Lord Nasher Alagondar's page

Organized Play Member. 28 posts. No reviews. No lists. No wishlists.




Male Human Magic User/ 28

Picture of the port

For 60 years the people of Sieben Inseln have lived a life free of the tyranny of evil, in fact you could say things have been going ever so swimmingly well since the great Dresmond Valorous claimed the Isles from the tyranny of the Sahuagin. Trade has been impossibly well with the discovery of so many rich natural resources on the island, and the people of the islands have lived free of conflict or danger. One could even say that Sieben Inseln has become something of a tropical paradise.

However, evil never truly dies and foreboding signs have been reported from several coastal villages. The rumors say that trade ships have mysteriously vanished and that scheduled imports from the mainland haven't arrived, some even say that the symbol of the devourer has shown it's face once more. These sudden disturbances have caught the attention of the Mayor of Middleport, who has issued out a call to adventurers all throughout the seven islands to investigate this matter, he has asked for anyone interested to meet him personally for a briefing at the city hall. Could the rumors be true? And if so what malicious purpose do the Devourer Cultists have? None can say for certain, however one thing is certainly true, something sinister is about to befall the people of Sieban Inseln...

This call to adventure has brought the six of you to the port city of Middleport, capitol of Sieben Inseln and without a doubt the most highly populated and biggest of the towns on the isles. Middleport has also become the main hub for trading with the mainland, which means that many prestigious businesses are run from the capitol and merchants and lords from the mainland come here quite frequently. You have all either traveled to Middleport for this job, or perhaps already lived there nonetheless through one means or another you now find yourself in front of the town hall.

The town hall is not as impressive as one might expect from the otherwise rather lavish and exotic town. The town hall is only one floor, though it is quite large, and appears as one might expect the town hall of a simple fishing village to look like. Nonetheless it serves it purpose and is the place you were told to meet with the mayor, so you gather your confidence and step inside. The inside certainly looks a lot finer than the exterior, though it is still not anything to write home about. Pictures of Dresmond and his exploits line the wall, along with many exotic fish skeletons and a painting of the current mayor Reynolds himself.

At the far end of the room is the desk of the mayors secretary, she sees you enter and waves you forward. When she inquires about any sort of reservation you explain that you have come in response to the mayor's call to adventure, to put down the evil bandits in pirates infecting the fishing villages. She informs you that the mayor is currently occupied and tells you to wait patiently in the waiting room. You comply of course not wanting to sound rude, it is then that you notice five others who arrived at around the same time as you who also claim to be here for the same reason, you all make your way to the waiting room and well..... wait. The waiting room is nothing more than eight wooden chairs gathered around a small table, there is currently nothing on the table. There is also a small wood fireplace in the corner and a large window that gives a nice vantage point over the port and sea below.

Giving everyone the option to intro how their characters got here and perhaps do some rping among each other, once everyone has posted at least once I'll continue.


Male Human Magic User/ 28

OOC thread for Evil Lurks Beneath the Sea. As soon as you get the invite please post in here to let me know you got it, also if at any time you are unable to post for an extended period of time please let us know in this thread.

Lastly if you could all please let me know how often you will be able to post as well as your timezone(so I know when I can expect posts) that would be greatly appreciated.


EVIL LURKS BENEATH THE SEA

"For 60 years the people of Sieben Inseln have lived a life free of the tyranny of evil, in fact you could say things have been going ever so swimmingly well since the great Dresmond Valorous claimed the Isles from the tyranny of the Sahuagin. Trade has been impossibly well with the discovery of so many rich natural resources on the island, and the people of the islands have lived free of conflict or danger. Things have been going so well on the isles that the main-landers consider the isles to be something of a tropical paradise.

However, evil never truly dies and foreboding signs have been reported from several coastal villages. The rumors say that trade ships have mysteriously vanished and that scheduled imports from the mainland haven't arrived, some even say that the symbol of the devourer has shown it's face once more. These sudden disturbances have caught the attention of the Mayor of Middleport, who has issued out a call to adventurers all throughout the seven islands to investigate this matter, he has asked for anyone interested to meet him personally for a briefing at the city hall."

First and foremost I would like to point out that I have wanted to run/play in a pbp game for a long time, I recall several years back I did a few on Mythweavers but since then I have had no experience with the pbp format so forgive me if I am a bit rusty and take some time to figure out everything with the forum. Anyway now moving on to the important stuff.

Initially I came up with the idea for this game for the OSRIC system, though from what I can tell AD&D clones and the like are not very popular on these forums so instead I have decided to run it using Pathfinder, all the details on the game itself and making characters will be found below in spoiler tags, I would recommend reading all the setting details before getting to work on a character.

Setting Info: Sieben Inseln (Seven Isles):

Humans:32% Halflings:12% Lizardfolk:26% Dwarves:18% Other:12% (This is an average of the seven islands, therefor this is not necessarily indicative of the racial diversity of each island individually. In general the western isles have higher lizardfolk population and the eastern islands have higher human population, the center island where Middleport is found is the most diverse and most populated)

Capital: Middleport (Medium Town)
Population: 2705
Exports: Tropical fruit, lumber, exotic animal skins, precious metals.

Sieben Inseln (Seven Isles) is an archipelago found off of the coast of the country of Tyfris, which is visible to the east of the islands. The archipelago is made up of seven islands(as the name implies) the islands to the west are swamp infested and generally home to much of the lizardman population, as where the islands to the east are more tropical. In the center of the archipelago is an island much greater in size then the rest, this island is something of a hub for the many races that live here to gather, it is also the main trading hub of the isles, handling most of the trades done with Tyfris. The islands are technically a part of the country of Tyfris, although for the most part they are self governed, with the mayor of Middleport being the head official. The Seven Isles trade mostly in tropical fruit, lumber, and precious metals, this makes up the vast majority of their exports. Aside from being rich in natural resources, The Seven Isles are also a very popular resort location for people from Tyfris, the country of Tyfris being a forest infested and very dangerous place to live the islands also make for a very popular retirement spot. Overall the islands have been quite peaceful since their colonization, outside of some disputes between the lizardfolk, dwarves, and humans (which have all been solved peacefully) there is little conflict here, nonetheless it is not entirely safe as it is home to quite a few dangerous animals, beasts, and bandits are not entirely uncommon in some of the bigger trading locations.

Brief History of Sieben Inseln::
Going back 60 years, the Seven Isles were home to two races, the tribal but ultimately peaceful lizardfolk who inhabited the western marshes, and many tribes of Sahuagins, all fervent worshipers of Shargon the Devourer. As one might expect conflict arose between the two groups as the Sahuagin relentlessly attacked the Lizardfolks in their swamp and cave villages. The lizardmen in the end did not put up much of a fight and their numbers and tribes dwindled significantly as the islands were claimed by evil sahuagin. At around this same time a retired adventurer named Dresmond Valourous had been seeking out an ideal retirement spot for he and his family. He had spotted an island off the coast of Tyfris once before in his adventures and figured he would scout out the place, however upon drawing close to the islands he was attacked by Sahuagin and his boat was destroyed, being knocked out in the combat he drifted to shore. Dresmond awoke to find himself in a lizardman village where the elder told him their story, Dresmond who had lost many supplies and his ship had no means to return home so he decided to offer his aid to the Lizardmen tribe in combating the tyrants of the island. Seeking to retrieve his lost goods and gain safe travel home, Dresmond formed a new adventuring group with the strongest warriors of the tribes and set out to combat the Sahuagin menace. After many a battle on land and in water the group emerged victorious after defeating the Devourer cult leader.

After his success Dresmond briefly returned home, only to pick up his family and return to the islands where they settled down and became fisherman. Of course rumor of Dresmonds efforts did not go unheard as the people of Tyfris began telling tales of his quest on the islands, at which point many fisherman and folks living on the coast of Tyfris left to live on the new found islands. Many adventurers where also allured by the islands as it had been mostly unexplored. Over time enough people were brought to the island that many towns were formed on each of the islands, including a great deal of dwarves who had heard rumor of the potential for finding precious metals on the island. At this point the islands were considered a colony of their own as Lizardfolk and humans alike lived together. However all was not yet perfect as conflict arose between the original inhabitants, and the newcomers, in order to keep the conflict in check Dresmond stepped up and was made first mayor of Middleport, a title he would keep until his death, the lizardfolk and men of Tyfris both held a certain respect for Dresmond and put aside their differences, since then there have been little to no conflicts between the two.

Character Applications:
Character Creation rules are as follows:
Level 1, max hd at first level roll after
Core Races + Lizardfolk only, others may be allowed on request.
Any non 3rd party class or archetype is permitted, however do consider the setting when choosing archetypes.
For stats roll two sets of 4d6b3 choose whichever set you like.
Alignment: As long as you are not indiscriminately murdering random people any alignment is a okay.
Characters may choose 1 trait, or 2 and a drawback.
Starting wealth is rolled.

As a DM, I like my characters to get creative, I have left the world empty on purpose and encourage players to develop the world through their backstories and characters. Another thing I should note, is that I encourage roleplaying and character development between characters, get creative and work out potential history with each others characters. Lastly as far as deities go, you are safe to use any of the Greyhawk, Golarion, or Faerun deities or make your own to fit your character whatever floats your boat. Having a fully fleshed out Bio, a paragraph for Appearance and Personality is a must. It doesn't have to be anything fancy but know that I will be choosing applications largely based on these three things.

I'll be choosing 4-6 of the Apps that I get to join me for the game, I don't have a planned date for when I will be choosing apps but I will probably be leaving the recruitment thread up for a week or so depending on how much interest this gets. Just a few things everyone should note before considering making their app:
-This adventure was initially designed by myself for OSRIC, and went to around level 3-4, not sure how that would transfer over to pathfinder but just know that this will be a relatively long running adventure.
-I intend for this to be a quick moving game, by that I mean daily posts in the IC thread. In RP scenarios where you don't have anything to add you do not necessarily have to post once per day however in combat I am hoping to have several updates per day.
-If we see this adventure to completion I am willing to continue it with further adventurers should everyone be interested.

Some Other Things to Note:
-I have not used this site to do a pbp before, I am accustomed to using mythweavers sheets for most of my tabletop game however if there is some method of making sheets on this site that is generally used then feel free to just use that and I'll probably figure it out eventually.
-Considering it is a tropical/water based setting weapons like, tridents, boarding axes/pike/gaff, cutlass, spears, harpoons, pistols, nets etc will likely see a lot of use(hint, hint, wink, wink, you will find a lot of magic items of these types)
-The Lizardfolk of Sieban Inseln have common in addition to their racial language as starting languages.
-I am more interested in fun/interesting characters than I am in big numbers or min/max characters.