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kevin_video wrote:
LordDakol wrote:

Thank you so much for clarifying, James; I apologize that I came off hostile. I had posted about this issue last week and have gotten no responses, so I was feeling very frustrated, but the explanation makes total sense, so I appreciate it.

Honestly, it's not that big of deal; the narrative implications of the backgrounds are what's important, and those can be used without any trouble.

I was hoping to see a feat-esque conversion for the Archetypes of the original, but I'll see if I can figure out something :]

Archetypes? You don't mean the skill feats that each background gives in the guide?

The problem I'm seeing are all the "lore" skills needing alternatives. I suppose the skill feats would just be the "feature" of the 5e background. Coming up with the equipment will be an interesting task too, but I guess everyone can just take starting wealthy by class.

Oh, no, the Archetypes that are essentially the multiclassing mechanic in 2e? The drow shootist, Eldritch Researcher, and Ghost Hunter.


Thank you so much for clarifying, James; I apologize that I came off hostile. I had posted about this issue last week and have gotten no responses, so I was feeling very frustrated, but the explanation makes total sense, so I appreciate it.

Honestly, it's not that big of deal; the narrative implications of the backgrounds are what's important, and those can be used without any trouble.

I was hoping to see a feat-esque conversion for the Archetypes of the original, but I'll see if I can figure out something :]


James Jacobs wrote:
flash_cxxi wrote:
Will there be a 5e Player's Guide available for this?
There will not be; sorry!

So the fact that the backgrounds are completely missing from the book are not going to be fixed, even while the table of contents says that backgrounds are included?


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Is there a dedicated forum for this version of Abomination Vaults? Everywhere I look is for the 2e version, and there's some problems that I feel need to be addressed.


Hello all,

I bought the 5e version of Abomination Vaults eagerly this morning, and right away I noticed that the Otari backgrounds aren't included, and the table of contents references the backgrounds being available for players to build their characters on. Was this an oversight with a coming errata, or is it simply not being included?


Exactly! I'd my players to see the results and consequences of their actions, like if they had failed to stop something from happening, stuff like that.


Useful to know.

I wanted to try to link some of them together - not necessarily by the same PCs, but by what happened in the previous adventures themselves - to give the players more immersion and such. I know that, if I were to play in the same group over multiple adventures, I would be thrilled to know that those same adventures changed or impacted my new character's playthrough, if that makes any sense.

I say that because I will be GMing for the same group of people every week.


Does that go for the Society ones too?


Cool! That's very helpful, thank you! Does that go for modules as well?


Joana wrote:
Shattered Star, however, does assume that Rise of the Runelords, Curse of the Crimson Throne, and (to a lesser extent) Second Darkness have happened.

Do those APs happen in that order? If so, that would be useful to do.


So, technically speaking, they don't have any dates/years, so I could play them any time I'd like? Awesome.

And those Society resources, are they the same way? I've seen that they have seasons?


Hello everyone! I'm pretty new to the website, and I've gotten ahold of a lot of the books, so I was wondering - since I wish to GM - if there was a certain order or timeline that I can follow for the modules, APs, etc. Any help or suggestions would be appreciated!