DM.
Even though it turned out silly the concept was... well played out and I must say he ran the character like a dumb fighter would.