Cool Characters / Character Concepts


3.5/d20/OGL

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Hello, all. Right now I am working on a cool idea for a character in a future campaign, and was wondering what good ideas for unique and deep characters some of y'all have come up with. So, to kick it off...


Two dwarven brothers, one a wizard and the other (myself) a psion (or psychic from Green Ronin's The Psychic's Handbook). I would be evil, and my compatriot would be good. But, we are both reluctant to use our abilities because they were shunned by our clan, and went out into the world. My character uses his psychic abilities to subtly influence the world around him without his brother knowing, and also has a bit of a habit of stealing from others.

I'm (obviously) still working on it, but I think it could become something really interesting.

WaterdhavianFlapjack


My dwarf Viaghn Battleblade has become the founder of Clan Nutmuncher after ending a bar fight in his own... unique style... *Cough cough*


xvcrimsajadevx wrote:
My dwarf Viaghn Battleblade has become the founder of Clan Nutmuncher after ending a bar fight in his own... unique style... *Cough cough*

*chuckle*


I wanted to bring in an NPC that would be from "our" world and found himself in the "D&D world." I rolled up stats and used 3.5 character creation rules to make a 4th Ranger, then used equipment from d20 Modern. Then I came up with a backstory that would try to make an "our world" person fit into the Ranger class description.

He was a K-9 handler (animal companion) in the US Air Force. He received training with the Tonfa (exotic weapon proficiency) as part of his duties in crowd control, graduating with top merits in weapons handling (two weapon combat style). He also graduated from survival training, and enjoyed bowhunting (tracking, favored enemy animal).

He was going to show up in the game wearing combat boots, BDU (camoflauge) pants, black T-shirt, undercover vest, BDU hat, his two tonfas, military issue backpack, and his dog.

But then a new player joined the game and wanted to be a Ranger. So I kept most of the concept, but had him come from a d20 Modern Urban Arcana-esque world, and he showed up as a fighter/warmage, part of an elite military team trained in arcane magic.

Still, this was one of my favorite character concepts that I used in a game.

On a funny note, I ended up naming him Chris Thomasson, which one of my players quickly pointed out was an editor at Paizo.


WaterdhavianFlapjack wrote:

Two dwarven brothers, one a wizard and the other (myself) a psion (or psychic from Green Ronin's The Psychic's Handbook). I would be evil, and my compatriot would be good. But, we are both reluctant to use our abilities because they were shunned by our clan, and went out into the world. My character uses his psychic abilities to subtly influence the world around him without his brother knowing, and also has a bit of a habit of stealing from others.

I'm (obviously) still working on it, but I think it could become something really interesting.

WaterdhavianFlapjack

Hmm... If I were your DM I could have so much fun with that. Any thoughts on why you were shunned?


xvcrimsajadevx wrote:


Hmm... If I were your DM I could have so much fun with that. Any thoughts on why you were shunned?

Probably because of all sorts of strange things happening all around him because of his psychic powers. People dumping gold at his feet, arch-rivals suddenly becoming good friends. That is, at a young age until he learned how to make it a little more subtle. Eventually, he just broke the proverbial camals back by taking it a little too far. Maybe he charmed the leader of his clan, or stole something a little to valuable or precious. Or it could be that the other dwarves didn't understand him and his abilities, and believed that he was surronded by strange happenings, so politely suggested that they go kill some orcs only to find the gates shut when they returned.

Nice to see some people think it has promise. :)

WaterdhavianFlapjack


My favorite recent character combination in a party I'm DMing is a female centaur wizard who is betrothed to a centaur prince. Her bodyguard is a perpetually drunk halfling barbarian who rides her into battle and keeps a keg of ale strapped to the side of the centaur. After successful battles the entire party gathers around the centaur to celebrate by drinking ale from the tap. The centaur tolerates the indignity by getting brushed by the halfling.

One of the other PC's bought a couple of pounds of lard to ensure the centaur can squeeze into smaller spaces, but hasn't had to use it yet because she always memorizes "reduce person."


Sounds like you got some funny players, f2k. :)

WaterdhavianFlapjack


WaterdhavianFlapjack wrote:


Probably because of all sorts of strange things happening all around him because of his psychic powers. People dumping gold at his feet, arch-rivals suddenly becoming good friends. That is, at a young age until he learned how to make it a little more subtle. Eventually, he just broke the proverbial camals back by taking it a little too far. Maybe he charmed the leader of his clan, or stole something a little to valuable or precious. Or it could be that the other dwarves didn't understand him and his abilities, and believed that he was surronded by strange happenings, so politely suggested that they go kill some orcs only to find the gates shut when they returned.

Nice to see some people think it has promise. :)

WaterdhavianFlapjack

I love my evil characters. I have a cleric of Nerull in the campaign I run whom I gave the setinate scythe Deathwatch to. It grows in power the more it kills and it's ego is now on even terms with the cleric's Will save... I love that scythe!


I (or the name I am using here) am quite amusing character: Magdalena (not her real name of course, she just picked a name which sounded nicely human), a grey elf wizard who claims she is a half-elf and almost believes it herself (truth to be told, she in descendant from several noble elven families...her grandmother has actually met a human though).
She openly discredits her elven "side" and happily absorbs everything human while still having only hazy ideas how does human society work. Mind, she is very intelligent and reasonably wise but sheer alienness of humanity still plays a role ("Fact: Humans seem to be overly concerned about money. Memo: Get more money. Fact: Humans seem to be overly concerned about sex. Memo: Get more sex. Fact: Humans seem to commit acts of atrocious evil. Memo: Commit acts of atrocious evil. Preferably to get money and/or sex." She is lawful neutral in alignment but the law part comes forth mostly in logical thinking, not necessarily obedience of law...)

Actually, think of Anya from Buffy the Vampire Slayer, she is not unlike.

Dark Archive

One of my players rolled up (for FR) an elven cleric who worshipped Shevarash, the Black Archer and god of vengeance. So, as a straight cleric we got an archer/vengeance machine. Of course, the other players started referring to the dark, brooding character as 'Batman'. But it was a very unique take on a cleric!

He went on to take prestige class levels in Dragonslayer.


A fun character I played was called 'The Great Ozaki'. He was a human bard with a knack for exageration. I was playing with a group in a new world created by the DM. So I actually made up places and events in my rantings wich the DM used later on when he drew up new maps.

..."Yes, The Great Ozaki has seen it all! He's brought joy to the inhabitants of the Swamp of Sorrow, climbed to the very peak of Mount Infinity (barefoot!), found a hidden cave on the 666th layer of the Abyss witch led to yet another layer, fought and killed the Giant Snarzle that terrorized the evil people of Bloodwitch Village (then killed the villagers), retrieved the lost artifact of Impalpabloth (wich happened to be invisible, incorporeal and undetectable by any magical means)..."

You get the point.

Ultradan


I once rolled up a Dwarven sorcerer, but never got to play him. I forget what his name was, but because of his heritage I had restricted him to using only earth type spells. I.E. acid splash, flesh to stone and vice versa, stone to mud, etc... I thought it was in interesting take but I just never got the chance to play him. Maybe I'll bring him back as my next character...

A bit from my Hoarde


I had a player once play a Psuedo Dragon Wizard with a human familiar. All the other players (and their characters) thought that the Human was the PC and the Pseudo Dragon was a pet or familiar.

My current game has a Halfling Barbarian that uses two flails.

A Half-orc/Shifter (I applied the Eberron Shifter class as a template) Barbarian/Fighter who is a grappler.

A Human Necromancer who the other players fear because they know that if they die he _will_ animate their corpses.

A Human Female Cleric of Madness (who died and was reincarnated as a Gnoll) That has the Madness domain, and a random domain that we roll up everytime she prays).

There is also a Dwarf Bard who thinks he is a reincarnated elven bard who has tatoos that work like a robe of patches. He was last seen riding a detenticled Carrion Crawler...

ASEO out


ASEO wrote:

I had a player once play a Psuedo Dragon Wizard with a human familiar. All the other players (and their characters) thought that the Human was the PC and the Pseudo Dragon was a pet or familiar.

My current game has a Halfling Barbarian that uses two flails.

A Half-orc/Shifter (I applied the Eberron Shifter class as a template) Barbarian/Fighter who is a grappler.

A Human Necromancer who the other players fear because they know that if they die he _will_ animate their corpses.

A Human Female Cleric of Madness (who died and was reincarnated as a Gnoll) That has the Madness domain, and a random domain that we roll up everytime she prays).

There is also a Dwarf Bard who thinks he is a reincarnated elven bard who has tatoos that work like a robe of patches. He was last seen riding a detenticled Carrion Crawler...

ASEO out

Lol. I like the psuedo dragon idea. If I'm ever able to be on the character side of things again I'll be sure to try the idea out with my DM.


WaterdhavianFlapjack wrote:
Hello, all. Right now I am working on a cool idea for a character in a future campaign, and was wondering what good ideas for unique and deep characters some of y'all have come up with. So, to kick it off...

I had a bard once upon a time who thought he was a vampire. He wasn't, but nothing could convince him otherwise. He took spells like Spider Climb, Gaseous Form, Summon Swarm, etc., all to mimic vampiric abilities. No one else in the party knew why he was acting so strangely because I kept his quirk from the players completely. It was a lot of fun to run.


Pathfinder Battles Case Subscriber

I had a human paladin that was not allowed to touch metal. Had to wear leather armor and carry a quarterstaff. Was often confused as a druid due to the wooden holy symbol.

Also had a human fighter in 2nd edition that wore a ring of fire resistance. He would douse himself in oil and "flame on!" before big combats. This was nice in 2nd edition as continous damage prevents spellcasting. Worked great when you tried to wrestle with a weakling wizard.


WaterdhavianFlapjack wrote:
Hello, all. Right now I am working on a cool idea for a character in a future campaign, and was wondering what good ideas for unique and deep characters some of y'all have come up with. So, to kick it off...

Barum - Human Rogue who fancied himself a bit of an arcane archeologist (ranks in Spellcraft, Knowledge (arcana), Use Magic Device, Decipher script), who was partnered with an alluring sorcerer for a time. The rogue found a strange gem that he decided (incorrectly) was a "Gem of Seeing," held it up to his eye to attempt his 'Use Magic Device' ability - and blacked out. Horrible nightmares of foul evil things pouring into his soul. Woke up, the sorcerer was nowhere to be seen, the gem was gone. He figured he'd been robbed by the sorcerer, and went back home - where people looked at him strangely. He eventually found a reflective surface, and the symbols he figured were for "seeing" were now like deep black tattoos all around the eye he held them gem to, which now seemed milky and covered as if by a cataract - but he could see out of it just fine.

He was justifiably worried, and when, next level, he gained a level of Warlock, he began to realize that he'd allowed a fiendish taint to enter his soul.

The plan for this fellow is to have him alternate between Rogue and Warlock until he hits 3rd level in both, then just to maintain Warlock. He'll continue his focus into Use Magic Device above all else, and the invocations he'll pick up will, as often as I can, involve sight or just his eldritch blast (ie: he's starting with the see invisibility/darkvision invocation).

Did the sorcerer lead him to the gem on purpose? Can the gem do it again to someone else? Is the gem actually the fiendish essense and now inside Barum? Was the sorcerer the fiend in the first place? I suppose the DM will eventually let me know... as I gave him all the options I could think of and told him to come up with the truth.

I'm looking forward to playing Barum's fight to retain his (already admittedly shaky) moral stance (he's Chaotic-Neutral).


I have a cleric of Wee Jas in a campaign who was a fallen noble. When he was caught and faced with the gallows, he called out for salvation from the local priest of Wee Jas, who acceptd, so long as the man performed a task. It was decided that he was to wear a metal face mask shaped like Wee Jas' holy symbol. He wore it for a year to prove his loyalty before taking up adventuring, and wears it all the time, even while asleep. The rest of the party is NG/CG, and he's LN. He makes everyone else very uncomfortable, especially with his focus on necromancy (one of the other characters lost his family to undead).

He has quite an ego under the mask, but that rarely comes out. He's generally just a quiet, strange figure behind the party. He is constantly shunned, but his ability to stand out and cause such commotion is empowering to him. The party tolerates him after he proved his worth by deafeating three mummies single-handledly, and extricating the party bard from a bad situation with the guards.

I've also been wanting to play a blackguard in an otherwise good party. Not a raving psycho- he lost his family and his soul was warped by the pain. More of an anti-hero than a villain.

Scarab Sages

Bram Blackfeather wrote:


Barum - Human Rogue who fancied himself a bit of an arcane archeologist (ranks in Spellcraft, Knowledge (arcana), Use Magic Device, Decipher script), who was partnered with an alluring sorcerer for a time. The rogue found a strange gem that he decided (incorrectly) was a "Gem of Seeing," held it up to his eye to attempt his 'Use Magic Device' ability - and blacked out.

...(snip)...

Did the sorcerer lead him to the gem on purpose? Can the gem do it again to someone else? Is the gem actually the fiendish essense and now inside Barum? Was the sorcerer the fiend in the first place? I suppose the DM will eventually let me know... as I gave him all the options I could think of and told him to come up with the truth.

That is a very cool and creative way to have a non-spellcaster start taking spellcaster levels. May I borrow that idea for later use?

Scarab Sages

Kalili Taleteller - a halfling Rogue 3 with a Bard level and a Wisdom of 8. A handsome fellow and enjoyer of the female form, Kal would flirt with almost any good-looking woman, despite her race (and occasionally despite the proximity of her husband). His family encouraged him to start his walkabout early, before "anything happened" with a local woman.

Kal ended up with a large group of spellcasters and their barbarian bodyguard/traveling companion who were framed for kidnapping the Duke's son. Kal took them at their word that they were innocent and travelled with them partly so he wouldn't have to do his own cooking, but mostly so he would have a good story to tell when he returned to his family.

The game ended when the DM got a job in a different state, which was a shame as I really enjoyed her game.


Patrick Walsh wrote:


That is a very cool and creative way to have a non-spellcaster start taking spellcaster levels. May I borrow that idea for later use?

Danke! You certainly can. The idea behind this particular group of PCs was to have all of them somehow "redeemed" or attempting to be redeemed. Barum is the fellow trying not to fall into evil. There's also Raul, a Necromancer whose backstory includes dying and being ressurected (he even took the hit to Constitution from what he'd rolled) so that 'Blood Magus' is an option for him. And a fighter whose mind had been under the sway of a very nasty enchantress for over a year, who can still remember everything she made him do. He is going to focus on the Mage-slayer tree of feats, and take the Occult Slayer prestige class. The cleric of the group is still sort of formless - we're trying to find a notion for a good cleric who is there to keep the rest of these fellows on the straight-and-narrow (and with secret orders to incinerate them if they fall too far from said path).


One of my favorite recent characters started off as something of a joke, but evolved into a rather interesting fellow. We were playing in Dragonlance at the time.

Bug Zang, Gully Dwarf (He was a genius of his kind, he had an intelligence of 11.) Fighter/Rogue. Basically a back alley brawler, who came along to protect his friend (A Kender Rogue) because she needed it. Among his many escapades was the decapatation of a goblin with a garotte and then killing a couple other goblins using the severed head. He accidentally freed an imprisoned Demon and was given an item in return that turned him evil, unbeknownst to the party. Sadly the game fell apart due to players schedules changing. I was looking forward to getting into a whole lot of trouble through those fiendish ties and influence.

It's interesting playing a character who can't really count, has no real understanding of the value of money.. A dead lizard or some sparkly glass is so much better.


I think the main theme of this character concept was "Mystery" even though I came by it a little circuitously...

In 2nd Edition I played a Wizard that "apparently" had the ability to return from his own death. In reality he was using Magic Jar as a defensive spell. This only worked because of an encounter with a group of trolls that failed their save against the Wizard's polymorph spells. He had managed this feat against approx 3 trolls who were turned into mice and stored in his leomund's secret chest. This character had also permanently enchanted himself with a reduction spell (long story). One night while on watch for the party the Wizard shrunk himself, cast "Statue" on himself and then retrieved one of the trolls and polymorphed it into himself and promptly used Magic Jar on it. His familiar (an Imp in Raven form) carried around the mini statue and magic jar and mostly kept itself inconspicuous but within range of the Magic Jar spell.

The whole process took about four game sessions to achieve and none of the other players were aware of what the Wizard had accomplished other than the obvious plethora of notes between myself and the DM and the character's ability to survive lethal punishment.

Now, admittedly, this has been more of a game strategy than a character concept; but, the truly interesting and totally fun part started soon after the Wizard's apparent death from which he returned the next day without explanation (I'll spare the details). This established a sense of suspicion among the party the likes of which I never seen again mainly because it was all in fun from the other player's point of view. They were all sure I was up to something "unwholesome". The fact that I made liberal use of summoning spells didn't help. The other characters kept asking the party thief to pick my pockets for evidence (foiled by my trusty familiar and magic mouth spells). I soon began to receive secret notes of alliance if I could help with some favour or other. The game became a bit like an episode of survivor. Soon, the game became more about the inter-party intrigue than the actual game or the original strategy of the Wizard (Magic Jar).

I've never experienced a dynamic quite the same ever since. Very fun!

Cheers,
C.

Scarab Sages

In my current AoW campaign, I have a player with a Halfling Bard/Rogue, who is straddling the Good-Evil line. He carries the Holy Symbols of the Ebon Triad, but does not worship any God, te are merely trophies. He has made contact with the Thieves Guild in Greyawk City, and they asked him what he was good at, he said "killing stuff" and "roughing people up" they are going to direct him to the Assassains Guild...I can see him becoming an Assassain, but I do not think the player actually likes the Prestige Class. He is a riot.


WaterdhavianFlapjack wrote:
Hello, all. Right now I am working on a cool idea for a character in a future campaign, and was wondering what good ideas for unique and deep characters some of y'all have come up with. So, to kick it off...

Some years ago I was running a campaign that took a turn toward what I would call ether silly or just plain weird. I had a player with a dwarven fighter named Doober Doombringer, the Goblincrusher.

During the course of a rather hectic battle the characters expended all of their spells and Doober had broken all of his weapons. In a fit of desparation doober also broke two chairs and bent a poker from a nearby fireplace. When all that was left was gremlins Doober had no options left.

It was then that he asked me "What else is left in the room?". To which my reply was a table and the door. Doober, having a ton more strength than intellegence decided to rip the door off the hinges and use it. He and his new weapon single-handedly slaughtered the remaining gremlins (amazingly he rolled two 20's and a 19 to take the last three).

After the battle Doober wiped the door clean and had it customized with a strap so he could carry it around with him, and the door became his new weapon. He also changed his name to Doober the Doorbringer instead of the Doombringer. Once he did this I wasn't sure if I could continue the campaign due to the hilarity of it all, and so when he asked to get the door enchanted +1 I had to get someone else to take over as the DM.

Even though it turned out silly the concept was... well played out and I must say he ran the character like a dumb fighter would.


One of my favorite characters of all time came from 2nd edition about 15 years ago.
Ivan the dwarven battlerager. Ivan drank so much that he actually incurred negatives to his attack and damage rolls while sober. The kicker is that he was paranoid about bars and saloons: because only thieves, ruffians, and other such scoundrels frequented those types of establishments. He eventually traded a +2 warhammer to a gypsy for an everfull tankard of ale that he took everywhere encluding to bed. Loads of fun with this guy...still got his papers, would love to run with him again...lol

Rage


Lets see, I have a Kerpcha (Sentient Fey Squirrel from 2ED, I haven’t seen the stats in 3ED) based loosely on the internet cartoon character Foamy the Squirrel. (Do a Google search!)
I have a female Lamia Fighter/ thief. Both of these are my AoW characters.
In the Shackled City adventure path, I play a Kobold Paladin (Lawful Good, follows the Middle Earth Deity Orome). And an Insane High elf sorceress/ alchemist who specializes in blowing stuff up (Including herself and other party members.) She is the Kobold Paladins best friend, though he thinks that there is something wrong with his Aura Sight, because she registers as Evil. She on the other hand treats him like a beloved pet. (Kobolds in our worlds are basically 3 ft tall bi-pedal dogs with small knob horns.)
In our AoW group, my brother-in-law plays a minotaur named Carne of the clan Asada (some of you will get the joke). He also plays a priest in my Forgotten Realms campaign that has multiple (split) personalities. His name is Cul or Luc depending which personality is to the for front. One personality is lawful good and follows Ilmater, the other is Chaotic Evil and follows Cyric. He also plays a Dwarf Battlerager based off of Thiboldorf Pwent from the Drizz’t Do’Urden book series.
With my Toril setting I have several NPCs that are fun to hang with. I have a Mining group that is led by a dwarf, but had a mix of dwarves, goblins and kobolds working in it.
I have a dwarven town constable that has a bugbear and a quickling as deputies (the quickling is obsessive compulsive.)
In Tiger Lilly’s Middle Earth Campaign, I run a Black Troll fighter/ psionicist (Think like the big armored ones from the siege of Minas Tirith in the movie Retune of the King). I also have a Hybisil Archer (a centaur deer with deer antlers and a deer like face.) and the I have my goblin Ooops. Ooops started out as a joke character I did up following around my friends Orc Mechanic (Based off of the orc mechanics from Warhammer 40K). He evolved into a little whirling dervish with an armor class so low (we play 2ED) that he couldn’t hit the ground if he fell on it, and a butt load of magical items that he almost knows how to use, almost. He got the name Ooops, because everything he touches either it breaks, he breaks it on purpose, or he drops it (Dex 11).


Blackdragon wrote:


In our AoW group, my brother-in-law plays a minotaur named Carne of the clan Asada (some of you will get the joke).

Does he eat alot of meat?? :)

BTW, a dex of 11 is average, so Ooops shouldn't be dropping everything. Now, if he had a dex of 4 or 5, then he should be.

WaterdhavianFlapjack


WaterdhavianFlapjack wrote:
Blackdragon wrote:


In our AoW group, my brother-in-law plays a minotaur named Carne of the clan Asada (some of you will get the joke).

Does he eat alot of meat?? :)

BTW, a dex of 11 is average, so Ooops shouldn't be dropping everything. Now, if he had a dex of 4 or 5, then he should be.

WaterdhavianFlapjack

In our group a dex of 16 to 20 is average.


HALF-OGRE MONK my half ogre monk was the son of a female settler, she and her husband tried to settle in ogre raided lands. unfortunatly after a few months they were attacked. his mother was raped and his father killed. his mother ended up escaping and ran to a monastery several hours away. she hoped the child growing inside of her was her husbands. she died in child birth and my character grew up an orphan. he was raised by the monks and taught to control his body, mind, and temper. He specialized in grappling with his reach and strength he was a force to fear. many foes (particualarly wizards) fell to his crushing arms and deadly embrace. any creature with reach and levels of monk is dangerious


One time, my group found a Deck of Many Things and pulled out the card wich gives them the services of a 4th level fighter/knight. There I created Sir Loin of Pond de Rosa. Sadly, he died at the stake...

Ultradan


My inspiration came from The Matrix Reloaded:

My character was Smith (15th level Red Wizard) with 5 clones of himself (using the Simulacrum Spell) Each had a ring of Telepathic Bonding 'built in'.

Together they were a collective consciousness - they thought and behaved as a single person - just like Smith in The Matrix Reloaded.

The background story was that Simth was looking for the secret to immortality and got inspiration from Mind Flayer colonies - on how the Overmind was a collective consciousness; except that his clones were just that - clones. He sought out ways to make them into real characters (i.e. gain XP, HD, etc.)

Vishnu.

Liberty's Edge

Many years ago I ran (under 2nd Ed.) a mercenary named Storm. He wore chain mail that had been enamled white, and a white tabard. He was a fairly competant warrior, but nothing remarkable. He did have a "unique talent" however, one that was never really explained. He could, through an act of will, teleport short distances. When he would teleport like this, he would leave behind a cloud of moisture, and there would be a loud pop and crackle as electricity dissipated. Like a tiny, momentary storm cloud (hence the name). Everytime he used the ability, he took a d6 damage, so he used it rarely, but he rapidly gained a reputation as the man who could hit anyone anywhere, and escape from any situation. Very fun character to play.


Gailbraithe wrote:
Many years ago I ran (under 2nd Ed.) a mercenary named Storm. He wore chain mail that had been enamled white, and a white tabard. He was a fairly competant warrior, but nothing remarkable. He did have a "unique talent" however, one that was never really explained. He could, through an act of will, teleport short distances. When he would teleport like this, he would leave behind a cloud of moisture, and there would be a loud pop and crackle as electricity dissipated. Like a tiny, momentary storm cloud (hence the name). Everytime he used the ability, he took a d6 damage, so he used it rarely, but he rapidly gained a reputation as the man who could hit anyone anywhere, and escape from any situation. Very fun character to play.

Nice.

WaterdhavianFlapjack


i had a character when i was a dm in 2nd edition that liked to cast reduce on defeated opponents and then eat them..chaotic neutral and just this side of crazy


oh by the way they were rarely dead yet when he did this


Well, I like to think most of my characters are pretty unique in origin (mostly because I think about such things way more than is healthy) but right now, the one that springs to mind is going to be a recurring villain. I actually haven't used him yet. He was a human (well...technically a Hylian, but in a standard campaign world) mid-level monk, who's mind was destroyed by an even greater villain. Before this, he was lawful neutral, but has now become chaotic, and has an insanely (literally) low wisdom score, and has also accumulated levels in jester since then. The character was actually inspired by the Joker from the newest Batman cartoon. Saw a single episode, happened to have the newly martial artist joker, and I thought it was a cool character...so I made one.


I also started playing the Shackled City adventure, the DM set it in Ebberon, with an aasimar named James Blackstone. He was an orphan and didn't know he was an aasimar, only that he was "special". When he was adopted later his parents helped him to learn to control his gifts. His father died in the war two years ago and when he learned of his death, James set out to learn to fight so he could end war and bring peace so that no other child would have to lose a parent. Unfortunately the group I was with got sent to diffent bases (we are deployed in Iraq) and I wasn't able to really develope him.

A bit from my Hoarde

Liberty's Edge Contributor

Who can resist a thread like this?

One of my last characters was a half-saytr bard. He tryed his best revel and cavort like his old man, but with all that human blood in his veins he was quite bad at it. Booze just made him a miserable angry drunk, especially if someone happened to confuse him for a tiefling (which happened all the time). His manic behaviour made him a constant source of action and mayhem which made a really fun character to role-play.
Not so ironcally, he died in a bar fight with a tiefling.


Just to keep people updated on my char that started this thread (as if anyone cares ;), but I am actually making up his character sheet right now, and he is focusing on psychokinesis as well as telepathy and draining peoples vitality. Also, I'm working on a story along with the other player (who is regrettably not on these boards) that will set the stage for our characters.

WaterdhavianFlapjack


More strangeness...

we were discussing about starting another campaign and one of the players came up with rather peculiar concept...
He wants to play a half-minotaur-half-dwarf fighter (he even went to explain how such an union had taken place...let's say it involves a mad wizard). His dwarf mother died when he was still young and his clan, rather put off of this strange creature, sold him to a traveling circus. Here he learned that "they don't hurt you when they are laughing at you" and thus started to do clownery to get people like him more...he simply wants to be liked.
So now the group has a 7-feet tall barrel of muscles and horns (size: large with combination of minotaur and dwarf physique) who has a demeanor of a hurt puppy. He appears to start clinging to the paladin of the group (who is sort of a leader)...
Mind, the other group (eight in total) have whopping two characters with races from PHB. Both of them are gnomes.


Ultradan wrote:

One time, my group found a Deck of Many Things and pulled out the card wich gives them the services of a 4th level fighter/knight. There I created Sir Loin of Pond de Rosa. Sadly, he died at the stake...

Ultradan

That reminds me of the knight I brought into a game that had a bit too serious a theme to it. With his jutting jaw and pearly white teeth, Sir Terry (of the Cloth) was always the first to step forward to vanquish evil....


Some of mine are:

The Merchant - A halfling thief/psionicist from 2nd Ed. He always proclaimed himself as nothing more than a "simple merchant", drove the party's wagon that hauled all our stuff, walked around trees only to vanish into thin air. He had to give up the "simple" bit when he again made his protest only to receive peals of laughter. His greatest notoriety came from when he asked the party paladin "May I borrow your rod?" (something like a club), only to promptly use it to kneecap a border guard that was treating our party leader like a common bar wench.

The Hovertank - 3.5 Duergar with a slew of classes, recently retired. Rog 3/Psion 2/Elocator 7/Ftr 1/Dwarf Paragon 1. Hovered a foot off the ground in full plate (mithral battle plate), and was shaping up to be awesome in melee. Through some well chosen feats, his touch AC and normal AC were going to end up the same... and over 30.

The Changeling - Having retired the Duergar, I'm now playing a Changeling Wizard/Recaster. He's got the Morphic Familiar racial substitution feature, and improved familiar. It'll be interesting to see how this plays out.


What's this recaster thing? Sounds interesting.


I have yet to play him yet, but a paranoid and easily frightened Kobold Sorcerer named T'wyk. He dotes on his lizard familiar, and is only really agressive if anyone mocks his claims of having draconic ancestory.
He is going to take progess through the full Dragon Disciple prestige class and then take the Half-Dragon Paragon class from Unearthed Arcana. By the end of it all, the character will be referred to as T'wyk the Half-Copper Dragon/Kobold Paragon Sorcerer/Dragon Disciple. lol By that point, I may let him start to gain courage.


Adventure Path Charter Subscriber; Pathfinder Adventure, Lost Omens Subscriber

When 3rd Ed. came out I jumped at the chance to play a halfling paladin.

The basic concept was that his father and his mentor (a human paladin) were adventurers together. His father met a tragic end during one of their group's last adventures. The father's dying request was that the human paladin was to look after his only son. Therefore the halfling was raised by the morally straight human. I never decieded what happened to his mother (left it as a hook for the DM), but deceided that he had had no contact with any other halflings at the start of the campaign.

The character was made more priceless by the fact the rest of the group consisted of a rogue, a sorcerer, and the weakest cleric in recorded history (not true, but close I'm sure). Therefore one young Trillion Quickpenny found himslef alone in the front rank of a group of humans.

Anytime danger approached he was quick to shout "Stand behind me. I'll protect you!" And more often than not they did.

My ultimate vision for him was to have a war dog for a paladin's mount that he could use to charge monsters down dungeon corridors. Alas the campaign never got that far. He was a fun character none the less.


Tak wrote:
What's this recaster thing? Sounds interesting.

It's a 5 level prestige class in Races of Eberron for changelings. Centered on the Changeling philosophical views on magic and mutability, it grants a number of abilities that add versatility to a spellcaster. Things like: the ability to spontaneously apply metamagic feats, alter/ignore spell components, and gain spells not on their class spell list.

In all, it struck me as something like a Changeling version of the Archmage. A rather warped, altered, and mutated version. Heh.


Now, I would like to contribute to this nice board of inspiration. This is written very fast, because I am in a hurry…

In once played a half nymph half elf cleric called Bliss. He was somewhat delusional, and worshipped the super deity energy (When a god arises to the divine rank of 21 or so, he becomes pure energy and a part of the world around him); you could say that Bliss had a neo agonistics modern metaphysical philosophy about gods and stuff.
So the GM had to alter the rules a bit; Bliss did not have to use components or holy symbols; "Everything is everything in another form", thus he had to be chaotic good and take some oaths from the book Exalted Deeds. Another really well functioning rule, were that Bliss could not destroy anything with spells nor with weapons; In addition he had a special ability to make people or things' Hit Points disappear. He could make touch attacks and "destroy" an amount of Hit Points equal to his own hit points. (If Bliss had 23 Hit Points, he could destroy 23 hit points from a goblin, thus make the goblin dust, and then he could not destroy hit points until he had rested eight hours. Get the concept?
Now Bliss really had no name, but he told people that they could call him Bliss, or Angel or whatever they would like. He fancied beauty and goodness, and hated ugliness and evil: So he eventually turned an ugly rude farmer into dust, so that the farmers’ energy particles could be reshaped by the world.
Bliss acted were childish and careless, until his druidic friend made him a Bogun shaped like a small angel...(?) Then he became super animal friendly.
Bliss created food for those starving, and healed those sick and poor. He wore nothing but a ragged cloak, but his natural beauty almost made people blind (Psychotic high cha).
So this Bliss dude, usually sometimes burned his party’ foes bodies, so that they could be reformed in another and better shape; Mayhap he thought that evil was the decease or pimples of the world.

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