
LordNPC |

Hello! I am a new GM and decided to run Outlaws of Alkenstar for my friends to get them into Pathfinder 2e! We have 6 or 7 players, depending on who can make it, and I'm a little concerned about how to balance everything for them. For anyone who has played this AP before, what are some tips for upping the challenge?
We've yet to do a session 0, so not everyone has a character prepped, but currently the party is:
- Laughing Shadow Magus
- Vanguard Gunslinger
- Liberator Champion
- Investigator (No methodology chosen yet)
Would upping the number of clockwork handlers and goblin warriors be enough to properly balance everything out for the first chapter?

willfromamerica |
1 person marked this as a favorite. |

7 players might be a bit too unruly, but I think 6 players is doable in Pathfinder 2e. I've gone through every encounter in book 1 and detailed how I would upscale it for a 6-player party!
Add a Gold Tank Broker.
A2. Bank Interior
Add two Gold Tank Investors.
A5. Bank Vault
Add a Gold Tank Broker.
A6. Bank Manager's Office
Give Irken two Gold Tank Investor cronies.
B2. Nailgobbler Camp
Add two Goblin Warriors.
B3. Rusty Crane
Add another Cockroach Swarm with the Weak template applied.
B4. Rust Pond
Add a Sewer Ooze.
B6. Monsie's Worshop
Add a Clockwork Hunter.
B7. Derelict Airship
Hazards are always tougher to modify, but here I would just give the Lonely Machine Spirit an additional action as part of its routine.
B8. Sludgespine Camp
Add two Sludgespine Killers.
B9. Fungus Patch
Add one Followers of Shumfallow and remove the Weak template from Shumfallow.
B10. Sewer Entrance
Add three Sludgespine Killers.
Give the Wooden Bullets Trap an additional action as part of its routine.
Event 1: Chameleon Catastrophe
Give the Giant Chameleon the Elite template.
Event 2: Explosions at Bottleneck Bridge
Add one Powderkeg Punk Bombardier and one Powderpeg Punk Gunner.
Event 4: Gunned Down
Add two Powderpeg Punk Gunners.
D1. Tasting Room
Add a Clockwork Brewer.
D2. Beer Vats
Add a Yeast Ooze.
D4. Work Room
Add a Cockroach Swarm.
Event 5: The Cleaners Clean
Add another Prairie Drake and two Clearwater Cleaners.
Add four Powderkeg Punk Gunners.
E3. Bitey's Den
Add a Giant Viper with the Elite template.
Event 7: Eye See You
Add an additional Ashash with the Weak template applied.
F1. Front Hallway
Give the Repeater Crossbow Trap two additional actions as part of its routine.
F4. Secret Alchemy Lab
Add two Clockwork Handlers.
F6. Summoning Chamber
Add two Iotons without the Elite template.
F7. Temple of Norgorber
Give both Shoma and the Clockwork Fabricator the Elite template.

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7 players might be a bit too unruly, but I think 6 players is doable in Pathfinder 2e. I've gone through every encounter in book 1 and detailed how I would upscale it for a 6-player party!
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