Kellid

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Hi, I am kind of new here and I'm not 100% sure if this is where to post this, but I am having a problem.

I created a Campaign, and the group has been using the Recruitment and Discussion threads, but now that we are ready, I am unable to post in the Gameplay thread.

This is the campaign:

http://paizo.com/campaigns/PrimevalThuleTheIdolOfDaoloth

Maybe I am doing something wrong? Thanks for any help you might have!


Feel free to discuss the campaign, your characters or anything else in here. I'll check it regularly for questions on the setting or anything else. Hope everyone has fun!


I'm am new to the DMing by post thing, but my friends are enjoying an adventure in the Primeval Thule setting for Pathfinder. Unfortunately, some of the are too busy to post daily, so I was wondering if anyone would be interested in playing in a Sword and Sorcery Campaign?

The setting takes place on Earth before the last glacial maximum when the ruins or prehuman civilizations were scattered across the globe. Magic is rare to the common person and mages are feared. The heroes are more akin to Conan than anything in LOTR and the stories are generally lower stakes than the typical world saving stuff. If there is any interest at all, let me know! I have one player already but i was hoping for at least a couple more!

Feel free to check out our current adventure if you want to get a feel. The party if full currently though.

http://paizo.com/campaigns/PrimevalThuleCavernOfTheGoldenTears


Feel free to discuss the adventure here.


Some friends and I were using using Facebook but we wanted try out this forum. I created the campaign, but I am unsure of how to add players and characters to it. Help anyone? Thanks!!


The Road so Far...

You are fleeing for your lives. Three days ago you left Quodeth in search of a legendary ruined city and a cavern of gold in the jungles of the Ghan Peninsula that lie along the shores of the great Golden Sea. Yesterday you left your boats at a small landing on the banks of the Ghan River, but at dawn beastman scouts picked up your trail. Scores of savage warriors are pursuing you through the jungle. You can hear them grunting and hooting to each other behind you, while sudden flights of jungle birds and the sounds of thrashing brush makes it clear more are closing in. You break into the open for a moment, and discover an old stone roadway crossing your path.

What do you do?

*General Knowledge* The Beastmen are vicious half ape, half human creatures that dwell in the jungles and mountains of Thule. They are cannibals, and savages wielding weapons of stone and bone. There are also those that channel wicked supernatural powers and curses. It is rumored they have created a city of their own in mockery of grand civilization, something they are very jealous of. Some say that given the slow turn of ages, they may become humans themselves.

Brett- Does it appear the roadway leads anywhere in particular? 21 perception roll or 12 local knowledge

The road leads deeper into the jungle to the north, up ahead you think you can make out a cluster of small ruins. They are roughly 200 yards away. You sense your pursuers are not far off, you hear hideous grunts echoing from the way you came. Your knowledge of Beastman (local) tells you there is likely a small band of warriors and a chief in pursuit.

Jurundr- I say we head to those ruins and make a stand. These savages won't hold up to my might!

Brorn- I agree. Let's make our way to the ruins!

You find a vine-covered stone ruin not far from the old road. The structure has no roof, but the walls look to be about two feet thick, and still stand about 10 feet tall. There are several old embrasures choked with vines looking out toward the road. The embrasures are awkwardly high for humans, at least 5 feet above the ground. It looks like as good a place as any to make a stand against the beastmen!

I need stealth rolls for everyone. We might as well do initiative as well just in to get it out of the way.

There is very little present within the vine-chocked ruin. It has obviously been abandoned for ages. The jungle surrounding the small stone structure is thick. By the time you reach the ruin you can tell the Beastmen are not far behind. They will be on you within minutes.

Jurnundr- "Jurundr of Nar has no need for such trickery! Let them come and so I may redecorate their skulls with my axe!" I stand in front of the structure, axe drawn ready for battle.

Llara- "For Nyx sake Jurundr. If I had known you were going to behave like this my first trap would have been set to snare you!"

Brorn- Moving towards higher ground, Brurn prepares his invocations. A glow like red wine dimly pulses from his eyes as they smoke and burn from his newly found power, making his usual maniacal twitch even more terrifying. Ritualistically, he states: "Glorious homage for the Lord.. मैं विशेष रूप से मेरी गेंदों जमे हुए हैं जब सर्दियों समय में बड़े चूतड़ की तरह ..."
Brurn never was too fond of life.

Bran- Bran casts Brurn a dismissive side glance and strides quickly to an embrasure, leaping into in and turning to prepare for battle. He is still. With his trident drawn, he appears statuesque, ready to pounce on the first unsuspecting Beastman to pass by.

Jurundr stands amidst the foliage and time-weathered stones, solid and unwavering. His great bronze axe gripped at his waist with both hands; a grim smile painted across his visage. To the left and behind him, draped in the shadows of the ruin stands Brorn. He is whispering to himself in a language none present understand. Born of a barbarian tribe himself, when compared to Jurundr, he is just another, darker side of a coin.

Out of the overgrowth burst four monstrous shapes. Their bodies are bulky with sinew and muscle hidden beneath ragged manes of matted hair. Their faces are much like those of apes, but somewhere some forsaken god saw fit to grace them with the intelligence and cruelty only a true man possesses. As armor they wear the bones of the slain, crudely sewn together with hide and fur. Their weapons are crude; a stone axe, wooden clubs and a spike covered morningstar are clutched in meaty fists. Each hunter is carrying a clutch of bolas at his waist.

One of the beastmen stands head and shoulders above the others. Atop his furrowed brow sits a crown of jagged bone. He is a war chief for his tribe, a leader among vicious savages.

He steps forward staring down Jurundr like a sabre-cat seeking a challenge. His lips spread and words spill out. Not the harsh tones of his native Urgan, but blasphemous and broken Low Atlantean speech.

"Others! Where!?"

Brorn- *Nature Roll* Having been raised a Nimothian nomad, you have encountered Beastmen before. They are feared by civilized men but barbarians fear little. They hunt men like dogs. Most are dragged off as slaves or sacrifices to heathen gods. Others are devoured as an act of complete domination. Somewhere amidst the jungle rot they have erected a gross mockery of civilization

Jurundr- "Heh, a skull crown. Clearly the leader and worthy of MY attention. Focus not your attention on OTHERS. I will be your challenge, Chieftan!" I will begin rage as a free action and then on my turn, barring someone trying to stop me, I will attack with a 16 attack roll/19 attack second roll with 5 and 10 damage for those two attacks.

Initiative from 1st to last:
Jurundr
Warchief
Llara
Bran
Brorn
HunterA
HunterB
HunterC

I have placed a makeshift snare trap at the entrance of the ruin. Bran and Llara are in hiding and are able to pass and await ambush if they want. Brurn and Jurundr are in front of the ruins/trap.

Brorn- Still murmuring to himself, the air heats and swirls around Brurn as he invokes a Frightful Blast to hurl around Jurundr at the Chieftain.

Jurundr and the grotesque chieftain strike together with the sound of thunder, their battle cries brimming with unchained fury. A bronze axe fills the the beastman's vision as it lays into his flesh. Blood pours from gaping wounds but the pain fuels the monstrous rage all the more. The War chief raises his weapon and smashes it across Jurundr's chest., knocking him back a pace.

The air around Brorn burns with fiery life as he leaps from the shadowed vaults and into the light. The already sweltering jungle burns with the intensity of Hell itself as a bolt of flame engulfs the War Chief.

Two of the warriors rush past the Jurundr and and their Pack leader. One of them runs to the northern side of the ruin, searching for the rest of their quarry. His partner charges headlong into the open threshold and steps into the snare trap that Llana placed. The vines snap tightly and the Beastman falls to the ground, breaking teeth on the cold stone floor.

The last warrior removes a bolas from his leather belt and swings it around his head. With a savage grace, the creature hurls his weapon toward his target, Brorn. The stones and leather wrap around the Warlock so tight he is unable to move. Struggling he falls to the ground.

Jurundr- 16 damage
Brorn- 4 damage, entangled
Bran- Hiding, round 2 will be surprise round
Llara- Hiding, round 2 will be surprise round
War chief- Shaken
Warrior A- Standing near Northern side of ruin, closest to Bran
Warrior B- tripped in center of Ruin
Warrior C- Standing in original place

This ends Round One!
Round Two, FIGHT!
Dice roll of 10 for dmg