Prankster Illusionist

Lorcan Gimblesprocket's page

333 posts. Alias of Skorn.


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M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4

Before sleeping Lorcan will use his last two heavenly fire on himself, bringing him up to full. Do the wounded of the group regain hit points from sleeping? Does Mit'l do any healing before we set off?

Heavenly Fire: 2d4 + 2 ⇒ (4, 1) + 2 = 7

Before heading out in the morning Lorcan will cast Mage Armor on himself. When he sees the large bull headed creatures he will step back behind the front line and ready to cast Grease as the first of the creatures advances. It would be great to catch more than 1 but he will settle with catching one and helping block a charge lane for another.


M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4

Lorcan steps up pointing to the wounds received from the cat. It there are charged remaining I could use one.


M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4

Breathing hard and bleeding Lorcan notes Every time we come in here there are new monsters to fight. I am badly wounded and almost out of spells. I recommend we find a place to rest.

He will use one use of his heavenly fire on himself.

Heavenly Fire: 1d4 + 1 ⇒ (3) + 1 = 4


M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4

If I understand correctly Lorcan was pounced on and hit twice. I am unsure of the total damage but the crit did not confirm. If it was 11 then he is still up, but just barely. He would step back and color spray.


M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4

Lorcan cranks on his crossbow to load it.


M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4

Between Combats Lorcan will share his heavenly fire with Horster, healing him at least a little. I can at least ease your wounds my brave friend.

2 uses of Heavenly Fire: 2d4 + 2 ⇒ (3, 4) + 2 = 9

Before the cats are in melee Lorcan will try to hit one with is crossbow, but the boalt flies wide. He will then 5' step behind someonw and reload the weapon next round.

Heavy Crossbow: 1d20 + 4 ⇒ (5) + 4 = 91d8 ⇒ 5


M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4

With little else to do besides use his wand or fire his crossbow in to melee against creatures with DR Lorcan continues to fire his wand. He targets wounded undead where he can,

Magic Missile: 1d4 + 1 ⇒ (3) + 1 = 4


M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4

Loran will blast another of the undead that is wounded and attacking someone in the party, trying to put it down.

Magic Missile: 1d4 + 1 ⇒ (2) + 1 = 3


M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4

Pulling a wand from his belt Lircan sends a bolt of magic at the zombie targeted by Ozmund.

Magic missile: 1d4 + 1 ⇒ (1) + 1 = 2


M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4

FYI - I am traveling for the next week and will be back home on August 30. I'll have limited posting until then, but I should be on some. And after I get back I am headed to Dragon Con on September 3 and will likely not post between the 3rd and 7th.


M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4

Lorcan moves if needed for a clear shot and fires his crossbow at the spider closest to him.

heavy crossbow: 1d20 + 4 ⇒ (12) + 4 = 161d8 ⇒ 7

This room seems to repopulate each time we enter it. he comments.


M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4

Another color spray expended. 2 more first level spells remain to Lorcan for the day.


M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4

So I guess the color spray handled the orcs then. Sorry to stealthe combat but they were all lined up for the spray. Heck they were standing in the template pretty much :) Any loot?


M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4

Previous Turn

Lorcan steps off the platform carefully moves up 15' ready to color spray any orc that gets within 10'

Current Turn

Lorcan steps up and color sprays the group, hitting all 5 orcs. Will Saves DC 16 or its bad for the orcs.


M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4

I am here.

This seems to be some sort of teleportation map. I would propose that you move us through it, mapping it until we run into some new threat. It would be extremely difficult to try to make this at PBP speeds remotely.


M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4

Ok. I have everything marked as best I can. Lets explore. Lorcan says indicating to Crom to choose a path.


M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4

Well, I fear we are lost. I suggest we start leaving markings in these halls and try to construct a map. He pulls a dagger and begins to number the arches by scratching the walls next to them. He will also leave a copper piece where they came out.


M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4

Thinking he party is better off together than separated Lorcan follows Crom, motioning for the other to do likewise.


M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4

The elevator threat seems unrealistic and way to dangerous for the level of the group. No improvised weapons should be able to do so much damage. I have to disagree completely on this one.


M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4

Reflex Save: 1d20 + 7 ⇒ (5) + 7 = 12

Reflex Save: 1d20 + 7 ⇒ (7) + 7 = 14

Lorcan is blasted with flying glass and takes a direct hit to the head. He falls bleeding.

Stabilize: 1d20 + 1 ⇒ (7) + 1 = 8


M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4

Ah, here is the wine we needed.

Reflex Save: 1d20 + 7 ⇒ (5) + 7 = 12

Reflex Save: 1d20 + 7 ⇒ (20) + 7 = 27

Dodging the best he can Lorcan still gets hit with shattering glass. He uses his Heavenly Fire ability on himself to heal some of the damage.

Heavenly Fire: 1d4 + 1 ⇒ (2) + 1 = 3


M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4

10 rounds of attacks with no needed to hit roll at a spell level equal to a second level spell or so. Yikes. Of course they may run out of junk.
And as we rise the damage should decrease, yes?


M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4

Ozmund, I think we were all getting +2 if not better to this most recent save. If so then your second save was successful.


M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4

How fast is the elevator?

Reflex Save: 1d20 + 5 ⇒ (15) + 5 = 20

Reflex Save: 1d20 + 5 ⇒ (19) + 5 = 24

Dodging the missiles Lorcan pulls and reads a scroll of shield.


M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4

Reflex: 1d20 + 3 ⇒ (17) + 3 = 20

Reflex: 1d20 + 3 ⇒ (13) + 3 = 16

The little gnome nimbly dodges the caltrops. He touches his friend Ozmund healing him slightly.

Heavenly Fire: 1d4 + 1 ⇒ (1) + 1 = 2


M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4

Thinking about his last encounter with these two the sorcerer reluctantly steps on, but stays in the back.


M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4

"I judge by taste." Lorcan recites. What liquid is judged the most? Wine! Its gotta be wine.


M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4

Sorry to be dense, but I am still unsure of where my character is. Lorcan has not used the teleporter, at least on on purpose. If you want to assume we all used it to keep the party together that is fine, but I do not understand that is what you wanted. Are we indeed all together?


M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4

I am not sure where Lorcan is at the moment. Are we still split? If so who is with what group?


M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4

What if they don't come back? Lorcan ponders after a few minutes. Do we go through?


M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4

So the elf girl did don the hat and activate the teleported?


M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4

Dang. I wish they had not done that. Lets send the girt through too.


M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4

She is up to something. Do not allow her to leave just yet. says. Lorcan says as me moves to block her exit. We do not wish to hurt you miss elf, but we need information before you depart.


M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4

Sense motive: 1d20 + 0 ⇒ (19) + 0 = 19

Lorcan looks skeptical at the woman. Why is she down here just sleeping? he thinks to himself.


M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4

Perhaps we have to have something we have not found yet to activate the magic of this statue?


M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4

The "unleaded" gnome is not intimidated by the statue or the suggestion and offers his hand. I am willing to be judged. he offers.


M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4

We gotta feed the statue something. Lorcan recommends. For it to judge. Anyone got anything not in the iron ration family? Blech!


M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4

Lorcan complies, casting Detect Magic and studying the room before focusing on the stature.


M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4

Lorcan nods his head in agreement. We have these east and west doors. he indicates each with a gesture.


M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4

once everyone is on Lorcan calls out Nwad


M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4

Sure! its magic. Lorcan says with much more confidence than is sensible.


M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4

Right, but by providing them so soon you take the chance to solve the puzzle ourselves. I really was about to say them as soon as I knew about the book.


M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4

Lorcan looks intrigued and steps out onto the disk, testing it. He then jumps up and down a couple times. Come on. he encourages everyone else.


M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4

I thought they were command words, BUT want to resolve the book before Lorcan said them.


M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4

Earlier - I thought I posted this but I must have previewed it and then not hit submit.

Lorcan looks at the book for a moment more before asking Are we just gonna leave this book? It is quite powerful. I think I'll take it with me, unless someone things that is a bad idea…


M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4

Lorcan listens wide eyed and intones Ohhh, witches. He looks worried.


M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4

Happy with his find Lorcan moves with the group.


M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4

Perception: 1d20 + 4 ⇒ (19) + 4 = 23 I think I found some!


M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4

Lorcan moves back into the room and casts Detect Magic to look around. And the gems are just laying on the floor?


M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4

Fort Save: 1d20 + 3 ⇒ (15) + 3 = 18

nearly gagging in the vapors and unable to see Lorcan backs out the darkness and fumes and looks for place to take cover in.

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