Ezren

Loges the Wise's page

278 posts. Alias of Dorian 'Grey'.


RSS

1 to 50 of 278 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>

Male Human Cleric 1 Initiative +8 AC 12 Hp 12/12 Fort +3 Ref +2 Will +5 Perception +3

Well thought out, Ridge.

I will be busy until Sunday/Monday, but plan to read everyone's characters and find links.


Male Human Cleric 1 Initiative +8 AC 12 Hp 12/12 Fort +3 Ref +2 Will +5 Perception +3

Hello All!

Much gratitude for selection!

Loges will be your Wizard...errr...seems that we have two powerful practitioners of the Arcane Arts. How embarrassing for me.

Just a Bookish Cleric here!


Psstt....Loges is still a Cleric of Erastil...lol!

He does resemble a Cleric of Nethys to be sure.


This will be Dorian Grey's submission. I believe that he fits all the buildings parameters, although, Seeker Trait will be replaced.

Player Questionnaire -:
Fill out the questionnaire below. It’s mostly to help me know where redlines are, where you’d like the story to go, and what you are expecting from me, though I do like getting to know people.

1. What time zone are you in?
Michigan

2. How long have you been playing TTRPGs?
41 years.

3. What’s your favorite part about playing TTRPGs?
Wizards!

4. What do you expect from thWizard's!
Fun!

5. What do you expect out of your fellow players?
Tom Foolry and Shananagins.

6. What do you expect out of me?
The same.

7. (If you don't want this to be public, PM me the answer to this one and just note that you did so.) Beyond the obvious (generally stuff already prohibited by Paizo's forum rules,) what are your redlines? Are there any topics, themes, or imagery that you absolutely do not want to see in the game?

Any questions concerning Loges, please let me know. I plan to tidy him up a bit yet. Cleric of Nethys may be better.

Loges the Wise was my initial character at age 9. He was a Wizard...lol.

EDIT

He should be ready as Core. My PFS1e group played Seasons 5-10 Core. Fun times!


Male Human Cleric 1 Initiative +8 AC 12 Hp 12/12 Fort +3 Ref +2 Will +5 Perception +3

The strong smell of freshly laid manure surrounds the Temple of Erastil. The strong impression of community invigorates those bustling about the grounds. The strong loud voices of this community echoes throughout the halls, as the young acolyte bows to the mayor, indicates for him to follow her, and leads him to the fields.
Father Prasst and Loges are seen freshing up a bit by the main well. Seeing the mayor approaching, both clerics finish washing up, towel their arms and hands, and greet him.

Mayor Uptal! Top of the morning to ya. We were just about to head inside for prayer and lunch. Care you to join us? You know Priest Loges? He has been newly raised this last year.

Loges smiles at the mayor. His blue eyes shining in the late morning sun.
Good day, Mayor Uptal. Pleasant blessing of Erastil to you this beautiful morning.


Male Human Cleric 1 Initiative +8 AC 12 Hp 12/12 Fort +3 Ref +2 Will +5 Perception +3

About to start my weekly EC game. I will post late tonight.


Male Human Cleric 1 Initiative +8 AC 12 Hp 12/12 Fort +3 Ref +2 Will +5 Perception +3

No worries here.


Male Human Cleric 1 Initiative +8 AC 12 Hp 12/12 Fort +3 Ref +2 Will +5 Perception +3

As the sun continues to shine down on then this frosty morning, Loges and Father Prasst continue to work the Temple's fields. The cool breeze stirs the standing hairs on the young cleric's arms as he lays the manure down. Smiling and swelling with pride at the bounty Erastil provided this harvest for town, Loges thanks the god by doing his works.

Father Prasst looks fondly at his student. Turning of age this next month, Loges has been fostered at the Temple when Father Prasst took over from the previous Priest. Being only a few years the acolyte's senior, theirs was more an older brother relationship than father/son.

Which is suddenly quite evident by the mysterious sound of flying poop coming his way!

Loges, I am almost positive that the manure goes on the ground and not in the air!

The youth smiles at his mentor. His dirty blonde hair flying in every direction, as the wind reintroduces itself.
Oops! Must of gotten away from me...

They both laugh and enjoy the work....


Male Human Cleric 1 Initiative +8 AC 12 Hp 12/12 Fort +3 Ref +2 Will +5 Perception +3

@Drehm what? Don't want to muck manure at the Temple...lol.


Male Human Cleric 1 Initiative +8 AC 12 Hp 12/12 Fort +3 Ref +2 Will +5 Perception +3

The morning frost covered the acres of recently harvested fields. The strong smell of freshly laid manure competes with the fading scents of tomatoes, squash and other produce picked from the Temple of Erastil's lands.
Father Prasst watches his student's tireless laboring, while also distributing the composite. The compost is made up of a rich mix of goat and chicken manure, veggie scraps and wheat stalks, corn stocks and student love. The priest looks fondly upon his student's perseverance and patience.
Loges, are you getting ready for the possibility of the Quest?

The young acolyte looks up from his chores. His startling blue eyes bright. His messy mop of dirty blonde hair blowing carelessly in the morning breeze.
Of course, Father! Been practicing my archery, studying my letters, histories, and magical courses. I feel like this is the year!

The priest nods in expectation.
I believe that Erastil will be relying on you in the days to come, my young friend.

Loges smiles at his mentor.
At least it may not involve mucking s*&#!


Male Human Cleric 1 Initiative +8 AC 12 Hp 12/12 Fort +3 Ref +2 Will +5 Perception +3

Red 5 standing by!


Male Human Cleric 1 Initiative +8 AC 12 Hp 12/12 Fort +3 Ref +2 Will +5 Perception +3

Hello All!

I am looking forward to this adventure. I actually like our group make-up!

Loges will mostly be Knowledges, Buffs, and a bit of healing as needed. I am of the opinion that healing in combat does not get the job done, as much as preventing the damage potential.

I would also suggest/request that someone else is also able to use wands.

@Darknessman Welcome to the Boards! You can copy/paste someone's tagline into your Character's Profile page on the left side labelled Classes.

Cleric 1 Initiative +8 AC 12 Hp 12/12 Fort +3 Ref +2 Will +5 Perception +8

Just replace info with yours.


This is Dorian Grey's submission.

I envision him as a cloistered cleric.
Also, I actually played the last 5 seasons of PFS1e Core, so I am quite fine with Core.

Any comments, question, concerns, please let me know?

Thank you.


This is Dorian Grey's submission.

I believe just need equipment.

Any questions or comments are welcome.

Thank you!

Role-play example for Barnaby


Can't say that I am not bummed.
Have fun on the high seas!
Thank you for the shot.


Not sure we should allow the Wizard rum....


Male Human Cleric 1 Initiative +8 AC 12 Hp 12/12 Fort +3 Ref +2 Will +5 Perception +3

Drenched and dragging, harassed and hungry, weathered and without; the young blue robed human stands (literally) just off the boat. Prompted by words to wilt any flower, he waves merrily at the vocal sailors behind him.
Waving a hand over his person, while speaking an arcane phrase, the now dried and rumble-free Wizard joyously trots down the gang plank and onto the docks of Port Peril.
Excuse me, sir, but might you know the whereabouts of...

Reaching into a number of pockets throughout his robes, extracting a variable volume of vehicles of interest, the young man finally provides a crumbled piece of parchment.

Formidably Maid tavern!


I see him as having tunnel vision. He is easily distracted...squirrel!

I think that it shall entertain...lol.


Ships Wizard, reporting for duty!

I would like to apply with Loges, if approved.

I also applied with Virgil, but I like this one better.


Male Human Cleric 1 Initiative +8 AC 12 Hp 12/12 Fort +3 Ref +2 Will +5 Perception +3

Apologies, but We have a wedding to attend tonight. As such, I shall catch up on my games tomorrow


Male Human Cleric 1 Initiative +8 AC 12 Hp 12/12 Fort +3 Ref +2 Will +5 Perception +3

I feel like chewing my arm off! Oh, we're back. Never mind....nothing to see here...anyone have a dab of gorilla glue, perhaps


Male Human Cleric 1 Initiative +8 AC 12 Hp 12/12 Fort +3 Ref +2 Will +5 Perception +3

Italian Festival this weekend, so I may not be able to post.
I work at an Italian food market; as a chef, so we will be working 15+ hours both days.


Male Human Cleric 1 Initiative +8 AC 12 Hp 12/12 Fort +3 Ref +2 Will +5 Perception +3

Loges takes a shocked look at Tollo.

My dear friend, my studies are not of that School. Seemed over popular.

The young wizard does begin casting a spell.
He then takes out a torch, lights it, and holds it out.

Take this and burn away that mold.
Unseen Servant.


Male Human Cleric 1 Initiative +8 AC 12 Hp 12/12 Fort +3 Ref +2 Will +5 Perception +3

knowledge dungeoneering: 1d20 + 8 ⇒ (13) + 8 = 21

Loges peers into the room with Detect Magic.

Perhaps, a secret exits lies behind those selves. We may need to dispose of the fungus.


Male Human Cleric 1 Initiative +8 AC 12 Hp 12/12 Fort +3 Ref +2 Will +5 Perception +3

Loges nods in agreement. The wizard casts light on a candle.


Male Human Cleric 1 Initiative +8 AC 12 Hp 12/12 Fort +3 Ref +2 Will +5 Perception +3

Loges walks along with the group.

Such mysteries here!


Male Human Cleric 1 Initiative +8 AC 12 Hp 12/12 Fort +3 Ref +2 Will +5 Perception +3

Loges bows walking backward, following Horek.


Male Human Cleric 1 Initiative +8 AC 12 Hp 12/12 Fort +3 Ref +2 Will +5 Perception +3

Loges steps up to the Gormites; a smile on his youthful face.

Oh, honored Gormites, we, the most unworthy, have yet to encounter these wondrous of holy Bzzts. Our labors have not been in vain: We have discovered that there are more places to search. So, hold out hope for the returning of the most holy Bzzts.


Male Human Cleric 1 Initiative +8 AC 12 Hp 12/12 Fort +3 Ref +2 Will +5 Perception +3

Loges awakens refreshed and ready to explore!
After memorizing his few spells, the young wizard joins his new friends.

So, we haven't quite figured out those buttons. I suggest that we continue to explore to find more clues. It seems that we have more to uncover on that level.

Finish Tier 3 until we figure out those buttons better?


Male Human Cleric 1 Initiative +8 AC 12 Hp 12/12 Fort +3 Ref +2 Will +5 Perception +3

I also would like to see what Tollo walks into next: A


Male Human Cleric 1 Initiative +8 AC 12 Hp 12/12 Fort +3 Ref +2 Will +5 Perception +3

Loges' enthusiasm is only shadowed by his lack of nature knowledge....


Male Human Cleric 1 Initiative +8 AC 12 Hp 12/12 Fort +3 Ref +2 Will +5 Perception +3

Survival aid another: 1d20 + 1 ⇒ (3) + 1 = 4

Fitting, actually!

Well rested and unbearably excited for the day's exploration, Loges studies his spellbook before venturing out of the tent.
Having cleaned and colored his garments and self with his magic, the wizard appears before the group. His robes are a multitude of greens, Brown's, and tans. His skin seems to follow the same motif as his robes, except his face has only a thick black line just under each eye.

Are we going hunting, or what!


Male Human Cleric 1 Initiative +8 AC 12 Hp 12/12 Fort +3 Ref +2 Will +5 Perception +3

Loges stays in camp. The wizard seems spent.


Male Human Cleric 1 Initiative +8 AC 12 Hp 12/12 Fort +3 Ref +2 Will +5 Perception +3

Loges guides the horse up until the ladder. The wizard helps unload. He then uses his magic to "brush" the horse before thanking it and dismissing it.

Once back at camp, Loges helps where he is able.

Yes, a good meal and some rest before venturing back in.

Considering that we are in a desert; I assume that we sleep during the hot afternoons and explore at night? Loges will prepare his spells after 8 hours rest.


Male Human Cleric 1 Initiative +8 AC 12 Hp 12/12 Fort +3 Ref +2 Will +5 Perception +3

Loges attempts to humor the horse by changing the color of his hair until the horse agrees...

Let's go!


Male Human Cleric 1 Initiative +8 AC 12 Hp 12/12 Fort +3 Ref +2 Will +5 Perception +3

Better than a whooping cushion!


Male Human Cleric 1 Initiative +8 AC 12 Hp 12/12 Fort +3 Ref +2 Will +5 Perception +3

The young wizard looks at the horse and just shrugs his shoulders.


Male Human Cleric 1 Initiative +8 AC 12 Hp 12/12 Fort +3 Ref +2 Will +5 Perception +3

Loges rubs his hands together.

The Wizard holds forth his left hand. As arcane words pour from his mouth, the ring on his finger begins to glow.
Suddenly, a horse appears.

Will this help?

Spell from bonded item:
Mount

School conjuration (summoning); Level bloodrager 1, magus 1, sorcerer/wizard 1, summoner/unchained summoner 1, witch 1

CASTING

Casting Time 1 round
Components V, S, M (a bit of horse hair)

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Effect one mount
Duration 2 hours/level (D)
Saving Throw none; Spell Resistance no

DESCRIPTION

You summon a light horse or a pony (your choice) to serve you as a mount. The steed serves willingly and well. The mount comes with a bit and bridle and a riding saddle.


Male Human Cleric 1 Initiative +8 AC 12 Hp 12/12 Fort +3 Ref +2 Will +5 Perception +3

Yuppers; almost empty...sometimes doors shut...lol.


Male Human Cleric 1 Initiative +8 AC 12 Hp 12/12 Fort +3 Ref +2 Will +5 Perception +3

We aren't scared!

Loges looks at the group.

Or, we go back to camp now.


Male Human Cleric 1 Initiative +8 AC 12 Hp 12/12 Fort +3 Ref +2 Will +5 Perception +3

Apologies, I wasn't receiving any notifications for this game.

Finishing his rubbings from afar, the wizard glances at Horek.

Safe? Maybe?

The young wizard laughs at Tollo, as the creepy head pops out.

Apologies, my good Tollo. Not a bit funny..., he says covering his mouth.

The wizard waves at the magical urns.

Let's bag those up and examine them back at camp under less disturbing circumstances. I say continue a bit?


Male Human Cleric 1 Initiative +8 AC 12 Hp 12/12 Fort +3 Ref +2 Will +5 Perception +3

Loges seems attentive to his rubbings...


Male Human Cleric 1 Initiative +8 AC 12 Hp 12/12 Fort +3 Ref +2 Will +5 Perception +3

You are probably correct, friend Tollo.

The wizard speaks an arcane phrase, as he takes out some parchment and coal. Pointing at the coffin, seemingly manipulating the items without using his actual hands, Loges begins taking rubbing from 10' away from the coffin.

Prestidigitation.


Male Human Cleric 1 Initiative +8 AC 12 Hp 12/12 Fort +3 Ref +2 Will +5 Perception +3

Exactly! Now that's the correct spirit! Tollo?


Male Human Cleric 1 Initiative +8 AC 12 Hp 12/12 Fort +3 Ref +2 Will +5 Perception +3

Loges smiles at Tollo.

I expect that it would be our duty to uncover, catalog, and exhibit these long lost and forgotten relics.


Male Human Cleric 1 Initiative +8 AC 12 Hp 12/12 Fort +3 Ref +2 Will +5 Perception +3

Loges quickly bowls over Tollo on his way down to view the findings.

Excuse me!

Hehe! Loges has Comprehend Languages going.


Male Human Cleric 1 Initiative +8 AC 12 Hp 12/12 Fort +3 Ref +2 Will +5 Perception +3

I am really hoping that there is an Elephant in the room!


Male Human Cleric 1 Initiative +8 AC 12 Hp 12/12 Fort +3 Ref +2 Will +5 Perception +3

perception: 1d20 + 6 ⇒ (1) + 6 = 7

Totally engrossed in the Kellish descriptions, the wizard doesn't notice anything else!


Male Human Cleric 1 Initiative +8 AC 12 Hp 12/12 Fort +3 Ref +2 Will +5 Perception +3

Loges frustratingly looks at the new button. The curious wizard presses it...


Male Human Cleric 1 Initiative +8 AC 12 Hp 12/12 Fort +3 Ref +2 Will +5 Perception +3

I suggest we attempt to find more information before experimenting with something that we don't have any clues about.

1 to 50 of 278 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>