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281 posts. Organized Play character for Errtu.


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Grand Lodge

Male Tiefling Warpriest 3 - HP: 18/26 Blessings 4/4 Fervor 2/4

We have a deal

Grand Lodge

Male Tiefling Warpriest 3 - HP: 18/26 Blessings 4/4 Fervor 2/4

After some seconds to consider the situation and after remembering that we left the group in the room above the well (so they should be able to hear us) I speak in a louder voice so that they can hear me.
There's no need for that. If they are smart, they are long gone.

Here's the deal I believe we all agree:
- The Truescales do not chase or capture the kids nor the other pink skins, nor the half-elf.
- We go and clean the darkness and when we return you let all the pink skin go, the kid, the ... (can't remember the bards race) and ourselves.
- The deal is all the pink skins in exchange for you to sit back in your throne, to prove that you are not the Doomed King! To get your Truescales back to Truescales home.

What's more important to you? some pink skins or getting back to your Throne?

Grand Lodge

Male Tiefling Warpriest 3 - HP: 18/26 Blessings 4/4 Fervor 2/4

What evil is this that drove Truescales out of home of Truescales?

Grand Lodge

Male Tiefling Warpriest 3 - HP: 18/26 Blessings 4/4 Fervor 2/4

you know we killed the creature that lived in the upper level.
just by killing it we already saved many Truescale, he hunted anyone in this cave, he would have come to this level ...
So we already saved many of Truescale.

But, why do you need to sacrifice?
How can we help your tribe more?

Grand Lodge

Male Tiefling Warpriest 3 - HP: 18/26 Blessings 4/4 Fervor 2/4

Religion: 1d20 + 5 ⇒ (15) + 5 = 20
What do I know about his god and possible ways to please it while letting us leave alive :)

Grand Lodge

Male Tiefling Warpriest 3 - HP: 18/26 Blessings 4/4 Fervor 2/4

During this conversation, I want to use sense motive to try to understand what seems to interest the most to the king and in general if he seems to be telling the truth.
Sense motive: 1d20 + 7 ⇒ (8) + 7 = 15

They are just kids that the town thought were lost, so the town didn't send a rescue party to fight to rescue the kids, just to find them.
If we don't return with the kids, more will come and this time they will be prepared ...

What would you require in exchange for the kids and for the town not sending anyone else?
I'm willing to pay.

Or would you prefer the creature that dabbles in the upper level?

Grand Lodge

Male Tiefling Warpriest 3 - HP: 18/26 Blessings 4/4 Fervor 2/4

I drop my bow and move in front of Saktar while I draw my weapon.
What do you want to let us go with the kids?
And ready an action to cleave/attack if any of them attack me.

Grand Lodge

Male Tiefling Warpriest 3 - HP: 18/26 Blessings 4/4 Fervor 2/4

With the tail I pick another marble bag.
I run towards the elevator room, not sure how far I can go with all the rocks in the way.
Normally on a double move, my move is 60 if my bless is still active it's 80 and that should take me just N or NE of Saktar, but with all the rocks I may be a bit off ...

Grand Lodge

Male Tiefling Warpriest 3 - HP: 18/26 Blessings 4/4 Fervor 2/4

I move and place my self 2 hexes right of the number 22.
The idea is to be able to see them if they follow us.
Question: The rocks in room 22 give partial cover or full cover?

Grand Lodge

Male Tiefling Warpriest 3 - HP: 18/26 Blessings 4/4 Fervor 2/4

Follow us and you will find your end! Bluff: 1d20 - 1 ⇒ (8) - 1 = 7

Then I pick the marbles and throw them 1W of me. Trow: 1d20 + 3 ⇒ (12) + 3 = 15
Then move 20 feet towards Tsin, I believe I reach 1W of Saktar?

Grand Lodge

Male Tiefling Warpriest 3 - HP: 18/26 Blessings 4/4 Fervor 2/4

Will: 1d20 + 6 ⇒ (16) + 6 = 22

Grand Lodge

Male Tiefling Warpriest 3 - HP: 18/26 Blessings 4/4 Fervor 2/4

I thought you were out of heals!
I move 2 N and fire on the orange kobold.

Bow: 1d20 + 4 ⇒ (15) + 4 = 19 Damage: 1d8 + 4 ⇒ (3) + 4 = 7

Grand Lodge

Male Tiefling Warpriest 3 - HP: 18/26 Blessings 4/4 Fervor 2/4

to the message spell:
I cannot take another hit like this
- I sheathe my weapon
- I move to the entrance of the SE tunnel (and try to see/head if someone else is coming (2 SE + 1 S)
- With my tail, I pick a bag of marbles

Grand Lodge

Male Tiefling Warpriest 3 - HP: 18/26 Blessings 4/4 Fervor 2/4

Ready action to attack the first kobold in range.
Guys make room for Duncan to face the kobolds in that corridor

Grand Lodge

Male Tiefling Warpriest 3 - HP: 18/26 Blessings 4/4 Fervor 2/4

I cleave the 2 Kobolds in front of me:
Normal attack: 1d20 + 10 ⇒ (13) + 10 = 23 Damage: 2d6 + 6 ⇒ (3, 5) + 6 = 14
Normal attack: 1d20 + 10 ⇒ (14) + 10 = 24 Damage: 2d6 + 6 ⇒ (4, 3) + 6 = 13
Duncan, go to the front of Tsin and Saktar and protect them, I hold this front!

If both Kobolds are dead I move back my move should take me to the top of number 7 on the map. If they are not both dead I move 5 feet back.

Grand Lodge

Male Tiefling Warpriest 3 - HP: 18/26 Blessings 4/4 Fervor 2/4

So after the removal of the "extra kobold" I believe I had 2 kobolds in range instead of 1?
In that case I rather cleave (if that's not the case forget this post) starting by the one in front of me:

Normal attack: 1d20 + 10 ⇒ (16) + 10 = 26 Damage: 2d6 + 6 ⇒ (6, 3) + 6 = 15
Normal attack cleave: 1d20 + 10 ⇒ (15) + 10 = 25 Damage: 2d6 + 6 ⇒ (1, 4) + 6 = 11
Either use these rolls or start with the role I had :)

Grand Lodge

Male Tiefling Warpriest 3 - HP: 18/26 Blessings 4/4 Fervor 2/4

I attack kobold in front of me
Normal attack: 1d20 + 10 ⇒ (16) + 10 = 26
Damage: 2d6 + 6 ⇒ (2, 5) + 6 = 13

Duncan, go and push the other tunnel, I'll hold them off
Then I say to the message spell.
We need to be in either a tunnel or a room with only 2 entrances.

Grand Lodge

Male Tiefling Warpriest 3 - HP: 18/26 Blessings 4/4 Fervor 2/4

I move 20 feets (my move) towards Duncan, I believe I'll stop 1 NE from Duncan.
Then I ready an action to attack the 1st kobold in reach.

Grand Lodge

Male Tiefling Warpriest 3 - HP: 18/26 Blessings 4/4 Fervor 2/4

Sorry I thought I acted before Saktar

Normal attack: 1d20 + 10 - 4 ⇒ (7) + 10 - 4 = 13
Damage: 2d6 + 6 ⇒ (5, 3) + 6 = 14

Then I move 5 feet back into the tunnel

Grand Lodge

Male Tiefling Warpriest 3 - HP: 18/26 Blessings 4/4 Fervor 2/4

on my last post I wanted to say Saktar

Grand Lodge

Male Tiefling Warpriest 3 - HP: 18/26 Blessings 4/4 Fervor 2/4

Tsin go back, we can't see what's happening with the others.
I'll delay my move to after Tsin acts, I want to move more than 5feets back

Grand Lodge

Male Tiefling Warpriest 3 - HP: 18/26 Blessings 4/4 Fervor 2/4

Can I hit the Kobold NW from me?

Grand Lodge

Male Tiefling Warpriest 3 - HP: 18/26 Blessings 4/4 Fervor 2/4

So you think you can take me! We shall see about that!
Power attack: 1d20 + 9 ⇒ (11) + 9 = 20
Damage: 2d6 + 9 ⇒ (4, 2) + 9 = 15

Grand Lodge

Male Tiefling Warpriest 3 - HP: 18/26 Blessings 4/4 Fervor 2/4

I move 5 feet towards the corridor where Saktar is and ready an action to attack if any enemy get's in range

Grand Lodge

Male Tiefling Warpriest 3 - HP: 18/26 Blessings 4/4 Fervor 2/4

Fort: 1d20 + 5 ⇒ (15) + 5 = 20

Grand Lodge

Male Tiefling Warpriest 3 - HP: 18/26 Blessings 4/4 Fervor 2/4

I believe I act before Tsin?
Tsin go E and make sure we can pass!
Saktar and Duncan we don't want to fight surrounded MOVE!
I hold this corridor while you pass!

I change my blessing to +1 to attack rolls
I move 5 feet and attack
Power attack: 1d20 + 9 ⇒ (11) + 9 = 20
Damage: 2d6 + 9 ⇒ (4, 6) + 9 = 19

Grand Lodge

Male Tiefling Warpriest 3 - HP: 18/26 Blessings 4/4 Fervor 2/4

As it seems I don't have enough movement to reach the kobold and attack :(
I'll stand my ground with a ready action to attack the 1st kobold that approaches.

Grand Lodge

Male Tiefling Warpriest 3 - HP: 18/26 Blessings 4/4 Fervor 2/4

With the map updated I can see that I'm facing a Kobold.
So I rather attack the kobold.
Power Attack: 1d20 + 8 ⇒ (11) + 8 = 19
Damage: 2d6 + 9 ⇒ (1, 4) + 9 = 14

Grand Lodge

Male Tiefling Warpriest 3 - HP: 18/26 Blessings 4/4 Fervor 2/4

Many thanks, my friend! Now retreat or we will be surrounded!
I use Fervor to heal myself
Fervor +2(Fey Foundling): 1d6 + 2 ⇒ (5) + 2 = 7

I believe the South Kobolds from the S tunnel will act before Duncan gets to act again.
I change my blessing to get +10 to speed.
I move 25 feet to block the entrance of the S tunnel.
Want to do this so that Duncan can pass to the E tunnel.

Duncan hurry back, I'll hold them

Grand Lodge

Male Tiefling Warpriest 3 - HP: 18/26 Blessings 4/4 Fervor 2/4

Assuming the map is up to date and I'm in front of the group:
I activate war blessing to give +1 to AC

Then I move 5 feet in diagonal and say:
We killed the ghost dwarf, you really think you can stop us?
Give us the kids or you will die just like all the others that tried to stop us!

Intimidate: 1d20 + 1 ⇒ (15) + 1 = 16

Grand Lodge

Male Tiefling Warpriest 3 - HP: 18/26 Blessings 4/4 Fervor 2/4

Let's go right then
I want to look around with care as we move as anything that lives around here has clearly heard this.

Grand Lodge

Male Tiefling Warpriest 3 - HP: 18/26 Blessings 4/4 Fervor 2/4

Guys, why don't we back off to 30' or so and shoot the mushrooms from there?

Grand Lodge

Male Tiefling Warpriest 3 - HP: 18/26 Blessings 4/4 Fervor 2/4

I try to remember if I ever saw or heard anything about these ... things ...
Knowledge Dungeneering: 1d20 + 1 ⇒ (14) + 1 = 15

How many mushrooms are we talking about (high ball estimate) 10? 50? 100?

The mushrooms are on the 29 on the map? assuming that's the case and there's no visible passage thru the 29:
Let's move left guys!

Grand Lodge

Male Tiefling Warpriest 3 - HP: 18/26 Blessings 4/4 Fervor 2/4

DO I hear anything from either corridor?
Perception: 1d20 + 6 ⇒ (11) + 6 = 17

If not, let's go right through the stairs.

Grand Lodge

Male Tiefling Warpriest 3 - HP: 18/26 Blessings 4/4 Fervor 2/4

Fort: 1d20 + 5 ⇒ (18) + 5 = 23
Let's go guys before they regroup!
I run after the bad guy

Grand Lodge

Male Tiefling Warpriest 3 - HP: 18/26 Blessings 4/4 Fervor 2/4

Fort: 1d20 + 5 ⇒ (15) + 5 = 20
I taunt the rider Kobold: Argg ... you hide behind your lackeys, come and fight me!!
THen I attack the new arrival
Great sword -2 entangled: 1d20 + 9 - 2 ⇒ (11) + 9 - 2 = 18
Damage: 2d6 + 6 ⇒ (1, 2) + 6 = 9

Grand Lodge

Male Tiefling Warpriest 3 - HP: 18/26 Blessings 4/4 Fervor 2/4

The more you are the more I'll kill, for by Gorum you shall fall today!

Great sword -2 entangled: 1d20 + 9 - 2 ⇒ (9) + 9 - 2 = 16
Damage: 2d6 + 6 ⇒ (2, 4) + 6 = 12

Grand Lodge

Male Tiefling Warpriest 3 - HP: 18/26 Blessings 4/4 Fervor 2/4

Gorum, I lung for battle, but this is when this battle ends!!

As I focus my mind on my deity I find the focus to hit my mark!
Great sword -2 entangled: 1d20 + 9 - 2 ⇒ (18) + 9 - 2 = 25
Damage: 2d6 + 6 ⇒ (4, 2) + 6 = 12

Grand Lodge

Male Tiefling Warpriest 3 - HP: 18/26 Blessings 4/4 Fervor 2/4

I keep on attacking the slimy creature. (and missing)

Great sword -2 entangled: 1d20 + 9 - 2 ⇒ (2) + 9 - 2 = 9
Damage: 2d6 + 6 ⇒ (1, 3) + 6 = 10

If Duncan kills the creature I move 5 feet forward (if it's possible to delay the move 5feet to after my attack)

Grand Lodge

Male Tiefling Warpriest 3 - HP: 18/26 Blessings 4/4 Fervor 2/4

I keep on attacking the slimy creature
If Duncan killed the creature in front of me I move 5 feet to the next one and attack.
Great sword -2 entangled -1 PA: 1d20 + 9 - 2 - 1 ⇒ (7) + 9 - 2 - 1 = 13
Damage: 2d6 + 6 + 3 ⇒ (6, 4) + 6 + 3 = 19

Grand Lodge

Male Tiefling Warpriest 3 - HP: 18/26 Blessings 4/4 Fervor 2/4

I'm guessing that this slimy slurk is more or less like the one we fought in the other room
Assuming that, I should have more than 50% chance to hit. If that's the case I'm using power attack.
As Lookemnon directly fought one of these creatures in the past, I'm using Lookemon experience to decide and assuming this is not metagaming ...

I move 5 feet and place myself between Tsin and the creature.
Let's take these slime creatures down!
Great sword -2 entangled -1 PA: 1d20 + 9 - 2 - 1 ⇒ (14) + 9 - 2 - 1 = 202d6 + 6 + 3 ⇒ (2, 1) + 6 + 3 = 12

Grand Lodge

Male Tiefling Warpriest 3 - HP: 18/26 Blessings 4/4 Fervor 2/4

I change my blessing War Blessing to give me +1 to AC.
I then run towards Tsin, placing myself beside him.
Come on guys!

Grand Lodge

Male Tiefling Warpriest 3 - HP: 18/26 Blessings 4/4 Fervor 2/4

What would help me to avoid the gooey slime AC or Ref save?
Knowledge? : 1d20 + 1 ⇒ (13) + 1 = 14 (if knowledge religion helps I have +4)

Grand Lodge

Male Tiefling Warpriest 3 - HP: 18/26 Blessings 4/4 Fervor 2/4

I use a War blessing giving me this round +10 feets to base movement
Then I move 30' forward
Let's go!

Grand Lodge

Male Tiefling Warpriest 3 - HP: 18/26 Blessings 4/4 Fervor 2/4

Lokeemon removes the slime ...
Strength: 1d20 + 4 ⇒ (20) + 4 = 24
And then starts moving to the corridor's entrance.
Assuming I get the message from Tsin to move to the intersection, I then move along to the intersection ...

Grand Lodge

Male Tiefling Warpriest 3 - HP: 18/26 Blessings 4/4 Fervor 2/4

After I manage to remove the slime

Guys, if we want to go after the child we must go Now!

Grand Lodge

Male Tiefling Warpriest 3 - HP: 18/26 Blessings 4/4 Fervor 2/4
GM wrote:
Lokeemon, the hardened slime can be removed as a full-round action with a DC 15 Strength check. Roll when you can.

As I don't remember removing the slime ...

I remove the slime that's covering me Strength: 1d20 + 4 ⇒ (7) + 4 = 11

Grand Lodge

Male Tiefling Warpriest 3 - HP: 18/26 Blessings 4/4 Fervor 2/4

If I'm not mistaken I receive +4HP due to Fey Founding.
I believe I had 6HP + 12 => 18HP
I keep +1 to AC from my blessing

I attack the Blue, I beelieve he's unhurted:
Attack: 1d20 + 9 - 2 ⇒ (8) + 9 - 2 = 15
Damage: 2d6 + 6 - 2 ⇒ (2, 6) + 6 - 2 = 12

Grand Lodge

Male Tiefling Warpriest 3 - HP: 18/26 Blessings 4/4 Fervor 2/4

I keep +1 to AC form my blessing
I attack the blue kobold (the only one in reach)

Attack: 1d20 + 9 - 2 ⇒ (6) + 9 - 2 = 13
Damage: 2d6 + 6 - 2 ⇒ (6, 6) + 6 - 2 = 16

Grand Lodge

Male Tiefling Warpriest 3 - HP: 18/26 Blessings 4/4 Fervor 2/4

I keep +1 to AC form my blessing
I attack the blue kobold
Attack: 1d20 + 9 - 2 ⇒ (17) + 9 - 2 = 24
Damage: 2d6 + 6 - 2 ⇒ (3, 5) + 6 - 2 = 12

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