Hello! I am a new GM and decided to run Outlaws of Alkenstar for my friends to get them into Pathfinder 2e! We have 6 or 7 players, depending on who can make it, and I'm a little concerned about how to balance everything for them. For anyone who has played this AP before, what are some tips for upping the challenge?
We've yet to do a session 0, so not everyone has a character prepped, but currently the party is:
- Laughing Shadow Magus
- Vanguard Gunslinger
- Liberator Champion
- Investigator (No methodology chosen yet)
Would upping the number of clockwork handlers and goblin warriors be enough to properly balance everything out for the first chapter?