This will be Dorian Grey's submission. I believe that he fits all the buildings parameters, although, Seeker Trait will be replaced. Player Questionnaire -:
Fill out the questionnaire below. It’s mostly to help me know where redlines are, where you’d like the story to go, and what you are expecting from me, though I do like getting to know people.
1. What time zone are you in?
2. How long have you been playing TTRPGs?
3. What’s your favorite part about playing TTRPGs?
4. What do you expect from thWizard's!
5. What do you expect out of your fellow players?
6. What do you expect out of me?
7. (If you don't want this to be public, PM me the answer to this one and just note that you did so.) Beyond the obvious (generally stuff already prohibited by Paizo's forum rules,) what are your redlines? Are there any topics, themes, or imagery that you absolutely do not want to see in the game? Any questions concerning Loges, please let me know. I plan to tidy him up a bit yet. Cleric of Nethys may be better. Loges the Wise was my initial character at age 9. He was a Wizard...lol. EDIT He should be ready as Core. My PFS1e group played Seasons 5-10 Core. Fun times!
Male Human Cleric 1 Initiative +8 AC 12 Hp 12/12 Fort +3 Ref +2 Will +5 Perception +3
The strong smell of freshly laid manure surrounds the Temple of Erastil. The strong impression of community invigorates those bustling about the grounds. The strong loud voices of this community echoes throughout the halls, as the young acolyte bows to the mayor, indicates for him to follow her, and leads him to the fields.
Mayor Uptal! Top of the morning to ya. We were just about to head inside for prayer and lunch. Care you to join us? You know Priest Loges? He has been newly raised this last year. Loges smiles at the mayor. His blue eyes shining in the late morning sun.
Male Human Cleric 1 Initiative +8 AC 12 Hp 12/12 Fort +3 Ref +2 Will +5 Perception +3
As the sun continues to shine down on then this frosty morning, Loges and Father Prasst continue to work the Temple's fields. The cool breeze stirs the standing hairs on the young cleric's arms as he lays the manure down. Smiling and swelling with pride at the bounty Erastil provided this harvest for town, Loges thanks the god by doing his works. Father Prasst looks fondly at his student. Turning of age this next month, Loges has been fostered at the Temple when Father Prasst took over from the previous Priest. Being only a few years the acolyte's senior, theirs was more an older brother relationship than father/son. Which is suddenly quite evident by the mysterious sound of flying poop coming his way! Loges, I am almost positive that the manure goes on the ground and not in the air! The youth smiles at his mentor. His dirty blonde hair flying in every direction, as the wind reintroduces itself.
They both laugh and enjoy the work....
Male Human Cleric 1 Initiative +8 AC 12 Hp 12/12 Fort +3 Ref +2 Will +5 Perception +3
The morning frost covered the acres of recently harvested fields. The strong smell of freshly laid manure competes with the fading scents of tomatoes, squash and other produce picked from the Temple of Erastil's lands.
The young acolyte looks up from his chores. His startling blue eyes bright. His messy mop of dirty blonde hair blowing carelessly in the morning breeze.
The priest nods in expectation.
Loges smiles at his mentor.
Male Human Cleric 1 Initiative +8 AC 12 Hp 12/12 Fort +3 Ref +2 Will +5 Perception +3
Hello All! I am looking forward to this adventure. I actually like our group make-up! Loges will mostly be Knowledges, Buffs, and a bit of healing as needed. I am of the opinion that healing in combat does not get the job done, as much as preventing the damage potential. I would also suggest/request that someone else is also able to use wands. @Darknessman Welcome to the Boards! You can copy/paste someone's tagline into your Character's Profile page on the left side labelled Classes. Cleric 1 Initiative +8 AC 12 Hp 12/12 Fort +3 Ref +2 Will +5 Perception +8 Just replace info with yours.
Male Human Cleric 1 Initiative +8 AC 12 Hp 12/12 Fort +3 Ref +2 Will +5 Perception +3
Drenched and dragging, harassed and hungry, weathered and without; the young blue robed human stands (literally) just off the boat. Prompted by words to wilt any flower, he waves merrily at the vocal sailors behind him.
Reaching into a number of pockets throughout his robes, extracting a variable volume of vehicles of interest, the young man finally provides a crumbled piece of parchment. Formidably Maid tavern!
Male Human Cleric 1 Initiative +8 AC 12 Hp 12/12 Fort +3 Ref +2 Will +5 Perception +3
Loges takes a shocked look at Tollo. My dear friend, my studies are not of that School. Seemed over popular. The young wizard does begin casting a spell.
Take this and burn away that mold.
Male Human Cleric 1 Initiative +8 AC 12 Hp 12/12 Fort +3 Ref +2 Will +5 Perception +3
Loges steps up to the Gormites; a smile on his youthful face. Oh, honored Gormites, we, the most unworthy, have yet to encounter these wondrous of holy Bzzts. Our labors have not been in vain: We have discovered that there are more places to search. So, hold out hope for the returning of the most holy Bzzts.
Male Human Cleric 1 Initiative +8 AC 12 Hp 12/12 Fort +3 Ref +2 Will +5 Perception +3
Loges awakens refreshed and ready to explore!
So, we haven't quite figured out those buttons. I suggest that we continue to explore to find more clues. It seems that we have more to uncover on that level. Finish Tier 3 until we figure out those buttons better?
Male Human Cleric 1 Initiative +8 AC 12 Hp 12/12 Fort +3 Ref +2 Will +5 Perception +3
Survival aid another: 1d20 + 1 ⇒ (3) + 1 = 4 Fitting, actually! Well rested and unbearably excited for the day's exploration, Loges studies his spellbook before venturing out of the tent.
Are we going hunting, or what!
Male Human Cleric 1 Initiative +8 AC 12 Hp 12/12 Fort +3 Ref +2 Will +5 Perception +3
Loges guides the horse up until the ladder. The wizard helps unload. He then uses his magic to "brush" the horse before thanking it and dismissing it. Once back at camp, Loges helps where he is able. Yes, a good meal and some rest before venturing back in. Considering that we are in a desert; I assume that we sleep during the hot afternoons and explore at night? Loges will prepare his spells after 8 hours rest.
Male Human Cleric 1 Initiative +8 AC 12 Hp 12/12 Fort +3 Ref +2 Will +5 Perception +3
Loges rubs his hands together. The Wizard holds forth his left hand. As arcane words pour from his mouth, the ring on his finger begins to glow.
Will this help? Spell from bonded item: Mount
School conjuration (summoning); Level bloodrager 1, magus 1, sorcerer/wizard 1, summoner/unchained summoner 1, witch 1 CASTING Casting Time 1 round
EFFECT Range close (25 ft. + 5 ft./2 levels)
DESCRIPTION You summon a light horse or a pony (your choice) to serve you as a mount. The steed serves willingly and well. The mount comes with a bit and bridle and a riding saddle.
Male Human Cleric 1 Initiative +8 AC 12 Hp 12/12 Fort +3 Ref +2 Will +5 Perception +3
Apologies, I wasn't receiving any notifications for this game. Finishing his rubbings from afar, the wizard glances at Horek. Safe? Maybe? The young wizard laughs at Tollo, as the creepy head pops out. Apologies, my good Tollo. Not a bit funny..., he says covering his mouth. The wizard waves at the magical urns. Let's bag those up and examine them back at camp under less disturbing circumstances. I say continue a bit?
Male Human Cleric 1 Initiative +8 AC 12 Hp 12/12 Fort +3 Ref +2 Will +5 Perception +3
You are probably correct, friend Tollo. The wizard speaks an arcane phrase, as he takes out some parchment and coal. Pointing at the coffin, seemingly manipulating the items without using his actual hands, Loges begins taking rubbing from 10' away from the coffin. Prestidigitation.
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