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![]() It's a new moon so that's not providing any light. The ground is snow covered though so any star light would seem brighter than usual. They are basically in an arctic setting. I don't want to treat it as a sunrod or torch because one of the party members is an archer and that would nerf him severely. The same goes for the party mage. The rogue on the other hand will love this. I agree that it should be treated as dim light. I just want to come up with a fair distance for encounters. Happler wrote:
I like this idea a lot. Warmth will cost them both vision and will be a beacon for all the creatures in the area. ![]()
![]() How far can a human see in a low light setting? I assume it's doubled for those races with low light vision but I can't find the section where it gives us a guideline for distance. The scenario is the party is outside on a moonless night with lots of stars and nothing else obscuring sight. Thanks in advance. ![]()
![]() I was DMing four PCs. One dandy elf sorcerer, one human finesse fighter, one human druid and one half-orc barbarian. In the middle of the forest they were attacked by a dire bear. The bear took down the barbarian pretty quick but he stabilized a round or two into the negatives. The druid (and the party’s only source of healing) had cast a regenerate on himself early in the fight. The spell healed him 1 hit point a round for 15 rounds, if I remember correctly. He liked this spell. It saved his life a couple time previously when he was dropped into the negatives but never had to make a stabilize check due to the magical healing. Anyway, the barbarian was down and the bear hits the druid and drops him into the negatives. The bear then five foot steps into the square that the druid was standing and attacks the fighter. The fighter and sorcerer manage to kill it later in that same round, at which point it falls down onto the prone druid! The druid was alive but in the negatives. He had a couple rounds of regeneration left. Unfortunately he was underneath 8000lbs of bear. Add insult to injury, the only PC strong enough to move the bear carcass was the barbarian and he was unconscious and a fair distance away. The finesse fighter and the dandy sorcerer had no way to bring the barbarian back up in time to save the druid who was suffocating and being crushed (oh so slowly because of the regenerate). We stopped the session there to give the PCs some time to think of solutions but, due to real life issues, were never able to continue to play. This one probable PC death would have most likely caused a TPK since the whole party failed to prepare properly to go into the forest and after eating all their rations were counting on the druid’s survival skills to keep them fed and on track. Chances are they would have starved to death looking for a way out of the forest…
Do you hear the grasshopper that is at your feet? - or Dear Paizo, please give us a monk base class!
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![]() Thank you nidho. I think part of my problem was that I thought that pinning someone only lasted one round and you had to pin him again each round thereafter. It seems though that once you have him pinned you just need to maintain your grapple to keep him pinned. With that said you can have him pinned and tie him up at the same time. Excellent... ![]()
![]() Jason Bulmahn wrote:
Thanks for the clarification. A follow up question is, can a pinned character perform a full attack action? RAW I would say yes as it is a type of grapple but by Mr. Bulmahn's explanation it seems that they would not be able to since it is more of the greco-roman wrestling hold. ![]()
![]() Do I have this right: for the purposes of this example X always fails his escape check so I won't worry about talking about what he does. Round 1: A grapples X
A follow up question, does A have to pin X at all? What does it add to the situation beyond a possible failed check and another chance for B to escape? Also, if A has X pinned, can B tie X up without entering the grapple? RAW no but I don't see any way of getting away from that -10 penalty since to tie someone up (who is actively fighting against it) you need to be in a grapple with them and you can't pin them and tie them at the same time (except with the greater grapple feat)and multiple grapplers can't perform different actions because all the extra bodies have to aid the first. ![]()
![]() So do I have this right? Initiative A, X, B, Y, C, Z A casts a spell and does damage
Bottom of the round synopsis:
Top of round 2:
Bottom of the round synopsis
Top of round 3
Bottom of the round synopsis
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![]() Some clarification on the monk's unarmed damage is needed. My monk is considering taking a few levels in sorcerer (dragon bloodline). This gives him the claws ability but that doesn't seem to give him any bonuses when he's doing his unarmed strikes. That doesn't make much sense to me. I would think that a monk with claws would deal more damage. |