Base 19 RP; 11 RP remaining
Advanced Charisma 4 RP
Advanced Intelligence 4 RP
Tree Speech 2 RP
Carrion Sense 1 RP
Building Information:
Began with 10, 12, 14, 18, 18, 18 (90 pts arranged to my needs).
Assigned STR 10, DEX 14, CON 12, INT 18, WIS 18, CHA 18
Racial bumped CON and CHA by 2 and dropped INT by 2
Advanced Charisma and Intelligence increased INT and CHA by 2
Level 3 bonus went INT
Signature Item purchased a +2 INT
Final ability scores are as shown on character sheet.
Saves are: +1/+1/+4 from class levels, +2/+2/+4 from attributes.
Skills: 4+5(INT)+1(FCB) = 10 ranks/level. Each skill listed has max Ranks and is a class skill. No skill listed receives a bonus other than attribute, ranks, or class skill.
Maneuvers:
Ichorous Beacon (Signature Item):
An old brass lantern, design of the Archmage Goodwin. The flame held within is said to be unquenchable as it is a manifestation of the bearer's spirit. The brighter the soul, the more grossly incandescent the lantern's light.
There once was a dweller of the forest whose insecurity led him to greedily covet the sun. Only when beholden to true radiance was fear driven from the dweller's heart.
Feats Granted (and level): Improved Initiative 2nd, Spell Focus (Transmutation) 3rd, Persistent Spell 4th
Magic Creation Pool (4,000/10,500):
Intellignce +2
Flexible Power Pool (2/2):
Living Steel
Tap Inner Power: Arcane Reservoir
When Longirus was found by Archmage Goodwin it was a moment of revelation. Prior to that he had been a diminutive forest dweller jealously defending his territory. Ghorans needed light to survive and he fought tooth and nail for his own patch of clearing in the great forest.
Goodwin showed him the light, gave Longirus purpose and drive. He was gifted a lantern, that he would never stray or want for the light. From there he could bring the message to the creatures of the new world while simultaneously uniting his like-minded peers in action.